Yamaha Motif 8 Owners Manual
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141MOTIF Reference Voice Edit mode Reference Voice mode LPF12 (Low Pass Filter12dB/oct) A 2-pole (-12db/oct) dynamic LPF, designed to be used in combination with an HPF (High Pass Filter). LPF6 (Lo w Pass Filter 6dB/oct)A 1-pole (-6db/oct) dynamic LPF with no resonance, designed to be used in combination with an HPF (High Pass Filter). HPF24D (High P ass Filter 24dB/oct Digital)A 4-pole (-24db/oct) dynamic HPF with a strong resonance. HPF12 (High P ass Filter 12dB/oct)A 2-pole (-12db/oct) dynamic HPF. BPF12D (Band P ass Filter 12dB/oct Digital) BPF12s (Band Pass Filter 12dB/oct Staggered)Basically same as BPF12D, but with a shallower frequency curve. BPF6 (Band P ass Filter 6dB/oct) BPFw (Band Pass Filter Wide)Also the combination of –12dB/oct HPF and LPF, but allows a wider frequency band. BEF12 (Band Elimination Filter 12dB/oct) BEF6 (Band Elimination Filter 6dB/oct) Dual LPFA combination of two sets of –12dB/oct LPF in parallel. Dual HPF A combination of two sets of –12dB/oct HPF in parallel. Dual BPF A combination of two sets of –6dB/oct BPF in parallel. Resonance Resonance Resonance Range passed Frequency Level Cutoff range Cutoff range –12db/oct Range passed Frequency Level Cutoff range Cutoff range –6db/oct Level width can be increased Range passed Frequency Cutoff range Cutoff range Center frequency Cutoff range Frequency Level Range passed Range passed Level Frequency Distance The cutoff frequency can be set directly on the display. Level Frequency Distance The cutoff frequency can be set directly on the display. Level Frequency Distance The cutoff frequency can be set directly on the display.
142MOTIF Reference Voice Edit mode Reference Voice mode Dual BEFA combination of two sets of –6dB/oct BEF in parallel. L PF12 (Low Pass Filter 12dB/oct)+ HPF12 (High Pass Filter)A combination of a LPF and HPF. LPF12 (Lo w Pass Filter 12dB/oct)+ BPF6 (Band Pass Filter)A combination of a LPF and BPF. HPF12 (High P ass Filter 12dB/oct)+ BPF6 (Band Pass Filter)A combination of a HPF and BPF. thru The filters are bypassed and the entire signal is unaffected. •Cutoff Determines the cutoff frequency for the Filter, or the central frequency around which the Filter is applied. ❏Settings 0 ~ 255 •Gain Determines the Gain (the amount of boost applied to the signal sent to the Filter). ❏Settings 0 ~ 255 •Reso/Width This parameter’s function varies according to the selected Filter Type. If the selected filter is an LPF, HPF, BPF (excluding the BPFw), or BEF, this parameter is used to set the Resonance. For the BPFw, it is used to adjust the Width of the band. R esonanceThis parameter is used to set the amount of Resonance (harmonic emphasis) applied to the signal at the cutoff frequency. This can be used in combination with the cutoff frequency parameter to add further character to the sound. Width With the BPFw, this parameter is used to adjust the width of the band of signal frequencies passed by the filter. ❏Settings 0 ~ 31 •Distance Determines the distance between the Cutoff frequencies, for the Dual Filter types. (The two filters in a combination are connected in parallel fashion.) ❏Settings 0 ~ 255 •HPF Cutoff Determines the central frequency for the Key Follow parameter (below) of the HPF. When a filter type “LPF12” or “LPF6” is selected, this parameter is available. ❏Settings 0 ~ 255 •HPF KeyFlw (Key Follow) Determines the Key Follow setting for the HPF Cutoff frequency. This parameter varies the center frequency according to the position of the notes played on the keyboard. A positive setting will raise the center frequency for higher notes and lower it for lower notes. A negative setting will have the opposite effect. When a filter type “LPF12” or “LPF6” is selected, this parameter is available. ❏ Settings -200% ~ 0 ~ +200% ●[F3]-[SF2] Normal Element Filter V elocity Sensitivity Basic Structure (page 47) From this display you can determine how the Filter and the FEG respond to velocity. (For Filter EG settings, see “FEG” below.) Level Frequency Distance The cutoff frequency can be set directly on the display. Level Frequency Distance The cutoff frequency can be set directly on the display. Level Frequency Level Frequency
143MOTIF Reference Voice Edit mode Reference Voice mode •EG Time, Segment Determines the velocity sensitivity of the FEG’s Time parameters. Select the Segment, then set its Time parameter. Positive Time settings will play back the specified Segment faster and negative values will play it back slower. ❏Settings Time -64 ~ 0 ~ +63 Segment ATK, ATK+DCY, DCY, ATK+RLS, all A TKAffects the Attack Time. A TK+ DCYAffects the Attack Time and Decay1 Time. DCY Affects the Decay Time. A TK+ RLSAffects the Attack Time and Release Time. all Affects all FEG Time parameters. •EG Level, Curve Determines the velocity sensitivity of the Filter EG Level. Positive settings cause greater Filter changes the harder you play the keyboard. Negative settings do the opposite; the softer you play, the more the sound changes. The Curve parameter lets you select from five different preset velocity curves (graphically indicated in the display), that determine how velocity affects the Filter EG. ❏Settings EG Level -64 ~ 0 ~ +63 Curve 0 ~ 4 •Cutoff Determines the degree to which velocity affects the Cutoff frequency of the Filter EG. Extreme values produce greater variation in the Cutoff frequency. For positive values, the harder you play the keys, the greater the change in the Cutoff frequency. Negative values do the opposite; the frequency changes more the softer you play. ❏Settings -64 ~ 0 ~ +63 •Resonance Determines the degree to which velocity affects the Resonance of the Filter EG. Extreme values produce greater variation in the Resonance. For positive values, the harder you play the keys, the greater the Resonance change. Negative values do the opposite; the Resonance changes more the softer you play. ❏Settings -64 ~ 0 ~ +63 ●[F3]-[SF3] Normal Element Filter FEG (Filter Envelope Generator) Basic Structure (page 47) From this display you can make all the time and level setting for the Filter EG, which determine how the tonal quality of the sound changes over time. The full names of the available parameters are shown in the chart below, as they appear in the display. •TIME ❏Settings 0 ~ 127 •LEVEL ❏Settings -128 ~ 0 ~ +127 (-9600cent ~ 0 ~ +9600cent) •DEPTH* ❏Settings -64~ 0 ~ 63 ●[F3]-[SF4] Normal Element Filter Key Follow From this display you can set the Key Follow effect for the Filter — in other words, how the tonal qualities of the element and its Filter EG respond to the particular notes (or octave range) you play. nThe availability of the Filter Key Follow parameter depends on the Break Point and Offset settings described on page 144. HOLD ATK DCY1 DCY2 REL DEPTH* TIME Hold time Attack timeDecay 1 timeDecay 2 timeRelease time LEVEL Hold level Attack levelDecay 1 levelDecay 2 levelRelease levelDepth 0 Release LevelAttack Level Hold level Attack Time Hold TimeDecay1 TimeDecay2 TimeRelease Time Decay1 LevelDecay2 LevelKey off Time Pitch
144MOTIF Reference Voice Edit mode Reference Voice mode •CutoffSens (Cutoff Sensitivity) Determines the degree to which the notes (specifically, their position or octave range) affect the Filter of the selected element. A Center Key setting of C3 is used as the basic setting by the Cutoff parameter. A positive setting will lower the Cutoff frequency for lower notes and raise it for higher notes. A negative setting will have the opposite effect. ❏Settings -200% ~ 0 ~ +200% •CenterKey This indicates that the central note for Cutoff Sensitivity above is C3. At C3, the tone remains unchanged. For other notes played, the Cutoff Frequency varies according to the particular note and the Cutoff Sensitivity setting. Keep in mind that this is for display purposes only; the value cannot be changed. •EGTimeSens (EG Time Sensitivity) Determines the degree to which the notes (specifically, their position or octave range) affect the Filter EG times of the selected element. The basic speed of change for the FEG is at the note specified in the Center Key (next parameter). A positive setting will cause slower changes for lower notes and faster changes for higher notes. A negative setting will have the opposite effect. ❏Settings -64 ~ 0 ~ +63 •CenterKey Determines the central note or pitch for the Key Follow effect on Filter EG. Depending on the EG Time Sensitivity parameter above, the further away from the Center Key the keys are played, the more the time of the Filter EG deviates from the norm. When the Center Key note is played, the FEG behaves according to its actual settings. The Filter change characteristics for other notes will vary in proportion to the EG Time settings. ❏Settings C -2 ~ G8 nYou can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired key. See “Basic Operation” on page 75. ●[F3]-[SF5] Normal Element Filter Scaling Filter Scaling controls the filter cutoff frequency according to the positions of the notes on the keyboard. You can divide the entire keyboard by four break points, and assign different offset values of Cutoff Frequency to them respectively. •BREAK POINT 1 ~ 4 ❏Settings C -2 ~ G8 nYou can also set the Break Point directly from the Keyboard, by holding down the [INFORMATION] button and pressing the desired key. See “Basic Operation” on page 75. •OFFSET 1 ~ 4 ❏Settings -128 ~ 0 ~ +127 The best way to understand Filter Scaling is by example. For the settings shown in the example display above, the basic Cutoff frequency value is 64, and the various Offset values at the selected Break point settings change that basic value accordingly. The specific changes to the Cutoff frequency are shown in the diagram below. The Cutoff frequency changes in a linear fashion between successive Break Points as shown. nBP1 to BP4 will be automatically be arranged in ascending order across the keyboard. nRegardless of the size of these Offsets, the minimum and maximum Cutoff limits (values of 0 and 127, respectively) cannot be exceeded. nAny note played below the BP1 note results in the BP1 Level setting. Likewise, any note played above the BP4 note results in the BP4 Level setting. Center(basic frequency) Higher range Lower range Large Small — + Amount of cutoff frequency change Basic frequencyHigher range Lower range Basic frequencyHigher range Lower range+- Speed of FEG level change Speed of FEG level range Positive value Negative value+ - C#1607481 68Break Point 1 Break Point 2 Break Point 3 Break Point 4A4 C3 D#2 Note Cutoff Frequency
145MOTIF Reference Voice Edit mode Reference Voice mode ●[F4]-[SF1] Normal Element Amplitude Level/Pan This display not only lets you make basic Level and Pan settings for each individual element, it also gives you some detailed and unusual parameters for affecting Pan position. •Level Determines the output level for the selected element. ❏Settings 0 ~ 127 •Pan Determines the stereo Pan position for the selected element. This will also be used as the basic Pan position for the Alternate, Random and Scale settings. ❏Settings L63 (Left) ~ C (Center) ~ R63 (Right) •AlternatePan Determines the amount by which the sound of the selected element is panned alternately left and right for each note you press. The Pan setting (above) is used as the basic Pan position. ❏Settings L64 ~ 0 ~ R63 •RandomPan Determines the amount by which the sound of the selected element is panned randomly left and right for each note you press. The Pan setting is used as the Center Pan position. ❏Settings 0 ~ 127 •ScalingPan Determines the degree to which the notes (specifically, their position or octave range) affect the Pan position, left and right, of the selected element. At note C3, the main Pan setting (above) is used for the basic Pan position. ❏Settings -64 ~ 0 ~ +63 ●[F4]-[SF2] Normal Element Amplitude V elocity Sensitivity From this display you can determine how the Amplitude (volume) EG responds to velocity. (For Amplitude EG settings, see “AEG” below.)•EG Time, Segment Determines the velocity sensitivity of the AEG’s Time parameters. Select the Segment, then set its Time parameter. Positive Time settings will play back the specified Segment faster and negative values will play it back slower. ❏Settings Time -64 ~ 0 ~ +63 Segment ATK, ATK+DCY, DCY, ATK+RLS, all A TKAffects the Attack Time. A TK+DCYAffects the Attack Time and Decay1 Time. DCY Affects the Decay Time. A TK+RLSAffects the Attack Time and Release Time. all Affects all AEG Time parameters. •EG Level, Curve Determines the velocity sensitivity of the Amplitude EG Level. Positive settings cause greater volume changes the harder you play the keyboard. Negative settings do the opposite; the softer you play, the more the volume changes. The Curve parameter lets you select from five different preset velocity curves (graphically indicated in the display), that determine how velocity affects the Amplitude EG. ❏Settings EG Level -64 ~ 0 ~ +63 Curve 0 ~ 4 ●[F4]-[SF3] Normal Element Amplitude AEG Basic Structure (page 47) From this display you can make all the time and level settings for the Amplitude EG, which determine how the volume of the sound changes over time. The full names of the available parameters are shown in the chart below, as they appear in the display. INIT ATK DCY1 DCY2 REL DEPTH TIME --- Attack timeDecay 1 timeDecay 2 timeRelease time LEVEL Initial level ---Decay 1 levelDecay 2 level--- ---
146MOTIF Reference Voice Edit mode Reference Voice mode •TIME ❏Settings 0 ~ 127 (excluding --- above) •LEVEL ❏Settings 0 ~127 ●[F4]-[SF4] Normal Element Amplitude Key Follow From this display you can set the Key Follow effect for Amplitude — in other words, how the volume of the element and its Amplitude EG respond to the particular notes (or octave range) you play. nThe availability of the Amplitude Key Follow parameter depends on the Break Point and Offset settings described on see below. •LevelSens (Level Sensitivity) Determines the degree to which the notes (specifically, their position or octave range) affect the volume of the selected element. A Center Key setting of C3 is used as the basic setting. A positive setting will lower the output level for lower notes and raise it for higher notes. A negative setting will have the opposite effect. ❏Settings -200% ~ 0 ~+200% •CenterKey This indicates that the central note for Level Sensitivity above is C3. At C3, the volume (level) remains unchanged. For other notes played, the volume varies according to the particular note and the Level Sensitivity setting. Keep in mind that this is for display purposes only; the value cannot be changed. •EGTimeSens (EG Time Sensitivity) Determines the degree to which the notes (specifically, their position or octave range) affect the Amplitude EG times of the selected element. The Center Key (next parameter) is used as the basic amplitude for this parameter. A positive setting will cause the amplitude of lower notes to change slower and that of higher notes to change faster. Negative values will have the opposite effect. ❏Settings -64 ~ 0 ~ +63 •CenterKey Determines the central note or pitch for the Key Follow effect on Amplitude EG. Depending on the EG Time Sensitivity parameter above, the further away from the Center Key the keys are played, the more the time of the Amplitude EG deviates from the norm. When the Center Key is played, the AEG behaves according to its actual settings. The amplitude change characteristics for other notes will vary in proportion to the EGTime settings. ❏Settings C -2 ~ G8 nYou can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired key. ●[F4]-[SF5] Normal Element Amplitude Scaling Amplitude Scaling controls the output level (set in the [F4]-[SF1] display) according to the positions of the notes on the keyboard. You can divide the entire keyboard by four break points, and assign different offset values of amplitude to them respectively. •BREAK POINT 1 ~ 4 ❏Settings C -2 ~ G8 nYou can also set the Break Point directly from the Keyboard, by holding down the [INFORMATION] button and pressing the desired key. See “Basic Operation” on page 75. •OFFSET 1 ~ 4 ❏Settings -128 ~ 0 ~ +127 0 Release LevelAttack Level Attack TimeDecay1 TimeDecay2 TimeRelease Time Decay2 LevelKey off Time Decay1 LevelLevel Init Level Center(basic pitch) Higher range Lower range Large Small – + Speed of AEG level change Center (basic volume)Higher range Lower range Center (basic volume)Higher range Lower range+ — Speed of AEG level change Speed of AEG level range Positive value Negative value+ —
147MOTIF Reference Voice Edit mode Reference Voice mode The best way to understand Amplitude Scaling is by example. For the settings shown in the example display above, the basic Amplitude (volume) value for the selected element is 80, and the various Offset values at the selected Break point settings change that basic value accordingly. The specific changes to the Amplitude are shown in the diagram below. The Amplitude changes in a linear fashion between successive Break Points as shown. nBP1 to BP4 will be automatically be arranged in ascending order across the keyboard. nRegardless of the size of these Offsets, the minimum and maximum Cutoff limits (values of 0 and 127, respectively) cannot be exceeded. nAny note played below the BP1 note results in the BP1 Level setting. Likewise, any note played above the BP4 note results in the BP4 Level setting. ●[F5] Normal Element LFO Basic Structure (page 47) This display gives you a comprehensive set of controls over the LFO for each individual element. The LFO can be used to create vibrato, wah, tremolo and other special effects, by applying it to the pitch, filter and amplitude parameters.•Wave Determines the LFO waveform used to vary the sound. ❏Settings saw, tri, squ •Speed Determines the speed of the LFO waveform. The higher the value, the faster the speed. ❏Settings 0 ~ 63 •KeyOnSync When this is set to on, the LFO waveform is reset every time a note is played. ❏Settings off, on •KeyOnDelay Determines the delay time before the LFO comes into effect. A higher value results in a longer delay time. ❏Settings 0 ~ 127 •PMOD (Pitch Modulation Depth) Determines the amount (depth) by which the LFO waveform varies (modulates) the pitch of the sound. The higher the value, the greater the amount of pitch modulation. ❏Settings 0 ~ 127 C1 769097 84 Break Point 1 Break Point 2 Break Point 3 Break Point 4C4 C3 C2 Note Amplitude saw (sawtooth wave) squ (square wave)tri (triangle wave) Speed = Fast Speed = Slow TimeTime Time Key onTime Key on Sync on Sync off Short delay Long delay Key onKey on
148MOTIF Reference Voice Edit mode Reference Voice mode •FMOD (Filter Modulation Depth) Determines the amount (depth) by which the LFO waveform varies (modulates) the Filter Cutoff frequency. The higher the value, the greater the amount of filter modulation. ❏Settings 0 ~ 127 •AMOD (Amplitude Modulation Depth) Determines the amount (depth) by which the LFO waveform varies (modulates) the amplitude or volume of the sound. The higher the value, the greater the amount of amplitude modulation. ❏Settings 0 ~ 127 ●[F6] Normal Element EQ (Equalizer) •Type Determines the Equalizer Type. The MOTIF features a wide selection of various equalizer types, which can be used not only to enhance the original sound, but even completely change the character of the sound. The particular parameters and settings available depend on the specific Equalizer Type that is selected. ❏Settings EQ L/H, P.EQ, Boost6, Boost12, Boost18, thru EQ L/H (Low/High)This is a “shelving” equalizer, which combines separate high and low frequency bands. P .EQ (Parametric EQ)The Parametric EQ is used to attenuate or boost signal levels (gain) around the Frequency. This type features 32 different “Q” settings, which determine the frequency band width of the equalizer.Boost6 (Boost 6dB)/Boost12 (Boost 12dB)/Boost18 (Boost 18dB)These can be used to boost the level of the entire signal by 6dB, 12dB and 18dB, respectively. thru If you select this, the equalizers are bypassed and the entire signal is unaffected. Drum Voice Edit Basic Structure (page 45) ◆Common edit and Drum Key edit Each Drum voice consists of various Waves and/or Normal voices, each assigned to notes across the keyboard, from C0 to C6 (page 45). Use Drum Common Edit to edit the settings that apply to all Drum keys in the voice. There are two types of Drum Voice Edit displays: those for Common Edit, and those for editing individual keys (elements). ◆Basic Procedure Basic Structure (page 70) 1Press the [VOICE] button to enter the Voice Play mode. (The indicator lights.) 2Select a Drum voice to be edited. 3Press the [EDIT] button to enter the Voice Edit mode. (The indicator lights.) Low Freq Low Gain High FreqHigh Gain Frequency - + 0 Gain ❏ Settings 50.1Hz ~ 2.00kHz❏ Settings 503.8Hz ~ 10.1kHz ❏ Settings -32 ~ 0 ~ +32❏ Settings -32 ~ 0 ~ +32 Gain❏ Settings -32 ~ 0 ~ +32 Freq❏ Settings 139.7Hz ~ 12.9kHzQ (Frequency Characteristic)❏ Settings 0 ~ 31 Frequency – + 0Gain Indicates a Common Edit display. COMMON Drum Key Indicates a display for editing a single key (in this case, C 0)
149MOTIF Reference Voice Edit mode Reference Voice mode 4Select a key to be edited. •To edit parameters common to the entire Drum voice (all keys), press the [DRUM KITS] button. •To edit parameters of an individual Drum key (element), first press the NUMBER [1] button, then press the appropriate key on the keyboard. 5Select the menu you wish to edit by pressing the [F1]-[F6] and [SF1]-[SF5] buttons. 6Edit the parameters for the selected voice. 7Store the settings edited in step #6 to the User Memory as required. 8Press the [EXIT] button to exit from the Voice Edit mode. •For detailed instructions on steps #5 - #6, see the explanations below. •For details on step #7, refer to “Voice Store mode” on page 159. ■Common (to all keys) edit ●[F1]-[SF1] Drum Common General Name Same as in Normal Voice Common Edit. See page 130. ●[F1]-[SF3] Drum Common General Master EQ Offset Same as in Normal Voice Common Edit. See page 131. ●[F1]-[SF5] Drum Common General Other Same as in Normal Voice Common Edit. See page 132. ●[F2] Drum Common Output Same as in Normal Voice Common Edit. See page 132. In addition, the following two parameters are also available. •InsRevSend (Insertion Reverb Send) Determines the Send level for the entire Drum voice (all keys), sent from Insertion Effect 1/2 to the Reverb effect. •InsChoSend (Insertion Chorus Send) Determines the Send level for the entire Drum voice (all keys), sent from Insertion Effect 1/2 to the Chorus effect. ❏Settings 0 ~ 127 nSend level (to Reverb and Chorus) cannot be set independently for each Drum key; the value is fixed at 127 (maximum). ●[F3]-[SF1] Drum Common Arpeggio Arpeggio type Same as in Normal Voice Common Edit. See page 132. ●[F3]-[SF2] Drum Common Arpeggio Arpeggio limit Same as in Normal Voice Common Edit. See page 133. ●[F3]-[SF3] Drum Common Arpeggio Play FX (Effect) Same as in Normal Voice Common Edit. See page 133. ●[F4]-[SF1], [SF2], [SF3] Drum Common Control Set Set1/2, Set3/4, Set5/6 Same as in Normal Voice Common Edit. See page 134. Please note that the Element Switch parameter is not available in Drum Voice Common edit. ●[F6]-[SF1] Drum Common Effect Connection Same as in Normal Voice Common Edit. See page 137. The only difference here is that “KEY: OUT” appears in the Drum Common Effect display instead of “EL: OUT” (in Normal Common Effect). DRUM KITS FAVORITESCOMMON
150MOTIF Reference Voice Edit mode Reference Voice mode ●[F6]-[SF2], [SF3], [SF4], [SF5] Drum Common Effect Parameter Inser tion 1, 2, Reverb, Chorus The number of parameters and values available differs depending on the currently selected effect type. For more information, see the Effect Type List in the separate Data List booklet. ■Drum Key Edit ●[F1]-[SF1] Drum Key Oscillator Wave From this display you can select the desired wave or Normal voice used for the individual Drum key. •Type Determines whether a Wave or a Normal voice is to be used for the selected key. Also, use the Bank, Number and Category parameters below to specify the desired Wave or Normal voice. ❏Settings pre wave (Preset wave), voice, usr wave (User wave) nWhen the Type is set to “voice” here, some parameters in the Drum Voice Edit mode cannot be edited. •ElementSw (Element Switch) This parameter is available when Type (above) is set to “pre wave” or “user wave.” This determines whether the currently selected key is on or off, or in other words, whether the wave for the key is active or inactive. ❏Settings on, off •Bank This parameter is available when Type (above) is set to “voice.” Any of the Normal voice banks can be selected. nPlug-in voices cannot be selected for Drum keys. •Number Determines the Wave/Voice number. The number differs depending on the selected Type. ❏Settings When Type is set to “pre wave”: 001 ~ 1309 When Type is set to “voice”: 001 ~ 128 When Type is set to “usr wave”: 001 ~ 256 For more information about available Waves and Voices, refer to the separate Data List booklet. •Category Determines the Category of the Wave/Normal Voice. If you switch to another Category, the first Wave/Normal Voice in that Category will be selected. ❏Settings For more information about the Categories, refer to the separate Data List booklet. ●[F1]-[SF2] Drum Key Oscillator Output From this display you can set certain output parameters for the selected Drum key. •InsEFOut (Insertion Effect Output) Determines which Insertion effect (1 or 2) is used to process each individual Drum key. The “thru” setting lets you bypass the Insertion effects for the specific key. ❏Settings thru, ins1 (Insertion Effect 1), ins2 (Insertion Effect 2) •RevSend (Reverb Send) Determines the level of the Drum key sound (the bypassed signal) that is sent to Reverb effect. A setting of “0” results in no Reverb processing of the Drum key sound. This is available only when Insertion Effect Output (above) is set to “thru.” ❏Settings 0 ~ 127 •ChoSend (Chorus Send) Determines the level of the Drum key sound (the bypassed signal) that is sent to Chorus effect. A setting of “0” results in no Chorus processing of the Drum key sound. This is available only when Insertion Effect Output (above) is set to “thru.” ❏Settings 0 ~ 127 •OutputSel (Output Select) Determines the specific output(s) for the individual Drum key signal. You can assign each individual Drum key sound to be output from a specific hardware output jack on the rear panel. By installing the optional AIEB2 board, you can expand the number of assignable outputs. ❏Settings See below. * Available only when the optional AIEB2 board has been installed. LCD Output jacksStereo/ Mono L&R OUTPUT L and R Stereo asL&R ASSIGNABLE OUTPUT L and R Stereo as1&2 ASSIGNABLE OUTPUT 1 and 2 on the AIEB2 Stereo 1 : L 2 : R* as3&4 ASSIGNABLE OUTPUT 3 and 4 on the AIEB2 Stereo 3 : L 4 : R* as5&6 ASSIGNABLE OUTPUT 5 and 6 on the AIEB2 Stereo 5 : L 6 : R* asL ASSIGNABLE OUTPUT L Mono asR ASSIGNABLE OUTPUT R Mono as1 ASSIGNABLE OUTPUT 1 on the AIEB2 Mono * as2 ASSIGNABLE OUTPUT 2 on the AIEB2 Mono * as3 ASSIGNABLE OUTPUT 3 on the AIEB2 Mono * as4 ASSIGNABLE OUTPUT 4 on the AIEB2 Mono * as5 ASSIGNABLE OUTPUT 5 on the AIEB2 Mono * as6 ASSIGNABLE OUTPUT 6 on the AIEB2 Mono *