Home > Steinberg > Music Production System > Steinberg Cubase Essential 4 Getting Started French Version Manual

Steinberg Cubase Essential 4 Getting Started French Version Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Cubase Essential 4 Getting Started French Version Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    							61
    Tutorial 6: Media management
    Background
    The MediaBay is an area in Cubase Essential that helps to 
    find, identify, tag and organize your sounds (VST 3 Pre-
    sets and track presets), audio loops, video and project 
    files.
    You’ll hear and read about two different terms associated 
    with the MediaBay: SoundFrame and MediaBay.
    SoundFrame is the overall concept of managing the ever-
    growing number of plug-ins, instruments, presets, etc. The 
    tool that links all of the plug-ins, instruments and presets 
    together is the MediaBay.
    Why is the MediaBay important to me?
    The MediaBay:
     Provides different views allowing you to find and tag media 
    files, quickly import media files into projects. Media files in-
    clude: audio, MIDI and video files.
     Allows you to find sounds easily so that you can begin working 
    on your music quickly without endlessly searching for the 
    ‘right’ instrument.
     Allows you to find and apply audio, MIDI and instrument pre-
    sets quickly to your tracks.
     Shows you all of the Cubase Essential project files that are on 
    your computer to quickly load them.
     MediaBay frees you from thinking in a folder structure or by in-
    strument. Just think about the sound you are looking for and 
    find it across your entire library.
    MediaBay, Loop Browser and Sound 
    Browser
    There are three menu options on the Media menu that al-
    low you to call up the various MediaBay views.
    It really doesn’t matter which one you pick as they all pro-
    vide the same functionality. The reason you would pick 
    one from the other is that they have various buttons and 
    features turned on or off so that you can easily find what 
    you are looking for.
    For example, if you are looking for loops you would select 
    the Loop Browser as this has been pre-configured for 
    searching specifically for loops. Or if you were looking for 
    Track Presets or VST Plug-in Presets, the Sound Browser 
    would suit you best.
    To open the MediaBay
    We are going to use the MediaBay view as this view has 
    been pre-configured to allow all of the controls by default 
    to be visible. Everything we learn in the MediaBay can be 
    applied to the Loop or Sound Browser.
    On the Media menu, select “Open MediaBay” (or press 
    [F5] on your computer keyboard).
    !Load the project “Media Management” found in the 
    “Tutorial 6” folder.
    MediaBay, Loop 
    Browser, Sound 
    Browser 
    						
    							62
    Tutorial 6: Media management
    Making visible the different sections of the 
    MediaBay
    At the bottom left hand side of the MediaBay window 
    there are 2 buttons allowing you to show/hide the different 
    MediaBay sections. These are:
    
    
    1.Hide the Browser and Scope sections.
    We are left with the Viewer display and Filter section. These two sections 
    allow us to view and find files.
    2.Show the Browser section.
    This is where you can specify locations on your computer so that the 
    MediaBay can find all of your media files.
    3.Show the Scope section.
    The Scope section allows you to view and play back files selected in the 
    Viewer section.
    Scanning with the browser
    When you open the MediaBay, the Loop Browser or the 
    Sound Browser, a scan for the media files is performed. 
    Specify which folders or directories should be included in 
    the scan by activating their check boxes to the left of the 
    name. The result of the scan is saved in the MediaBay 
    database.
    Physical and virtual scanning locations
    There are 2 different locations that you can scan for media 
    files on your computer. The File system location and the 
    Sound Frame location.
    File System
    The File system locations are the physical or actual loca-
    tions on your computer. These locations include local and 
    removable disks such as hard drives, external drives, CD 
    or DVD-ROM drives, etc.
    Browser and Scope
    Viewer display
    Filter section
    Browser section
    Click here to show/hide the Browser section
    Click here to show/hide the Scope sectionScope section 
    						
    							63
    Tutorial 6: Media management
    By default File system is checked, however, it contains 
    many locations you would not want scanned. Be sure to 
    check which areas/folders you want MediaBay to manage. 
    The areas/folders that you pick will automatically be 
    scanned and the result of that scan can be seen in the 
    Viewer section.
    Sound Frame
    The Sound Frame locations are the virtual locations on 
    your computer to any factory content or user presets cre-
    ated for plug-ins, instruments or MIDI-loops. Make sure 
    that this is not turned off.
    Choosing scanning locations
    Generally you’ll want to make sure that SoundFrame is al-
    ways checked since this is the factory content or content 
    that either came with Cubase Essential or other compati-
    ble product such as Steinberg’s Sequel. This is also the 
    location of any user presets that were created.
    1.Click the plus symbol on File system to reveal its scan-
    ning locations.
    These are the physical locations on your computer that you can specify 
    so that MediaBay will search for media content. Be sure to check the ar-
    eas/folders that you want the MediaBay to scan.
    2.Click the plus symbol on SoundFrame to reveal the 
    scanning locations found there.
    There are many locations that do not need to be checked. 
    Spend the time un-checking the locations you feel do not 
    need to be searched. By doing this the MediaBay is kept 
    clean of any useless information which speeds up searches 
    and general handling.
    If you are in doubt about any of the locations, don’t worry 
    – just leave them checked.
    Selecting a location (folder) automatically initiates a scan 
    and updates the database.
    Deep Results
    Before we begin the scan of all our media on the com-
    puter, make sure the “Deep Results” button is activated.
    Activating “Deep Results” will show any files inside the 
    currently selected folder, as well as any sub folder in a 
    “flat” view - as if they were inside the same folder. This al-
    lows you to look at your media files sorted by attributes, 
    even if they reside in a complex folder structure.
    Deep Results 
    						
    							64
    Tutorial 6: Media management
    Right-click on Media and select “Refresh” from the con-
    text menu to begin scanning.
    This starts the scanning process and now the MediaBay is looking for 
    media on your computer within the locations you have specified.
    Scanning indicator and status
    When the MediaBay is scanning for media on your com-
    puter, a visual indicator in the upper right hand corner of 
    the Viewer section will be displayed.
    The scanning status for the individual folders in the 
    Browser section is indicated by the color of the icons:
     A red icon means that this folder is currently being scanned.
     A light blue icon means this folder has been scanned.
     Orange folder icons are displayed when a scanning process 
    was interrupted.
     Yellow icons are displayed for folders that have not been 
    scanned.
    Searching for media
    Now that we have selected the folders on our computer 
    and scanned for media we can now search for an audio 
    file and drop it into our project.
    We are now going to shift our attention to the Viewer sec-
    tion. The Viewer section consists of two panes: the filter 
    section at the top and below it, the Viewer display.
    Scanning indicator
    !You should still have the project called “Media Man-
    agement” loaded for this tutorial.
    Viewer display
    Filter section 
    						
    							65
    Tutorial 6: Media management
    1.Choose a main category from the filter section (like 
    “Drum/Perc”).
    This will show us any files that have been tagged with the category Drum 
    & Perc. See “Tagging” on page 66.
    2.Choose a sub category if appropriate (like “Beats”).
    This allows us to narrow down our search even more.
    There is a list of drum loops that are now available to us in 
    the Viewer display with our filter criteria. We can simply 
    drag and drop any of these audio files into our project. Al-
    ternatively we could use the Text Search field and search 
    for a media file by name.
    Auditioning media with the Scope
    We have narrowed down our search to just drum beats 
    and now we want to audition our results before we drop it 
    into our project.
    1.Show the Scope section and select an audio file from 
    the Viewer display.
    You will see the Scope display the audio file as a waveform.
    You can start, stop, pause and cycle the audio file to hear 
    what it sounds like. You can also set the preview level.
    It’s a good idea to hear our project playing while we audi-
    tion our audio loop.
    2.Activate Play in Project context.
    The loop will now play along with our project in the project tempo.
    Text Search field
    Click here to show/hide the Scope section. The Scope section displaying an audio file.
    Preview level (Volume)Start, stop, pause and cycle
    Play in Project context 
    						
    							66
    Tutorial 6: Media management
    3.Activate Auto Play.
    With Auto Play activated we can click on many different audio files in the 
    Viewer display and audition them quickly.
    4.Click Start on the Transport panel.
    The project will begin to play and the audio files you have selected in the 
    Viewer display will play along in time with the project.
    5.Click on different audio files to find the one that works 
    best with the project.
    You can use the up and down arrow keys on your computer keyboard to 
    quickly audition many files.
    6.When you have selected the file you wish to use, drag 
    and drop it right into the project.
    You don’t have to click Stop, the project will continue to play and the Me-
    diaBay will stop auditioning the file automatically.
    Tagging
    You are able to add musical tags to your media files so that 
    you are able to quickly organize and find your media files for 
    later use. Tagging also helps you to group large amounts of 
    media into a more usable and searchable format.
    For further details refer to the MediaBay chapter in the 
    Operation manual.
    Auto Play 
    						
    							Index 
    						
    							68
    Index
    A
    Adding
    EQ 54
    Loops 49
    Mono Track 26
    Adding a fade 37
    Advanced settings 22
    All MIDI Inputs 20
    ASIO 2.0 18
    ASIO Direct Monitoring 18
    ASIO driver
    About 10
    DirectX 10
    DirectX Setup 10, 17
    Installing 11
    Audio
    Editing 32
    Processing 38
    Recording 23
    Audio buffer size 22
    Audio hardware
    Connections 14
    Setup application 15
    Automation
    About 57
    B
    Browser
    Scanning 62
    C
    Click
    Activating 27
    Close
    Project 25
    Connecting
    Audio 14
    MIDI 18
    Controller lane 47
    Copying 36
    Events 50
    MIDI notes 46
    Cycle
    Playback 29
    Recording 30
    Recording (MIDI) 44
    D
    Defragmenting
    Windows 12
    E
    Editing
    Adding a fade 37
    Audio 32
    Copying 36
    Erasing 37
    Gluing 35
    MIDI 40
    Moving 35
    Muting 37
    Renaming 33
    Repeating 36
    Resizing 33
    Splitting 34
    Effects 56
    About 51
    FX channels 56
    Insert 56
    EQ 54
    Equalization 54
    Erasing 37
    Event envelopes 38
    Event operations
    About 33
    Adding a fade 37
    Copying 36
    Erasing 37
    Gluing 35
    Moving 35
    Muting 37
    Renaming 33
    Repeating 36
    Resizing 33
    Splitting 34
    Volume changes 38
    Export
    Mixdown 58
    F
    FX channels 56
    G
    Gluing 35
    H
    Hard disk
    Considerations 21
    I
    Input
    Adding 26
    Input level 15
    Input ports 17
    Insert effects 56
    Instrument Track
    Creating 41
    J
    Joining 35
    K
    Key command conventions 7
    Key Editor
    About 45
    L
    Latency 21
    Levels 52
    Setting 26, 27
    Loading Sounds 42
    Local On/Off 19
    Loop Browser 61
    About 49
    Insert into Project 50
    Loops
    Adding 49
    Working with 48
    M
    Media Management
    Background 61
    MediaBay 61
    Auditioning media 65
    Open 61
    Physical and virtual scanning 
    locations 62
    Scanning 62
    Searching for media 64
    Tagging 66
    Metronome click
    Activating 27 
    						
    							69
    Index
    MIDI
    Copying notes 46
    Cycle Playback 44
    Cycle recording 44
    Editing 40
    Erasing notes 45
    Playback 43
    Quantizing 45
    Recording 40, 42
    Recording modes (cycle off) 44
    MIDI Input
    Setting 42
    MIDI Interface
    Connecting 18
    Installing 11
    MIDI notes
    Creating 46
    Drawing 46
    MIDI ports
    Setting up 20
    MIDI Thru Active 19
    Mixing
    About 51
    Modifier keys 7
    Monitoring
    About 18
    Moving 35
    Mute 53
    Muting 37
    N
    New Project
    Create 24
    Save 25
    Normalize 38
    O
    Open
    Project 25
    Recent Projects 25
    Optimizing the Hard Disk
    Windows 12
    Output
    Adding 25
    Output ports 17
    P
    Pan
    Setting 53
    Playback
    About 29
    Cycle 29
    MIDI 43
    Start 29
    Processing
    Audio 38
    Normalize 38
    Reverse 39
    Project
    Close 25
    Open 25
    Q
    Quantizing 45
    R
    Recent Projects 25
    Recording
    Audio 23
    Cycle 30
    Level Settings 26
    MIDI 40, 42
    Modes 30
    Recording levels 15
    Release Driver when Application is in 
    Background 16
    Rename 33
    Repeating 36
    Resizing 33
    Reverse 39
    S
    Save
    New Project 25
    Setting 52
    Setting levels 27, 52
    Setting Pan 53
    Solo 53
    Sound Browser 61
    Splitting 34Steinberg Key
    About 10
    License Activation 11
    License Transfer 11
    Syncrosoft LCC 10
    T
    Track
    Adding 26
    V
    VST Audio System 16
    VST Connections 25
    VST input ports 17
    VST output ports 17 
    						
    							Cubase Essential 4 – Einführung 
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Cubase Essential 4 Getting Started French Version Manual