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Steinberg Cubase Essential 4 Getting Started French Version Manual
Steinberg Cubase Essential 4 Getting Started French Version Manual
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61 Tutorial 6: Media management Background The MediaBay is an area in Cubase Essential that helps to find, identify, tag and organize your sounds (VST 3 Pre- sets and track presets), audio loops, video and project files. You’ll hear and read about two different terms associated with the MediaBay: SoundFrame and MediaBay. SoundFrame is the overall concept of managing the ever- growing number of plug-ins, instruments, presets, etc. The tool that links all of the plug-ins, instruments and presets together is the MediaBay. Why is the MediaBay important to me? The MediaBay: Provides different views allowing you to find and tag media files, quickly import media files into projects. Media files in- clude: audio, MIDI and video files. Allows you to find sounds easily so that you can begin working on your music quickly without endlessly searching for the ‘right’ instrument. Allows you to find and apply audio, MIDI and instrument pre- sets quickly to your tracks. Shows you all of the Cubase Essential project files that are on your computer to quickly load them. MediaBay frees you from thinking in a folder structure or by in- strument. Just think about the sound you are looking for and find it across your entire library. MediaBay, Loop Browser and Sound Browser There are three menu options on the Media menu that al- low you to call up the various MediaBay views. It really doesn’t matter which one you pick as they all pro- vide the same functionality. The reason you would pick one from the other is that they have various buttons and features turned on or off so that you can easily find what you are looking for. For example, if you are looking for loops you would select the Loop Browser as this has been pre-configured for searching specifically for loops. Or if you were looking for Track Presets or VST Plug-in Presets, the Sound Browser would suit you best. To open the MediaBay We are going to use the MediaBay view as this view has been pre-configured to allow all of the controls by default to be visible. Everything we learn in the MediaBay can be applied to the Loop or Sound Browser. On the Media menu, select “Open MediaBay” (or press [F5] on your computer keyboard). !Load the project “Media Management” found in the “Tutorial 6” folder. MediaBay, Loop Browser, Sound Browser
62 Tutorial 6: Media management Making visible the different sections of the MediaBay At the bottom left hand side of the MediaBay window there are 2 buttons allowing you to show/hide the different MediaBay sections. These are: 1.Hide the Browser and Scope sections. We are left with the Viewer display and Filter section. These two sections allow us to view and find files. 2.Show the Browser section. This is where you can specify locations on your computer so that the MediaBay can find all of your media files. 3.Show the Scope section. The Scope section allows you to view and play back files selected in the Viewer section. Scanning with the browser When you open the MediaBay, the Loop Browser or the Sound Browser, a scan for the media files is performed. Specify which folders or directories should be included in the scan by activating their check boxes to the left of the name. The result of the scan is saved in the MediaBay database. Physical and virtual scanning locations There are 2 different locations that you can scan for media files on your computer. The File system location and the Sound Frame location. File System The File system locations are the physical or actual loca- tions on your computer. These locations include local and removable disks such as hard drives, external drives, CD or DVD-ROM drives, etc. Browser and Scope Viewer display Filter section Browser section Click here to show/hide the Browser section Click here to show/hide the Scope sectionScope section
63 Tutorial 6: Media management By default File system is checked, however, it contains many locations you would not want scanned. Be sure to check which areas/folders you want MediaBay to manage. The areas/folders that you pick will automatically be scanned and the result of that scan can be seen in the Viewer section. Sound Frame The Sound Frame locations are the virtual locations on your computer to any factory content or user presets cre- ated for plug-ins, instruments or MIDI-loops. Make sure that this is not turned off. Choosing scanning locations Generally you’ll want to make sure that SoundFrame is al- ways checked since this is the factory content or content that either came with Cubase Essential or other compati- ble product such as Steinberg’s Sequel. This is also the location of any user presets that were created. 1.Click the plus symbol on File system to reveal its scan- ning locations. These are the physical locations on your computer that you can specify so that MediaBay will search for media content. Be sure to check the ar- eas/folders that you want the MediaBay to scan. 2.Click the plus symbol on SoundFrame to reveal the scanning locations found there. There are many locations that do not need to be checked. Spend the time un-checking the locations you feel do not need to be searched. By doing this the MediaBay is kept clean of any useless information which speeds up searches and general handling. If you are in doubt about any of the locations, don’t worry – just leave them checked. Selecting a location (folder) automatically initiates a scan and updates the database. Deep Results Before we begin the scan of all our media on the com- puter, make sure the “Deep Results” button is activated. Activating “Deep Results” will show any files inside the currently selected folder, as well as any sub folder in a “flat” view - as if they were inside the same folder. This al- lows you to look at your media files sorted by attributes, even if they reside in a complex folder structure. Deep Results
64 Tutorial 6: Media management Right-click on Media and select “Refresh” from the con- text menu to begin scanning. This starts the scanning process and now the MediaBay is looking for media on your computer within the locations you have specified. Scanning indicator and status When the MediaBay is scanning for media on your com- puter, a visual indicator in the upper right hand corner of the Viewer section will be displayed. The scanning status for the individual folders in the Browser section is indicated by the color of the icons: A red icon means that this folder is currently being scanned. A light blue icon means this folder has been scanned. Orange folder icons are displayed when a scanning process was interrupted. Yellow icons are displayed for folders that have not been scanned. Searching for media Now that we have selected the folders on our computer and scanned for media we can now search for an audio file and drop it into our project. We are now going to shift our attention to the Viewer sec- tion. The Viewer section consists of two panes: the filter section at the top and below it, the Viewer display. Scanning indicator !You should still have the project called “Media Man- agement” loaded for this tutorial. Viewer display Filter section
65 Tutorial 6: Media management 1.Choose a main category from the filter section (like “Drum/Perc”). This will show us any files that have been tagged with the category Drum & Perc. See “Tagging” on page 66. 2.Choose a sub category if appropriate (like “Beats”). This allows us to narrow down our search even more. There is a list of drum loops that are now available to us in the Viewer display with our filter criteria. We can simply drag and drop any of these audio files into our project. Al- ternatively we could use the Text Search field and search for a media file by name. Auditioning media with the Scope We have narrowed down our search to just drum beats and now we want to audition our results before we drop it into our project. 1.Show the Scope section and select an audio file from the Viewer display. You will see the Scope display the audio file as a waveform. You can start, stop, pause and cycle the audio file to hear what it sounds like. You can also set the preview level. It’s a good idea to hear our project playing while we audi- tion our audio loop. 2.Activate Play in Project context. The loop will now play along with our project in the project tempo. Text Search field Click here to show/hide the Scope section. The Scope section displaying an audio file. Preview level (Volume)Start, stop, pause and cycle Play in Project context
66 Tutorial 6: Media management 3.Activate Auto Play. With Auto Play activated we can click on many different audio files in the Viewer display and audition them quickly. 4.Click Start on the Transport panel. The project will begin to play and the audio files you have selected in the Viewer display will play along in time with the project. 5.Click on different audio files to find the one that works best with the project. You can use the up and down arrow keys on your computer keyboard to quickly audition many files. 6.When you have selected the file you wish to use, drag and drop it right into the project. You don’t have to click Stop, the project will continue to play and the Me- diaBay will stop auditioning the file automatically. Tagging You are able to add musical tags to your media files so that you are able to quickly organize and find your media files for later use. Tagging also helps you to group large amounts of media into a more usable and searchable format. For further details refer to the MediaBay chapter in the Operation manual. Auto Play
68 Index A Adding EQ 54 Loops 49 Mono Track 26 Adding a fade 37 Advanced settings 22 All MIDI Inputs 20 ASIO 2.0 18 ASIO Direct Monitoring 18 ASIO driver About 10 DirectX 10 DirectX Setup 10, 17 Installing 11 Audio Editing 32 Processing 38 Recording 23 Audio buffer size 22 Audio hardware Connections 14 Setup application 15 Automation About 57 B Browser Scanning 62 C Click Activating 27 Close Project 25 Connecting Audio 14 MIDI 18 Controller lane 47 Copying 36 Events 50 MIDI notes 46 Cycle Playback 29 Recording 30 Recording (MIDI) 44 D Defragmenting Windows 12 E Editing Adding a fade 37 Audio 32 Copying 36 Erasing 37 Gluing 35 MIDI 40 Moving 35 Muting 37 Renaming 33 Repeating 36 Resizing 33 Splitting 34 Effects 56 About 51 FX channels 56 Insert 56 EQ 54 Equalization 54 Erasing 37 Event envelopes 38 Event operations About 33 Adding a fade 37 Copying 36 Erasing 37 Gluing 35 Moving 35 Muting 37 Renaming 33 Repeating 36 Resizing 33 Splitting 34 Volume changes 38 Export Mixdown 58 F FX channels 56 G Gluing 35 H Hard disk Considerations 21 I Input Adding 26 Input level 15 Input ports 17 Insert effects 56 Instrument Track Creating 41 J Joining 35 K Key command conventions 7 Key Editor About 45 L Latency 21 Levels 52 Setting 26, 27 Loading Sounds 42 Local On/Off 19 Loop Browser 61 About 49 Insert into Project 50 Loops Adding 49 Working with 48 M Media Management Background 61 MediaBay 61 Auditioning media 65 Open 61 Physical and virtual scanning locations 62 Scanning 62 Searching for media 64 Tagging 66 Metronome click Activating 27
69 Index MIDI Copying notes 46 Cycle Playback 44 Cycle recording 44 Editing 40 Erasing notes 45 Playback 43 Quantizing 45 Recording 40, 42 Recording modes (cycle off) 44 MIDI Input Setting 42 MIDI Interface Connecting 18 Installing 11 MIDI notes Creating 46 Drawing 46 MIDI ports Setting up 20 MIDI Thru Active 19 Mixing About 51 Modifier keys 7 Monitoring About 18 Moving 35 Mute 53 Muting 37 N New Project Create 24 Save 25 Normalize 38 O Open Project 25 Recent Projects 25 Optimizing the Hard Disk Windows 12 Output Adding 25 Output ports 17 P Pan Setting 53 Playback About 29 Cycle 29 MIDI 43 Start 29 Processing Audio 38 Normalize 38 Reverse 39 Project Close 25 Open 25 Q Quantizing 45 R Recent Projects 25 Recording Audio 23 Cycle 30 Level Settings 26 MIDI 40, 42 Modes 30 Recording levels 15 Release Driver when Application is in Background 16 Rename 33 Repeating 36 Resizing 33 Reverse 39 S Save New Project 25 Setting 52 Setting levels 27, 52 Setting Pan 53 Solo 53 Sound Browser 61 Splitting 34Steinberg Key About 10 License Activation 11 License Transfer 11 Syncrosoft LCC 10 T Track Adding 26 V VST Audio System 16 VST Connections 25 VST input ports 17 VST output ports 17