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Steinberg Cubase Essential 4 Getting Started French Version Manual
Steinberg Cubase Essential 4 Getting Started French Version Manual
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52 Tutorial 5: Mixing and effects Introduction In this section we’ll draw from the last tutorials and finally get a mix ready with proper levels, EQs and effects. Auto- mation will be added and then we’ll export the audio. Setting levels The first thing we want to do is to set the levels for our project. This helps us get a preliminary balance of the mix so we can add EQ and effects later. 1.Select the Mixer from the Devices menu. The default key command for this is [F3]. 2.Click the Start button on the Transport panel and lis- ten to your mix. 3.Move the faders for each track so that you can hear all of the mix the way you like it.4.If for any reason you need to get the fader back to 0dB (the default setting), you can [Ctrl]/[Command]-click di- rectly in the fader area. 5.You can also change the fader setting by double- clicking in the “Channel Level” area and entering the level manually. 6.Be careful when it comes to how loud you raise the faders. Make sure you keep levels at a good volume so that they are as loud as possible without clipping. You will always know when you are clipping: when the “CLIP” indi- cator lights up on the output channel. If it does, lower your levels and click on “CLIP”. This will reset the warning light. That’s it for setting the levels. Let’s look at pan next. !Load the project called “Mixing 1” found in the “Tuto- rial 5” folder.Channel metersChannel fader Channel Level Peak Meter Value
53 Tutorial 5: Mixing and effects Setting pan 1.Setting the pan for each track moves its position in the stereo mix. It will either keep the signal balanced in the middle of the left and right speaker, lean to the left or lean to the right or be completely in the left or right speaker. To get the panner back to the center (the default posi- tion), [Ctrl]/[Command]-click anywhere in the panner area. 2.Let’s pan our two guitars slightly left and slightly right. This will spread them out a bit. 3.Keep the “Drums” track in the middle but let’s move “Loop 1” a bit to the left and “Loop 2” a bit to the right. This will give our rhythm section a larger, more spacious sound. That’s it for pan, let’s move on to Mute and Solo. Mute and solo For each track there is an “M” for mute and “S” for solo button. Mute will prevent you from hearing the track and solo will only play that track or tracks which have “S” high- lighted. You can have several tracks muted or soloed at a time. When you solo a track, the other tracks become muted. If you want to clear or deactivate all the mutes or solos, click on the “Deactivate all Mute” or “Deactivate all Solo” buttons in the common panel to the left of the Mixer. There may be times when you want certain tracks to al- ways play even if another track has solo active. If you [Alt]/ [Option]-click on the “S” button, this will place the track in “Solo Defeat” mode. This allows the track to always play even if you solo another track. To take a track out of “Solo Defeat” mode simply [Alt]/ [Option]-click it again. That’s it for mute and solo, let’s move on to adding EQ. !Load the project called “Mixing 2” found in the “Tuto- rial 5” folder. Panner Pan amount !Load the project called “Mixing 3” found in the “Tuto- rial 5” folder. Solo Mute “Deactivate all Mute” “Deactivate all Solo”
54 Tutorial 5: Mixing and effects Adding EQ EQ or equalization amplifies or attenuates frequencies so that we can place each instrument correctly in the mix. EQ is subjective and can be influenced greatly by the style of music that you are mixing. We’re going to run through the EQ features that Cubase Essential has to offer, but feel free to experiment and try out the different presets on your mix. 1.Solo the Drums track and click the “Edit Instrument Channel Settings” button. 2.This will open the Channel settings window, where you can e. g. make EQ settings. Make sure you have a section of music looping so that you can hear the EQ changes you are making. There are four bands of EQ on each track.3.Click the “EQ Band Active” button for each of the EQs to turn them on. You can also click in the EQ curve area to turn on an EQ. 4.Click and move the EQ point up, down, right or left. Moving the EQ point up or down raises or lowers the gain of the EQ. The gain makes that particular EQ louder or softer. The “EQ Band Gain” at the bottom of the EQ win- dow gives you the value of gain. If you hold down [Ctrl]/[Command], you can restrict the movement of the EQ to just up and down. !Load the project called “Mixing 4” found in the “Tuto- rial 5” folder. Click the “EQ Band Active” button to turn on an EQ. Click in the EQ curve area to turn on an EQ. Move the EQ up or down to raise or lower the gain. “EQ Band Gain” amount
55 Tutorial 5: Mixing and effects 5.Moving the EQ point right or left changes the frequency of the EQ. The “EQ Band Freq” setting at the bottom of the EQ window gives you the value of the frequency. If you hold down [Alt]/[Option], you can restrict the movement of the EQ to just right or left. 6.Holding down [Shift] while moving the EQ point up or down changes the quality of the EQ. Many people refer to this as the width of the EQ. The “EQ Band Q” setting at the bottom of the EQ window gives you the value of the quality.7.The “Preset Management” button allows you to recall and store presets. Choose from the list to get a sound that’s close to what you want and then adjust it slightly. You can then store it as a new preset. 8.You can bypass the EQs by clicking on the “Bypass Equalizers” button. If you [Alt]/[Option]-click, you can reset the EQ. A dialog window will open to confirm if you are sure you want to reset the EQs. If you are sure, click “Yes”. Experiment with the EQs on all your tracks in this tutorial. A good tip when using EQ is that it’s usually better to take away EQ (lower the gain) than to add it. Now let’s move on to effects. “EQ Band Freq” amount Move the EQ left or right to change the frequency “EQ Band Q” amount Moving the EQ up or down while hold- ing down [Shift] changes the Q !We’ve made a whole bunch of EQ changes to this tutorial. Listen and see the changes by loading the project “Mixing 5” found in the “Tutorial 5” folder.
56 Tutorial 5: Mixing and effects Audio effects Now let’s start using some effects. We can add effects by inserting the effect directly on a track or we can create an FX channel and use the auxiliary sends of each track to send to that FX channel. Insert effects 1.Make sure the Mixer is open. You can open the Mixer from the Devices menu or by pressing [F3]. 2.Begin playback and loop or cycle a section of music so that you can hear everything. The tutorial project has its locators and cycle already set for this. Feel free to change this if you like. 3.Click on the “Edit Audio Channels Settings” button on the Bass track to open the VST Audio Channel Settings window. 4.Let’s add compression to the Bass track to smooth it out. Click on the “Select Insert Type 1” slot and choose “VSTDynamics” from the Dynamics submenu.5.Make changes to the settings in the Compressor sec- tion. At the end of this section, you can load the next tuto- rial that will contain all of the changes we have made. FX channels Now let’s show you how to create and use FX channels. 1.Close the Mixer and choose “FX Channel” from the Add Track submenu of the Project menu. 2.Choose “Stereo” for “Configuration”, select the “Ping- PongDelay” effect and click OK. 3.We are going to put delay on the “Elec Guitar” track. Experiment until you find the best effect settings. The included effects are described in detail in the separate pdf docu- ment Plug-In Reference. 4.With the delay set, click the “Edit Channels Settings” button of the “Elec Guitar” track. !Load the project called “Mixing 6” found in the “Tuto- rial 5” folder.
57 Tutorial 5: Mixing and effects 5.Select “FX 1-PingPongDelay” from the “Select Send Destination” pop-up menu. 6.Click the “Activate Send 1” button to turn on the send. This will allow you to send the guitar to the “PingPong- Delay”. 7.Move the slider to the right to raise the level of the send to the “PingPongDelay” effect. You will begin to hear the guitar being delayed. Clicking the “S” (solo) button on the track will allow you to hear this more clearly.8.The great thing about FX Channels is that the channel looks and feels just like a regular audio channel. When you set an EQ for an FX Channel, only this effect will be changed by the EQ. In our case changing the EQ on the “FX 1–PingPongDelay” FX channel will only change the EQ of the delay. About automation Automation allows us to make objects such as faders and knobs move by themselves. This is very handy in that we can tell Cubase Essential to make changes over a period of time and those changes will be remembered and will occur again without our attention. 1.We created a fade-in on the “Elec Guitar” track earlier. Let’s remove the fade on this audio event and create some automation instead. Zoom in so that you can see the first audio event more clearly. 2.Select the event and choose “Remove Fades” from the Audio menu. !Load the project called “Mixing 7” found in the “Tuto- rial 5” folder.
58 Tutorial 5: Mixing and effects 3.Click the “Show/Hide Automation” button at the far left of the track. You may need to hover your mouse over the far left bottom area until you see the button appear as this is only shown when you need it. 4.Select the Pencil tool. 5.In the subtrack that appears below the audio event use the Pencil tool to draw in automation so that it resem- bles a fade in. 6.You can also use the “Line” tool to draw in automation in a straight line. Perfect for fade in automation. 7.Listen to the fade in automation we created.You may have noticed that when we used the Pencil tool to place in automation, the “R” button (Read Enable) for the track became highlighted. This means that the au- tomation on this track is being read or played back. You can turn this off and the automation will not be read. In our case we drew in volume automation, and so in turning it off the volume will not fade in but stay at one level. There are so many examples to show when it comes to au- tomation. For example we could have automated our effects or our send levels. We could have even automated objects while Cubase Essential was playing back. The automation can be placed into write mode and moving almost any thing will create automation that we can edit for fine tuning later! Make sure you read the chapter “Automation” in the Opera- tion Manual to fully realize how exciting automation can be. Exporting Now that we have our project mixed we will want to export it so that we can import it into another program such as a CD burning application like WaveLab. Before we can export our mix we need to tell Cubase Essential how many bars to export. We accomplish this by setting the locators. 1.Set the left locator to bar 1 and the right locator to bar 65 on the Transport panel. This will make sure we have all the music for export. 2.On the File menu–Export submenu, select “Audio Mix- down…”. !Load the project “Mixing 8” found in the “Tutorial 5” folder.
59 Tutorial 5: Mixing and effects 3.The “Export Audio Mixdown” dialog opens. This dialog is described in detail in the chapter “Export Audio Mixdown” in the “Operation Manual”. Please refer to this for more detailed information. 4.“File Name” is for naming the file for export. Let’s name our’s “Mixing Mixdown”. 5.The “Path” is where you wish to save the exported file on your computer. Use the “Choose” button to navigate to the folder you wish to save to. For convenience there is the option “Use Project Audio Folder” which will store the exported file in your project’s audio folder. This is one of the best places to keep it so it won’t accidentally become erased or lost. Make sure “Use Project Audio Folder” is activated for this export. 6.Normally you’ll want to save your exported file as a “Wave File” under “File Format”. This of course chiefly de- pends on what file format the other application such as a CD burning program requires. 7.Choose the main stereo output “Stereo Out (Stereo)” for export. The exported file will be generated through the main stereo output that you can see in the Mixer. 8.Choose the “Sample Rate” and “Bit Depth” that will be required for your export. 44.100 kHz and 16 bit are common for CD burning. 9.Activate the three options at the bottom of the dialog, as these will import the audio back into Cubase Essential after you export it and automatically create an audio track. The “Export Audio Mixdown” window will also close after export.10.When you are done making all the settings, click the Export button. 11.You will now see the exported stereo mix on a new stereo track. 12.You can check to see if the audio mixdown sounds the way you want it by soloing the mixdown track !Load the project called “Mixing 9” found in the “Tuto- rial 5” folder to see the results of this export.