Steinberg Cubase 5 Operation Manual
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41 The Project window For more information about tempo changes, see the chap- ter “Editing tempo and signature” on page 401. Adding events to a track There are a number of ways to add events to a track: By recording (see “Basic recording methods” on page 67). By dragging files and dropping them on the track at the desired position. You can create events by dragging and dropping from the following locations: The MediaBay and its related windows (see the chapter “The MediaBay” on page 273) A library (a Pool file that is not attached to a project) The “Find media” dialog The Project window of another open project The Audio Part Editor of any open project The Sample Editor – press [Ctrl]/[Command] and drag to cre- ate an event of the current selection, or click in the left column of the region list and drag to create an event from a region. While you drag the clip in the Project window, its position will be indi- cated by a marker line and a numerical position box. See also “Using drag and drop” on page 264. By selecting “Audio File…” or “Video File…” from the Import submenu on the File menu. This opens a file dialog, allowing you to locate the file you wish to import. When you import a file this way, a clip is created for the file and an event that plays the whole clip is inserted on the selected track, at the position of the project cursor. You can also import MIDI files by using the Import submenu, but this works in a slightly different way (see “Exporting and importing standard MIDI files” on page 464). By grabbing audio CD tracks and converting them to au- dio files (see “Importing audio CD tracks” on page 459). By importing only the audio portion of a video file and converting it to an audio file (see “Extracting audio from a video file” on page 450). By using Copy and Paste on the Edit menu. This allows you to copy all kinds of events between projects. You can also copy events within the project, e. g. from the Sample Editor. By drawing. Some types of events (markers and automation events) can be drawn di- rectly into the Project window. For audio and MIDI tracks, you can draw parts (see “Creating parts” on page 42). Audio file import options When you are importing audio files there are a number of options concerning how the files should be treated by Cu- base: You can choose to copy the file into the audio folder of the project and have the project make reference to the copied file rather than the original file. This helps you keep your project “self-contained”. You can choose to split stereo and multi-channel files into a number of mono files. Furthermore, you may want all files in the project to have the same sample rate and sample size (resolution). The Preferences dialog (Editing–Audio page) contains a setting that lets you decide which options to use. Select one of the following options on the “On Import Audio Files” pop-up menu: !Internally, events on musical time based tracks use the same high precision for positioning (64 bit floating point values) as linear time based events. However, switching between linear and musical time base re- sults in a very small loss of precision (introduced by the mathematical operations used for scaling values in the two different formats). Therefore you should avoid switching repeatedly between the two modes. Musical time base selected Linear time base selected
42 The Project window Open Options Dialog An Options dialog appears when you import, allowing you to select whether you want to copy the files to the Audio folder and/or convert them to the project settings. Please note the following: – When importing a single file of a format other than the project settings, you can specify which properties (sample rate and/or resolution) should be changed. – When importing multiple files at the same time, you can select to con- vert the imported files automatically if necessary, i.e. if the sample rate is different than the project’s or the resolution is lower than the project setting. Use Settings No Options dialog will appear when you import. Instead, you can choose to make any of the options below the pop-up the standard action(s). Ac- tivate any number of the following options to have them performed auto- matically each time you import audio files: Creating parts Parts are containers for MIDI or audio events. If you record MIDI, a MIDI part is automatically created, containing the recorded events. You can also create empty audio or MIDI parts and later add events to them. There are two ways to do this: Draw a part on a MIDI or audio track with the Pencil tool. You can also draw parts by pressing [Alt]/[Option] and using the Arrow tool. Double-click with the Arrow tool on a MIDI or audio track, between the left and right locator.To add events to a MIDI part, you use the tools and func- tions in a MIDI editor (see “The Key Editor – Overview” on page 340). Adding events to audio parts is done in the Audio Part Editor (see “Window overview” on page 255) by pasting or by using drag and drop. You can also gather existing audio events into a part, by using the “Events to Part” function on the Audio menu. This creates an audio part containing all selected audio events on the same track. To remove the part and make the events appear as indepen- dent objects on the track again, select the part and use the “Dissolve Part” function on the Audio menu. Auditioning audio parts and events Audio parts and events can be auditioned in the Project window with the Play tool: 1.Select the Play tool. Note that the Play tool and the Scrub tool share the same tool button. If the tool icon on the toolbar doesn’t show a speaker symbol, first click on the icon to select it, then click again and select “Play” from the pop-up menu. 2.Click where you want playback to start, and keep the mouse button pressed. Only the track on which you click is played back, starting at the click po- sition. 3.Release the mouse button to stop playback. Option Description Copy Files to Working DirectoryIf files are not already in the project’s audio folder they are copied there before being imported. Convert and Copy to Project If NeededIf files are not already in the project’s audio folder they are copied there before being imported. Furthermore, if the files have a different sample rate or a lower resolution than the project settings, they are automatically converted. Split multi- channel filesIf you import a multi-channel audio file (including two- channel stereo files), it will be split into a number of mono files – one for each channel – which are placed on sepa- rate, automatically created mono tracks.!When auditioning, audio will be routed directly to the Control Room (Cubase only), if the Control Room is activated. When the Control Room is deactivated, the audio will be routed to the default output bus, bypassing the audio channel’s settings, effects and EQs. In Cubase Studio, the Main Mix bus is always used for monitoring.
43 The Project window Scrubbing The Scrub tool allows you to locate positions in the audio by playing back, forwards or backwards, at any speed: 1.Select the Scrub tool. Note that the Play tool and the Scrub tool share the same tool button. If the tool icon on the toolbar doesn’t show a “scrub symbol”, first click on the icon to select it, then click again and select “Scrub” from the pop-up menu. 2.Click at the desired position and keep the mouse but- ton pressed. The project cursor is moved to the position at which you click. 3.Drag to the left or right. The project cursor follows the mouse pointer and the audio is played back. The speed and pitch of the playback depend on how fast you move the pointer. You can adjust the responsiveness of the Scrub function in the Preferences (Transport–Scrub page). ÖIt is also possible to “scrub” the whole project with the Jog wheel on the Transport panel (Cubase only). See “Project scrubbing – the Jog Wheel (Cubase only)” on page 63. Note that scrubbing can be quite a burden on your sys- tem. To avoid playback problems, you will find the “CPU Saving Scrub Mode” option in the Preferences (Trans- port–Scrub page). When you activate this option, scrubbing will be less demanding on the processor. This can be very useful when scrubbing in a large project, where the “normal” scrub behavior leads to processing overloads. When “CPU Saving Scrub Mode” is activated, the effects are disabled for scrubbing and the resampling quality is lower. Editing parts and events This section describes techniques for editing in the Project window. If not explicitly stated, all descriptions apply to both events and parts, even though we use the term “event” for convenience. ÖWhen you are using the tools for editing, you can in many cases get additional functions by pressing modifier keys (e.g. pressing [Alt]/[Option] and dragging with the Arrow tool creates a copy of the dragged event). On the following pages, the default modifier keys are described – you can customize these in the Preferences (Editing–Tool Modifiers page), see “Setting up tool modifier keys” on page 483. Selecting events Selecting events is done using any of the following methods: Use the Arrow tool. The standard selection techniques apply. Use the Select submenu on the Edit menu. The options are: Select all events on a track by right-clicking on it in the Track list and selecting “Select All Events” from the con- text menu. You can also use the arrow keys on the computer key- board to select the closest event to the left, right, above or below. If you press [Shift] and use the arrow keys, the current selection will be kept, allowing you to select several events. Option Description All Selects all events in the Project window. None Deselects all events. Invert Inverts the selection – all selected events are dese- lected and all events that were not selected are se- lected instead. In Loop Selects all events that are partly or wholly between the left and right locator. From Start to Cursor Selects all events that begin to the left of the project cursor. From Cursor to End Selects all events that end to the right of the project cursor. Equal Pitch These are available in the MIDI Editors (see “Select- ing notes” on page 346) and the Sample Editor (see “Using the Select menu” on page 227). Select Controllers in Note RangeThis is available in the MIDI Editors (see “Selecting controllers within the note range” on page 346). All on Selected TracksSelects all events on the selected track. Select Event This is available in the Sample Editor (see “Window overview” on page 221). Left/Right Selection Side to CursorThese two functions are only used for range selection editing (see “Creating a selection range” on page 51). !Note that these functions work differently when the Range Selection tool is selected (see “Creating a selection range” on page 51).
44 The Project window If the option “Auto Select Events under Cursor” is acti- vated in the Preferences (Editing page), all events on the selected track(s) that are “touched” by the project cursor are automatically selected. This can be helpful when rearranging your project, since it allows you to select whole sections (on all tracks) by selecting all tracks and moving the project cursor. It is also possible to select ranges, regardless of the event and track boundaries. This is done using the Range Selection tool (see “Range editing” on page 51). Note that in the Preferences (Editing page), you can find the option “Use Up/Down Navigation Commands for selecting Tracks only”. By default, tracks are selected with the up/down arrow keys on the com- puter keyboard. However, these are also used for selecting events (see above) which can lead to confusing results in some cases. Since track se- lection is a most vital operation in both editing and mixing, you have the op- tion to use the navigation controls for track selection only. The following applies: When this option is deactivated and no event/part is selected in the Project window, the up/down arrow keys on the com- puter keyboard are used to step through the tracks in the Track list – just as you would expect this to work. When this option is deactivated and an event/part is selected in the Project window, the up/down arrow keys still step through the tracks in the Track list – but on the currently selected track, the first event/part will automatically be selected as well. If this is not the desired behavior, you have to activate “Use Up/Down Navigation Commands for selecting Tracks only”. When this option is activated, the up/down arrow keys are only used to change the track selection – the current event/ part selection in the Project window will not be altered. Also in the Preferences (Editing–Tools page), you can find the Cross Hair Cursor options section. This allows you to display a cross hair cursor when working in the Project window and editors, facilitating navigation and editing, especially when arranging in large projects. You can set up the colors for the line and the mask of the cross hair cursor, and define its width. The cross hair cursor works as follows: When the Selection tool (or one of its subtools) is selected, the cross hair cursor appears when you start moving/copying a part/event, or when using the event trim handles. When the Pencil tool, the Scissors tool or any other tool that makes use of this function is selected, the cross hair cursor ap- pears as soon as you move the mouse over the event display. The cross hair cursor is only available for tools where such a function is of any use. The Mute tool for example does not use a cross hair cursor, as you have to click directly on an event to mute it. Moving events To move events in the Project window, use the following methods: Click and drag to a new position. All selected events will be moved, maintaining their relative positions. You can only drag events to tracks of the same type. If Snap is activated, this determines to which positions you can move the events (see “The Snap function” on page 56). Note also that you can restrict movement to be either horizontal or vertical only, by holding down [Ctrl]/[Command] while dragging. Select the event and edit the Start position in the info line. Use the “Move to” options on the Edit menu. The following options are available: !You will note that there is a slightly delayed response when you move an event by dragging. This helps you avoid accidentally moving events when you click on them in the Project window. You can adjust this de- lay with the Drag Delay setting in the Preferences (Editing page). Option Description Cursor Moves the selected event to the project cursor position. If there are several selected events on the same track, the first event will start at the cursor, and the following will be lined up end-to-start after the first one. Origin Moves the selected events to their original positions, i.e. the positions at which they were originally recorded. Front/Back This function doesn’t actually change the position of the events, but moves the selected events to the front or back, respectively. This is useful if you have overlapping events, and want to see one that is partially obscured. For audio events, this is an extra important feature, since only the visible sections of events will be played back. Moving an obscured audio event to front (or moving the obscuring event to back) will allow you to hear the whole event on playback (see also “Overlapping events” on page 256). Note that it is also possible to use the “To Front” function on the event context menu for this (although this works in a different way, see “Create Events mode (Preferences)” on page 76).
45 The Project window Use the Nudge buttons in the toolbar. These move the selected events to the left or right. The amount of move- ment depends on the selected display format (see “The Project Setup di- alog” on page 34) and the value set on the Grid pop-up menu. ÖThe Nudge buttons are not visible in the toolbar by de- fault. You can decide which items should be visible by right-clicking in the toolbar and activating the corresponding option on the context menu. See “The setup context menus” on page 471 for more information. Duplicating events Events can be duplicated in the following ways: Hold down [Alt]/[Option] and drag the event to a new position. If Snap is activated, this determines to which positions you can copy the events (see “The Snap function” on page 56). Audio and MIDI parts can also be duplicated by press- ing [Alt]/[Option]-[Shift] and dragging. This creates a shared copy of the part. If you edit the contents of a shared copy, all other shared copies of the same part are automatically edited in the same way. Shared copies are indicated by showing the name in italic text and an icon in the right corner of the part. Note: When you duplicate audio events, the copies are al- ways shared. This means that shared copies of audio events always refer to the same audio clip (see “Audio processing” on page 205). You can convert a shared copy to a real copy by select- ing “Convert to Real Copy” from the Edit menu. This cre- ates a new version of the clip (that can be edited indepen- dently) and adds this to the Pool. Note that no new files are created by this operation – for that you need to use the “Bounce Selection” function from the Audio menu (see “Ex- porting regions as audio files” on page 269). Selecting “Duplicate” from the Edit menu creates a copy of the selected event and places it directly after the original. If several events are selected, all of these are copied “as one unit”, main- taining the relative distance between the events. Selecting “Repeat…” from the Edit menu opens a dia- log, allowing you to create a number of copies (regular or shared) of the selected event(s). This works just like the Duplicate function, but you can specify the num- ber of copies. You can also perform the Repeat function by dragging: Select the event(s) to repeat, press [Alt]/[Option], click the handle in the lower right corner of the last selected event and drag to the right. The longer to the right you drag, the more copies are created (as shown by the tooltip). Selecting “Fill Loop” from the Edit menu creates a num- ber of copies starting at the left locator and ending at the right locator. The last copy is automatically shortened to end at the right locator position. !When the Range Selection tool is used, the Nudge buttons move the selection range (see “Moving and duplicating” on page 52). !If you hold down [Ctrl]/[Command] as well, move- ment direction is restricted to either horizontal or ver- tical. That means if you drag an event vertically it cannot be moved horizontally at the same time.
46 The Project window Using Cut, Copy and Paste You can cut or copy selected events, and paste them in again, using the functions on the Edit menu. When you paste an audio event, it is inserted on the se- lected track, positioned so that its snap point is aligned with the cursor position. If the selected track is of the wrong type, the event will be inserted on its original track. See “The Snap function” on page 56 for information about the snap point. If you use the “Paste at Origin” function, the event is pasted at its original position (the position from which you cut or copied it). Renaming events By default, audio events show the name of their clip, but you can enter a separate descriptive name for separate events if you like. This is done by selecting the event and typing in a new name in the “Description” field in the info line. You can also give all events on a track the same name as the track by changing the track name, holding down a modifier key and pressing [Return]. See “Handling tracks” on page 38. Splitting events You can split events in the Project window in the following ways: Click with the Scissors tool on the event you want to split. If Snap is activated, this determines the exact split position (see “The Snap function” on page 56). You can also split events by pressing [Alt]/ [Option] and clicking with the Arrow tool. Select “Split at Cursor” from the Edit menu. This splits the selected events at the position of the project cursor. If no events are selected, all events (on all tracks) that are intersected by the project cursor will be split. Select “Split Loop” from the Edit menu. This splits events on all tracks at the left and right locator positions. ÖIf you split a MIDI part so that the split position inter- sects one or several MIDI notes, the result depends on the option “Split MIDI Events” in the Preferences (Editing– MIDI page). If the option is activated, the intersected notes will be split (creating new notes at the beginning of the second part). If it is deactivated, the notes will remain in the first part, but “stick out” after the end of the part. Gluing events together You can glue events together using the Glue Tube tool. There are three possibilities: Clicking on an event with the Glue Tube tool glues it to- gether with the next event on the track. The events do not have to touch one another. The result is a part containing the two events, with one exception: If you first split an event and then glue the two sections together again (without moving or editing them first), they become a single event again. You can select several events on the same track and click on one of them with the Glue Tube tool. A single part is created. When you hold down [Alt]/[Option] while clicking on an event with the Glue Tube tool, this event will be glued to- gether with all following events on this track. You can change the default key command for this in the Preferences (Editing–Tool Modifiers page). Resizing events Resizing events means to move their start or end positions individually. In Cubase, there are three types of resizing: Resizing type Description Normal Sizing The contents of the event stay fixed, and the start or end point of the event is moved to “reveal” more or less of the contents. Sizing Moves ContentsThe contents follow the moved start or end of the event (see the figure below). Sizing Applies Time StretchThe contents will be time stretched to fit the new event length (see the separate description on “Resizing events using time stretch” on page 47).
47 The Project window To select one of the resizing modes, select the Arrow tool and then click again on the Arrow tool icon on the toolbar. This opens a pop-up menu from which you can select one of the resizing mode options. The icon on the toolbar will change, indicating the selected resizing mode. The actual resizing is done by clicking and dragging the lower left or right corner of the event. If Snap is activated, the Snap value determines the resulting length (see “The Snap function” on page 56). Normal sizing Sizing moves contents. If several events are selected, all will be resized in the same way. You can also resize events with the Scrub tool. This works just the same as when resizing with the Arrow tool, but the audio under the pointer is played back (scrubbed) while you drag. It is also possible to resize events by using the Trim but- tons (located in the Nudge palette) on the toolbar. This will move the start or end position of the selected Event(s) by the amount set on the Grid pop-up menu. The sizing type currently selected applies to this method too, with the exception of “Sizing Applies Time Stretch” which is not possible with this method. You can also use key commands for this (by default, press [Ctrl]/[Command] and use the left and right arrow key). ÖNote that the Nudge palette is not visible in the toolbar by default. See “The setup context menus” on page 471 for instructions on how to show and hide items in the toolbar. ÖWhen resizing events, any automation data will not be taken into account. Resizing events using time stretch If you want to resize a part and make its contents “fit” the new size, you should use this option. Proceed as follows: 1.Click the Arrow icon on the toolbar and select the “Siz- ing Applies Time Stretch” option from the pop-up menu. 2.Point close to the end point of the part you want to stretch. 3.Click and drag left or right. When you move the mouse, a tooltip shows the current mouse position and length of the part. Note that the snap value applies, as with any part operation.
48 The Project window 4.Release the mouse button. The part is “stretched” or “compressed” to fit the new length. For MIDI parts, this means that the note events are stretched (moved and resized). Controller data will be moved. For audio parts, this means that the events are moved, and that the referenced audio files are time stretched to fit the new length. A dialog shows the progress of the time stretch operation. ÖYou can adjust which algorithm should be used for the time stretch algorithm in the Preferences (Editing–Audio page). For more information about time stretch, see “Time Stretch” on page 212. Sliding the contents of an event or part You can move the contents of an event or part without changing its position in the Project window. By default, this is done by pressing [Alt]/[Option]-[Shift], clicking in the event or part and dragging to the left or right. Grouping Events Sometimes it is useful to treat several events as one unit. This can be done by grouping them: Select the events (on the same or different Tracks) and select “Group” from the Edit menu. Grouped events are indicated by a group icon in the right corner. If you edit one of the grouped events in the Project window, all other events in the same group are affected too (if appli- cable). Group editing operations include: Selecting events. Moving and duplicating events. Resizing events. Adjusting fade-in and fade-out (audio events only, see “Creat- ing fades” on page 89). Splitting events (splitting one event will automatically split any other grouped events that are intersected by the split position). Locking events. Muting events (see below). Deleting events. Locking events If you want to make sure you don’t edit or move an event by accident, you can lock it. Locking can affect one (or any combination) of the following properties: To specify which of these properties should be affected by the Lock function, use the “Lock Event Attributes” pop- up menu in the Preferences (Editing page). To lock events, select them and select “Lock…” from the Edit menu. The events will be locked according to the options specified in the Prefe- rences. You can adjust the lock options for a locked event by se- lecting it and selecting “Lock…” from the Edit menu again. This opens a dialog in which you can activate or deactivate the desired lock options. !When sliding the contents of an audio event, you cannot slide past the start or end of the actual audio clip. If the event plays the whole clip, you cannot slide the audio at all. Lock Options Description Position If this is locked, the event cannot be moved. Size If this is locked, the event cannot be resized. Other If this is locked, all other editing of the event is disabled. This includes adjusting the fades and event volume, pro- cessing, etc. The padlock symbol indicates that one or more of the lock options are activated for the event.
49 The Project window To unlock an event (turn off all lock options), select it and select “Unlock” from the Edit menu. It is also possible to lock a whole track, by clicking the padlock symbol in the Track list or in the Inspector. This disables all editing of all events on the track. Muting events To mute individual events in the Project window, proceed as follows: To mute or unmute a single event, click on it with the Mute tool. To mute or unmute several events, select them – either by using the standard selection techniques, or by using one of the options on the Select submenu on the Edit menu – and click on one of the selected events with the Mute tool. All selected events will be muted. You can also click in an empty area with the Mute tool and drag a selection rectangle around several events you want to mute or unmute, and then click on one of them with the Mute tool. You can mute events by selecting them and selecting “Mute” from the Edit menu. Similarly, you can unmute the selected events by selecting “Unmute” from the Edit menu. You can also change the mute status of selected events on the info line. Muted events can be edited as usual (with the exception of adjusting fades), but are not played back. Muted events are “grayed out”. You can also mute whole tracks by clicking the Mute (“M”) button in the Track list, the Inspector or the mixer. Clicking the Solo (“S”) button for a track mutes all other tracks. Note that there are two modes for the track solo function: If the option “Enable Solo on Selected Track” is activated in the Preferen- ces (Editing–Project & Mixer page) and you have soloed a track, selecting another track in the Track list will automatically solo that track instead – the solo state “moves” with the track selection. If the option isn’t activated, the track you solo stays soloed, regardless of the selection. Removing events To remove an event from the Project window, use any of the following methods: Click on the event with the Eraser tool. Note that if you press [Alt]/[Option] while you click, all following events on the same track will be deleted, but not the event you clicked and all events before it. Select the event(s) and press [Backspace], or select “Delete” from the Edit menu. Creating new files from events An audio event plays a section of an audio clip, which in turn refers to one or more audio files on the hard disk. However, in some situations you may want to create a new file that consists only of the section played by the event. This is done with the function “Bounce Selection” on the Audio menu: 1.Select one or several audio events. 2.Set up fade in, fade out and event volume (on the info line or using the volume handle) as desired. These settings will be applied to the new file. For details on fades and event volume, see “Creating fades” on page 89. 3.Select “Bounce Selection” from the Audio menu. You are asked whether you want to replace the selected event or not. If you click “Replace”, a new file is created, containing only the audio in the original event. A clip for the new file is added to the Pool, and the original event is replaced by a new event playing the new clip. If you click “No”, a new file is created and a clip for the new file is added to the Pool. The original event is not replaced. You can also apply the Bounce Selection function to an audio part. In that case, the audio from all events in the part will be combined into a single audio file. If you choose “Re- place” when asked, the part will be replaced with a single audio event playing a clip of the new file.
50 The Project window Editing in Lane Display mode When you are recording in Stacked cycle recording mode, each take ends up on a separate lane on the track, see “Recording audio in Stacked mode” on page 77 and “Cy- cle Record mode: Stacked/Stacked 2 (No Mute)” on page 82. However, you can also select this lane mode manually for individual tracks, and use it when editing in the Project window. This makes it easier to view and handle overlap- ping events and parts. Audio tracks 1.In the Track list or in the Inspector for the selected track, click the Lane Display Type button and select “Lanes Fixed” from the pop-up menu. The audio track is divided vertically into two lanes. By default, all audio events end up in the first (top) lane. 2.Now you can move events or parts between lanes, ei- ther by dragging or by using the “To Front” commands on the Edit menu or the context menu (this will move the event on the lane that has playback priority). Note that if there are overlapping audio events, the audio on the lowest lane has playback priority – moving events between lanes affects what will be heard! If the vertical zoom factor is sufficiently high, the sections that will be heard on playback are indicated in green. Note that there will always be an extra, empty lane at the bottom of the track – moving an event there always will add another lane. Depending on the number of lanes used, you may want to adjust the ver- tical zoom for the track – simply drag the track edges in the Track list. 3.After rearranging the overlapping events so that you hear what you want, you can select all events and select “Delete Overlaps” from the Advanced submenu on the Audio menu. This puts all events in the top lane and resizes events so that overlapping sections are removed. 4.To turn off Lanes mode, select “Lanes Off” from the Lane Display Type pop-up menu. If you do this without using the “Delete Overlaps” function, all overlapping sections will be kept. However, the sections that were green will now be the sections visible (“on top”) and thus the sections that will be heard. MIDI tracks 1.In the Track list or in the Inspector for the selected track, click the Lane Display Type button and select “Lanes Auto” or “Lanes Fixed”. In Lanes Auto mode, extra lanes will automatically be added where necessary – if two MIDI parts overlap, they will automatically be put on separate lanes. In Lanes Fixed mode, you have to move MIDI parts be- tween lanes manually (by dragging them or by using the “Move to Front/Back” commands on the Edit menu or context menu). In this mode, there will always be an extra, empty lane at the bottom of the track – if you move a part there, another lane will be added and so on. 2.You can edit the overlapping parts as usual – by cut- ting, deleting or muting sections in the Project window or by opening them in a MIDI editor. In an editor, parts on different lanes will be treated just like parts on dif- ferent tracks – you can use the part list pop-up menu to select an active part for editing, etc. Note that there is no playback priority between lanes on a MIDI track – all unmuted parts will be heard during playback. 3.To merge all overlapping parts into one, make sure the MIDI track is selected, position the left and right locator around the parts and select “Merge MIDI in Loop” from the MIDI menu. In the dialog that appears, activate the Erase Destination option and click OK. This merges all unmuted MIDI between the locators to a single part. 4.To turn off Lanes mode, select “Lanes Off” from the Lane Display Type pop-up menu.