Steinberg Cubase 5 Operation Manual
Have a look at the manual Steinberg Cubase 5 Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
221 The Sample Editor Window overview The Elements menu If you hold [Alt]/[Option] and right-click in the Sample Ed- itor to bring up the context menu, you will find a submenu called “Elements”. By activating or deactivating options on this submenu, you specify what is shown in the editor win- dow. Some of these options are also available as icons on the toolbar. ÖProvided that the “Popup Toolbox on Right Click” op- tion in the Preferences dialog (Editing–Tools page) is ac- tivated, a right-click holding a modifier key brings up the context menu. The toolbar The toolbar contains the following tools: To the right of the tools the estimated length of your audio file is displayed in bars and beats (PPQ) together with the estimated tempo and the time signature. If you want to use Musical mode, you should always verify if the length in bars corresponds to the audio file you imported. If necessary, listen to your audio and enter the correct bar length. The Algorithm pop-up allows you to select an algorithm for the realtime time stretching (see “Selecting an algorithm for the flattening (Cubase only)” on page 241). The Sample Editor toolsAudition, Loop & Volume controls Solo EditorAcoustic Feedback Autoscroll Show Inspector Snap on/off Show Audio event Show Info Show regionsSuspend Autoscroll when editing Snap to Zero CrossingMusical Mode
222 The Sample Editor You can customize the toolbar by right-clicking it and using the context menu to hide or show items. Selecting Setup from the context menu allows you to rearrange sections on the toolbar, store toolbar presets, etc. See “Using the Setup options” on page 471. The info line If you activate the Show Info button on the toolbar, the info line will show information about the edited audio clip: Initially, length and position values are displayed in the for- mat specified in the Project Setup dialog. The info line can be customized, see “The Setup dialogs” on page 471. The Sample Editor Inspector To the left in the Sample Editor, you will find the Sample Editor Inspector. It contains all the tools and functions for working in the Sample Editor. For more information on the handling of the various Inspec- tor tabs, see the section “The Inspector” on page 29. The Definition tab The Definition tab will help you to adjust the audio grid and define the musical context of your audio. This is useful, if you have an audio loop or audio file that you want to match to the project tempo, see “AudioWarp: Tempo matching audio” on page 231. The AudioWarp tab The AudioWarp tab lets you perform timing settings for your audio. This includes setting a quantize resolution for the audio, applying swing and manually changing the rhythm of the audio by dragging beats to time positions in the grid (see “Free Warp” on page 238). Global Transpose status Audio format and length Selected display format (for info line and ruler)Number of edits made to the clip Zoom factor Realtime status Original pitch and deviation Pitch and deviation Current selection range !If you activate the Disable Warp Changes button (see above), any warp modifications you have made will be disabled, allowing you to compare the modi- fied with the original sound of your audio. However, the display will not change. The timestretch imple- mented by the Musical mode will not be disabled by this. Disable Warp Changes is deactivated when you close the Sample Editor and will not be recalled on reopening it. Disable Warp Changes
223 The Sample Editor The VariAudio tab (Cubase only) On this tab you can edit single notes of your audio file and change their pitch and/or timing, in a way that is sim- ilar to the editing of MIDI notes (see “Understanding the waveform display in VariAudio” on page 243). Further- more, you can extract MIDI from your audio (see “Func- tions – Extract MIDI…” on page 252). The Hitpoints tab On this tab, the transients or hitpoints of the audio can be marked and edited (see “Working with hitpoints and sli- ces” on page 234). Hitpoints allow you to slice your audio, and to create groove quantize maps from your audio. You can also create markers, regions and events using hit- points. The Range tab On this tab you will find functions for working with ranges and selections (see “Making selections” on page 227). The Process tab This tab regroups the most important audio editing com- mands from the Audio and Edit menus. For further infor- mation on the Select Process and Select Plug-in pop-up menus, see the chapter “Audio processing and functions” on page 204. The thumbnail display The thumbnail display provides an overview of the whole clip. The section currently shown in the main waveform display of the Sample Editor is indicated by a blue rectan- gle in the thumbnail, while the current selection range is shown in light blue. If the “Show Audio Event” button is activated in the toolbar, event start/end and snap point will also be shown in the thumbnail display. You can move the blue rectangle in the thumbnail to view other sections of the clip. Click in the lower half of the rectangle and drag to the left or right to move it. You can resize the blue rectangle (by dragging its left or right edge) to zoom in or out, horizontally. You can define a new viewing area by clicking in the up- per half of the overview and dragging a rectangle. !If you activate the Disable Pitch Changes button (see above), any pitch modifications you have made will be disabled, allowing you to compare the modified with the original sound of your audio. However, the display will not change. Disable Pitch Changes is deactivated when you close the Sample Editor and will not be recalled on reopening it. Disable Pitch Changes Event Start Event End Snap PointSelection range Blue rectangle
224 The Sample Editor The ruler The Sample Editor ruler is located between the thumbnail and the waveform displays. The ruler is explained in detail in the section “The ruler” on page 33. The waveform display and the level scale The waveform display shows the waveform image of the edited audio clip according to the wave image style set in the Preferences (Event Display–Audio page), see “Ad- justing how parts and events are shown” on page 37. To the left of the waveform display a level scale can be shown, indicating the amplitude of the audio. When the level scale is shown, you can select whether the level should be shown as a percentage or in dB. This is done by right-clicking the level scale and selecting an option from the context menu. This also allows you to hide the level scale. To display the level scale after hiding it, right-click to bring up the context menu and activate Level Scale on the Elements submenu.This submenu also allows you to select whether you want the zero axis and/or the half level axis indicated in the waveform display. General Operations Zooming Zooming in the Sample Editor is done according to the standard zoom procedures, with the following special notes: The vertical zoom slider changes the vertical scale rela- tive to the height of the editor window, in a way similar to the waveform zooming in the Project window (see “Zoom and view options” on page 35). The vertical zoom will also be affected if the Preference “Zoom Tool Standard Mode” (Editing–Tools page) is deactivated and you drag a rectangle with the Zoom tool. The following options relevant to the Sample Editor are available on the Zoom submenu (on the Edit menu and the context menu): Option Description Zoom In Zooms in one step, centering on the position cursor. Zoom Out Zooms out one step, centering on the position cursor. Zoom Full Zooms out so that the whole clip is visible in the editor. Zoom to SelectionZooms in so that the current selection fills the editor display. Zoom to Selection (Horiz.)Zooms in horizontally so that the current selection fills the editor display. Half level axis Zero axis
225 The Sample Editor On the VariAudio tab (see “VariAudio (Cubase only)” on page 243) you can also zoom by holding down [Alt]/[Op- tion] while drawing a selection rectangle around the seg- ments that you want to be zoomed on. You can zoom out by holding down [Alt]/[Option] and clicking in an empty area of the waveform. You can also zoom by resizing the rectangle in the thumbnail display. See “The thumbnail display” on page 223. The current zoom setting is shown in the info line, as a “samples per screen pixel” value. Note that you can zoom in horizontally to a scale of less than one sample per pixel! This is required for drawing with the Pencil tool (see “Drawing in the Sample Editor” on page 230). If you have zoomed in to one sample per pixel or less, the appearance of the samples depends on the option “Interpolate Audio Images” in the Preferences (Event Dis- play–Audio page). If the option is deactivated, single sample values are drawn as “steps”. If the option is activated, they are interpolated to a “curve” form. Auditioning While you can use the regular play commands to play back audio when the Sample Editor is open, it is often useful to listen to the edited material only. ÖCubase only: When auditioning, audio will be routed to the Control Room (if the Control Room is activated) or to the Main Mix (the default output bus). In Cubase Studio, the Main Mix bus is always used for all auditioning. For in- formation about routing, see the chapter “VST Connec- tions: Setting up input and output busses” on page 13. ÖYou can adjust the auditioning level with the miniature level fader on the toolbar. Using key commands If you activate the “Playback Toggle triggers Local Preview” option in the Preferences (Transport page), you can start/ stop auditioning by pressing [Space]. This is the same as clicking the Audition icon on the toolbar. Using the Audition icon Clicking the Audition icon on the toolbar plays back the edited audio, according to the following rules: If you have made a selection, this selection will be played back. If there is no selection, but the option “Show Event” is acti- vated (see “Show audio event” on page 230), the section of the clip corresponding to the event will be played back. If there is no selection, and “Show Event” is deactivated, play- back will start at the cursor position (if the cursor is outside the display, the whole clip will be played back). If the Audition Loop icon is activated, playback will continue repeatedly until you deactivate the Audition Loop icon. Other- wise, the section will be played back once. ÖNote that there is a separate Play button for audition- ing regions. See “Auditioning regions” on page 229. Using the Speaker tool If you click somewhere in the waveform display with the Speaker (“Play”) tool and keep the mouse button pressed, the clip will be played back from the position at which you clicked. Playback will continue until you release the mouse button. Using Acoustic Feedback See “Listening to your modifications” on page 252. Zoom to Event Zooms in so that the editor shows the section of the clip corresponding to the edited audio event. This is not available if you opened the Sample Editor from the Pool (in which case the whole clip is opened for edit- ing, not an event). Zoom In/Out VerticalThis is the same as using the vertical zoom slider (see above). Option Description
226 The Sample Editor Scrubbing The Scrub tool allows you to locate positions in the audio by playing back, forwards or backwards, at any speed: 1.Select the Scrub tool. 2.Click in the waveform display and keep the mouse button pressed. The project cursor is moved to the position at which you click. 3.Drag to the left or right. The project cursor follows the mouse pointer and the audio is played back. The speed and pitch of the playback depends on how fast you move the pointer. You can adjust the response of the Scrub tool with the Scrub Response (Speed) setting in the Preferences (Transport–Scrub page). You will also find a separate Scrub Volume setting on this page. Adjusting the snap point The snap point is a marker within an audio event (or clip, see below). This is used as a reference position when you are moving events with snap activated, so that the snap point is “magnetic” to whatever snap positions you have selected. By default, the snap point is set at the beginning of the au- dio event, but often it is useful to move the snap point to a “relevant” position in the event, such as a downbeat, etc. 1.Activate the “Show Audio Event” option on the toolbar, so that the event is displayed in the editor. 2.Scroll so that the event is visible, and locate the “S” flag in the event. If you haven’t adjusted this previously, it will be located at the beginning of the event. 3.Click on the “S” flag and drag it to the desired position. When you drag the snap point, a tooltip shows its current position (in the format selected on the Sample Editor ruler). Cubase only: If the Scrub tool is selected when you move the snap point, you will hear the audio while drag- ging (just like when scrubbing). This makes it easier to find the correct position. You can also adjust the snap point by setting the project cursor: 1.Place the cursor at the desired position (intersecting the event). You may want to do this by scrubbing, to spot the right position exactly. 2.Holding [Alt]/[Option], right-click to open the context menu and select “Snap Point To Cursor” from the Audio submenu. Provided that the “Popup Toolbox on Right Click” option in the Preferen- ces dialog (Editing–Tools page) is activated, a right-click holding a mod- ifier key brings up the context menu. The snap point will be set to the position of the cursor. This method can also be used in the Project window and the Audio Part Editor. !When you set the grid start in the Definition tab, the snap point will be moved to the grid start (see “Ma- nually adjusting grid and tempo” on page 232).
227 The Sample Editor It is also possible to define a snap point for a clip (for which there is no event yet). To open a clip in the Sample Editor, double-click it in the Pool. After hav- ing set the snap point using the procedure described above, you can in- sert the clip into the project from the Pool or the Sample Editor, taking the snap point position into account. Making selections To select an audio section in the Sample Editor, you click and drag with the Range Selection tool. If Snap to Zero Crossing is activated on the toolbar, the start and end of the selection will always be at zero cross- ings (see “Snap” on page 230). You can resize the selection by dragging its left and right edge or by [Shift]-clicking. The current selection is indicated in the corresponding fields in the Range tab of the Sample Editor Inspector. You can fine-tune the selection by changing these values numerically. Note that the values are relative to the start of the clip, rather than to the project timeline. Using the Select menu In the Select menu in the Range tab and in the Select sub- menu of the Edit menu you can find the following options: Editing selection ranges Selections in the Sample Editor can be processed in sev- eral ways. Please note the following: If you attempt to edit an event that is a shared copy (i.e. the event refers to a clip that is used by other events in the project), you are asked whether you want to create a new version of the clip. Select “New Version” if you want the editing to affect the selected event only. Select “Continue” if you want the editing to affect all shared copies. Note: If you activate the option “Do not show this message again” in the dialog, any further editing you do will conform to the selected method (“Continue” or “New Version”). You can change this setting at any time with the “On Processing Shared Clips” pop-up menu in the Preferences (Editing–Audio page). Any changes to the clip will appear in the Offline Process H i s t o r y , m a k i ng i t po s s ib l e t o un d o t h e m a t a l a t e r p o in t ( s ee “The Offline Process History dialog” on page 214). !Events and clips can have different snap points. If you open a clip from the pool you can edit the clip snap point. If you open a clip from within the project window, you can edit the event snap point. The clip snap serves as a template for the event snap point and does not affect snapping. Function Description Select All Selects the whole clip. Select None Selects no audio (the selection length is set to “0”). A selected range Select in Loop Selects all audio between the left and right locator. Select Event Selects the audio that is included in the edited event only. This is not available if you opened the Sample Edi- tor from the Pool (in which case the whole clip is opened for editing, not an event). Locators to Selection (Range tab only)Sets the locators to encompass the current selection. This is available if you have selected one or several events or made a selection range. Locate Selection (Range tab only)Moves the project cursor to the beginning or end of the current selection. For this to be available, you must have selected one or more events or parts, or made a selec- tion range. Loop Selection (Range tab only)This activates playback from the start of the current se- lection and keeps starting over again when reaching the selection end. From Start to Cursor (Edit menu only)Selects all audio between the clip start and the project cursor. From Cursor to End (Edit menu only)Selects all audio between the project cursor and the end of the clip. For this to work, the project cursor must be within the clip boundaries. Edit Pitch This function requires that one or several notes are al- ready selected. The Edit Pitch options select all notes of this part that have the same pitch as the currently se- lected note/s (in any octave or in the current octave). Left Selection Side to Cursor (Edit menu only)Moves the left side of the current selection range to the project cursor position. For this to work, the cursor must be within the clip boundaries. Right Selection Side to Cursor (Edit menu only)Moves the right side of the current selection range to the project cursor position (or the end of the clip, if the cursor is to the right of the clip). Function Description
228 The Sample Editor Cut, Copy and Paste The Cut, Copy and Paste commands (on the Edit menu in the Process tab of the Sample Editor Inspector or in the main Edit menu) work according to the following rules: Selecting Copy copies the selection to the clipboard. Selecting Cut removes the selection from the clip and moves it to the clipboard. The section to the right of the selection is moved to the left to fill the gap. Selecting Paste copies the data on the clipboard into the clip. If there is a selection in the editor, this will be replaced by the pasted data. If there is no selection, the pasted data will be inserted starting at the selection line. The section to the right of the line will be moved to make room for the pasted material. The pasted data will be inserted at the selection line. Delete Selecting Delete (on the Edit menu in the Process tab of the Sample Editor Inspector or in the main Edit menu or by pressing [Backspace]) removes the selection from the clip. The section to the right of the selection is moved to the left to fill out the gap. Insert Silence Selecting “Insert Silence” (on the Edit menu in the Process tab of the Sample Editor Inspector or in the Range sub- menu of the main Edit menu) will insert a silent section with the same length as the current selection, at the selection start. The selection will not be replaced, but moved to the right to make room. If you want to replace the selection, use the “Silence” function instead (see “Silence” on page 211). Processing The Processing features (on the Select Process menu in the Process tab of the Sample Editor Inspector or in the Process submenu on the Audio menu) can be applied to selections in the Sample Editor, as can the effects (on the Select Plug-in menu in the Process tab of the Sample Ed- itor Inspector or in the Plug-ins submenu on the Audio menu). See the chapter “Audio processing and functions” on page 204. Creating a new event from the selection using drag&drop You can create a new event that plays only the selected range, using the following method: 1.Make a selection range. 2.Press [Ctrl]/[Command] and drag the selection range to the desired audio track in the Project window. Creating a new clip or audio file from the selection You can extract a selection from an event and either cre- ate a new clip or a new audio file, in the following way: 1.Make a selection range. 2.Holding [Alt]/[Option], right-click to open the context menu and select “Bounce Selection” from the Audio sub- menu. Provided that the “Popup Toolbox on Right Click” option in the Preferen- ces dialog (Editing–Tools page) is activated, a right-click holding a mod- ifier key brings up the context menu. A new clip is created and added to the Pool, and another Sample Editor window will open with the new clip. The new clip will refer to the same audio file as the original clip, but will only contain the audio corresponding to the selec- tion range. Working with regions Regions are sections within a clip. One of the main uses for regions is Cycle recording, in which the different “takes” are stored as regions (see “Recording audio in cycle mode” on page 75). You can also use this feature for marking im- portant sections in the audio clip. Regions can be dragged into the Project window from the Sample Editor or the Pool to create new audio events. From the Pool, you can also ex- port a region to disk as a new audio file. Regions are best created, edited and managed in the Sample Editor.
229 The Sample Editor Creating a region 1.Select the range that you want to convert into a region. 2.Click the “Show Regions” button on the toolbar, or ac- tivate the “Regions” option on the Elements submenu of the context menu. The regions list is displayed to the right in the Sample Editor window. 3.Click the Add Region button above the Regions list (or select “Event or Range as Region” from the Advanced submenu of the Audio menu). A region is created, corresponding to the selected range. 4.To name the region, double-click on it in the list and enter a new name. Regions can be renamed at any time, using this procedure. When a region is selected in the Regions list, it is in- stantly displayed and selected in the Sample Editor. Creating regions from Hitpoints If your audio event contains calculated hitpoints, you can choose to automatically create regions from hitpoints. This can be useful to isolate recorded sounds. For further infor- mation on hitpoints, see “Working with hitpoints and sli- ces” on page 234. Editing regions The region selected in the list is displayed in gray in the waveform display and thumbnail.There are two ways to edit the start and end position of a region: Click and drag its start and end handles in the waveform display (with any tool). When you move the pointer over the handles, it will automatically change to an arrow pointer to indicate that you can drag the handles. Edit the Start and End positions numerically in the Re- gions list. The positions are shown in the display format selected for the ruler and info line, but are relative to the start of the audio clip, rather than the pro- ject timeline. Auditioning regions You can listen to a region by selecting it in the list and clicking the Play Region button (above the list). The region will play back once or repeatedly, depending on whether the Loop icon on the toolbar is activated or not. Making selections from regions If you select a region in the list and click the Select Region button above, the corresponding section of the audio clip is selected (as if you had selected it with the Range Se- lection tool). This is useful if you want to apply processing to the region only. Note that you can also double-click a region in the Pool to have its audio clip opened in the Sample Editor with the area of the region automatically selected. Creating new events from regions You can create new audio events from regions, using drag&drop: 1.Click in the region’s leftmost column in the list and keep the mouse button pressed. 2.Drag the region to the desired position in the project and release the mouse button. A new event is created. You can also use the function “Events from Regions” from the Advanced submenu of the Audio menu for this (see “Region operations” on page 53).
230 The Sample Editor Removing regions To remove a region from a clip, select it in the list and click the Remove Region button above the list. Exporting regions as audio files If you create a region in the Sample Editor, the region can be exported to disk as a new audio file. This is done from the Pool, see “Exporting regions as audio files” on page 269. Drawing in the Sample Editor It is possible to edit the audio clip at sample level by draw- ing with the Pencil tool. This can be useful if you need to manually edit out a spike or click, etc. 1.Zoom in to a zoom value lower than 1. This means that there is more than one screen pixel per sample. 2.Select the Pencil tool. 3.Click and draw at the desired position in the waveform display. When you release the mouse button, the edited section is automatically selected. Options and settings Show audio event When the Show Audio Event button is activated on the toolbar (or the option “Audio Event” is activated on the Ele- ments submenu of the context menu), the section corre- sponding to the edited event is highlighted in the waveform display and Thumbnail. The sections of the audio clip not belonging to the event are shown with a dark gray back- ground.In this mode, you can adjust the start and end of the event in the clip by dragging the event handles in the waveform display. When you move the pointer over the event handles (no matter what tool may be selected), it takes on the shape of an arrow, to indicate that you can click and drag. Snap Snap activated. The Snap function helps you to find exact positions when editing in the Sample Editor. It does this by restricting hor- izontal movement and positioning to certain grid positions. You turn Snap on or off by clicking the Snap button in the Sample Editor toolbar. This setting affects: Range operations VariAudio modifications AudioWarp modifications This setting affects only the Sample Editor, and is inde- pendent of the Snap setting in the Project window toolbar or other editors. Snap to Zero Crossing Snap to Zero Crossing activated. This setting is linked to the Snap to Zero Crossing setting in the Project window, see the section “Snap to Zero Crossing” on page 57. ÖIf hitpoints have been calculated, these will also be taken into account when snapping to zero crossings. !Any modifications created by drawing will appear in the Offline Process History, making it possible to undo them at a later stage (see “The Offline Process History dialog” on page 214). !This is only available if you opened the Sample Editor by double-clicking an audio event in the Project win- dow or the Audio Part Editor and not, if you opened the audio event from within the Pool.