Steinberg Cubase 5 Operation Manual
Have a look at the manual Steinberg Cubase 5 Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
411 Editing tempo and signature You need to create a “lock point” – a tempo event at the first cue position: 9.Press [Shift] and click with the Time Warp tool in the event display at the cue position. In our case this is bar 33. As you can see, a tempo event (with the same value as the first one) is added at that position. 10.Now match the second musical cue to the correct video position by dragging the musical position to the desired time position as before. The new tempo event is edited – the first tempo event is unaffected and the original cue is still matched. If you know you are going to match several cues this way, you should make it a habit to press [Shift] each time you use the Time Warp tool to match positions. This adds a new tempo event – that way, you do not have to add tempo events afterwards as described above. About snapping If Snap is activated in the Project window and “Events” is selected on the Snap Type pop-up menu, the Time Warp tool will be magnetic to events when you drag the tempo grid. This makes it easier to snap a tempo position to a marker, the start or end of an audio event, etc. Using the Time Warp tool in an audio editor Using the Time Warp tool in the Sample Editor or Audio Part Editor is different from using it in the Project window, in the following ways: When you use the Time Warp tool, a tempo event is automa- tically inserted at the beginning of the edited event or part – this tempo event will be adjusted when you warp the tempo grid with the tool. This means that material before the edited events will not be affected. Only the default mode for the Time Warp tool is available. So when you use the tool, the edited track is temporarily switched to linear time base. Making a tempo map for a “free” recording The following example shows how to use the Time Warp tool in the Sample Editor to create a tempo map matching freely recorded music. Let’s say you have recorded a drum- mer, playing without a metronome – this typically means the tempo varies ever so slightly. To be able to add more mate- rial and easily rearrange the recorded audio, you want the tempo in Cubase to match the recorded drum track: 1.If necessary, move the recorded event. Move it so that the first downbeat (“one”) happens at the start of the bar – zoom in if needed. 2.Open the drum recording in the Sample Editor and make sure Hitpoint mode is not selected. The Time Warp tool cannot be used in Hitpoint mode. However, if you have calculated hitpoints already, these will be visible when the Time Warp tool is selected (see below). 3.Set the zoom so that you can see the individual drum hits clearly. To achieve this type of “visual” beat matching, it is important to have a fairly clean recording, such as the drum track in this example. 4.Select the Time Warp tool. You have already matched the first downbeat with the start of a bar. However, if the recording starts before the first downbeat (with a fill, some silence, etc.), you want to “lock” the first downbeat so that it stays in position: 5.Press [Shift] and click in the event at the position of the first downbeat (the start of the bar). When you press [Shift], the pointer turns into a pencil. Clicking adds a tempo event at the first downbeat – when you later adjust the tempo with the Time Warp tool, the first downbeat will stay in place. Note that if the event starts exactly on the first downbeat (no audio before the “one”), you do not need to do this. This is because a tempo event is automati- cally added at the start of the edited event. 6.Now, locate the start of the next bar in the ruler. 7.Click at that position in the event display and drag to the downbeat of the second bar in the recording. When you click, the pointer will snap to the ruler grid. By dragging the grid, you changed the tempo value in the tempo event at the first downbeat. If the drummer held a fairly consistent tempo, the following bars should now match pretty well too. 8.Check the following bars and locate the first position where the audio drifts from the tempo.
412 Editing tempo and signature Now, if you simply adjusted that beat in the tempo grid to match the beat in the recording, the tempo event at the first downbeat would be changed – this would ruin the match in the previous bars! We need to lock these by in- serting a new tempo event. 9.Locate the last beat that is in sync. This would be the beat just before the position where the audio and tempo drift apart. 10.Press [Shift] and click at that position to insert a tempo event there. This locks this matched position. The material to the left will not be af- fected when you make adjustments further along. 11.Now match the tempo grid to the next (unmatched) beat by clicking and dragging with the Time Warp tool. The tempo event you inserted in step 10 will be adjusted. 12.Work your way through the recording this way – when you find that the recording drifts from the tempo, repeat steps 9 to 11 above. Now the tempo track follows the recording and you can add more material, rearrange the recording etc. Matching to hitpoints If you have calculated hitpoints for the audio event you are editing, these will be shown when the Time Warp tool is selected. The number of hitpoints shown depends on the Hitpoint Sen- sitivity slider setting you’ve made in Hitpoint mode. If you activate the Snap to Zero Crossing button on the tool- bar, the Time Warp tool will snap to hitpoints when you drag the tempo grid. You can use the Create Markers from Hitpoints function (on the Hitpoints submenu of the Audio menu) to create markers at the hitpoint positions. This can be useful when using the Time Warp tool in the Project window, as the tool will be mag- netic to markers (if Snap to Events is activated on the toolbar). Using the Time Warp tool in a MIDI editor This is very similar to using the tool in an audio editor: When you use the Time Warp tool, a tempo event is automat- ically inserted at the beginning of the edited part – this tempo event will be adjusted when you warp the tempo grid with the tool. Material before the edited part will not be affected. Only the default mode for the Time Warp tool is available. So when you use the tool, the edited MIDI track is temporarily switched to linear time base. The rulers in the MIDI editors can be set to “Time Linear” or “Bars+Beats Linear” mode (see “The ruler” on page 340) – the Time Warp tool requires Time Linear mode. If necessary, the ruler mode will be switched when you select the Time Warp tool. If Snap is activated on the toolbar in the MIDI editor, the tool will snap to the start and end of MIDI notes when you drag the tempo grid. Typically, you would use the Time Warp tool in a MIDI editor to match the Cubase tempo to freely recorded MIDI material (much like the audio example above).
414 The Project Browser Window Overview The Project Browser window provides a list based repre- sentation of the project. This allows you to view and edit all events on all tracks by using regular value editing in a list. Opening the Project Browser You open the Project Browser by selecting “Browser” from the Project menu. The Browser window can be open while you are working in other windows; any changes made in the Project window or an editor are immediately reflected in the Project Browser and vice versa. Navigating in the Browser You use the Project Browser much like you use the Win- dows Explorer and Mac OS X Finder for browsing folders on your hard disk: Click on an item in the Project Structure list to select it for viewing. The contents of the item are shown in the event display. In this figure, the parts on a MIDI track are displayed. Items with hierarchical substructures can be folded out by clicking the plus symbols or the “closed folder” symbols in the Project Structure list. When the substructure of an item is revealed, a minus symbol or an “open folder” symbol is shown instead – click this to hide the substructure. To reveal or hide all substructures in the Project Struc- ture list, use the buttons “(+) All” and “(–) All” above the list. The actual editing is done in the event display, using regular value editing techniques. There is one exception: You can rename items in the Project Structure list by clicking on their names and typing. Customizing the view You can drag the divider between the Project Structure list and the event display to make one of them wider and the other narrower. Furthermore, the event display can be customized in the following ways: You can change the order of the columns by dragging the column headings to the left or right. You can resize columns by dragging the dividers be- tween the column headings. Project Structure list. This is where you navigate through the project.Event display. This is where you view and edit parts, events and regions. Add pop-up menu and Add button for creating new parts, events and regions.Filter pop-up menu, used for MIDI editing Time Format (display format) pop-up menu
415 The Project Browser To select a display format for all position and length val- ues, use the Time Format pop-up menu. You can sort events in the display by columns, by click- ing the column heading. For example, if you want to sort events by their start positions, click that column heading. An arrow appears in the column heading, indicating that events are sorted by that column. The direction of the arrow indicates whether the events are sorted in ascending or descending order. To change the direction, click the column heading again. Importing files via the MediaBay You can also import audio, video and MIDI files into the Project Browser via the MediaBay using drag and drop. ÖYou can only import into existing tracks. This means, for example, that a video track has to exist in the Project window prior to importing a video file in the Project Brow- ser. For more information about the MediaBay, see “The Media- Bay” on page 273. About the Sync Selection option If the “Sync Selection” checkbox is activated (on the Pro- ject Browser toolbar), selecting an event in the Project window automatically selects it in the Project Browser, and vice versa. This makes it easy to locate events in the two windows. Editing tracks Editing audio tracks Audio tracks can have two “subitems”: Track Data and Automation. The Automation item corresponds to the Automation track in the Project window, and contains the track’s automation events (see “Editing Automation tracks” on page 417). The Track Data item corresponds to the actual audio track in the Project window. It contains audio events and/or audio parts, which in turn can contain audio events. Note that if you have not performed any automation or opened an automation track, the Browser will only contain the audio data.The following parameters are available for the different items: The list columns for audio events Parameter Description Name Allows you to change the name of the event. Double- clicking on the waveform image beside it opens the event in the Sample Editor. File The name of the audio file referenced by the event’s au- dio clip. Start The start position of the event. If the event belongs to an audio part, you cannot move it outside the part. End The end position of the event. Snap The absolute position of the event’s snap point. Note that adjusting this value will not change the position of the snap point within the event – instead it is another way of moving the event! Length The length of the event. Offset This determines “where in the audio clip” the event starts. Adjusting this value is the same as sliding the contents of the event in the Project window (see “Sliding the con- tents of an event or part” on page 48). You can only specify positive Offset values, since the event cannot start before the start of the clip. Likewise, it cannot end after the end of the clip. If the event already plays the whole clip, the Offset cannot be adjusted at all. Volume The volume of the event, as set with the Volume handle or on the info line in the Project Window. Fade In Fade OutThe length of the fade-in and fade-out areas respectively. If you use these settings to add a fade (where there pre- viously was none), a linear fade will be created. If you ad- just the length of an existing fade, the previous fade shape will be maintained. Mute Click in this column to mute or unmute the event. Image Displays a waveform image of the event inside a gray box corresponding to the clip. The image is scaled according to the width of the column. Audio track Track Data subitem of the audio track Audio part Automation track Audio part
416 The Project Browser The list columns for audio parts Creating audio parts When the “Audio” item of an audio track is selected in the Project Structure list, you can create empty audio parts on the track by clicking the Add button on the toolbar. This will insert a part between the left and right locator. Editing MIDI tracks Just like audio tracks, MIDI tracks can have two “sub- items”: Track Data and Automation. The Track Data item corresponds to the actual MIDI track in the Project window and can contain MIDI parts (which in turn can contain MIDI events). The Automation item corresponds to the automation track in the Project window, and contains the track’s automation events (see “Editing Automation tracks” on page 417). Note that if you have not performed any automation or opened an automation track, the Browser will only contain the MIDI data. When editing the Track Data, the following parameters are available: The list columns for MIDI eventsThe list columns for MIDI parts ÖFor SysEx (system exclusive) events, you can only edit the position (Start) in the list. However, clicking the Comment column opens the SysEx Editor, in which you can perform detailed editing of system exclusive events. For a descrip- tion of this, see “Working with System Exclusive messages” on page 368. Parameter Description Name The name of the part. Double-clicking on the part symbol beside it opens the part in the Audio Part Editor. Start The start position of the part. Editing this value is the same as moving the part in the Project window. End The end position of the part. Editing this value is the same as resizing the part in the Project window. Length The length of the part. Editing this value is the same as resizing the part in the Project window. Offset This adjusts the start position of the events within the part. Adjusting this value is the same as sliding the con- tents of the part in the Project window (see “Sliding the contents of an event or part” on page 48). Setting a pos- itive Offset value is the same as sliding the contents to the left, while a negative Offset corresponds to sliding the contents to the right. Mute Click in this column to mute or unmute the part. Parameter Description Type The type of MIDI event. This cannot be changed. Start The position of the event. Editing this value is the same as moving the event.End This is only used for note events, allowing you to view and edit the end position of a note (thereby resizing it). Length This is only used for note events. It shows the length of the note – changing this resizes the note and automati- cally changes the End value as well. Data 1 The property of this value depends on the type of MIDI event: For notes, this is the note number (pitch). This is dis- played and edited as a note name and an octave number, with the values ranging between C-2 and G8. For Controller events, this is the type of Controller, dis- played in words. Note that you can edit this by entering a number – the corresponding Controller type is automati- cally displayed. For Pitchbend events, this is the fine adjustment of the bend amount. For Poly Pressure events, this is the note number (pitch). For other event types, this is the value of the event. Data 2 The property of this value depends on the type of MIDI event: For notes, this is the note-on velocity. For Controller events, this is the value of the event. For Pitchbend events, this is the coarse bend amount. For Poly Pressure events, this is the amount of pressure. For other event types, this is not used. Channel The event’s MIDI Channel. See “Notes” on page 82. Comment This column is used for some event types only, providing an additional comment about the event. Parameter Description Name The name of the part. Start The start position of the part. Editing this value is the same as moving the part. End The end position of the part. Changing this is the same as resizing the part (and will automatically affect the Length value as well). Length The length of the part. Changing this resizes the part and automatically changes the End value. Offset This adjusts the start position of the events within the part. Adjusting this value is the same as sliding the con- tents of the part in the Project window (see “Sliding the contents of an event or part” on page 48). Setting a pos- itive Offset value is the same as sliding the contents to the left, while a negative Offset corresponds to sliding the contents to the right. Mute Click in this column to mute or unmute the part. Parameter Description
417 The Project Browser Filtering MIDI events When you are editing MIDI in the Project Browser, the large number of different MIDI events displayed can make it hard to find the events you want to edit. The Filter pop-up menu allows you to select a single event type for display. When this option is selected, only Controller events will be shown in the event display. To show all event types, select the top item (“---”) from the menu. Creating MIDI parts When a MIDI track is selected in the Project Structure list, you can create empty MIDI parts on the track by clicking the Add button. This will insert a part between the left and right locator. Creating MIDI events You can use the Project Browser to create new MIDI events: 1.Select a MIDI part in the Project Structure list. 2.Move the project cursor to the desired position for the new event. 3.Use the Add pop-up above the event display to select which type of MIDI event to add. 4.Click the Add button. An event of the selected type is added to the part, at the project cursor position. If the cursor is outside the selected part, the event is added at the beginning of the part. Editing Automation tracks All kinds of Cubase automation (the automation tracks for MIDI, instrument, audio, group and FX channel tracks or the individual automation tracks for VST Instruments, ReWire channels or Input (Cubase only)/Output busses) are handled in the same way in the Project Browser. Each Automation item in the Project Structure list will have a number of sub-entries, one for each automated parame- ter. Selecting one of these parameters in the Project Structure list shows its automation events in the list: You can use the two columns in the list to edit the position of the events and their values. Editing the Video track When the Video track is selected in the Project Structure list, the event display lists the video events on the track, with the following parameters: Column Description Name The name of the video clip that the event refers to. Start The start position of the event. Editing this value is the same as moving the event. End The end position of the event. Editing this value is the same as resizing the event, and will automatically change the Length value as well. Length The length of the event. Editing this value is the same as resizing the event, and will automatically change the End value as well. Offset This determines “where in the video clip” the event starts. Note that the event cannot start before the start of the clip, or end after the end of the clip. Thus, if the event al- ready plays the whole video clip, the Offset cannot be adjusted at all.
418 The Project Browser Editing the Marker track Marker events have the following parameters: When the Marker track is selected, you can insert markers by selecting “Marker” or “Cycle Marker” from the Add pop-up menu and clicking the Add button. Regular mark- ers will be added at the current project cursor position while cycle markers will be added between the current left and right locator positions. Editing the tempo track When the tempo track is selected in the Project Structure list, the event display shows the events on the tempo track, with the following parameters: You can add new tempo events by clicking the Add button. This creates a jump-type event with the value 120 bpm at the project cursor position. Make sure that there is no other tempo event at the current cursor position. Editing time signatures When “Signature track” is selected in the Project Struc- ture list, the event display shows the time signature events in the project: You can add new time signature events by clicking the Add button. This creates a 4/4 event, at the beginning of the bar closest to the project cursor position. Make sure that there is no other time signature event at the current cursor position. Deleting events The procedure for deleting events is the same for all differ- ent track types: 1.Click on an event (or a part) in the Event display to se- lect it. 2.Select Delete from the Edit menu or press [Delete] or [Backspace]. Column Description Name The name of the marker. This can be edited for all mar- kers except the left and right locator. Start The position of “regular” markers or the start position of cycle markers. End The end positions of cycle markers. Editing this value is the same as resizing the cycle marker, and will automati- cally change the Length value as well. Length The length of cycle markers. Editing this value is the same as resizing the marker, and will automatically change the End value as well. ID The number of the marker. For regular (non-cycle) mar- kers, this corresponds to the key commands used for navigating to the markers. For example, if a marker has ID 3, pressing [Shift]-[3] on the computer keyboard will move the song position to that marker. By editing these values, you can assign the most important markers to key commands. Note that you cannot edit the “L” and “R” marker IDs (left and right locator) or assign IDs 1 and 2 to markers (since these are reserved for the locators). Parameter Description Position The position of the tempo event. You cannot move the first event on the tempo track. Tempo The tempo value of the event. Type This indicates whether the tempo should jump to the value of the event (“Jump” type) or whether it should change gradually from the previous tempo event, creating a ramp (“Ramp” type). See “Editing the tempo curve” on page 404. Parameter Description Position The position of the event. Note that you cannot move the first time signature event. Signature The value (time signature) of the event. !Note that you cannot delete the first Tempo event or the first Time Signature event.
420 Export Audio Mixdown Introduction The Export Audio Mixdown function in Cubase allows you to mix down audio from the program to files on your hard disk, in a number of formats. In the Channel Selection sec- tion, you can choose which channels (or busses) to ex- port. By activating the “Channel Batch Export” option you can choose to mix down several channels at once. For each channel, an individual file will be created. The following channel types are available: Output channels For example, if you have set up a stereo mix with tracks routed to a stereo output bus, mixing down that output bus would give you a mixdown file containing the whole mix. Similarly, you can mix down a complete surround bus, either to a single multi-channel file or to one file per surround channel (by activating the Split Channels option). Audio track channels (Cubase only) This will mix down the channels for the tracks, complete with insert effects, EQ, etc. This can be useful for turning a number of events into a single file, or to convert tracks with insert effects into audio files (that are less CPU-in- tensive). Simply export the track and re-import the file into the project. Any kind of audio-related mixer channel (Cubase only) This includes VST Instrument channels, instrument tracks, effect return channels (FX Channel tracks), Group channels and ReWire channels. There are many uses for this – for example, you can mix down an effect return track or turn individual ReWire channels into audio files. Please note the following: The Export Audio Mixdown function mixes down the area between the left and right locators. When you mix down, you get what you hear – mutes, mixer settings and insert effects are taken into account. Note though that you will only include the sound of the channels you se- lect for mixdown. MIDI tracks are not included in the mixdown! To make a complete mixdown containing both MIDI and audio, you first need to record all your MIDI music onto audio tracks (by connecting the outputs of your MIDI instruments to your audio inputs and recording, as with any other sound source). Cubase only: You can also export selected tracks – this is a different function that does not create an audio mix- down. Rather, this is a way to transfer complete tracks (including clips and events) from one project to another. See “Exporting and importing tracks (Cubase only)” on page 466. Mixing down to audio files 1.Set up the left and right locators to encompass the section you want to mix down. 2.Set up your tracks, so that they play back the way you want. This includes muting unwanted tracks or parts, making manual mixer set- tings and/or activating the R (Read) automation buttons for some or all mixer channels. 3.Pull down the File menu and select “Audio Mixdown…” from the Export submenu. The Export Audio Mixdown dialog appears. The available settings and options differ depending on the selected file format (see “The available file formats” on page 422). 4.In the Channel Selection section to the left, select the channel(s) you want to mix down. The list contains all out- put and audio-related channels available in the project (see “About the Channel Selection section” on page 421). Activate the Channel Batch Export option if you want to mixdown several channels at once. 5.In the File Location section at the top you can specify a name (or prefix in case of channel batch exports) and path for the mixdown files. To the right of the File Name/Prefix and the Path fields you will find two pop-up menus with a number of options: Naming Options pop-up menu: Select “Set to Project Name” to use the project name for the export file.