Steinberg Cubase 5 Operation Manual
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371 The MIDI editors Editing a value The selected value can be edited directly in the main dis- play or in the decimal and binary displays. Just click on it and type in the desired value as usual. Adding and deleting bytes Using the Insert and Delete buttons or their corresponding computer keyboard keys, you can add and delete bytes from the message. Inserted data will appear before the se- lection. To delete the complete SysEx message, select it in the List Editor and press [Delete] or [Backspace]. Importing and exporting data The Import and Export buttons allow you to get SysEx data from disk and to export the edited data to a file. The file has to be in “MIDI SysEx” (.SYX) binary format. Only the first dump in a .SYX file will be loaded. This format should not be confused with MIDI files, which have the extension .MID.
373 VST Expression Introduction About articulations Musical articulations, or expressions, define how certain notes “sound”, i. e. how they should be sung or performed on a given instrument. They allow you to specify that a string instrument is bowed (not plucked), a trumpet muted (not played open), and so on. Articulations also define the rela- tive volume of notes (to play some notes louder or softer than the others) or changes in pitch (create a tremolo). Articulations can be divided into “Directions” and “Attributes”. Directions are valid for all notes from the insert position on, until another direction is scored. This means, they are applied not to single notes, but to a continuous range of notes, or even an entire piece of music. An example for a direction is pizzicato, which means that the string in- strument should be plucked. Attributes belong to single notes. They are only applied to the notes for which they are scored. Examples for this are accents, where a note should be played with an emphasis, and staccato, where notes are played shorter. Musical expressions in the Score Editor Articulations and MIDI When working with MIDI, i. e. when you are entering notes via a MIDI keyboard, editing notes in the MIDI editors or using VST Instruments, these articulations need to be re- alized as different sounds. This can be achieved using the following command and data types, which are used to trigger the necessary sound changes: Expression Maps When working on a project, you might want to audition a composition including articulations and other notation ex- pressions. In Cubase, this can be achieved using the VST Expression functionality. This feature makes use of so- called “Expression Maps”, which can be selected via a separate pop-up menu in the Inspector for MIDI or instru- ment tracks. Within these maps, the sound mapping and characteristics for all your musical expressions can be specified, using the methods described in the above table. In detail, this works as follows: When you select an Expression Map for a MIDI or instru- ment track, the articulations (sounds) defined in the map are automatically applied during playback. Cubase recog- nizes the expressions scored for the MIDI part and then searches the sound slots in the Expression Map for a sound that matches the defined criteria. When a matching sound slot is found, the current note is either modified (e. g. reduced in length or played louder), or the MIDI channel, program change or key switch informa- tion is sent to the connected instrument (the instrument selected on the Output Routing pop-up menu for the track), so that a different sound will be played. When no sound slot is found that matches the articulations used in the part, the “closest match” will be used, see “Groups” on page 378. When you enter articulations in a MIDI part, you need to set up an Expression Map in a way that the right sounds in the connected VST or MIDI instrument are triggered (see “Creating and editing Expression Maps” on page 377). Expression Maps also allow you to link your articulations with remote keys on a MIDI input device and map these to sounds that can be played by a MIDI device or VST instru- ment. This way, you can enter notes and articulations us- ing a remote MIDI device and have these automatically be recorded and played back correctly by Cubase. Option Description Program ChangeVia Program Change messages, you can instruct a connected VST instrument to switch from one program to another. De- pending on the instrument, this can be used to play a different articulation. MIDI channelMulti-timbral instruments, such as Steinberg’s HALion, feature so-called programs, usually representing different articulations. These can be accessed via MIDI channel messages. Pizzicato Tenuto Accent Staccato Attributes Direction Key switchesSome software samplers, like Steinberg’s HALion Symphonic Orchestra, make use of “key switches”, meaning that certain keys are not used to trigger sounds, but to switch between ar- ticulations, for example. MIDI editingArticulations like staccatos or accents can be created by mod- ifying the actual MIDI data, e. g. by changing length or velocity. Option Description
374 VST Expression Expression Maps are, for example, useful in the following situations: When you want to enter musical articulations directly in one of the MIDI editors, especially the Score Editor, with- out having to record MIDI data first. When you want to play/record music in realtime and control articulation changes while playing. When you open and edit projects from other users. By using Expression Maps, you can map the articulation infor- mation to a different instrument set or content library quickly and easily. VST Expression in Cubase The VST Expression functionalities can be found in differ- ent locations in Cubase. To be able to use these func- tions, an Expression Map or a track preset containing such a map has to be loaded. An example To get a quick impression of the VST Expression function in Cubase, take a look at an example project: 1.Open the project “VST Expression Demo”, which you find on the program DVD in the Additional Content folder (Demo Projects subfolder). This project contains 5 instrument tracks, each of which is assigned to a HALionOne instance that uses an Expression Map suited for the respec- tive sound. The track presets used in this project are installed with the program and make use of the HALionOne Expression Set. 2.Now look at the track list. The track “Nylon Guitar” is selected. The events on this track are shown in the Score Editor. In the Inspector, the VST Expression tab is displayed, showing the Expression Map for the guitar. 3.Start playback. In the Score Editor, you can see several articulation symbols. Whenever such a symbol is reached during playback, the Expression Map switches to another sound slot. 4.Double-click on one of the Nylon Guitar parts. The Key Editor opens. Here, the articulations that are shown as articula- tion events on the Articulation lane (not as symbols as in the Score Edi- tor). For further information, see “Articulations in the Key, Drum, and In- Place Editors” on page 375. 5.On the MIDI menu, select “VST Expression Setup…”. The VST Expression Setup window opens. This shows the details of the Expression Map and can be used to create or edit Expression Maps, see “Creating and editing Expression Maps” on page 377. 6.In the Expression Maps section to the left, select the Map “Nylon Guitar”. In the Sound Slots list in the middle section of the window, the different articulations are shown, together with the symbols that are used. If you se- lect the slots in the list, you can see that they all have differ- ent key switches that are sent to the connected instrument (HALionOne in this example). Using this key switches the instrument is instructed it to switch to another set of sam- ples, to play back a different articulation. The four other tracks in the project also use a HALionOne program and a separate Expression Map. For these too, the articulations are triggered by key switches sent to the VST instrument. Loading Expression Maps Expression Maps can either be part of track or VST pre- sets, or be saved separately. Depending on this, the way to make them available in Cubase is slightly different. Loading Expression Maps that are part of presets Cubase comes with a set of predefined Expression Maps which are part of the default presets. They are loaded au- tomatically with the presets. Track presets are described in detail in the chapter “Working with Track Presets” on page 288. The following applies: Included with Cubase are several track presets which are pre-configured for use with VST Expression. They contain sounds that make use of key switches and have different articulations. To indicate that these presets can be used in this context, they have the suffix “VX”. The same sounds that are used in these track presets are also available as part of VST3 presets for HALionOne (with the same name). This al- lows you to use them more flexibly with your Expression Maps in your projects. Track presets for HALion Symphonic Orchestra can also be used with VST Expression. The presets are installed au- tomatically with Cubase. However, for them to be avail- able, you have to separately install the VST instrument. These Track Presets begin with “HSO” and end with “VX”.
375 VST Expression Expression Maps that were saved separately It is also possible to define your own Expression Maps, see “Creating and editing Expression Maps” on page 377. To load these, proceed as follows: 1.In the Inspector for the selected track, select the VST Expression section, open the Expression Map pop-up and choose “VST Expression Setup…”. If the VST Expression tab is not shown in the Inspector, right-click on an- other Inspector tab and select “VST Expression” from the context menu. 2.In the VST Expression Setup dialog, click the Load button in the Expression Maps section on the left. A file dialog appears. 3.Locate and select an Expression Map and click Open. The Expression Map is added to the Maps list. 4.Repeat the steps for all the maps you want to make available, and close the dialog. All maps loaded are available on the Expression Map pop-up menu in the Inspector. Articulations in the Project window In the Inspector for MIDI and instrument tracks, a VST Ex- pression section is available. This indicates whether an Ex- pression Map is used for a track. It also shows the sound slots that are active for playback and for realtime input. The possibility to monitor the active slots is especially use- ful when recording articulations with an external device, such as a MIDI keyboard. This way, you can see whether the correct sound slot, i. e. the right articulation, is used. Articulations in the Score Editor In the Score Editor, articulations can be inserted like other symbols. There is a special tab in the Symbols Inspector, containing all articulation symbols of the current Expres- sion Map. To insert a symbol, click on it in the Articulations tab, and click at the desired position in the note display. To delete an articulation symbol from the score, select it and press [Delete] or [Backspace]. You can also click on it with the Eraser tool. ÖIn the Preferences dialog (Score–Colors for Addi- tional Meanings page), you can specify a color for VST Expression symbols. This way, you can easily distinguish them from other Score symbols. Articulation editing in the Score is the same as regular symbol editing, see the chapter “Working with symbols” on page 555. Articulations in the Key, Drum, and In-Place Editors If an Expres sion Ma p is used for a MIDI or instr ument tra ck, its articulations are shown in the note events in the Key Editor display, provided that the vertical zoom factor is high enough. If the horizontal zoom factor is high enough, the attribute description (the text in the Description column, see “Editing Articulations” on page 378) is also shown. You can insert and edit musical expressions in the Key, Drum, and In-Place Editors using the controller lane. This is much like regular controller lane editing (see “Editing in the controller display” on page 351). This indicates that an Expression Map is used for the track. This marks the slot that is currently played back. This shows which Remote Key is being pressed. !Note that in the Score Editor, it is possible to insert symbols for a single note that in fact cannot be com- bined in a musically meaningful way. So when enter- ing articulations, make sure that they do not collide with other articulations.
376 VST Expression To display the available articulations (i. e. all articulations set up in the selected Expression Map), open the pop-up menu to the left of the lane and select “Articulations”. “Articulations” selected for the Controller lane in the Key Editor. When “Articulations” is selected for a controller lane, the note beginnings are displayed as thin vertical lines in the controller display. All articulations that are specified for the selected Ex- pression Map are available on the controller lane. They ap- pear on different rows one above the other. The order in which they are listed is the same as in the Expression Map. The different groups (1 to 4) are also reflected here, see “Groups” on page 378. They are separated by black lines. Articulations belonging to the same group are shown in the same color. Directions are displayed as bars in the controller lane. They begin at the insertion point of a direction and end at the insertion point of the next articulation from the same group (or at the end of the part if no more directions fol- low). Attributes are inserted at the note beginning. You can assign a maximum of one attribute per group to each note. Editing on the controller lane To insert new directions on the controller lane, select the Pencil tool and click at the desired position in the respec- tive row, i. e. where you want the direction to start. Note that you will have to click at the exact position of the first note you want to apply this articulation to or to the left of it. Instead of selecting the Pencil tool, you can also hold down [Alt]/[Option] and click at the desired position. To insert new attributes on the controller lane, select the Pencil tool and click at the respective note line in the cor- responding row of the controller lane. Instead of selecting the Pencil tool, you can also hold down a modifier key (by default [Alt]/[Option]) and click at the desired position. To remove a direction, click on it with the Eraser tool or select it and press [Delete] or [Backspace]. To remove an attribute, click on it with the Pencil tool. Note that you cannot select attributes in the controller lane without auto- matically selecting the corresponding note, too. Therefore, you cannot delete an attribute by selecting it and pressing [Delete] or [Backspace] without deleting the note as well. ÖIf several notes are selected, you can use the Pencil tool to insert or delete attributes for all of them in one go. Editing on the info line When a MIDI note is selected in the note display, the info line contains the option “Articulations”. This displays the note attributes (symbols) specified for the selected note. Click in this section to open the Articulations pop-up menu. The following applies: All note attributes available in the Expression Map are shown on the pop-up menu, sorted by group (see “Groups” on page 378). To add an attribute to a note, simply select it on the pop-up menu. Attributes that are active for a note are indi- cated on the menu. If you click on an active attribute again on the menu, it will be deleted. If you select another attribute from the same group for a note, the attribute will replace the previous attribute.
377 VST Expression Articulations in the List Editor In the List Editor, the Articulations can be viewed and ed- ited in the Comment column. The options are the same as on the Key Editor info line, see above. Directions can be shown either as Text or as Graphic Symbols (like in the Score Editor). Either way, they are fol- lowed by the text “VST Expression” in brackets, so as to be easily recognizable and distinguishable from ordinary Score symbols. Creating and editing Expression Maps Creating an Expression Map Proceed as follows: 1.In the Inspector for a MIDI or instrument track, open the VST Expression section, open the Expression Map pop-up menu and select “VST Expression Setup…” (or select “VST Expression Setup…” on the MIDI menu). A window opens, allowing you to load and create Expression Maps. The VST Expression Setup window 2.To create a new map from scratch, click the plus but- ton at the top of the Maps list in the Expression Map sec- tion of the dialog. A new map named “Untitled” is shown in the Expression Maps section. 3.Click on the map name and enter a meaningful name (e. g. “Cello” to set up an Expression Map for a cello). Adding sound slots Now, you create the “sound slots”, one for each articula- tion you want to add. Proceed as follows: 1.In the Sound Slot section to the right of the Maps list, a sound slot is added automatically when a new map is created. This is the default slot that will be used. You can specify an articulation for it or leave it empty, depending on you preferred default setting. 2.Click in the first Articulation column (Art. 1) for the sound slot and select an articulation from the menu. A new entry is added in the Articulations section in the lower right corner of the window. 3.When adding articulations, the name of the sound slot is automatically set to the articulation. To change the name, click in the name field and enter a new name. The names of the sound slots are displayed in the Inspector for the track, see “Articulations in the Project window” on page 375. 4.To create a complex articulation, made of several dif- ferent single articulations, click in the other Articulation columns (Art. 2-4) for the sound slot and add the corre- sponding articulations. For each new articulation, an additional entry will be added in the Articu- lations section. Apart from creating combined articulations, the Articula- tion columns also allow you to prioritize articulations, by sorting them into different groups. When the program is looking for sounds and no exact match is found, the group setting will define the “closest match”, i. e. the sound which matches most criteria when searching from left to right will be used. For example, if two sounds are found which have the same articulation in group 1, the sound that also matches group 2 will be preferred and so on. For more information on groups, see below. If you cannot find the articulation you want to add on the pop-up menu, you can define your own articulations by selecting “Add Custom Articulation”. This adds a default articulation which you can define in the Articulations section, see below. 5.When you have made the desired settings, click the plus button again to add another sound slot. Add as many sound slots as you need. In the Remote column, you can specify the key on your external device that triggers this sound slot. For more information, see “Remote Key Settings” on page 379.
378 VST Expression Output Mapping When you have added the desired sound slots, you can map these to certain “sound characters” or “expressions” of an instrument, e. g. a bowed violin or a pizzicato violin, a plain trumpet, a muted trumpet or a trumpet playing stac- cato. The available sounds depend on the instrument that is selected for the MIDI or instrument track. You can also create expressions by editing the incoming MIDI data, for example by changing the note length or velocity. This is done in the Output Mapping section. The following parameters are available: Editing Articulations In the Articulations section, the Articulations you added for the sound slots are displayed. The following settings can be made here: Groups You can sort the different articulations you define for an Expression Map into one to four groups. Groups can be used to combine directions and attributes in more com- plex musical expressions by choosing articulations from the different groups, for example to play a note arco AND staccato AND with an accent. The groups themselves are exclusive. This means articula- tions residing within the same group cannot be used to- gether. Since some of the articulations cannot be combined, a violin for example cannot be played Arco (bowed) and pizzicato (plucked) at the same time, these articulations should be placed in the same group. Furthermore, the groups represent the musical importance, with group 1 having the highest priority (expressions in group 1 are more important than those in group 2, 3 and 4). This setting is required when the Expression Map does not find an exact match for your data and tries to identify the closest possible sound. Let’s say you have added a staccato symbol and an accent to a note in an editor. In the Expression Map, you have specified that staccato is in group 2 and the accent is in group 3. The connected in- strument, however, does not have a sample that corres- ponds to these settings. In this case, the program will look for a staccato sound, disregarding the accent. Parameter Description 1st/2nd Key SwitchIf you have an instrument that uses key switches (e. g. Steinberg’s HALion Symphonic Orchestra), you can enter up to two key switches in these fields. This allows you, for example, to switch between a bowed and a pizzicato violin. Program Here you can specify a Program Change number, to switch to another program containing a different articula- tion on a connected instrument. Channel Here you can specify the MIDI channel that should be used. When using with HALion Symphonic Orchestra for example, this allows you to switch to a different program. Length Here you can specify the note length. This way, you can create staccato or tenuto sounds. Velocity Here you can specify the desired velocity. This allows you to create accents, for example. Min. Velocity If you are using an instrument that has different velocity ranges on the same key, you can specify a minimum ve- locity here, to make sure that the sample mapped to a particular range is used. Transpose This allows you to specify a transpose value. This can be used to select different articulations in some sample li- braries, in which different articulations are located on dif- ferent octaves, for example. Option Description Art. Clicking in this column opens a context menu, where you can choose whether you want to insert a symbol or a text string. If you select Symbol, the dialog with the available symbols opens. If you select Text, you can directly enter the desired text. Type In this column you specify whether you want to add an “Attribute” (which only influences a single note, e. g. an accent) or a “Direction” (which is valid from the insertion position until it is replaced by another articulation, e. g. arco and pizzicato). Description Here, you can enter a descriptive text. For example, this could be the name of the symbol (e. g. Accent) or the long name of a direction (e. g. pizz and pizzicato). Group This column allows you to specify the Group, or impor- tance of the symbol, see below.
379 VST Expression Remote Key Settings The Remote Keys specify which key on an external device will be used to play a certain sound slot, i. e. these keys will then be used to insert articulations instead of notes. The active Remote Keys (if any) are reflected in the In- spector for the track, see “Articulations in the Project win- dow” on page 375. ÖIf you do not plan to record or trigger articulations via a MIDI input device, you do not need to specify remote keys. Latch Mode This setting determines whether the Remote Key function reacts to note-off messages. When Latch Mode is deactivated, the key you press on your MIDI input device is valid for as long as the key is held, i. e. the sound slot will play until the key is released. On release, the default (first) sound slot is played again. When Latch Mode is activated, the key you press is valid until the next key is pressed. Root Note Here, you can specify the first key on your external device that you want to use as a remote key. This is useful, since it allows you to automatically adjust existing remote key assignments to suit your needs, for example when you are using a MIDI keyboard with a very wide or very narrow key range. Set Remote Keys Remote keys can be specified manually for each slot in the Sound Slots section of the window. However, you can also automatically assign a range of keys on your external device to the sound slots in the Expression Map. Proceed as follows: 1.Click the Set Remote Keys button. A dialog opens. 2.Use the Start Key field to specify the first key on the MIDI input device you want to trigger a sound slot. 3.On the Key Mapping pop-up menu, you can specify with which keys on your device you want to trigger the sound slots. You can choose whether you want to use all keys on the keyboard as re- mote keys, or whether only the white or black keys are used. 4.Click OK to close the dialog. Saving your settings When you have made the desired settings, you need to save the Expression Map. To do so, click the Save button in the Expression Maps section of the window, specify a file name and a location for the Expression Map and click Save. !Note that Latch Mode can only be generally acti- vated/deactivated in Cubase, not for single Expres- sion Maps.
28 The Logical Editor, Transformer and Input Transformer