Steinberg Cubase 5 Operation Manual
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181 Surround sound (Cubase only) Background What is Surround sound? Surround is a common name for various techniques for po- sitioning audio in reference to the listener. Whereas regular stereo is limited to left/right positioning, within a relatively narrow field, surround sound opens possibilities of posi- tioning an audio source anywhere around the listener. Surround sound comes in many flavors, from the ill-fated Quadraphonic format for vinyl discs launched in the 70’s, to today’s more successful incarnations. The differences between the formats are in two areas: The number and configuration of speakers. This varies from two speakers up to 6. The intended final coding format. This depends on the media the audio will be “stored” on: film, broadcast video or DVD, for example. Surround sound is a large topic, there are entire books and regular publications devoted to the subject. This chapter will not provide an in-depth introduction to sur- round sound as such. Instead it will concentrate on the specific implementation in Cubase. Surround sound in Cubase Cubase has integrated surround sound features with sup- port for several formats. This support goes all the way through the audio path – all audio channels and busses can handle multiple speaker channel configurations (up to 6 channels). A channel in the mixer can either carry com- plete surround mixes, or an individual speaker channel which is part of a surround setup. Audio channels can be routed freely to surround channels. The SurroundPanner function in the mixer allows you to graphically position channels in the surround field. This plug- ins is described in detail in the section “Using the Surround- Panner” on page 184. Cubase is ready for surround specific plug-ins, that is plug-ins with multi-channel support specifically designed for surround sound mixing tasks (the included “Mix6to2” plug-in is an exam- ple of this). Due to their multi-channel support, plug-ins con- forming to the VST 3 standard will work well in a surround configuration, even if the are note specifically designed for sur- round. The plug-ins that are included with Cubase are de- scribed in the separate pdf document “Plug-in Reference”. You configure Cubase for surround by defining input and out- put busses in the desired surround format, and specifying which audio inputs and outputs should be used for the differ- ent channels in the busses. This is done in the VST Connec- tions window. Encoding The result of a surround mix in Cubase is either the multi- channel audio sent from the surround output bus to your surround speaker setup, or (if you use the Export audio feature) audio file(s) on your hard disk. Exported surround mixes can either be split (one mono file per speaker chan- nel) or interleaved (a single file containing all the surround channels). Getting from this step to the final product (surround sound on DVD, etc.) requires special software and possibly hardware. This equipment will encode the signal into the desired format, possibly compress the audio and store it on the final media. Exactly what type of software and/or hardware you need depends on what kind of format you are mixing for and is not dependent on Cubase in any way. The VST Connections window In this window you can add input and output busses. There is a complete selection of common surround con- figurations available, as well as standard mono or stereo busses. The Bus Name column contains the currently configured busses as they will appear in the Input and Output Rou- ting pop-ups in the mixer. VST Connections showing the Outputs page. The “5.1 Out” bus is un- folded, displaying the individual speaker channels, with their physical output ports displayed in the Device Port column to the right. Click here to add a bus. The currently configured busses The outputs selected for the channels of the bus
182 Surround sound (Cubase only) Surround in the mixer Surround sound is supported throughout every stage of the signal path in the Cubase mixer, from input to output bus. Each bus or audio channel can carry up to 6 surround speaker channels. In the output channel section of the mixer you can control the master levels for configured busses. The level meter for a bus (or channel in the mixer) that carries multiple sur- round channels will show multiple level bars, one for each speaker channel in the surround configuration. Operations Setting up the surround configuration Output bus configuration Before you can start working with surround sound, you have to configure a surround output bus, through which all the speaker channels of the chosen surround format are routed. How to add and set up busses is described in de- tail in the section “Setting up busses” on page 14. Here is a brief run through: 1.Open the VST Connections window from the Devices menu. 2.Click on the “Outputs” tab. 3.Click the “Add Bus” button and select one of the pre- set formats from the Configuration pop-up (see below). The new bus appears with the ports visible. 4.By clicking in the Device Port column you can now route the speaker channels to the desired outputs of your audio hardware. 5.If you like, rename the output bus by clicking its name and typing in a new one. This name will appear in the mixer and on routing pop-ups. The following surround configurations are included: Here, the SurroundPanner is used for positioning the sound “dynamically” in the surround field. Using the Output Routing pop-up menu, audio channels can be routed directly to surround channels. Format Description LRCS LRCS refers to Left Right Center Surround, where the sur- round speaker is center-rear positioned. This is the original surround format that first appeared as Dolby Stereo in cin- ema and later as the home cinema format Dolby ProLogic. 5.0 This is the same as 5.1 (see below) but without the LFE channel. The LFE channel is optional in 5.1 and if you do not plan to use it, you might find this option more conve- nient. 5.1 This format is one of the most popular in cinema and DVD. In its various cinema and DVD encoding implementations (established by different manufacturers) it is referred to as Dolby Digital, AC-3, DTS and MPEG 2 Multi-channel. 5.1 has one center speaker (mainly used for speech) and four surround speakers (for music and sound effects). Addition- ally a sub-channel (LFE – Low Frequency Effects) with lower bandwidth is used for special low frequency effects. LRC Same as LRCS, but without the surround speaker channel. LRS Left-Right-Surround, with the surround speaker positioned at center-rear. LRC+Lfe Same as LRC but with an Lfe sub-channel added. LRS+Lfe Same as LRS but with an Lfe sub-channel added.
183 Surround sound (Cubase only) Child busses Essentially a child bus is a bus within a (wider) bus. Typi- cally you may want stereo child busses within your sur- round bus – this allows you to route stereo tracks directly to a stereo speaker pair within the surround bus. You may also want to add child busses in other surround formats (with fewer channels than the “parent bus”). Once you have created a surround bus, you can add one or several child busses to it by right-clicking the bus and se- lecting “Add Child Bus”, see “Adding a child bus (Cubase only)” on page 16. Input bus configuration To work with surround sound in Cubase, it is often not necessary to configure a surround format input bus. You can record audio files via standard inputs, and easily route the resulting audio channels to surround outputs at any stage. You can also directly import multi-channel files of specific surround format onto audio tracks of the same format. You should add a surround input bus in the following cir- cumstances: You have existing audio material in a specific surround format, and you wish to transfer this material into Cubase as a single, multi-channel file. You wish to record a surround setup “live”. In both cases, you can add and configure an input bus of the format you wish to use in the VST Connections dialog so that each input on your audio hardware is routed to the corresponding speaker channel. To add an input bus, use the same general method as de- scribed for output busses (see “Output bus configuration” on page 182), but select the “Inputs” tab instead. Routing channels directly to surround channels If you want to place an audio source in one separate speaker channel only, you can route it directly to that speaker channel. This is useful for pre-mixed material or multi-channel recordings that do not require panning. 1.Open the mixer and locate the channel you wish to route. 2.From the Output Routing pop-up menu, select the corresponding surround speaker channel. If a stereo audio channel is routed directly to a speaker channel, the left/right channels will be mixed to mono. The pan control for the audio channel governs the balance between the left and right channel in the resulting mono mix. Center pan will produce a mix of equal proportion. Routing channels using child busses Child busses provide a way to route stereo (or multi-chan- nel) audio channels to specific speaker channels in a sur- round configuration. The most obvious application of a child bus is when you wish to add a stereo channel to two specific left/right sur- round speaker channels. If you have added a child bus within a surround bus (see “Adding a child bus (Cubase only)” on page 16), it ap- pears as a submenu item within the surround bus on the Output Routing pop-up menu. Select this to route a ste- reo audio channel directly to that stereo speaker pair in the surround bus. Quadro The original Quadraphonic format for music, with one speaker in each corner. This format was intended for vinyl record players. LRCS+Lfe Same as LRCS but with an Lfe sub-channel added. Quadro+Lfe Same as Quadro but with an Lfe sub-channel added. 6.0 Cine A Left-Right-Center front speaker arrangement with 3 (Left-Right-Center) surround channels. 6.0 Music This uses 2 (Left/Right) front channels with Left and Right surround channels and Left and Right Side channels. Format Description
184 Surround sound (Cubase only) Using the SurroundPanner Cubase has a special feature for graphically positioning a sound source in a surround field. This is actually a special plug-in which distributes the audio from the channel in various proportions to the surround channels. 1.Open the mixer and locate the channel you wish to position. This could be a mono or stereo channel. 2.From the Output Routing pop-up menu, select the “whole surround bus” option (not a specific speaker channel). A miniature image of the surround plug-in interface appears above the fader in the channel strip. The channel strip showing a miniature surround field. 3.You can click and drag directly in the miniature image to move the sound in the surround field. The horizontal red strip to the right controls the subbass (LFE) level (if available in the selected surround format). You can also view a slightly larger version of this control by selecting “Panner” on the View options pop-up menu for the extended mixer panel. This mode offers click and drag-panning as well as numerical values for left/right balance, front/rear balance and LFE amount – enter the desired number or use the mouse wheel to adjust them. The SurroundPanner can also be displayed in the In- spector for all audio channel track types. To display the Surround Pan tab in the Inspector, make sure the corre- sponding option is enabled in the Inspector context menu. For total control over surround panning, double-click on the miniature image to open the full SurroundPanner interface in a separate window. The SurroundPanner controls The SurroundPanner plug-in allows you to position your audio in the surround field. It consists of an image of the speaker arrangement, as defined by the output bus se- lected on the Output Routing pop-up menu, with the sound source indicated as a gray ball. The SurroundPanner plug-in interface in Standard, Position and Angle mode
185 Surround sound (Cubase only) Mode – Standard/Position/Angle The Standard Mode/Position Mode/Angle Mode switch allows you to work in three modes: In both Standard and Position mode, the speakers in the front are aligned, as they would normally be in a cinema-type situa- tion. This means that the front speakers are at a varying dis- tance from the center. Standard mode (default) is the best mode for moving sources between speakers without level at- tenuation. Angle Mode is the traditional surround sound mixing definition. Note that here the speakers are defined as being at equal dis- tance from the center. This is not really a true representation of for example a cinema, but has still proven to work well in many situations. Speakers The speakers in the panel represent the chosen surround configuration. You can turn speakers on and off by clicking them with [Alt]/[Option] pressed. When a speaker is turned off, no audio will be routed to that surround channel. Positioning and levels A sound source is positioned either by clicking or by drag- ging the gray “ball” around in the panel (or by using key commands, see below). By dragging during playback you can record automation, see “Enabling and disabling the writing of automation data” on page 189. In Standard Mode, the signal levels from the individual speakers are indicated by colored lines from the speakers to the center of the display. Exactly how levels are handled may require some explana- tion: When you move a source around, a number will indicate the loudness in each speaker. This is a value in dB (decibel) and is relative to the nominal level of the source. In other words, 0.0 (dB) represents full level. If you position the source far enough away from a spea- ker, its level will drop to zero (indicated by a negative infinity symbol).In Standard Mode, the signal levels from the individual speakers are indicated by colored lines from the speakers to the center of the display. In Position Mode, the concentric circles will help you determine the level of the signal at a certain position. The yellow circle represents -3 dB below nominal level, the red circle is at -6 dB and the blue is located at -12 dB. These are affected by attenua- tion, see below. In Angle Mode, a white arc helps you determine the per- ceived “range” of a source (white and blue for stereo tracks). The sound will be at its loudest in the middle of the arc and will have dropped in level towards the ends. You can use modifier keys to restrict movement in vari- ous ways: In Standard and Position Mode: In Angle Mode: There is also a special set of key commands for working in the SurroundPanner window. !The text below assumes that the Mono/Stereo pop- up is set to “Mono Mix”. For information on the other modes, see below. Key Movement restriction [Ctrl]/[Command] Vertically only [Ctrl]/[Command]- [Shift]Horizontally only [Alt]/[Option] Diagonally (up left, down right) [Ctrl]/[Command]- [Alt]/[Option]Diagonally (up right, down left) [Shift] Mouse movements are scaled to allow very fine movements Key Movement restriction [Shift] From center to perimeter only [Ctrl]/[Command] Along the perimeter only (at current distance from center) !For a complete list of the available key commands, click on the SurroundPanner logo and then click again!
186 Surround sound (Cubase only) The LFE encoder (all modes) If the selected surround setup includes an LFE channel, a separate LFE level encoder is available in the Surround- Panner window. Use this to set the signal amount sent to the LFE channel. You can also set this using the small red strip to the right of the SurroundPanner in the mixer chan- nel strip, or by typing in a number in the LFE value field in the larger SurroundPanner that can be shown in the ex- tended channel strip. The SurroundPanner in the channel strip (bottom) and in the extended panel of the mixer channel strip (“Panner” selected on the View options pop-up menu). Mono/Stereo pop-up (All Modes) If you have a mono channel, the Mono/Stereo pop-up is set to Mono Mix by default. The panner will then behave as described above. If you have a stereo channel, you have the option of using one of the three Mirror modes. Two gray balls will then ap- pear, one for each channel (L/R). This will allow you to move the two channels symmetrically, by dragging one of them. The three modes allow you to select which axis should be used for mirroring. The default mode for stereo channels is the Y-Mirror mode. If you run a stereo signal through the panner in Mono Mix mode, the two channels will be mixed together before entering the plug-in. If you run a mono signal through the plug-in in one of the ste- reo modes, the signal will be split before entering the plug-in. Additional parameters (Standard mode) Center Level. This determines how center source signals should be reproduced by the front speakers. With a value of 100 %, the center speaker will provide the center source. With a value of 0 %, the center source will be provided by the ghost image created by the left and right speakers. Other values will produce a mix between these two methods. Divergence Controls. The three divergence controls determine the attenuation curves used when positioning sound sources, for X-axis front, X-axis back and Y-axis (front/rear), respectively. If all three Divergence values are 0 % (default), positioning a sound source on a speaker will set all other speakers to zero level (-×) (except for the center speaker which depends on the cen- ter level). With higher values, the other speakers will receive a percent- age of the sound source. Additional parameters (Position and Angle mode) Attenuate. Attenuate can be used to amplify or weaken the source. Exactly what effect this has on the level in each speaker can be determined by the level read- outs, the concentric circle (Position mode) and the arc (Angle mode). Normalize. Normalize is a function for controlling the overall loudness from all speak- ers. When this is set to 1.0 (full normalization), the level from all speakers together is always exactly 0 dB. The individual levels will then be boosted or attenuated accordingly. Automation All parameters in the SurroundPanner plug-in can be au- tomated, just as with any other plug-in. See “Enabling and disabling the writing of automation data” on page 189. …or drag this control to set the LFE level.Click here and type in a LFE level value… !Please note that this is not a dynamic feature, like compression or limiting. It is instead just a tool for scaling the nominal output levels from the surround channels.
187 Surround sound (Cubase only) Exporting a Surround mix When you have set up a surround mix, you can export it with the Export Audio Mixdown function. This function ex- ports a single selected output bus – this means that all channels that you want to be part of the mix must be routed to the surround output bus. You have the following export options when doing sur- round work: Export to “split” format, resulting in one mono audio file for each surround channel. Export to interleaved format, resulting in a single multi- channel audio file (e.g. a 5.1 file, containing all six sur- round channels). Under Windows you can also export a 5.1 surround mix to a file in Windows Media Audio Pro format. This is an encoding format tailored for 5.1 surround – see “Windows Media Audio Pro files (Windows only)” on page 425. For more about exporting to files, see the chapter “Export Audio Mixdown” on page 419. Using effects in surround configurations Cubase introduces a special surround format for VST plug-ins, that is plug-ins that can process more than two channels. Mix6to2 is an example of such a plug-in. Applying a surround-aware plug-in This is not different from applying a regular plug-in. The only difference is that the plug-in panel may have controls for more than two channels. Using a stereo plug-in in a surround configuration Normally, when you apply a stereo insert effect to a sur- round configuration, the first two speaker channels (often L and R) are routed through the plug-in and other chan- nels are left unprocessed. However, you may want to use the plug-in on other speaker channels. This is described in the chapter “Audio effects” on page 150.
189 Automation Introduction In essence, automation means finding and recording, for each and every moment of your project, the right values for a particular mixer parameter. When you create your final mix, you will not have to worry about having to adjust this particular parameter control yourself – Cubase will do it for you. Cubase provides very powerful and yet intuitive automa- tion of virtually every mixer and effect parameter. The following sections provide detailed descriptions of the Cubase automation features. Enabling and disabling the writing of automation data Tracks and mixer channels in Cubase can be “automation enabled” by activating their automation Write (W) buttons. The following track types feature Write (W) and Read (R) buttons in the mixer, in the Track list and in the Channel Settings window: Audio, MIDI, Instrument, FX Channel and Group Channel tracks. Furthermore, the control pan- els for all plug-in effects and VST Instruments also feature Write and Read buttons. If you activate Write for a channel, virtually all mixer pa- rameters you adjust during playback for that specific channel will be recorded as automation events. If Read is activated for a channel, all your recorded mixer actions for that channel will be performed during playback, just like you performed them in Write mode. The W and R buttons for a track in the Track list are mir- rors of the W and R buttons in the corresponding channel strip in the mixer.ÖNote that the Read button is automatically enabled when you enable the Write button. This allows Cubase to read existing automation data at any time. You can separately deactivate Write, if you want to only read existing data. There is no status Write on/Read off. There are also global Read and Write indicator buttons (“All Automation to Read/Write Status”) in the common panel of the mixer and at the top of the Track list: These buttons light up as soon as there is a single en- abled Read or Write button on any channel/track within your project. When “All Automation to Read/Write Status” is dis- abled and you click on one of these buttons, all Read/ Write buttons on all tracks/channels are enabled. When “All Automation to Read/Write Status” is enabled, this means that at least one of the Read/Write buttons on one of the channels of your project is enabled. When “All Automation to Read/Write Status” is enabled and you click on one of these buttons, any enabled Read/ Write buttons on the tracks/channels of your project are disabled. ÖYou will also find global Read/Write buttons on the Automation panel. See the section “The Read/Write but- tons in the Mode section” on page 193. Creating automation data Within a Cubase project, the changes in a parameter value over time are reflected as curves on so-called auto- mation tracks. The curves are drawn in realtime while you write the automation data. Most of the tracks in your pro- ject have automation tracks, one for each automated pa- rameter. ÖAutomation tracks are hidden by default. For informa- tion on automation track handling, see the sections “Auto- mation track operations” on page 196 and “Working with automation curves” on page 199. The Write and Read buttons for a channel in the mixer and for an automation track in the Track list The “All Automation to Read/Write Status” buttons in the mixer, and in the Track list
190 Automation There are two approaches you can use to create automa- tion curves: “Offline”, by manually drawing the curves on automation tracks in the Project window. See “Editing automation events” on page 200. “Online”, by enabling the Read button and adjusting parameters in the mixer or channel settings window while rolling through the project in realtime. The value settings are recorded and displayed as a curve on the automation track. In the following sections, this online writing of automation data is also re- ferred to as an “automation pass”. The methods are not different in terms of how the auto- mation data is applied. They only differ in the way the au- tomation events are created – manually drawing them or recording them during automation passes. Any applied automation data will be reflected in both the mixer (a fader will move for example) and in a corresponding automation track curve. There are no hard and fast rules regarding which method you should use. For example, you can create your automa- tion data online without ever even opening an automation track. Or you can stick to drawing automation curves off- line. Every method has its advantages, but of course it is up to you to decide what to use and when. Editing curves on automation tracks offers a graphical overview in relation to the track contents and the time position. This makes it easy to quickly change parameter values at specific points, without having to activate playback. For example, this method gives you a good overview if you have a voice-over or a dialog on one track and a music bed on another track, the level of which needs to be lowered by a specific amount every time the dialog occurs. By using write automation in the mixer you do not have to manually select parameters from the Add Parameter list. You can work much like you would using a “real” physical mixer. Every action you perform is automatically recorded on automation tracks which you can later open for viewing and editing. The automation tracks themselves indicate the writing of automation data: While writing automation data, the color of the automa- tion track in the Track list changes to red. The delta indicator in the automation track shows the relative amount by which the new parameter setting devi- ates from any previously automated value. This is an additional visual aid when writing new automation data. What can be automated? You can automate virtually every parameter in the Cubase mixer. To find out which parameters can be automated for a particular track, click in the Parameter display of the auto- mation track to open a pop-up menu. Select “More…” to open the Add Parameter dialog. This dialog lists all automatable parameters for a particular track type. It is described in detail in the section “Assigning a parameter to an automa- tion track” on page 197. The following actions CANNOT be automated, even though they are features of the Cubase mixer: Changing the input phase (Cubase only) Changing of routing settings Inserting a plug-in Moving of plug-ins to different insert slots Copying insert settings Changing the stereo panner mode Changing Control Room settings (Cubase only) The delta indicator