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Sony Vegas 5 Manual

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    							CHP. 3BASIC EDITING TECHNIQUES
    79
    Working with markers
    Markers are useful for identifying and navigating to specific locations in longer projects. As you place 
    markers in your project, they are automatically numbered (up to 99) in the order that they are placed. 
    Markers appear as orange tags above the ruler. You may name them and reposition them along the project’s 
    timeline.
    Inserting a marker at the cursor
    1.
    Position the cursor where you want to place the marker.
    2.From the Insert menu, choose Marker, or press .
    3.Type a name for the marker and press  . If you do not want to name the marker, simply press  .
    Inserting a marker during playback
    During playback, press  . The marker appears on the marker bar. You may name the marker after it has 
    been set.
    Naming (or renaming) a marker
    1.
    Place the mouse pointer on the marker you want to name or rename. The pointer changes to a hand icon 
    ().
    2.Right-click to display a shortcut menu.
    3.From the shortcut menu, choose Rename. A text box opens next to the marker.
    4.Type the marker name.
    5.Press   to set the marker’s name.
    You can also double-click an existing name or double-click the space just to the right 
    of a marker to rename it.
    Moving markers
    You can reposition a marker by dragging it on the marker bar.
    Navigating to markers
    You can jump the cursor to any marker on the timeline by clicking the marker. You can also jump to a 
    marker by pressing the number keys along the top of the keyboard (not the numeric keypad).
    Tip: Jump the cursor to the next or previous marker by 
    pressing  or .
    Markers
    MarkerRight-click the marker bar
    bar
    M
    EnterEnter
    M
    Enter
    Ctrl+Ctrl+ 
    						
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    BASIC EDITING TECHNIQUESCHP. 3
    Deleting markers
    1.
    Place the mouse pointer on the marker that you want to delete. The pointer changes to a hand ( ).
    2.Right-click to display a shortcut menu.
    3.From the shortcut menu, choose Delete. The marker is removed from your project. 
    The tags are not renumbered as you remove them. For example, if you have five markers in your project and 
    delete markers 3 and 4, the remaining markers will be listed as 1, 2 and 5. However, as you add markers 
    again, Vegas software begins numbering the missing sequence first, in this case 3 and 4, then 6, 7, 8, etc.
    Deleting all markers and regions
    1.
    Right-click the marker bar.
    2.From the shortcut menu, choose Markers/Regions, and choose Delete All from the submenu.
    Working with regions
    Regions identify ranges of time and provide a way to subdivide your project. A region is defined as the area 
    between two region markers that share the same number. Regions can function as semi-permanent time 
    selections. You can view region information in the Explorer by clicking the arrow next to the 
    View button 
    ( ) and selecting 
    Region View.
    Inserting regions
    1.
    Make a time selection. For more information, see Selecting a time range on page 61.
    2.From the Insert menu, choose Region, or press  .
    3.Type a name for the region and press  . If you do not want to name the region, simply press  .
    Region markers display at the beginning and end points of a time selection. 
    Moving regions
    Drag a region marker to reposition it. To move both region markers (start and end markers) at once, hold   
    while dragging a region marker.
    R
    EnterEnter
    Region startRegion endRight-click the marker bar
    Marker
    bar
    Alt  
    						
    							CHP. 3BASIC EDITING TECHNIQUES
    81
    Naming regions
    1.
    Place the mouse pointer on the left region marker you want to name or rename. The pointer changes to a 
    hand icon ( ).
    2.Right-click to display a shortcut menu.
    3.From the shortcut menu, choose Rename. A text box appears next to the region marker.
    4.Type the region’s name.
    5. Press   or click anywhere in the track view to set the name.
    Selecting regions
    You may select the events, across all tracks, within the region for editing or playing back. 
    1.Right-click one of the region markers to display a shortcut menu.
    2.From the shortcut menu, choose Select Region.
    Tip: You can also select a region by pressing a number on 
    your keyboard (not the numeric keypad) or by double-
    clicking a region marker.
    Navigating to regions
    You can move the cursor to the start or end of a region by clicking either region marker. You may press 
     or   to move the cursor to the next or previous region markers.
    Right-click a region marker to display a shortcut menu that allows you to navigate to the beginning (
    Go to 
    Start) 
    or the end (Go to End) of a region.
    Deleting regions
    1.
    Place the mouse pointer on the region marker’s starting or ending point. The pointer changes to a hand 
    icon ( ).
    2.Right-click to display a shortcut menu.
    3.From the shortcut menu, choose Delete. The region is removed from your project. 
    The tags are not renumbered as you remove them. For example, if you have five regions in your project and 
    delete region 3 and 4, the remaining regions are listed at 1, 2 and 5. However, as you add regions again, Vegas 
    software begins numbering the missing sequence first, in this case 3 and 4, and then 6, 7, 8, etc.
    Deleting all regions and markers
    1.
    Right-click the marker bar.
    2.From the shortcut menu, choose Markers/Regions, and choose Delete All from the submenu.
    Enter
    Selected region
    Ctrl
    +Ctrl+ 
    						
    							82
    BASIC EDITING TECHNIQUESCHP. 3
    Working with command markers
    Command markers add interactivity to a multimedia presentation streamed over the Internet by inserting 
    metadata into streaming media files. As your video plays, any number of other actions can be programmed to 
    occur. These commands are a part of the Microsoft® Windows Media® and RealMedia® streaming formats. 
    Most frequently, these actions add text or open a related Web site where the viewer can find more 
    information about the topic at hand. The specific commands available vary depending on the final format of 
    your project.
    Note: Windows Media Player 9 will ignore metadata 
    commands unless the 
    Run script commands when present 
    check box is selected on the 
    Security tab of the players 
    Preferences dialog. Be sure to instruct your audience to select 
    this check box before playing your file.
    You can use command markers to add closed captions to your project. For more information, see Adding closed 
    captioning to Windows Media Video (WMV) files on page 196.
    Command markers can also indicate when an instruction (function) will occur in a WAV file being used in a 
    radio broadcast environment (Scott Studios data). The following two sections define the markers for both 
    streaming media and Scott Studios files.
    Note: While streaming media files can be played on any hard 
    drive or CD-ROM, they require a special streaming media 
    server (provided by your Internet service provider) to stream 
    properly across the Internet. 
    						
    							CHP. 3BASIC EDITING TECHNIQUES
    83
    Defining streaming media commands
    In a streaming media file, command markers can be used to display headlines, show captions, link to Web 
    sites, or any other function you define. Several command types are included that you may add to a streaming 
    media file. Some command types are exclusive to either the Windows Media or the RealMedia player.
    Defining Scott Studios data commands
    For WAV files using Scott Studios data, command markers can be used to define information about the 
    WAV file.
    Command Player type Description
    URL Windows Media 
    and RealMediaIndicates when an instruction is sent to the user’s internet browser to change the 
    content being displayed. With this command, you enter the URL that displays at a 
    specific time during the rendered project’s playback.
    Te x tWindows MediaDisplays text in the captioning area of the Windows Media Player located below the 
    video display area. You enter the text that will display during playback.
    Note: To view captions during playback in Windows Media Player 9, choose Captions 
    and Subtitles from the Windows Media Player Play menu, and then choose On if 
    Available from the submenu.
    WMClosedCaption Windows Media Displays the entered text in the captioning window that is defined by an HTML layout 
    file.
    W M Te x t B o d y Te x tWindow MediaDisplays the entered text in the text window that is defined by an HTML layout file.
    WMTextHeadline Windows Media Displays the entered text in the headline window that is defined by an HTML layout file.
    TitleRealMediaDisplays the entered text on the RealPlayer’s title bar.
    Note: When rendering Windows Media files, title information is based on the settings 
    on the Summary tab of the Project Properties dialog or the Index/Summary tab of the 
    Custom Template dialog. The summary information from the Project Properties dialog 
    will be used if information has been specified in both places.
    To view this information during playback, choose Now Playing Options from the 
    Windows Media Player View menu and select the items you want to display.
    Author RealMedia Displays the entered text (Author’s name) when a user selects About This 
    Presentation from the RealPlayer’s shortcut menu.
    Note: When rendering Windows Media files, author information is based on the 
    settings on the Summary tab of the Project Properties dialog or the Index/Summary 
    tab of the Custom Template dialog. The summary information from the Project 
    Properties dialog will be used if information has been specified in both places.
    To view this information during playback, choose Now Playing Options from the 
    Windows Media Player View menu and select the items you want to display.
    CopyrightRealMediaDisplays the entered copyright information when a user selects About This 
    Presentation from the RealPlayer’s shortcut menu.
    Note: When rendering Windows Media files, copyright information is based on the 
    settings on the Summary tab of the Project Properties dialog or the Index/Summary 
    tab of the Custom Template dialog. The summary information from the Project 
    Properties dialog will be used if information has been specified in both places.
    To view this information during playback, choose Now Playing Options from the 
    Windows Media Player View menu and select the items you want to display.
    HotSpotPlay RealMedia Displays the RealMedia file specified in the Parameter box when users click the 
    RealPlayer video display.
    HotSpotBrowseRealMediaDisplays the Web page specified in the Parameter box when users click the RealPlayer 
    video display.
    HotSpotSeek RealMedia Jumps to the time specified in the Parameter box when users click the RealPlayer 
    video display.
    Command Description
    SCOTT EOM Calculates when the next queued clip starts playing in a Scott Studios system. For more information, 
    please refer to your Scott Studios documentation.
    SCOTT Cue InSet the beginning of a file in a Scott Studios System without performing destructive editing. For more 
    information, please refer to your Scott Studios documentation. 
    						
    							84
    BASIC EDITING TECHNIQUESCHP. 3
    Inserting command markers
    Command markers appear as blue tags on the command bar, which is above the marker bar.
    1.Position the cursor where you want to place the command marker.
    2.From the Insert menu, choose Command, or press .
    3.Complete the Command Properties dialog:
    If desired, choose a custom template from the 
    Te m p l a t e drop-down list. For more information, see 
    Saving command properties as a custom template on page 
    84.
    Choose the type of command from the 
    Command 
    drop-down list.
    In the 
    Parameter box, enter parameters to define the 
    behavior of the command.
    Enter your own notes or comments in the 
    Comments box.
    Specify the timing of the command in the 
    Pos it i o n box. Otherwise, command markers are automatically 
    set to the current cursor position.
    4.Click OK. The new command marker appears on the command bar.
    Editing command properties
    Double-click any command marker to open the Command Properties dialog and edit its contents. You can 
    also right-click a command marker and choose 
    Edit from the shortcut menu.
    Saving command properties as a custom template
    If you plan to use a command more than once, you can save command properties as a template. You can then 
    reuse the command properties by choosing the template from the 
    Te m p l a t e  drop-down list.
    1.Create a command and complete the Command Properties dialog.
    2.Enter a name for the template in the Te m p l a t e box.
    3.Click the Save Template button ( ).
    Note: Your metadata command templates are saved in the 
    cmdtemp.xml file in the program folder. You can edit this file 
    directly to modify your templates.
    Marker bar Command barRight-click to place a command marker
    on the command bar
    C 
    						
    							CHP. 3BASIC EDITING TECHNIQUES
    85
    Deleting command markers
    1.
    Place the mouse pointer on the command marker. The pointer changes to a hand icon ( ).
    2.Right-click to display a shortcut menu.
    3.From the shortcut menu, choose Delete. The command marker is removed from your project.
    Working with CD layout markers
    Markers on the CD layout bar indicate the locations of tracks and indices in an audio CD layout project. 
    These markers are discussed in a later chapter. For more information, see Understanding tracks and indices on 
    page 303.
    Working with the marker tool
    You can use the marker tool to navigate the marker bars and edit multiple selected markers.
    1.Click the Marker Tool button   in the top-right corner of the timeline.
    2.Select the markers you want to edit:
    Press the Left Arrow/Right Arrow keys to move to the previous/next marker in the active bar (marker/
    region bar, CD layout bar, or command bar).
    Press Shift+Left Arrow/Right Arrow keys to extend the selection to the previous/next marker.
    Press Shift while clicking two marker tags to select all markers between the two tags.
    Press Ctrl while clicking marker tags to select or deselect individual markers. 
    3.Edit your markers:
    Dragging any selected marker will move all selected markers in the active bar as a group.
    Pressing Delete will remove all selected markers in the active bar.
    The marker tool is inactive when you change focus to another portion of the Vegas window.
    Using an external audio editing program
    Vegas software is a nondestructive editing environment, which means that the original source files remain 
    unchanged by any editing done in the software. Destructive (constructive) edits that modify the actual 
    source media file may be done in a separate application such as Sound Forge® software from Sony Pictures 
    Digital. By setting up a separate audio editor, you can quickly access the program from Vegas software via the 
    Tools menu or by pressing  .
    Setting up an audio editing program
    If you already have Sound Forge software loaded on your computer when you installed Vegas software, the 
    installation should have detected it and made it your default audio editing program. However, if you do not 
    have Sound Forge software or want to specify a different audio editor, you may do so in the Preferences 
    dialog.
    Ctrl+E 
    						
    							86
    BASIC EDITING TECHNIQUESCHP. 3
    1.From the Options menu, choose Preferences. The 
    Preferences dialog appears.
    2.In the Preferences dialog, click the Audio tab.
    3.Click the Browse button to the right of the Preferred 
    audio editor
     box. The Preferred Audio Editor dialog 
    appears.
    4.From this dialog, navigate to the application to use for 
    editing audio files.
    5.Select the application’s executable icon (.exe) and 
    click 
    Open to set the application as your default audio 
    editor.
    The application’s path displays in the 
    Preferred audio 
    editor
     box. 
    						
    							CHP. 3BASIC EDITING TECHNIQUES
    87
    Opening an audio editor from Vegas software
    All events in your project are references to media files on a storage device. When you edit an audio event in 
    an audio editor, you can choose to open the original media file or a copy of the file. 
    Opening a file in an audio editor
    You can directly edit the media file to which an audio event is referenced. Any changes you make and save 
    in the audio editor are permanent and are reflected in the event in your project. 
    1.Select the event to be edited.
    2.From the To o l s menu, choose Audio, and choose Open in Audio Editor from the submenu.
    Your selected audio editing application opens the event’s referenced media file. Make the necessary changes 
    and save the file in the audio editor. If you keep the media file’s name and location the same, its event is 
    updated immediately in your project. However, if you change the media file’s name or location (by using 
    Save As), you must import the edited (new) file into Vegas software.
    Opening a copy of a file in an audio editor
    You can also create a copy of an audio file and open it in an audio editor. Opening a copy of a file has the 
    advantage of preserving the original file unchanged. The modified copy is inserted into the event as a take 
    and is automatically added to the Media Pool. 
    1.Select the event to be edited.
    2.From the To o l s menu, choose Audio, and choose Open Copy in Audio Editor from the submenu.
    When you are finished editing, save the file. “Ta k e  X” is added to the end of the filename to distinguish it 
    from the original and adds it to the project as a take. If you save it to a new file (by using Save As), you must 
    manually add it as a take into the project. For more information, see Working with takes on page 94. 
    						
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    BASIC EDITING TECHNIQUESCHP. 3 
    						
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