Sony Vegas 5 Manual
Have a look at the manual Sony Vegas 5 Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 980 Sony manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

CHP. 2GETTING STARTED 49 However, you may move the event to a different track. When you do, the event appears as a simple outline and you will see its original track and position on the timeline. Once you release the mouse, the event assumes the new timeline position and track color. 2.Release the mouse to place the event. Moving multiple events You can move multiple events along the timeline within a track or move them to a different track. Selected events do not need to be within the same track. Use the key, the key, or the Selection Edit Tool ( ) to select multiple events and drag them. To select all events on the track after a given event, right- click the event and choose Select Events to End. For more information, see Selecting multiple events on page 60. Moving events by small increments To move an event more precisely, click the event and press 4 or 6 on the numeric keypad to nudge it by small increments. The amount of movement caused by each nudge is determined by how far the timeline is zoomed in or out. You can also click the event and press 1 or 3 on the numeric keypad to nudge the event by frames. Moving grouped events Groups allow you to move multiple events within their tracks as a single unit. While you can create your own groups as needed, groups are automatically created for you when video files with associated audio (e.g., AVI) are added to a project. When you add these video files, the audio portion of the video file is inserted into the timeline as a separate audio event. The video and audio events are grouped and can be moved as a single unit within their respective tracks. To move grouped events, drag any event in the group to a new position. For more information, see Grouping events on page 141. Original track position New track and position CtrlShift

50 GETTING STARTEDCHP. 2 Working with tracks A project consists of multiple audio and video tracks. The track view is the timeline in which all events appear. The track list provides information about the track and contains controls that affect all events in the track. Using the track view Numerous options are provided for viewing and navigating in track view. Scrolling and zooming There are several ways to scroll and zoom in the track view. Click the scroll bar arrows or drag the scroll bars to move up and down the tracks or to move forward and back along the timeline. Click the Zoom buttons ( ) to reveal more or less of the timeline. Drag the edge of the scroll box, found on the scroll bar, to zoom. Press and to zoom in and out along the timeline. Click the Zoom Edit Tool ( ) button or, from the Edit menu, choose Editing Tool and then choose Zoom. In this mode, drag on the timeline to draw a rectangle that defines the zoom region. Tip: You can also access the Zoom Edit Tool from the lower- right corner of the track view ( ). Mouse wheel control is also supported. The default behavior of the wheel is to zoom horizontally. +wheel scrolls horizontally (through time). +wheel scrolls vertically. + +wheel moves the cursor in small increments. + + +wheel moves the cursor in one-frame increments. Clicking the mouse wheel turns auto-panning on and off. Zooming directly controls the accuracy of your editing. Each video event has thumbnail representations of the frames within the event. Depending on how far you have zoomed in on a video event, a thumbnail can represent the entire event or a single frame in the event. Tip: You can choose to display frame numbers, time, or timecode on video event thumbnails. For more information, see Displaying frame numbers on page 285. Scroll boxZoom tools Shift Ctrl CtrlShift CtrlShiftAlt

CHP. 2GETTING STARTED 51 Changing track height You can change the height of individual tracks by dragging their borders in the track list. In the example below, the main video track is fairly large to show the details of the scene while the two tracks above it, which are overlays, have been resized to a shorter height. For more information, see Changing track height on page 108.

52 GETTING STARTEDCHP. 2 Using the track list This section describes the different controls in the track header of each track. Some controls are specific to either video or audio tracks. Video track header Button or ControlName Description Make compositing childCreates a parent/child compositing relationship with the track above. Used when creating masks. For more information, see Understanding the parent/child track relationship on page 214. Track number and colorTrack numbers and colors help organize a multitrack project. For more information, see Managing tracks on page 105. Minimize track height Minimizes track height. For more information, see Changing track height on page 108. Maximize track heightMaximizes track height. For more information, see Changing track height on page 108. Expand track keyframesDisplays track keyframes on the timeline. For more information, see Working with keyframes in track view on page 240. Bypass motion blurBypasses motion blur envelope for a track. For more information, see Using video bus tracks on page 115. Track motion Track motion is used to move a video track across a background. Picture-in-picture effects and scrolling title sequences are two simple cases where this tool is important. For more information, see Adding track motion on page 245. Track FX Adds track effects plug-ins. For more information, see Using video effects on page 207. Mute Temporarily suspends playback of the track so that you can focus on other tracks. For more information, see Muting a track on page 113. Solo Isolates a track for playback by muting the other tracks. For more information, see Soloing a track on page 113. Track name (scribble strip)Allows you name a track. To name a track, double-click the scribble strip and type the track’s name. For more information, see Naming or renaming a track on page 106. Composite level sliderDetermines the opacity/transparency of the video track. Drag the slider to control the transparency or blending of the track. Left is 100% transparent and right is 100% opaque. You can also double-click the label to enter a specific numeric percentage. Compositing modeDetermines how the transparency in a video track is generated. For more information, see Selecting compositing modes on page 215.

CHP. 2GETTING STARTED 53 Audio track header Button or Control Name Description Track number and colorTrack numbers and colors help organize a multitrack project. For more information, see Managing tracks on page 105. Minimize track heightMinimizes track height. For more information, see Changing track height on page 108. Maximize track height Maximizes track height. For more information, see Changing track height on page 108. Track name (scribble strip)Allows you name a track. To name a track, double-click the scribble strip and type the track’s name. For more information, see Naming or renaming a track on page 106. Arm for record Prepares a track for recording. You may record directly into audio tracks. A track is ready when you see the recording meter appear on it. For more information, see Arming the track for recording on page 165. Bus assignment Assigns an audio track to a specific output bus. This option is available for projects being mixed for multiple stereo busses. For more information, see Assigning audio tracks to busses on page 149. Invert Track PhaseInverts the audio track at its baseline, in effect reversing its polarity. For more information, see Phase inverting a track (audio only) on page 113. Track FX Adds track effects plug-ins. For more information, see Using audio effects on page 153. Mute Temporarily mutes playback of the track so that you can focus on other tracks. For more information, see Muting a track on page 113. Solo Isolates a track for playback by muting the other tracks. For more information, see Soloing a track on page 113. Volume fader Controls the audio track volume relative to the other tracks. Drag the fader left or right to adjust the volume. For more information, see Using the volume fader (audio only) on page 109. Multipurpose sliderControls several features, including track panning, bus send levels, and assignable effects send levels. Select what the slider controls by clicking the label. Each item’s slider position is independent from the others. For more information, see Using the multipurpose slider (audio only) on page 110.

54 GETTING STARTEDCHP. 2 Playing back and previewing You can play back your project in two ways: directly from the timeline from within the software or by mixing the entire project to a preview file. Playing your project The transport bar allows you to play back your entire project or portions of your project based on a time selection or the current cursor position. If your project includes video, make sure the Video Preview window is displayed for playback: from the View menu, choose Video Preview or press . Playing an entire project 1. Click the Play From Start button ( ) to begin playback at the beginning of the project. 2.Click the Stop button ( ) to stop playback. Most of the time, you will only want to preview a small portion of the project to perfect a section. You can do this by creating a time selection. Playing a time selection 1. Place the mouse pointer above the ruler on the marker bar. The mouse pointer changes to include a left/right arrow cursor ( ). 2.Drag to select the time region. To increase or decrease the time selection, drag its start and end points. The time selection is highlighted and the loop bar appears above the ruler on the timeline. 3.Click the Play button ( ) to begin playback. Only the non-muted tracks and events within the time selection play back. 4.Click the Loop Playback button ( ) to continually play back the events within the time selection. Click the button again to toggle this feature off. 5.Click the Stop button ( ) to stop playback. By looping the playback, you can repeatedly watch the same section of the project over and over as you make changes to filters and effects in real time. You can define selection areas automatically, depending on what you would like to preview. For more information, see Selecting a time range on page 61 and Time selection commands on page 28. Alt +6 Loop bar

CHP. 2GETTING STARTED 55 Playback reference The following table describes all the transport bar buttons and their keyboard equivalents. You may use these playback functions at any time while working in your project. Note: The use of many multimedia keyboards is also supported for controlling playback. Tip: You can use the spacebar to stop or pause playback, depending on your preference. From the Options menu, choose Preferences, and on the General tab, select Make spacebar and F12 Play/Pause instead of Play/Stop to change the setting. Scrubbing Scrubbing is a type of timeline playback that gives you precise control over the speed and direction of playback. Both linear and logarithmic scale scrubbing are allowed. For more information, see General tab on page 292. The use of multimedia controllers is supported for scrubbing. For more information on using the software with multimedia controllers, please see the online help. To access help, choose Contents and Index from the Help menu. Tip: Choose a setting from the JKL / shuttle speed drop-down list on the Editing tab of the Preferences dialog to control the scrub speed and range when using the keyboard or multimedia controllers. Three methods of scrubbing are provided. Scrubbing with the scrub control slider The scrub control slider can be dragged back and forth. The farther from the center that the slider is dragged, the faster the playback, both forward and in reverse. Below the slider is a small yellow marker that can be used to set the normal rate playback speed. This is the speed at which the project plays when you click the Play button on the transport bar. Button Keyboard Function Begin recording into record-enabled tracks Turn on/off loop playback during time selection playback Begin playback from the start of the project Begin playback from cursor position Pause playback, cursor stops and holds at pause position or Stop playback, cursor stops and returns to prior cursor position Place cursor at the beginning of project Place cursor at the end of the projectCtrl+R Q Shift+Space Space Enter SpaceEsc Ctrl+Home Ctrl+End Scrub control slider

56 GETTING STARTEDCHP. 2 Scrubbing on the timeline The second way that a project can be scrubbed is by positioning the mouse pointer over the timeline cursor at a location that is not over any events and pressing . The cursor changes to a speaker icon. Now, when you left-click, the cursor icon changes again to a pan/scrub icon. Drag the mouse left or right to scrub the timeline. Tip: You can also choose to enable timeline scrubbing when the mouse is positioned over events. From the Options menu, choose Preferences, and select Allow Ctrl+drag cursor style scrub over events on the General tab. Scrubbing with the keyboard Three letters (JKL) are used as a keyboard scrub control. Note: Choose a setting from the JKL / shuttle speed drop- down list on the Editing tab of the Preferences dialog to control the scrub speed and range. Press for reverse and for forward playback. Press to pause playback. There are several ways to adjust playback speed: Adjust the JKL / shuttle speed selection on the Editing tab of the Preferences dialog. Hold while pressing or to emulate a shuttle knob mode. Press to turn the knob to the left or to turn the knob to the left. Press again or to return to normal mode. Previewing to media player A project can be previewed in a media player by mixing and rendering the project according to the project’s properties and playing back using the media player associated with the file type you select. 1.From the Tools menu, choose Preview in Player. The Preview dialog appears. 2.Select the file type from the drop-down list. 3.Click OK to begin the mixing and rendering process. A progress dialog appears indicating the percent complete of the new file. Note: You may cancel the preview by clicking the Cancel button on the status bar. When mixing is completed, the associated media player opens and begins playback. Prerendering video previews Playing a project using the transport controls can instantly show how a project is progressing, but it does not actually render your project in its final form. The preview you see in the Video Preview window may be different from your final project in a number of ways: frame size, frame rate, and quality. In most cases, the Video Preview is all you need for checking the timing of events in your project. Eventually, however, you may need to output a full-quality preview of a section of your project. To do this, from the Tools menu, choose Selectively Prerender Video. For more information, see Prerendering video on page 255. Press Ctrl over timeline cursorLeft-click and drag to scrub Ctrl JKL ReversePause Forward Keyboard scrub letters JLK KJLK +J K +LKSpace

CHP. 2GETTING STARTED 57 Rendering a project Rendering refers to the process of creating a new media file from a Vegas project. The project file is not affected (overwritten, deleted, or altered) during the rendering process. You may return to the original project to make edits or adjustments and render it again. The following table describes the formats available for rendering your project: More detailed instructions for rendering to a specific format appear later in this manual. For more information, see Saving, Rendering, and Printing Projects on page 269. Creating a movie To create a movie, you render the project into an appropriate media file output. The final output format depends on the destination of the new media file. Some examples are AVI, MOV, and WMV. 1.From the File menu, choose Render As. 2.In the Render As dialog box, choose the appropriate option from the Save as type drop-down list. 3.Click Custom to select custom compression settings. The default compression options are set automatically according to your project’s properties. For more information, see Customizing the rendering process on page 275. 4.Enter a name and browse for a destination for your file. 5.Click OK. Format Name Extension Definition Audio Interchange File Format .aif The standard audio file format developed by Apple® and used on Macintosh® computers. MPEG-1 and MPEG-2.mpgMPEG-1 and MPEG-2 file creation are supported through the use of MainConcept® MPEG technology. MPEG Layer 3 .mp3 Compressed audio format. You may render up to 20 .mp3 files without registering the optional plug-in. OggVorbis.oggA patent-free audio encoding and streaming technology. QuickTime .mov Apple QuickTime multimedia format. RealMedia®.rm The RealNetworks® standard for streaming media via the Web. This option renders both audio and video into one file. Scott Studios Wave .wav Standard audio format used with Scott Studios systems. AC-3.ac3Encoded Dolby Digital surround sound format. This option creates six mono files (WAV or AIFF) that your authoring application can use to create DVD- Video or 5.1-channel music projects. Perfect Clarity Audio .pca A proprietary format from Sony Pictures Digital that is compressed and completely lossless. Wave64.w64A Sony Pictures Digital proprietary format that allows wave files that are (practically) unrestricted by file size. Video for Windows .avi The standard video file format used on Microsoft® Windows®-based computers. This option renders both audio and video into one file. Wave (Microsoft).wavThe standard audio file format used on Microsoft Windows-based computers. Windows Media Audio .wma The Microsoft audio-only format used to create files for streaming or downloading via the Web. Windows Media Format.wmvThe Microsoft standard used for streaming audio and video media via the Web.