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Sony Vegas 5 Manual

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    							CHP. 13USING VIDEO FX, COMPOSITING, AND MASKS
    209
    Adding a plug-in from the Video FX or Plug-In Manager window
    1.
    If the Video FX or Plug-In Manager window is not currently visible, choose either Video FX or Plug-In 
    Manager
     from the View menu to view the appropriate window. 
    2.Drag a plug-in from the window to one of the following locations:
    file in the Media Pool
    event
    track list or empty section of a track
    Video Preview window (video output effects)
    3.Modify the effect in the Video FX window and close the window when you are finished. For help on the 
    different controls in the Video FX window, click the 
    Plug-In Help button ( ) to access online help. 
    						
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    USING VIDEO FX, COMPOSITING, AND MASKSCHP. 13
    Working with video effects plug-in chains
    You can apply plug-ins in chains of two or more for even greater flexibility. A plug-in chain is a sequence of 
    all of the plug-ins to be applied to a media file, event, track, or project. The same plug-in can be added to a 
    chain more than once. Use the same steps to add additional plug-ins to a chain as you use to add a single 
    plug-in. For more information, see Adding a video effects plug-in on page 208.
    After you apply a plug-in chain, the video is processed by each plug-in in order. The plug-ins are cumulative 
    so, in some cases, you may want to rearrange their order to achieve the desired effect.
    To view and work with a plug-in chain, click the 
    Video FX button ( ) for the event, track, Media Pool file, 
    or Video Preview window to open the Video FX window.
    Bypassing plug-ins
    Video effects plug-ins can also be temporarily bypassed (turned off) by deselecting them (clearing the check 
    box on the plug-in). Since the effects are rendered very quickly in the Video Preview window, turning a 
    plug-in on and off allows you to see the results of the plug-in on your project.
    Changing the plug-in order
    Video effects plug-ins are applied in the order that 
    they appear in the chain. You can change this order 
    by dragging a plug-in to a new location in the chain. 
    Alternately, you can click the 
    Plug-In Chain button 
    ( ) in the Video FX window and reorder the plug-
    ins in the Plug-In Chooser dialog. 
    In the following illustration, you can see how the 
    order of plug-ins is important.
    Clear the check box
    on a plug-in to 
    bypass the plug-in.
    Drag a plug-in
    to move it
    within the chain. Plug-in chain
    Click a plug-in to 
    modify its settings
    in the lower part of
    the window.
    Plug-in chainShift Plug-In Left/Right 
    						
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    The goal of the above example is to use video effects plug-ins to create a very high-contrast mask out of a 
    video clip of fire. In the image on the left, a Brightness and Contrast plug-in is applied first and then a Black 
    and White plug-in. In the image on the right, the Black and White plug-in was applied first, removing the 
    color, and then the Brightness and Contrast plug-in was applied. The mask created by the second example is 
    much cleaner, even though all of the settings of the two plug-ins are identical.
    Processing plug-ins on events with panning or cropping
    When you add a plug-in to a video event that has panning or cropping applied to it, you have the choice of 
    processing the plug-in before or after the pan/crop. For example, you might want to apply a Radial Blur plug-
    in before the video is cropped and then a Noise plug-in is applied after the cropping is complete. 
    You can choose whether an effect is applied pre- or post-pan/crop in the keyframe controller at the bottom 
    of the Video FX window. Click the 
    Before/After Pan/Crop button to the left of the effect name to determine 
    whether the effect is processed before ( ) or after ( ) Vegas software pans or crops the event.
    Removing a plug-in
    1.
    Click the FX button ( ) on the event, track, Media Pool file, or Video Preview window that has the 
    plug-in applied to it. The Video FX window appears. 
    2.Click the plug-in that you want to remove.
    3.Click the Remove Selected Plug-In button.
    Here, the Deform plug-in is 
    applied before the pan/crop. 
    The Glow and Color Curves
    plug-ins are applied after
    the pan/crop. 
    						
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    USING VIDEO FX, COMPOSITING, AND MASKSCHP. 13
    Modifying a video effects plug-in
    Video effects plug-ins are highly customizable. You can select from a variety of presets or adjust the settings 
    for custom effects. You can also save custom settings to be used again as a new preset.
    1.Click the FX button ( ) on the event, track, Media Pool file, or Video Preview window that has the 
    plug-in applied to it. The Video FX window appears. 
    2.Select a preset from the Preset drop-down list or adjust the parameters as needed. For help on the different 
    controls in the Video FX window, click the 
    Plug-In Help button ( ) to access online help.
    Changes you make are automatically updated in the Video Preview window, using the current cursor 
    position as the example. To see the effect as applied to the video in motion, create a time selection (looped 
    region) and preview in loop playback.
    Saving custom plug-in settings as a preset
    1.Click the Preset text box. The name of the current preset is highlighted.
    2.Type a new name for the preset and click the Save button ( ).
    Tip: To use a saved custom preset, simply choose it from the 
    drop-down list.
    Using keyframe animation with plug-ins
    You can use keyframe animation to control a plug-in over time. Keyframes are added to the keyframe 
    controller at the bottom of the Video FX window. Since a number of plug-ins can be added to a single event, 
    track or project, click the plug-in’s button in the chain and modify the particular attributes and keyframe 
    controller for that plug-in. For more information, see Using keyframe animation on page 237 and Animating video 
    effects plug-ins on page 243. 
    						
    							CHP. 13USING VIDEO FX, COMPOSITING, AND MASKS
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    Using generated media
    Generated media plug-ins are a special class of plug-
    in that creates virtual media files contained in 
    events on the timeline. These virtual files are stored 
    in the Media Pool, where their properties can be 
    viewed and modified.
    Generated media provide an easy way to add text, 
    backgrounds, or test patterns to your project. You 
    can view the generators by choosing 
    Media 
    Generators 
    from the View menu to display the Media 
    Generators window.
    Generated media events can be animated using 
    keyframes. For more information, see Using keyframe 
    animation on page 237 and Animating generated text on 
    page 244.
    Adding a generated media event
    You can add a generated media event by choosing Generated Media from the Insert menu. This adds the 
    event at the cursor position in the selected track. However, perhaps the simplest way to add generated media 
    is through drag-and-drop.
    1.From the View menu, choose Media Generators. The Media Generators window displays.
    2.Drag a generator from the Media Generators window to the project. The mouse cursor changes to indicate 
    when you can drop the generator.
    3.Modify the generator in the Video FX window and close the window when 
    you are finished. To modify settings at a later time, click the 
    Generated Media 
    button ( ) on the event. For help on the different controls in the Video FX 
    window, click the 
    Plug-In Help button ( ) to access online help.
    Tip: A generated media event is ten seconds long as a 
    default. However, you can trim the event to any length. For 
    more information, see Trimming an event on page 67.
    Generated media Description
    CheckerboardCreates checked and striped patterns.
    Color gradient Creates gradient colored events to be used behind overlays, as 
    masks, or for fades.
    Credit rollCreates events that format your text into credits. Text can be 
    formatted within the Video Event FX dialog in Vegas software, or 
    pasted into this dialog from a word processing processing 
    program.
    Noise texture Creates realistic-looking textures.
    Solid colorCreates solid colored events to be used behind overlays or for 
    fades.
    Test pattern Creates standard test patterns that can be used to calibrate your 
    video output stream. Many studios and broadcast facilities require 
    a color bar pattern at the beginning of your video so that 
    engineers can calibrate their equipment. 
    Te x tCreates events containing text for titles or simple credits. Text can 
    be formatted with color, shadows, and other effects.
    Generated
    Media
    button 
    						
    							214
    USING VIDEO FX, COMPOSITING, AND MASKSCHP. 13
    Duplicating a generated media event
    Once you have added a generated media event and modified its settings, you can duplicate it. For more 
    information, see Duplicating events on page 67. 
    When you duplicate a generated media event, you have two options: 
    Select the 
    Create a new copy of the source media radio button if 
    you want the new event to be modified on its own. The new 
    event is completely independent of the original event.
    Select the 
    Create a reference to the original media radio button 
    to keep the new event linked to the original generated media 
    event. Any change to either event is mirrored in the other.
    Compositing
    Compositing is the process of mixing visual elements together into a final output. In Vegas software, this 
    means mixing tracks together vertically. Masks, generated text, and chroma keying all involve compositing. 
    Understanding how compositing works is important to understanding these and many other video track 
    mixing techniques.
    Understanding the parent/child track relationship
    The key to understanding overlays, masks, transparency, and compositing is to 
    understand the parent/child relationship between tracks. In general terms, the 
    parent track is the highest track in a group of tracks (often only two) and the 
    behavior of the child tracks (i.e., how they are composited together) is 
    determined by the parent track. 
    You can also produce complex compositing by creating nested parent/child 
    groups with compositing parents and children at various levels.
    When you have multiple levels of parent and child tracks, clicking the 
    Make 
    Compositing Child
     button ( ) moves the track in one level and clicking the 
    Make Compositing Parent button ( ) moves out one level.
    Hold   while clicking the 
    Make Compositing Child button to move a track 
    and all its child tracks in one level.
    The following three examples demonstrate different compositing relationships.
    The first example shows two independent tracks. The top track contains a 
    generated text event that has a transparent background. The second track 
    therefore shows through the transparent areas in the Video Preview window. 
    Since the second track does not have any transparent areas, any tracks below it 
    would be completely obscured.Ctrl 
    						
    							CHP. 13USING VIDEO FX, COMPOSITING, AND MASKS
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    In the second example, track two is the child track of track one (the parent track), and the compositing 
    mode of track one is set to 
    Mask. This parent/child relationship was set up by clicking the Make Compositing 
    Child
     button ( ) in the track list for track two. This makes the text in track one act as a mask over track two, 
    allowing the fire to show through the mask (i.e., the text). The region outside of the text is still transparent, 
    but there is nothing below these tracks, so it appears black.
    Parent/child video track grouping using the 
    Make Compositing Child button is only available in the full version of Vegas 
    software.
    In the third example, a generated media event was added to the track below the first two tracks, which are 
    already paired in a parent/child relationship. The color gradient event in track three shows through the 
    transparent area of the top two paired tracks. 
    Selecting compositing modes
    The Compositing Mode button ( ) determines how the 
    transparency in a video track is generated. Since lower tracks 
    show through higher tracks, it is the compositing mode of the 
    higher track that determines how much of the lower track shows 
    though. 
    Note: The compositing mode of the lowest video track is a 
    special case. Selecting a mode for the lowest track affects its 
    transparency against a black background.
    To select a compositing mode, click the 
    Compositing Mode button and choose a mode from the menu that 
    appears, or choose 
    Custom to customize compositing with a 2-to-1 transform plug-in.
    Make Compositing
    Child buttonParent track
    Child track
    Click to choose a compositing mode 
    						
    							216
    USING VIDEO FX, COMPOSITING, AND MASKSCHP. 13
    The sample below uses a generated text event that is partially transparent. For more information, see Using 
    generated media on page 213.
    The following table shows how these two sample tracks are blended using each of the compositing modes. 
    Compositing mode Sample Description
    AddAdds the overlay color values to the background.
    Subtract Subtracts the overlay color values from the background.
    Multiply (Mask)Multiplies the overlay color values by the background color values. This 
    makes overlay colors stronger and more present and results in a darker 
    video image. The opposite of this mode is Screen.
    Source Alpha Uses the alpha channel to determine transparency in the overlay.
    This compositing mode is based on the alpha channel characteristics of an 
    event or media file. If no alpha channel is present in the overlay, the Source 
    Alpha compositing mode has no effect.
    CutCuts out the overlay color values from the background.
    Screen Multiplies the inverse of the overlay color values with the background color 
    values. This makes overlay colors weaker and less present and results in a 
    lighter video image. The opposite of this mode is Multiply.
    Set compositingmode for 
    overlay track
    Overlay track
    Background track 
    						
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    Adjusting opacity with the composite level slider
    You can precisely control the transparency or blending of the overlay with the 
    composite level slider. Left is transparent and right is 100% opaque. You can 
    also double-click the current value to enter a specific numeric percentage.
    OverlayHeightens contrast by using Multiply mode on darker colors and Screen 
    mode on lighter colors.
    Hard Light Adds overlay colors as if the overlay were lit by a bright, focused spotlight.
    DodgeBrightens the background based on the overlay color values.
    Burn Darkens the background based on the overlay color values.
    DarkenCompares the overlay and background pixel by pixel and selects the darker 
    color value for each pixel.
    Lighten Compares the overlay and background pixel by pixel and selects the lighter 
    color value for each pixel.
    DifferenceCompares the overlay and background pixel by pixel and subtracts the 
    darker color value from the lighter color to generate a new color value 
    (difference).
    Difference Squared Remaps color values along a parabolic curve. The color values of the layers 
    in the composite group are subtracted, and then the subtracted values are 
    squared.
    The resulting image will have less extreme changes in color values as the 
    colors approach black (RGB 0,0,0) and more extreme changes in color 
    values as colors approach white (RGB 255,255,255).
    Compositing mode Sample Description
    Composite level slider 
    						
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    USING VIDEO FX, COMPOSITING, AND MASKSCHP. 13
    Using a 2-to-1 transform plug-in to customize compositing
    Click the Parent Composite Mode () or Composite Mode button and choose Custom from the menu to use 
    plug-ins to control how the parent track modifies the tracks in its composite group. 
    The included Displacement Map, Height Map, and Bump Map plug-ins can create interesting lens, mirror, 
    water, fire, and other light-bending effects. These plug-ins are explained below:
    Displacement Map: Uses the parent image as a guide to offset the pixels in the composited child tracks 
    along the horizontal and vertical axes. The X and Y offsets are independently encoded in the image color 
    channels.
    Height Map: Uses the parent image as a guide to offset the pixels in the composited child tracks. The 
    gradient of the image in the parent track is used to determine the amount of offset for the image displayed 
    at that location, much like how light bends through a lens.
    Bump Map: Uses the parent image as a guide to add texture and lighting to the composited child tracks. 
    The texture of the bump map is applied to the composited child tracks: light sections of the map represent 
    high areas, and dark sections represent low areas.
    3D Compositing
    With 3D compositing, you can move video tracks anywhere in space to simulate realistic motion and 
    lighting. 
    Single-track 3D motion
    1.Click the Tr a c k  M o t i o n button ( ) on the track that contains the overlay that you want to animate. The 
    Track Motion window is displayed. 
    2.From the Compositing Mode drop-down list, choose 3D Source Alpha.
    3.Choose a setting from the Layout drop-down list to choose the workspace display that you want to use. The 
    Layout setting allows you to see your track from various points of view. 
    						
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