Sony Vegas 5 Manual
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4 CHP. 4ADVANCED EDITING TECHNIQUES CHAPTER89 Advanced Editing Te c h n i q u e s This chapter builds on the techniques that were introduced in the last chapter. Ripple editing, pitch shifting, and takes are just three of the more advanced editing topics that are covered in this chapter. Snapping events Vegas® software is preset to snap events into place as you drag them. Events can snap to another event’s edges, to the cursor position, or to a time selection. Events are allowed to snap to grid lines and markers. As you move an event along the timeline, its edge automatically aligns to designated snap points. At the highest level, all features can quantize to individual frames. Turning snapping on and off You can quickly turn snapping on and off by clicking the Enable Snapping button ( ). You can also selectively turn snapping options on and off in the Options menu: Enable Snapping controls all snapping behavior except quantizing to frames. Snap To Grid controls snapping to grid markers. A variety of grid measurements are provided. For more information, see Changing grid spacing on page 287. Snap To Markers controls snapping to markers. This command applies to markers, regions, command markers, and CD layout markers. For more information, see Adding project markers and regions on page 78. Quantizing to frames The Quantize To Frames command in the Options menu takes snapping one step further. With this feature enabled, everything snaps to the starting edge of individual project frames. Quantizing affects how you can move events, place markers, make selections, and position the cursor. Snap points All enabled Track zoomed in so that one thumbnail = one frame Quantizing to frames means that the position of markers, regions, events, and the cursor are limited to the start of an individual video frame. 4

90 ADVANCED EDITING TECHNIQUESCHP. 4 Using the event snap offset Each event in your project has a snap offset flag that can be moved along the length of the event. The flag is the white triangle that is located in the lower-left corner of each event. This flag allows you to designate where snapping occurs. This is useful if you need to align the snap with a beat in the event instead of the edge. 1.Place the mouse pointer on the snap offset triangle. The pointer changes to a hand icon ( ). 2.Drag the snap offset flag to the new position in the event. As the flag moves, a time display appears. This time display indicates where the snap offset flag occurs in time in the event. 3.Release the mouse to set the snap offset flag. Snapping to the cursor or a selection You can snap two clips in the same track end-to-end, but how can you snap two events on separate tracks? You can easily snap to specific event boundaries in any track by making a time selection for the event. 1.Double-click the event you want to snap to. The time selection area on the ruler sets to the length of the event. 2.Drag another clip in a different track near the end of the first clip. It snaps into position. In this example, the second event snaps to the edge of the time selection. Because events also snap to the cursor, you could accomplish the same task by pressing or to position the cursor on the edge of the first event. Once the cursor is on the event edge, you can snap the second event to the cursor. Snap offset flag Ctrl+Alt+Ctrl+Alt+

CHP. 4ADVANCED EDITING TECHNIQUES 91 Pitch shifting audio events Pitch shifting while preserving length is only available in the full version of Vegas software. A pitch shift is a way to raise or lower the pitch of an audio event. The semitone range is -24 to 24. Twelve semitones equal one octave, so you may increase or decrease the pitch of an event within a two-octave range. Within each semitone is a finer pitch adjustment called cents. There are one hundred cents in one semitone. Editing from the timeline 1.Select an event. 2.Use the = and - keys on your keyboard (not the numeric keypad) to adjust pitch: If the Show active take information in events check box is selected on the General tab of the Preferences dialog, the events pitch shift is displayed in the bottom-left corner of the event. If the media has a known root note, the new root is displayed in parentheses: Key Result =Raise pitch one semitone. Ctrl+= Raise pitch one cent. Shift+=Raise pitch one octave. Ctr+Shift+= Reset pitch. -Lower pitch one semitone. Ctrl+ - Lower pitch one cent. Shift+ -Lower pitch one octave. Ctr+Shift+ - Reset pitch. Original event Event with pitch shift of 12 or one octave speeds up Event with pitch shift of -12 or one octave slows down Change length and pitch

92 ADVANCED EDITING TECHNIQUESCHP. 4 Editing in the Event Properties dialog 1.Right-click the event and choose Properties from the shortcut menu. 2.On the Audio Event tab, choose a setting from the Method drop-down list to specify how you want to pitch- shift the event, or choose None if you want to preserve the event pitch. 3.If you selected Classic from the Method drop-down list, indicate the new event length and amount of pitch shifting you want to apply: a.Type the desired event length in the New length box. b.Type the desired pitch shift (in semitones) in the Pitch change box. If you want to change the event length without changing pitch, type 0 in the box. If you want the pitch to be determined by the amount of time stretching, select the Lock to stretch box. For example, doubling an events length will raise its pitch by one octave. c.Choose a setting from the Stretch Attributes drop-down list to specify how you want to divide and crossfade the file to prevent artifacts. Depending on your source material, you may need to experiment with different crossfade types. 4.If you selected ACID from the Method drop-down list, indicate the new event tempo and the amount of pitch shifting you want to apply: a.Type the desired event length in the New tempo box. b.Type the desired pitch shift (in semitones) in the Pitch change box. If you want to change the event length without changing pitch, type 0 in the box. If you want the pitch to be determined by the new event tempo, select the Lock to stretch box. For example, doubling an events tempo will raise its pitch by one octave. 5.Click OK.

CHP. 4ADVANCED EDITING TECHNIQUES 93 Time compressing/stretching events Time compressing/stretching audio while maintaining pitch is only available in the full version of Vegas software. Time stretching and compressing events is the process of using the same amount of source media to fill a shorter or longer event. While this can be done to both video and audio events, the two cases are fundamentally different. Press and drag the edge of the event toward the center of the event to compress (shorten) it or drag the edge out away from the center to stretch (lengthen) it. You can see the results of the time compression or stretching by viewing the properties of the event. Right- click the event and choose Properties from the shortcut menu. Time compressing/stretching an audio event affects the Time stretch/pitch shift settings, while Time compressing/stretching a video event affects the Playback rate setting. Tip: You can time compress/stretch several events at once by grouping them first. You can also apply a ripple edit after time compressing or stretching events. For more information, see Grouping events on page 141 or Applying post-edit ripples on page 73. Time compressing/stretching video Time stretching video allows you to fill a given duration with a set amount of actual video, sometimes called fit-to-fill. For example, if you have a five-second video event and you want this event to fill an eight-second slot, press and drag the edge of the event to eight seconds. The resulting video is in slow motion, but the contents (footage) remain the same. If you had used a velocity envelope to slow the video to the same rate, the event would also be in slow motion, but its duration would remain unchanged at five seconds. Stretched video has a zigzag line between thumbnails. Video can also be compressed (sped up and shortened in length) by using this method. When stretching video events or slowing video down, a set number of frames are extended across a period of time. For example, if you take source footage at 30 frames in a second and slow it so that only 15 source frames run during that same second, an additional 15 frames must be created to maintain the project’s 30 fps frame rate. Simply duplicating frames is the easiest way to do this. A more sophisticated method is to resample the frames of an event, allowing Vegas software to interpolate and redraw these intervening frames. For more information, see Resample (video only) on page 135 and Resampling video on page 199. Ctrl Ctrl

94 ADVANCED EDITING TECHNIQUESCHP. 4 Working with takes A take is a version of a scene or audio recording, as in “Scene 10, Take 7”, which means the seventh time that scene number ten has been shot. A number of takes can be included in the same location (event) of the project. You can then rapidly switch between these separate takes to see which one fits into the project the best. Although this is what takes are designed for, you can actually use any media files you want as a take, even completely different sounds or scenes. Since an event is just a container of a specific length and at a specific location, the actual content (media file) is easily changed. Adding takes You can add multiple media files to the timeline at the same time to a single event as takes. You can also add regions within media files as takes. For more information, see Adding regions as takes on page 99. Adding media files to the timeline as takes 1. Locate the media files that you want to insert as takes in the Explorer and select them. Select a range by pressing and clicking the first and last file in the range, or select nonadjacent files by pressing and clicking the various clips individually. 2.Right-click and drag one of the selected clips in the group to the timeline. 3.From the shortcut menu, choose Add as Takes. Tip: To add either just the audio or just the video portions of files as takes, choose Video Only: Add Video as Takes or Audio Only: Add Audio as Takes from the shortcut menu. Adding takes to existing events You can add media files to existing events as takes. 1.Right-click a media file in the Explorer and drag it to an existing event. 2.From the shortcut menu, choose Add as Takes. Selecting takes When you add an event with multiple takes, a single event is inserted into a track. The length of the event is set according to the last clip that was selected. This last clip is set as the active take. 1.Right-click an event with multiple takes. 2.From the shortcut menu, choose Ta k e, and choose Next Take or Previous Take from the submenu. Alternately, choose the name of the take from the list at the bottom of the submenu. Tip: Click an event and press to select the next take or to select the previous take. ShiftCtrl T Shift+T

CHP. 4ADVANCED EDITING TECHNIQUES 95 Previewing and selecting takes You can preview the takes for a given event. 1.Select an event containing multiple takes. 2.Right-click to display a shortcut menu or, from the Edit menu, choose Ta k e to display a submenu. 3.Choose Choose Active... from the submenu. The Take Chooser dialog appears. 4.Select the take that you want to preview and use the Play () and Stop ( ) buttons within the dialog. 5.To use a take, select it and click OK. The selected take is now the active take. Deleting takes You can delete individual takes from an event at any time. 1.Right-click an event with multiple takes. 2.From the shortcut menu, choose Ta k e, and choose Delete Active from the submenu to immediately remove the active take. Alternately, choose Delete to open a dialog with a list of all of the takes contained in this event. Working with take names Displaying take names on events Take names may be displayed on the events in the timeline. 1.From the Options menu, choose Preferences. The Preferences dialog appears. 2.On the General tab, select the Show active take information in events check box. 3.Click OK. Changing take names Changing the name of a take does not affect the source media file in any way. Typically, you may want to change an event’s name after recording multiple takes into a track or event. For more information, see Working with multiple recorded takes on page 170. 1.Select the take to be renamed. For more information, see Selecting takes on page 94. 2.Right-click the event to display a shortcut menu. 3.From the shortcut menu, choose Properties. The Properties dialog opens. 4.Type the new name in the Active take name box. 5.Click OK to set the new take name. Without take name With take name

96 ADVANCED EDITING TECHNIQUESCHP. 4 Using the Trimmer window The Trimmer allows you to work with and edit one media file at a time. The entire file is opened into the Trimmer, in contrast to events on the timeline that may only contain a portion of the actual source file. The main function of the Trimmer window is to allow you to trim a media file and place portions of it on a track. You can also add regions and markers to a file, preview the media file, or open it in an external audio editing program. You can open any number of files in the Trimmer at the same time, selecting the one you currently want to work on from the Trimmer history drop-down list. From the View menu, choose Tr i m m e r or press to display the Trimmer window, if it is not already visible. You can dock the Trimmer window in the window docking area or float it over the work area. For more information, see Window docking area and floating window docks on page 21. Opening a file in the Trimmer 1.Right-click an event. A shortcut menu appears. 2.Choose Open in Trimmer. You can also drag files to the Trimmer from the Explorer or the Media Pool. Double-clicking a file to open it in the Trimmer You can set the software to open a file in the Trimmer when you double-click the file in the Media Pool or Explorer windows. 1.From the Options menu, choose Preferences. 2.Click the General tab. 3.Choose Double click on media file loads into Trimmer instead of tracks. Trimmer Media file Playback LoopAdd media Cursor MarkerOpen in Clear Trimmer Save Markers/Regions Remove Current Media From Sort Trimmer Loop region or Selection area Add media History Audio Editorhistory Zoom controls navigation controls from cursorup to cursor Trimmer History History Create subclip Select Parent Media Alt +2

CHP. 4ADVANCED EDITING TECHNIQUES 97 Moving frame-by-frame in the Trimmer window As you navigate through a video file in the Trimmer, the exact frame that the cursor is over in time is displayed as in a thumbnail image under the cursor. When using the left and right arrow keys, this allows you to edit with frame accuracy. Make sure Animate video frames in Trimmer is selected in the Preferences dialog to use this feature. Making selections in the Trimmer After you have opened a media file in the Trimmer, you may select a segment of it and place it in your project. Make a time selection to select a segment in the Trimmer in the same way you do in the project timeline. For more information, see Selecting a time range on page 61. You can make a selection during playback by using the keyboard. Press or to mark the start of the selection, and press or to mark the end. If you know the exact timecode of the point where you want to begin and end a time selection, you can enter it into the boxes at the lower right corner of the Trimmer window. Tip: Press to recall the last five time selection areas in the Trimmer. Adding selections to the timeline You can use the Trimmer window to do traditional three-point and two-point editing. These editing techniques allow you to add smaller sections of files to the timeline. Post-edit ripple mode affects how a selection is added to the timeline from the Trimmer. When the Auto Ripple button ( ) is selected, adding a selection from the Trimmer selection affects the position of later events on the track. When not in post-edit ripple mode, adding a selection from the Trimmer has no effect on the position of other events. For more information, see Editing events on page 63. I[ O] Double-click to enter a value. Selection Selection Selection Length End Start Backspace

98 ADVANCED EDITING TECHNIQUESCHP. 4 Adding selections at the cursor 1. Open a media file in the Trimmer. 2.Make a time selection in the Trimmer. 3.Select the track in the timeline where the selection will be added. 4.Position the cursor in the timeline at either the start or end point where you want to add the selection. 5.Add the selection to the timeline in one of the following ways: Click the Add Media from Cursor button ( ) or press to insert the event after the cursor. Click the Add Media up to Cursor button ( ) or press to insert the event before the cursor. Alternately, you can drag the selection from the Trimmer to the timeline Note: Post-edit rippling (if enabled) applies to clips inserted from the Trimmer. For more information, see Editing events on page 63. Filling a time selection on the timeline You can select a range of time on the project timeline and then fill it with the same length selection from the Tr i m m e r . 1.Create a time selection in the timeline where you want to add the event. This sets the duration and position of the event that you will create. 2.Open the media file you want to use to fill the time selection in the Trimmer window. 3.Right-click the file in the Trimmer window and choose Sync Track View Selection Time from Cursor or Sync Track View Selection Time up to Cursor from the shortcut menu. A time selection is created in the file in the Trimmer window to match the time selection in the timeline. 4.Adjust the location of the time selection in the Trimmer as needed by dragging the time selection (the area between the yellow triangles) on the Trimmer marker bar. 5.Drag the event from the Trimmer to the timeline and allow it to snap into place within the time selection. Adding selections from a media file with audio and video You can open a file in the Trimmer that has both audio and video streams (e.g., AVI). When you add a selection from this type of file to the timeline, both streams are added: If you select a video track before adding the selection, the video is added to the selected track and the associated audio is added to the track below it. If you select an audio track before adding the selection, the audio is added to the selected track and the associated video is added to the track above it. New tracks are created for the added media if necessary. A Shift+A Drag from the Trimmer......to a project track