Sony Vegas 5 Manual
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CHP. 9ADDING AUDIO EFFECTS 159 Saving plug-in chains You can save and edit the plug-in chains that you add to tracks or busses or create as assignable effects chains. Saved chains retain the order of plug-ins and the settings that you have applied. These chains are stored as effect packages for use in future projects. If you use the same plug-in chains regularly, saving them as packages is faster and more consistent than recreating the chain manually. Once you save a chain as a package, you can use it as either a track, bus or assignable effects plug-in chain. Saved plug-in chain packages appear in the Plug-In Chooser dialog. 1.Click the Tr a c k F X, Bus FX or Assignable FX button ( ). The appropriate FX window (Track FX, Bus FX, or Assignable FX) appears. 2.Click the Plug-In Chain button ( ). The Plug-In Chooser dialog appears with the plug-in chain displayed at the top. 3.Click Save As. The Save Plug-in Package dialog appears. 4.Enter a name for the package. 5.Click OK or press to save the package. Editing saved plug-in chains You can add, delete, or rearrange plug-ins in a saved package at any time. You can then save your changes to the package, or enter a new name to save the chain as a new package. 1.Click the Tr a c k F X, Bus FX or Assignable FX button ( ). The appropriate FX window (Audio Plug-In or Video Track FX) appears. 2.Click the Plug-In Chain button ( ). The Plug-In Chooser dialog appears with the package in the chain area. 3.Add, delete, rearrange, or change the settings of plug-ins in the package chain. 4.In the Plug-In Chooser dialog, click Save As to save the modified package. 5.To save the package with a new name, enter a name in the Name box. To save the changes to the existing package, choose the name of the package from the Name drop-down list. 6.Click OK or press to save the new settings. Plug-in chain packages that you have created and saved Enter Enter

160 ADDING AUDIO EFFECTSCHP. 9 Organizing your plug-ins Within the Plug-in Chooser dialog, you can create folders to organize the plug-ins. This can help you organize large numbers of plug-ins on your system. You can create folders and then drag plug- ins to the folders. Automating effects parameters Automation allows you to control audio and video levels, panning, and effect parameter automation over time. You can create fades, apply stereo panning, and add effects that come and go as you please. Automation is represented on the Vegas timeline as an envelope or set of keyframes. You can create automation by adding envelopes or keyframes to your tracks (including bus tracks), or you can record automation parameters by adjusting controls in the Vegas interface (or on a control surface) during playback. For more information, see Using Automation on page 119. Applying non-real-time event effects Non-real-time event effects are a different method of applying audio effects. In all other cases, event editing is nondestructive, meaning that edits and effects are applied to events in real time and not to the source media files, which remain unaltered. There may be times, however, when you want to create a permanent file using an effect or effects. This may be useful in a very complicated project or when a slower computer cannot process the effects quickly enough for a real-time preview. By applying non-real-time event effects, you can make a new copy of a media file with the effects applied to it. This new media file is saved and added to the project as a take. For more information, see Working with takes on page 94. 1.Select an audio event. 2.From the Tools menu, choose Audio, and choose Apply Non-Real-Time Event FX from the submenu. 3.In the Plug-In Chooser dialog, add plug-ins to create a plug-in chain. For more information, see Adding plug- ins via the Plug-In Manager on page 155. 4.Click OK. 5.In the Take window, adjust the settings for the plug-in(s) to create the desired effect. 6.Preview the effect by clicking the Preview button ( ) in the Non-Real-Time Event FX window. 7.Click OK. 8.In the Take dialog, click Save to save the newly processed media file. The new media file is saved and added to the project as a take.

CHP. 9ADDING AUDIO EFFECTS 161 Bypassing all audio effects From the Options menu, choose Bypass All Audio FX to omit all audio effects (track, bus, and assignable effects) during playback. Bypassing effects allows you to quickly compare your project with and without effects and conserve processing power to avoid playback problems. When effects are bypassed, you can choose whether bypassed effects remain open. When the Keep bypassed FX running check box on the General tab of the Preferences dialog is selected, effects remain open so you can bypass/enable effects with no pause for A/B testing. When the check box is cleared, effects are fully bypassed, conserving processing power.

10 CHP. 10RECORDING AUDIO CHAPTER163 Recording Audio Vegas® software can record audio into multiple mono or stereo audio tracks while simultaneously playing back existing audio and video tracks. You are limited only by the performance of your computer system and audio hardware. Audio is recorded to a media file on your computer and into an event on the timeline. You may record into an empty track, a time selection, an event, or a combination of time and event selection. Audio output from your computer during recording is not necessarily recorded with the new audio. Recording does not alter any of the source media files in your project. Even when recording into an existing event, you are not overwriting the data in that event. Instead, the data is recorded into a new take for that event and saved to a media file on your hard drive. Setting up your equipment There are numerous ways to connect your equipment to your system. Refer to your equipment’s documentation for specific setup instructions. The following are some possible general configurations. Basic setup This setup includes a simple microphone and speaker that are connected to the computer’s sound card. With a more sophisticated microphone, you would typically want to use a preamplifier for input to the sound card. Sound card out Sound card in 10

164 RECORDING AUDIOCHP. 10 Setup with mixer This setup includes a mixer where the speaker and microphone connect. The mixer is then connected to the computer’s sound card. Mixers usually have pre-amps built into them. This diagram does not show you an instrument or a physical preamplifier, such as a rack-mounted component. The reason for this omission is because these types of setups vary widely based on your mixer, instrument, and pre-amp type. Refer to your components’ documentation for specific setup configurations. Setup with digital multitrack This setup includes a digital multitrack recorder with an optional MIDI synchronization component. Usually you would have a mixer, a microphone, etc. connected to these components. Your particular setup will vary depending on your equipment. Refer to your components’ documentation for specific setup configurations. Synchronizing MIDI timecode Vegas software can generate (output) MIDI timecode to synchronize external devices with project playback or can be triggered by MIDI timecode generated by an external device. To output MIDI, from the Options menu, choose Timecode, and choose Generate MIDI Timecode from the submenu. To allow Vegas software to be triggered by an external MIDI device, choose Trigger from MIDI Timecode from the same submenu. For more information, see Triggering from MIDI timecode on page 170 and Sync tab on page 299. Sound card out Sound card inMixer out Mixer in Mixer Digital card Digital in Digital out MIDI card Sync. inSync. out The dashed line indicates an option if you are synching Vegas software to tape via a MIDI timecode.MTC converterDigital multitrack

CHP. 10RECORDING AUDIO 165 Preparing to record Before you record, you must arm the tracks into which you will record the new audio. You must also select the recording settings for the tracks. You have the additional options of using a metronome or turning off playback during recording. You may record into an empty track, a time selection, an event, or a combination of time and event selection. You can also record multiple takes for an event so you can maintain multiple versions of an event that you may play back and edit. Tip: Select a media bin before recording if you want to automatically add your recorded audio to a media bin. To save track effects with your recorded files, create an effects package of the track effect settings and apply the chain to the event as a non-real time event effect. Arming the track for recording Whether recording into an existing track, an empty track, a selected event, or a time selection, you must prepare a track for recording. You can arm multiple tracks prior to recording. 1.Click the Arm for Record button ( ) in the track list. The first time you arm a track to record in a project, the Project Recorded Files Folder dialog displays. 2.Browse to the location where you want to save your recorded audio files. 3.Click OK. Tip: You can change the location where recorded files are saved at any time. For more information, see Specifying where recordings are stored on page 170. Once a track is armed, a record meter appears in the track list. Depending on your hardware, a record gain fader may also appear. Track is ready for recording Arm the track first. using the Sound Mapper.Track is ready for recording from a specific device.

166 RECORDING AUDIOCHP. 10 In addition, one of two Record Device Selector buttons appears: ( ) or ( ). The button that appears is based on the Audio device type selected in the Audio tab of the Preferences dialog. For more information, see Audio tab on page 295. Selecting recording settings After the track has been armed for recording, select whether the track records the signal in stereo, in mono from the left channel, or in mono from the right channel. If you are using the Microsoft® Windows® Classic Wave Driver, you also must select the device from which the track will record. Selecting recording settings for Sound Mapper 1. Click the Record Device Selector button ( ). A menu appears. 2.From the menu, choose the recording method (Stereo, Left, or Right). Selecting recording settings for Windows Classic Wave Driver. 1.Click the Record Device Selector button ( ). A menu appears. 2.Choose either Stereo or Mono from the menu. 3.From the submenu, choose the input device Button Description Stereo Mono left Mono rightThis button appears when Use Microsoft® Sound Mapper™ has been selected as the audio device type on the Preferences Audio tab. The Sound Mapper allows you to choose how the signal will be recorded: stereo or mono. Click this button to view a menu with Stereo, Left, or Right. Stereo Mono left Mono rightThis button appears when Windows® Classic Wave Driver has been selected as the audio device type on the Preferences Audio tab. When you choose this option, you can specify which device (e.g., sound card) you will record from on any given track prior to recording. Click this button to view a menu with Stereo or Mono, and a submenu with all available devices for either option.

CHP. 10RECORDING AUDIO 167 Using the metronome A built-in metronome marks time to help with the timing and tempo when recording a performance. The metronome’s sound is not mixed in the final rendering of the project. Use the Preview fader in the Mixer window to control the metronome volume. For more information, see Using the Mixer Preview fader on page 144. To use the metronome, from the Options menu, choose Metronome. Tip: You can customize the sound of the metronome in the Audio tab of the Preferences dialog. For more information, see Audio tab on page 295. Recording You may record into an empty track, a time selection, an event, or a combination of time and event selection. The recording is added to the timeline as new take and saves it to a media file on your hard drive. Triggering recording from MIDI timecode is also supported. Recording into an empty track 1.Select a track. Alternately, to record to a new track, choose Audio Track from the Insert menu. 2.Place the cursor on the timeline where you want to begin recording. 3.Arm the track by clicking the Arm for Record button ( ) on the track. If this is the first time you arm a track for recording in this project, you will be prompted to identify the location where the new audio files will be saved. For more information, see Arming the track for recording on page 165. 4.Start recording by clicking the Record button ( ) on the transport bar. Depending on the recording selection, a waveform is created along the timeline as you record into the armed track(s). 5.Stop recording by clicking the Record button ( ) again or the Stop button ( ) on the transport bar. 6.A small dialog opens displaying the name and location of the file or files that were just created. Click Done to return to the main workspace. Start/stop Stop recordingrecording Recorded waveform

168 RECORDING AUDIOCHP. 10 Note: The Recorded Files dialog does not appear if you are triggering from MIDI timecode, as this would interrupt the synchronizing. Instead, files are automatically named and saved according to your preferences. Recording into a time selection By making a time selection, you specify where along the timeline to record. The time selection also determines how long the software records. Any selected events that occur within the time selection are split and the recorded data is placed into the time selection. The event’s waveform is displayed as it is recorded and automatically stops recording when the cursor reaches the end of the time selection. Recording into an event By recording into an event, you automatically create a new take containing the recorded material that is the same duration as the selected event. The edges of the selected event serve as the punch-in and -out points that are used for recording. Recording into an event allows you to establish a pre-roll before recording, which gives you time to prepare before recording starts. Because the entire recording is saved to the media file (not just the material between the edges of the take), you are not limited to the recorded material contained in the length of the new take. You can adjust the edges of the event or slip the contents of the event if necessary. For more information, see Shifting the contents of (slipping) an event on page 71. The existing event that you record into is not affected or deleted. Instead, the event now contains two media files, each listed as a separate take in the event. For more information, see Working with multiple recorded takes on page 170. 1.Place the cursor before the event to allow for pre-roll. 2.Press and click the event to select it. Tip: You can record into multiple events by pressing and making selections. Delete—removes selected file Rename—changes the name of a selected file Delete All—removes all files in dialog Done—returns to track view When a check mark appears in this box, Vegas software displays this dialog after each recording session. Recorded waveform Ctrl Ctrl