Sony Vegas 5 Manual
Have a look at the manual Sony Vegas 5 Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 980 Sony manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

CHP. 18BURNING CDS 309 3.Select your burning options: Erase RW disc before burning: If you’re using a rewritable CD, select this check box to erase the CD before you begin burning. Close disc when done burning: Select this check box to close the CD after burning. Closing a disc allows your files to be played on an audio CD player. Eject disc when done: Select this check box to eject the CD automatically when burning has completed. Burn loop region only: Select this check box to burn only the audio within the loop region. 4.From the Drive drop-down list, choose the CD drive that you want to use to burn your CD. 5.From the Speed drop-down list, choose the speed at which you want to burn. Max will use your drive’s fastest possible speed; decrease the setting if you have difficulty burning. 6.Click the Start button. Wa rn i ng : Clicking the Cancel button after the disc-writing process has begun will render your disc unusable. 7.When the writing process is complete, a confirmation message displays. Click OK to clear the message. Closing a track-at-once CD 1. From the Tools menu, choose Burn CD, and choose Track-at-Once Audio CD from the submenu. The Create CD dialog appears. 2.Click the Close Disc button. 3.When the disc is closed, a confirmation message displays. Click OK to clear the message. Burning a disc (disc-at-once) 1.From the To o l s menu, choose Burn CD, and choose Disc-at-Once Audio CD from the submenu. The Burn Disc-at-Once Audio CD dialog appears 2.From the Drive drop-down list, use the CD drive that you want to use to burn your CD. 3.From the Speed drop-down list, choose the speed at which you want to burn. Max will use your drive’s fastest possible speed; decrease the setting to prevent the possibility of buffer underruns. 4.Select the Buffer underrun protection check box if your CD recorder supports buffer underrun protection. Buffer underrun protection allows a CD recorder to stop and resume burning. Note: Buffer underrun protection can create a disc that can be played in CD players, but may contain a bit error where burning stopped and restarted. Consider clearing this check box when creating a premaster disc. 5.Choose a radio button in the Burn mode box: Burn CDs begins recording audio to your CD immediately. Test first, then burn CDs performs a test to determine whether your files can be written to the CD recorder without encountering buffer underruns. No audio is recorded to the CD during the test, and recording begins after the test if it is successful. Test only (do not burn CDs) performs a test to determine whether your files can be written to the CD recorder without encountering buffer underruns. No audio is recorded to the CD.

310 BURNING CDSCHP. 18 6.Select the Render temporary image before burning check box if you want to render your CD project to a temporary file before recording. Prerendering can prevent buffer underruns if you have a complex project that cannot be rendered and burned in real time. Note: The rendered temporary file will remain until you modify your project or exit. If an image file exists when you Open the Burn Disc-at-Once Audio CD dialog, the check box is displayed as Use existing rendered temporary image. 7.Select the Automatically erase rewritable discs check box if you’re burning to rewritable media and want to erase the disc before burning. 8.Select the Eject when done check box if you want the CD to eject automatically when burning has completed. 9.Click OK to start burning. Burning video CDs CD burning is only available in the full version of Vegas software. Video CDs can be played in many home DVD players and on computers with a CD-ROM drive and VCD player software. 1.From the Tools menu, choose Burn CD and choose Video CD from the submenu. The Burn Video CD dialog is displayed. 2.Choose the movie file you want to use: If you want to render the current project, select the Render format radio button. a.Edit the contents of the File path box to specify the name and location of your rendered file. b.Choose a template from the Te m p l a t e drop-down list to specify the parameters that should be used for rendering your file, or click the Custom button to create a new template. c.Select the Render loop region only check box if you want to use only a portion of your project. If the check box is cleared, the entire project will be rendered and saved to the Video CD.

CHP. 18BURNING CDS 311 d.Select the Stretch video to fill output frame check box if you want your video to be reformatted so it fills the output frame size listed in the Description box. When the check box is cleared, the current aspect ratio is maintained and black borders are added to fill the extra frame area (letterbox). This option is useful when the desired output format does not match the frame aspect ratio of you project. Note: Clear the Fast video resizing check box if you see unacceptable artifacts in the rendered video. Turning off this option can correct the artifacts, but your rendering times will increase significantly. If you want to use an already-rendered MPEG file, select the Use an existing file radio button, and enter the path to the file in the File path box (or click the Browse button to locate the file). 3.Select recording options for your CD-recordable drive: a.Choose a burn mode: Burn CDs begins recording audio to your CD immediately. Test first, then burn CDs performs a test to determine whether your files can be written to the CD recorder without encountering buffer underruns. No audio is recorded to the CD during the test, and recording begins after the test if it is successful. Test only (do not burn CDs) performs a test to determine whether your files can be written to the CD recorder without encountering buffer underruns. No audio is recorded to the CD. b.From the Burn speed drop-down list, choose the speed at which you want to record. Max will record using the fastest speed possible with your drive; decrease the speed if you have difficulty recording. 4.Your movie is recorded to the CD. When recording is finished, you can select the Save movie file check box to keep the MPEG file that was rendered, or you can clear the check box to delete the file. 5.Click Finish.

312 BURNING CDSCHP. 18 Creating a multimedia CD CD burning is only available in the full version of Vegas software. From the Tools menu, choose Burn CD and choose Multimedia CD from the submenu to render your project and burn it to a data CD. The rendered project can be played in any computer with the appropriate player. 1.From the Tools menu, choose Burn CD, and choose Multimedia CD from the submenu. The Burn Multimedia CD dialog appears. 2.Select the options for burning the multimedia CD: Choose the appropriate format and template for rendering the project from the Fo rma t and Te m p l a t e drop-down lists. Select the Render loop region only check box to burn only a portion of your project. Select the Stretch video to fill output frame check box to have your video reformatted so that it fills the output frame size listed in the Description box. When the check box is cleared, the current aspect ratio is maintained and black borders are added to fill the extra frame area (letterboxing). Clear the Fast video resizing check box if you see unacceptable artifacts in the rendered video. Turning off this option can correct the artifacts, but it increases rendering time significantly. Select the Play movie inside web page check box to create an HTML page and embed the finished video in it. Select the Include movie player installer check box to include a media player installer on the CD. Click the Browse button to locate the installer file. From the Speed drop-down list, choose the speed at which you want to record. The Max option records using the fastest speed possible with your drive. Decrease the speed if you have difficulty recording. 3.Click OK.

CHP. 19USING SCRIPTING CHAPTER313 Using Scripting Using the scripting features, Vegas® software becomes an even more powerful and flexible tool. You can use scripting to streamline repetitive tasks, integrate with external applications, and implement customized features. To use scripting, youll need to install the Microsoft® .NET Framework. This component is available from the Microsoft Windows® Update site. (Choose Windows Update from the menu.) Note: To use scripts that were created for Vegas 4.0 software, youll need to revise the scripts namespace from SonicFoundry.Vegas to Sony.Vegas. For example, the line that includes import SonicFoundry.Vegas; should be changed to import Sony.Vegas; before running the script. Scripting is only available in the full version of Vegas software. Running a script 1.From the To o l s menu, choose Scripting, and then choose Run Script from the submenu. The Run Script dialog is displayed. 2.Browse to the script file (.vb or .js) you want to run. 3.Select the file and click the Open button. The script runs. 19

314 USING SCRIPTINGCHP. 19 Adding scripts to the Scripting menu When you start the program, Vegas software looks at the Script Menu folder in the Vegas program folder to determine which scripts appear in the Scripting submenu. This folder is c:\Program Files\Sony\Vegas 5.0\Script Menu by default. 1.Add or delete scripts in the Script Menu folder to change the contents of the submenu. Note: To prevent duplication of script files, you can use shortcuts in the Script Menu folder. 2.From the Tools menu, choose Scripting, and then choose Rescan Script Menu Folder to update the menu. Creating a script The Microsoft .NET framework is used for scripting. You can write scripts in JScript or Visual Basic .NET. For more information on JScript®, see http://msdn.microsoft.com/library/en-us/jscript7/html/ jsoriJScript.asp. For more information on Visual Basic® .NET, see http://msdn.microsoft.com/library/en-us/vbcn7/html/ vaconProgrammingWithVB.asp. Editing an existing script All you need to edit a script is a simple text editor (and a working knowledge of JScript or Visual Basic .NET scripting). The scripts that are included are fully commented to help you find and edit the parameters you need. 1.Create a copy of the script (.vb or .js) file you want to edit, assigning a descriptive name to the copy. 2.Open the new copy of the script in your text editor. 3.Edit the script as needed. The comments in the script will help you find the parameters you need to edit. Comments are indicated with double forward slashes: //. For example, the AddEffectToAllMedia.js script includes the following lines: // This is the full name of the effect plug-in you want to add. var plugInName = Sony Timecode; // This is the name of the preset you want. Set this to null if you // want the default preset. var presetName = SMPTE Drop (29.97 fps); The default script applies the Sony Timecode plug-in to all video media in your project using the SMPTE Drop (29.97 fps) preset. If you wanted to apply the Broadcast Colors plug-ins Extremely Conservative - 7.5 Setup preset to all audio media, you could edit the script as follows (changes appear in red): // This is the full name of the effect plug-in you want to add. var plugInName = Sony Broadcast Colors;

CHP. 19USING SCRIPTING 315 // This is the name of the preset you want. Set this to null if you // want the default preset. var presetName = Extremely Conservative - 7.5 Setup; The plugInName variable should use the plug-in name that is displayed in the Plug-In Chooser. The presetName variable should use the preset name that is displayed in the Preset box in the FX window. 4.Save the script.

A APPENDIX ATROUBLESHOOTING APPENDIX 317 Troubleshooting Troubleshooting resources Visit the Sony Pictures Digital Web site to access product updates, look for answers in the knowledge base, contact customer support, or participate in an online forum: http://www.sony.com/mediasoftware Common questions Why are some of my DirectX plug-ins not working correctly? Ve g a s® software is a nondestructive time-based editor. As a result, there are certain types of DirectX® plug- ins that perform poorly in Vegas software. These types of plug-ins are roughly classified as any plug-ins that output a different amount of time than what goes in. This includes all plug-ins such as time compress/ expand, gapper/snipper and pitch shift without preserving duration. However, these types of effects plug-ins may perform suitably as bus effects, but only if just one bus is used in the project. Plug-ins that require a lot of pre-buffering (such as Sony Pictures Digital Acoustic Mirror™ when using long impulse files) may also perform poorly. Also, make certain that the plug-ins you use in Vegas software are DirectX plug-ins and not DXi plug-ins. DXi plug-ins are not supported in the application and do not perform properly. Why do I hear gaps in my audio playback? Check to see if any Vegas software updates have been posted on the Sony Pictures Digital Media Software and Services Web site: http://mediasoftware.sonypictures.com/download Click Updates to access the Updates page. Any updates to the application are posted at this location. If software updates do not address the playback problem, check these other reasons that your audio playback can gap: Playing back too many tracks simultaneously can overload your hard drives. Not enough physical RAM can cause the Windows® operating system to use virtual memory, which is slower. Your CPU may not be able to process a complex mix of plug-ins. Problematic video card settings. For more information, see Trouble-free video: hardware solutions on page 320. The following are some things you can check and do to make sure your system is optimized to prevent gapping. A

318 TROUBLESHOOTINGAPPENDIX A RAM usage You could be gapping because virtual memory is being used. Virtual memory is a method used by Microsoft Windows to write information to your hard drive to make room in physical RAM. This process uses a lot of your computer’s resources. Try the following to optimize RAM usage: Exit all background applications not in use. Adjust the playback buffering slider on the Audio tab in the Preferences dialog. Adjust this slider as low as possible. However, be aware that setting it too low may cause gaps as well. For more information, see Adjusting the playback buffering slider on page 296. Mute/solo some of the events or tracks in the mix. Add more RAM to your computer. Disk usage You may experience gapping when data is not being read off the hard drive fast enough. Try the following to optimize disk usage: Fully defragment your audio hard drives regularly. Split audio usage between different physical hard drives, not just different partitions of the same drive. Run fewer events simultaneously. It is not how many tracks you have in the project, but how many different events are playing simultaneously that matters. Make sure that you trim out any silent sections of events to minimize the wasted disk access. Use hard drives with fast seek times and spindle speeds of 7200 RPM or greater. SCSI drives usually have better prolonged data transfer performance than IDE drives. Under Microsoft Windows XP and Windows 2000 operating systems, Vegas software can take advantage of SCSI asynchronous reads, which can be a big performance advantage. CPU usage If you have checked your RAM usage and disk usage and you are still experiencing gapping, you can try to adjust how Vegas software utilizes the central processing unit (CPU). Try the following to optimize CPU usage: Zoom out ( ) fully on the track view while playing so that the screen does not have to scroll to keep the cursor on it. Run fewer DirectX plug-ins. Make sure that the peak files are built for all of the audio data in the project before playing. Peaks are only built for those files on screen. If all peak files are not build, you can encounter gapping when the screen scrolls as it plays and the application must build peaks on the fly. Press before playback to rebuild peaks for all of the events, on or off of the screen. Why do mono events increase 6 dB when panning a track hard? In Vegas software, all audio events are treated as stereo. A mono audio event is interpreted as a stereo event with the same data in both channels. If you’re using the add channels panning mode, this duplication doubles the amplitude and results in a 6 dB increase in volume when you pan a track hard left or right. Try using the constant power panning mode instead. Right-click the multipurpose slider and choose Constant Power from the shortcut menu. For more information, see Adjusting stereo panning on page 110. Why do buffer underruns occur during a test or real write to a CD? Buffer underruns occur when data transferred to the CD-R is too slow. This may be caused by a variety of factors relating to optimizing your system. Try writing the CD at a slower speed or prerendering the audio. For more information, see Burning a disc (disc-at-once) on page 309. Ctrl+ F5