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Sony Vegas 5 Manual

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    							CHP. 2GETTING STARTED
    39
    4.Click Save.
    Tip: Select the Copy and trim media with project check box to 
    save the project file and copies of the media files to a common 
    location. For more information, see Saving a project with 
    media on page 270.
    Renaming a project (using Save As)
    After you have been working with your project, you can use the Save As command in the File menu to save 
    a copy of a project with a new name. This is useful for backing up different versions of a project. For more 
    information, see Creating a copy of a project (using Save As...) on page 270.
    Getting media files
    You can add media from a variety of sources to your project. You can add audio and video files, record audio 
    into a track, capture video from a video camera, or extract music from your own CD. You can also create 
    media such as text overlays, backgrounds, and credit rolls from within the software. For more information, see 
    Using generated media on page 213.
    Note: To have pulldown fields automatically removed when 
    opening 24 fps progressive-scan DV video files, select the 
    Allow pulldown removal when opening 24p DV check box on 
    the 
    General tab of the Preferences dialog. To open your 24p 
    DV video files as 29.97 fps interlaced video (60i), clear this 
    check box. 
    						
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    GETTING STARTEDCHP. 2
    Selecting media
    Vegas software supports a wide range of media file types. You may select any of the media file types listed 
    below to add to your project.
    Previewing a media file
    You may preview files before placing them in your project. The Explorer window has a mini-transport bar 
    with 
    Play, Stop, and Auto Preview buttons ( ). When you preview a file, its stream is sent to the Mixer 
    window’s preview bus (for audio files) or to the Video Preview window (for video files).
    Tip: You can use the same mini-transport bar buttons in the 
    Media Pool window to preview files in the Media Pool.
    1.Select a file in the Explorer window.
    2.Click the Play button ( ) to listen to the file.
    3.Click the Stop button ( ) or select a different file to stop previewing the file.
    Tip: To automatically preview selected files, click the Auto 
    Preview
     button ( ) on the Explorer window’s transport 
    bar.
    Format Extension Definition
    GIF .gif 256 index color, lossless image and animation format widely used on 
    the Internet.
    JPEG.jpgTrue color, lossy Internet image format.
    Macintosh® Audio 
    Interchange File Format 
    File.aif Standard audio format developed by Apple® and used on Macintosh® 
    computers.
    MPEG-1 and MPEG-2.mpgMPEGs, files compressed using a lossy audio/video compression 
    method, can be used with Vegas software.
    MPEG Layer 3 .mp3 Highly compressed audio file.
    Ogg Vorbis.oggA patent-free audio encoding and streaming technology.
    Photoshop .psdAdobe® Photoshop® proprietary image format (flattened).
    Portable Network Graphic.pngTrue color or indexed color, lossy or lossless Internet image format.
    QuickTime™.mov, .qt QuickTime standard audio/video format.
    Perfect Clarity Audio®.pcaA proprietary lossless audio compression format from Sony Pictures 
    Digital.
    Wave 64™.w64 Sony Pictures Digital proprietary Wave64 audio file that does not 
    have a limited file size (unlike Windows WAV files that are limited to 
    ~2GB).
    TARGA.tgaTrue color, lossless image format that supports alpha channel 
    transparency.
    TIFF .tif Tagged Image File Format, a common bitmap format. You must have 
    QuickTime installed to use TIFF files in Vegas software.
    Video for Windows®.aviStandard audio/video format used on Microsoft® Windows®-based 
    computers.
    Wave (Microsoft®) .wav Standard audio format used on Microsoft Windows-based computers.
    Wave (Scott Studios).wavStandard audio format used with Scott Studios systems.
    Windows Bitmap .bmp Standard graphic format used on Microsoft Windows-based 
    computers.
    Windows Media® Audio.wmaThe Microsoft audio-only format used to create files for streaming or 
    downloading via the Web.
    Windows Media Format .wmv The Microsoft standard used for streaming audio and video media via 
    the Web. 
    						
    							CHP. 2GETTING STARTED
    41
    Using the Media Pool
    Media files, both video and audio, tend to be the 
    largest files on your hard drive. It is therefore not 
    always easy to move them around and impractical 
    to store multiple copies of these files. You can 
    add media files to the Media Pool to organize 
    them before any editing begins. Once you begin 
    working on a project, all files you add to the 
    timeline are automatically included in the Media 
    Pool. From the 
    View menu, choose Media Pool to 
    open this window if it is not already visible. 
    Using Media Pool views
    You can control the information that is displayed in the Media Pool by clicking the Views button ( ) 
    and selecting a view. 
    The 
    Detailed view displays all the properties for each file. The information is presented in a table format. You 
    can customize the information displayed:
    Reorder columns (fields) by dragging the column label to a new position. 
    Hide a column by dragging the column label off of the Media Pool window. To display a hidden column, 
    right-click the Media Pool, choose 
    View from the shortcut menu, and choose the column name from the 
    submenu.
    Sort the files in the Media Pool according to a category by clicking the column label for that category.
    Use the 
    Comments field to add your own annotations to a file’s entry in the Media Pool. Double-click the 
    field to enter text. This information is saved with the project and is not saved with the media file itself.
    Adding media to the Media Pool
    1.
    Click the Import Media button ( ) in the Media Pool. The Import Media dialog appears.
    2.Navigate to and select a media file to add to the Media Pool. You can use  or  to select multiple 
    files.
    3.Click Open. 
    The media file is added to the Media Pool.
    Adding media to the Media Pool from the Explorer window
    1.
    Navigate to and select a file to add to the Media Pool. You can use  or  to select multiple media 
    files. 
    2.Right-click the file and choose Add to Media Pool from the shortcut menu.
    The selected file is added to the Media Pool.
    Replacing media in the Media Pool
    You may replace a file in the Media Pool with a different file. When changing the media file that an event 
    contains, every occurrence of the event on the timeline is updated with the new media file contents.
    1.Right-click a file in the Media Pool.
    2.Choose Replace from the shortcut menu.
    3.In the Replace Media File dialog, browse for and select the file that you want to replace the current file.
    4.Click Open. The selected file replaces the old file in the Media Pool, and any events in the timeline 
    containing the old file are updated to contain the new media file.
    CtrlShift
    CtrlShift 
    						
    							42
    GETTING STARTEDCHP. 2
    Capturing video
    You can use the Sony Pictures Digital Video Capture application (installed with Vegas software) to capture 
    video clips from your video camera and add them to the Media Pool window. 
    Note: You must have an IEEE-1394/OHCI-compliant 
    video capture card installed to use Video Capture.
    1.If you have not already done so, connect your video camera to your video capture card using the cable 
    provided with the card.
    2.In the Media Pool window, click the Open Video Capture button ( ). The Sony Pictures Digital Video 
    Capture application starts.
    Note: If your video camera is properly connected, the Video 
    Preview window in the center of the application area should 
    display “Device connected.”
    3.Capture your video. For information on capturing video with Sony Pictures Digital Video Capture, choose 
    Contents and Index from the Help menu within Video Capture to display Video Capture online help.
    Once you have captured your video, Video Capture adds the file(s) to the Media Pool window. If any 
    captured clips go offline, you can recapture the clips using Video Capture. Right-click an offline file in the 
    Media Pool and choose 
    Recapture from the shortcut menu.
    Getting images
    You can bring images directly into the software from your scanner, digital camera, or other TWAIN device. 
    The images are added to the Media Pool as JPEG image files.
    1.Make sure your device (scanner or digital camera) is on and connected to your computer.
    2.In the Media Pool window, click the Get Photo button ( ). The software is started for the device.
    3.Use the device software to get an image and send it to Vegas 
    software. Once the image has been sent, the Scanned Files 
    dialog appears.
    Click 
    Rename to give the new image a more meaningful 
    name.
    Click 
    Delete to cancel the process of adding the image.
    4.Click Done. The new JPEG file is added to the Media Pool. 
    						
    							CHP. 2GETTING STARTED
    43
    Extracting audio from a CD
    You can extract tracks from a CD and add them to the Media Pool window as WAV files.
    Vegas software is not intended for, and should not be used 
    for, illegal or infringing purposes, such as the illegal copying 
    or sharing of copyrighted materials. Using Vegas software for 
    such purposes is, among other things, against United States 
    and international copyright laws and contrary to the terms 
    and conditions of the End User License Agreement. Such 
    activity may be punishable by law and may also subject you 
    to the breach remedies set forth in the End User License 
    Agreement.
    CD audio extraction is only available in the full version of Vegas software.
    1.Insert the audio CD.
    2.In the Media Pool window, click the Extract Audio from 
    CD 
    button ( ). The Extract Audio from CD dialog 
    appears. 
    3.From the Action drop-down list, choose the method you 
    want to use for extracting the CD audio:
    Read by track - Use this option to choose the tracks 
    you want to extract from the CD.
    Read entire disc - Use this option to automatically 
    extract all tracks on the disc. The entire CD is 
    extracted into one new file in the Media Pool.
    Read by range - Use this option to extract audio from 
    a specified range of time.
    4.If you chose either the Read by track or Read by range 
    option, specify the track(s) or range to extract:
    For 
    Read by track, click the track(s) you want to extract in the Tracks to read list. Use the  or  
    keys to select more than one track. Each track is extracted into a separate file in the Media Pool.
    For 
    Read by range, enter a time in the Range start field and either the Range end or Range length fields. 
    The range of audio is extracted into one new file in the Media Pool.
    Note: If you want to extract multiple tracks to a single file, 
    choose 
    Read by track from the Action drop-down list to select 
    your tracks, and then choose 
    Read by range from the Action 
    drop-down list. The appropriate time range for the tracks you 
    selected will automatically be inserted and the time range will 
    be extracted to a single file.
    5.From the Drive drop-down list, choose the drive containing the audio CD from which you want to extract.
    6.From the Speed drop-down list, choose the speed at which you want to extract the audio. If you 
    experience any problems extracting audio, you can try decreasing the selected speed, or you can click 
    Configure to adjust the Audio extract optimization setting.
    CtrlShift 
    						
    							44
    GETTING STARTEDCHP. 2
    Note: To eject the CD at any time prior to beginning the 
    extraction process, click the Eject button.
    7.Click OK. The Save As dialog appears.
    8.Select a name and location for the new WAV file.
    9.Click Save to begin extracting the audio.
    The track is extracted and a progress meter is displayed to indicate the percent complete. Once extraction is 
    complete, the new WAV file appears in the Media Pool.
    The option of automatically naming extracted tracks is provided for you. To enable this option, choose 
    Preferences from the Options menu, and on the CD Settings tab, select the Autoname extracted tracks check 
    box. For more information, see CD Settings tab on page 298.
    Adding a still-image sequence
    If you’ve exported a video clip as a still-image sequence using another application (a 3D-rendering 
    application, for example), the sequence can be added to the Media Pool and treated as a single media file. 
    Each image in the sequence will be displayed for one frame in the event.
    1.Click the Import Media button ( ) in the Media Pool 
    window. The Import Media dialog appears.
    2.Choose the folder where the sequence you want to open 
    is stored.
    3.Select the first image in the sequence (or the image you 
    want to start the event).
    4.Select the Open still-image sequence check box.
    5.In the Range field, enter the number of the last image you 
    want to open. For example, if youd selected 
    AnimationOne_00001.tga in step 3, you could enter 120 
    in this box to create a new image sequence using 
    AnimationOne_00001.tga to AnimationOne_00120.tga.
    6.Click Open. The still-image sequence is added to the 
    Media Pool.
    Sorting media with bins
    The detailed view of the Media Pool window helps you sort your media files using their attributes, but for 
    more control, you can create bins. Bins are folders within projects that you can use to organize your media 
    files.
    Media bins are virtual folders that are saved with your project. They do not affect the way media is saved on 
    your computer.
    Creating bins
    Right-click the parent bin where you want to create a new bin and choose 
    Create New Bin from the shortcut 
    menu.
    Adding media to a bin
    1.Browse your existing bins to find the media file you want to move. The All Media Folder contains all 
    media files in your project.
    2.Drag a file from the right-hand pane to a bin. 
    						
    							CHP. 2GETTING STARTED
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    Searching media bins
    1.Right-click in the Media Pool window and choose Search Media Bins from the shortcut menu. The Search 
    Media Bins dialog is displayed.
    2.Use the drop-down lists in the Search Media Bins dialog to set your search conditions and click the Search 
    button. The selected bin and all sub-bins will be searched.
    3.Click the Search Results icon to view the matching files.
    Hint: Right-click the Search Results icon and choose Save as 
    Bin
     from the shortcut menu to save the results of your search 
    as a new media bin.
    Automatically adding recorded files to a media bin
    Select a media bin if you want to automatically add your recorded audio to a media bin.
    Deleting media from a bin
    1.Select a media file.
    2.Press   on your keyboard.
    3.If the All Media Folder is selected, the file will be removed from your project.
    4.If a media bin is selected, the file is removed from the bin, but remains part of your project. The file is still 
    available in the 
    All Media Folder.
    Configuring 24p pulldown removal
    Right-click a DV AVI file in the Media Pool and choose File Format Properties from the shortcut menu to 
    edit file settings from the file format plug-in associated with the media file type.
    For 24p NTSC DV AVI files with 2-3 pulldown , you can use this dialog to configure removal of pulldown 
    fields.
    In most cases, you will not need to edit pulldown removal settings. However, if the settings were not properly 
    set in the DV header when your video was captured, you can fine-tune pulldown removal without 
    recapturing your video.
    1.Right-click an AVI file in the Media Pool and choose File Format Properties from the shortcut menu. The 
    AVI/DV Media Properties dialog is displayed.
    This command is not available for non-24p NTSC video or for 24p NTSC video using 2-3-3-2 pulldown.
    2.Select the Enable 2-3 pulldown removal check box. 
    You can clear this check box if you want to override pulldown 
    removal for individual files when the 
    Enable pulldown removal 
    when opening 24p DV
     check box is selected on the General 
    tab of the Preferences dialog. 
    3.Choose a setting from the Starting frame timecode offset drop-down list to indicate what timecode numbers 
    represent which frame in the video sequence. 
    For example, if you have an NTSC DV file with 2-3 pulldown created on a Sony JH3 HDCAM deck, the 
    default settings for timecode offset use 0 for the 
    Starting frame timecode offset. 
    If you have changed the timecode offsets on the deck (or if you have material with pulldown from another 
    source) you will have to experiment with the settings to determine the correct offset. 
    Delete 
    						
    							46
    GETTING STARTEDCHP. 2
    4.Check for interlacing:
    a.In the Project Properties dialog, choose a NTSC DV 24p template from the Te m p l a t e drop-down list.
    b.Choose the Best (Full) setting in the Video Preview window to show full frames.
    c.Step though the clip and look for interlace lines in moving objects or backgrounds.
    d.If you see interlace lines, repeat from step 3 and choose a different offset value.
    e.When no interlace lines appear, the offset is set correctly.
    Adding media to the timeline
    Media files may be added to your project from the Explorer or Media Pool by double-clicking them or by 
    dragging them. Either method places the media file in an event in its entirety in the timeline. 
    Dragging a media file to the timeline
    You can create a new track by dragging a media file to a blank area on the timeline and dropping it in place. 
    Tracks can contain multiple events, so you can place different events next to each other on a track. 
    Note: Video and audio events cannot be placed on the same 
    track.
    1.Locate a media file in the Explorer or Media Pool.
    2.Drag the media file to the timeline. 
    An event for the media file appears where you released the mouse.
    Dragging multiple media files to the timeline
    1.
    Select multiple media files in the Explorer or Media Pool. Select a range of adjacent media files by 
    pressing   and clicking the first and last files in the range or select files that are not adjacent by 
    pressing   and clicking individual files.
    2.Right-click and drag the files to the track view (timeline).
    3.When you release the mouse, a shortcut menu appears. Select a placement option from the menu.
    Add Across Time
    Add Across Tracks
    Add As Takes
    For more information, see Working with takes on page 94.
    Shift
    Ctrl
    You will see one event on the track.
    The other events are listed at takes “beneath” the 
    the topmost event. 
    						
    							CHP. 2GETTING STARTED
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    Video Only and Audio Only allow you to isolate either the video or audio, and add that stream from a 
    multimedia file either across tracks, across time, or as takes.
    Tip: A left-click drag-and-drop automatically inserts files 
    across time. However, you can cycle through placement 
    modes by right-clicking (without releasing the left mouse 
    button) while performing the drag-and-drop operation.
    Double-clicking a media file
    This method places the event at the cursor’s position in the selected track. If the selected track is a video 
    track, and you double-click an audio event (or vice versa), a new track is created for the event. Once an 
    event is placed, you can move it from one track to another or change its position on the timeline.
    Inserting a video file with associated audio
    Media files with video frequently include associated audio. When you insert a media file into the timeline, 
    the associated audio is automatically inserted into a separate audio track below the video track. The two 
    associated events are grouped together and behave as a single unit when moved or otherwise edited. You can 
    ungroup the events to move them independently. For more information, see Clearing a group on page 142.
    Automatically crossfading inserted events
    When inserting multiple events across time, the events (both video and audio) may be set to automatically 
    crossfade. Two options must be enabled in order to create crossfades automatically when adding multiple 
    events. First, verify that a check mark appears next to 
    Automatic Crossfades in the Options menu. Second, 
    from the 
    Options menu, choose Preferences, and on the Editing tab, select Automatically overlap multiple 
    selected media when added
    . For more information, see Using automatic crossfades on page 75.
    Two events that contain the video (top)
    and audio (bottom) streams from a single 
    multimedia video file; each event is 
    inserted on a separate track. 
    						
    							48
    GETTING STARTEDCHP. 2
    Working with events
    Events are the most basic objects in a project. An event is something that happens in time, has a specific 
    duration, and can be video or audio. 
    Understanding files and events
    The objects you work with are referred to as media files and events. 
    Files are objects that are stored on your hard disk. In Vegas software, you will work with media files, such 
    as music and video files. These files are neither operated on nor changed. You can access files from the 
    Vegas Explorer window.
    Events are periods of time on the timeline that act as windows into media files, either whole or in part. 
    When you drag a media file onto the timeline, you automatically create an event that contains that file’s 
    contents. An event can contain video, audio, still images, or generated media. The event window may 
    contain only a small portion of a much larger media file. A single media file can be used repeatedly to 
    create any number of different events, since each event can be trimmed independently.
    Audio events are created from audio files on your computer (e.g., WAV, MP3) or can be a part of a video 
    file (e.g., AVI). You can change many characteristics of an audio event, such as speed, volume, and 
    equalization. Audio events can be mixed with other audio events.
    Video events are created from video files captured to your computer (typically AVI, MOV, QT) or images 
    (BMP, JPEG, PNG, or TGA). You can change many characteristics of a video event, such as speed, color, 
    and size. Video events can overlay other video events and are visual elements that appear on top of a 
    background video, image, or color. 
    Moving events along the timeline
    You can move events along the timeline individually or as a group. Events may overlap each other or be 
    placed on top of each other. You can crossfade overlapping events automatically or with envelopes.
    Moving an event
    You can move an event along the timeline within a track or move it to a different track.
    1.Drag the event along the timeline. 
    If you move the event along the original track’s timeline, the event’s appearance (color) remains the 
    same.
    The original media file.
    An event trimmed from the original media file.
    The event as it appears in the Vegas timeline. 
    						
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