Sony Vegas 5 Manual
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CHP. 2GETTING STARTED 39 4.Click Save. Tip: Select the Copy and trim media with project check box to save the project file and copies of the media files to a common location. For more information, see Saving a project with media on page 270. Renaming a project (using Save As) After you have been working with your project, you can use the Save As command in the File menu to save a copy of a project with a new name. This is useful for backing up different versions of a project. For more information, see Creating a copy of a project (using Save As...) on page 270. Getting media files You can add media from a variety of sources to your project. You can add audio and video files, record audio into a track, capture video from a video camera, or extract music from your own CD. You can also create media such as text overlays, backgrounds, and credit rolls from within the software. For more information, see Using generated media on page 213. Note: To have pulldown fields automatically removed when opening 24 fps progressive-scan DV video files, select the Allow pulldown removal when opening 24p DV check box on the General tab of the Preferences dialog. To open your 24p DV video files as 29.97 fps interlaced video (60i), clear this check box.

40 GETTING STARTEDCHP. 2 Selecting media Vegas software supports a wide range of media file types. You may select any of the media file types listed below to add to your project. Previewing a media file You may preview files before placing them in your project. The Explorer window has a mini-transport bar with Play, Stop, and Auto Preview buttons ( ). When you preview a file, its stream is sent to the Mixer window’s preview bus (for audio files) or to the Video Preview window (for video files). Tip: You can use the same mini-transport bar buttons in the Media Pool window to preview files in the Media Pool. 1.Select a file in the Explorer window. 2.Click the Play button ( ) to listen to the file. 3.Click the Stop button ( ) or select a different file to stop previewing the file. Tip: To automatically preview selected files, click the Auto Preview button ( ) on the Explorer window’s transport bar. Format Extension Definition GIF .gif 256 index color, lossless image and animation format widely used on the Internet. JPEG.jpgTrue color, lossy Internet image format. Macintosh® Audio Interchange File Format File.aif Standard audio format developed by Apple® and used on Macintosh® computers. MPEG-1 and MPEG-2.mpgMPEGs, files compressed using a lossy audio/video compression method, can be used with Vegas software. MPEG Layer 3 .mp3 Highly compressed audio file. Ogg Vorbis.oggA patent-free audio encoding and streaming technology. Photoshop .psdAdobe® Photoshop® proprietary image format (flattened). Portable Network Graphic.pngTrue color or indexed color, lossy or lossless Internet image format. QuickTime™.mov, .qt QuickTime standard audio/video format. Perfect Clarity Audio®.pcaA proprietary lossless audio compression format from Sony Pictures Digital. Wave 64™.w64 Sony Pictures Digital proprietary Wave64 audio file that does not have a limited file size (unlike Windows WAV files that are limited to ~2GB). TARGA.tgaTrue color, lossless image format that supports alpha channel transparency. TIFF .tif Tagged Image File Format, a common bitmap format. You must have QuickTime installed to use TIFF files in Vegas software. Video for Windows®.aviStandard audio/video format used on Microsoft® Windows®-based computers. Wave (Microsoft®) .wav Standard audio format used on Microsoft Windows-based computers. Wave (Scott Studios).wavStandard audio format used with Scott Studios systems. Windows Bitmap .bmp Standard graphic format used on Microsoft Windows-based computers. Windows Media® Audio.wmaThe Microsoft audio-only format used to create files for streaming or downloading via the Web. Windows Media Format .wmv The Microsoft standard used for streaming audio and video media via the Web.

CHP. 2GETTING STARTED 41 Using the Media Pool Media files, both video and audio, tend to be the largest files on your hard drive. It is therefore not always easy to move them around and impractical to store multiple copies of these files. You can add media files to the Media Pool to organize them before any editing begins. Once you begin working on a project, all files you add to the timeline are automatically included in the Media Pool. From the View menu, choose Media Pool to open this window if it is not already visible. Using Media Pool views You can control the information that is displayed in the Media Pool by clicking the Views button ( ) and selecting a view. The Detailed view displays all the properties for each file. The information is presented in a table format. You can customize the information displayed: Reorder columns (fields) by dragging the column label to a new position. Hide a column by dragging the column label off of the Media Pool window. To display a hidden column, right-click the Media Pool, choose View from the shortcut menu, and choose the column name from the submenu. Sort the files in the Media Pool according to a category by clicking the column label for that category. Use the Comments field to add your own annotations to a file’s entry in the Media Pool. Double-click the field to enter text. This information is saved with the project and is not saved with the media file itself. Adding media to the Media Pool 1. Click the Import Media button ( ) in the Media Pool. The Import Media dialog appears. 2.Navigate to and select a media file to add to the Media Pool. You can use or to select multiple files. 3.Click Open. The media file is added to the Media Pool. Adding media to the Media Pool from the Explorer window 1. Navigate to and select a file to add to the Media Pool. You can use or to select multiple media files. 2.Right-click the file and choose Add to Media Pool from the shortcut menu. The selected file is added to the Media Pool. Replacing media in the Media Pool You may replace a file in the Media Pool with a different file. When changing the media file that an event contains, every occurrence of the event on the timeline is updated with the new media file contents. 1.Right-click a file in the Media Pool. 2.Choose Replace from the shortcut menu. 3.In the Replace Media File dialog, browse for and select the file that you want to replace the current file. 4.Click Open. The selected file replaces the old file in the Media Pool, and any events in the timeline containing the old file are updated to contain the new media file. CtrlShift CtrlShift

42 GETTING STARTEDCHP. 2 Capturing video You can use the Sony Pictures Digital Video Capture application (installed with Vegas software) to capture video clips from your video camera and add them to the Media Pool window. Note: You must have an IEEE-1394/OHCI-compliant video capture card installed to use Video Capture. 1.If you have not already done so, connect your video camera to your video capture card using the cable provided with the card. 2.In the Media Pool window, click the Open Video Capture button ( ). The Sony Pictures Digital Video Capture application starts. Note: If your video camera is properly connected, the Video Preview window in the center of the application area should display “Device connected.” 3.Capture your video. For information on capturing video with Sony Pictures Digital Video Capture, choose Contents and Index from the Help menu within Video Capture to display Video Capture online help. Once you have captured your video, Video Capture adds the file(s) to the Media Pool window. If any captured clips go offline, you can recapture the clips using Video Capture. Right-click an offline file in the Media Pool and choose Recapture from the shortcut menu. Getting images You can bring images directly into the software from your scanner, digital camera, or other TWAIN device. The images are added to the Media Pool as JPEG image files. 1.Make sure your device (scanner or digital camera) is on and connected to your computer. 2.In the Media Pool window, click the Get Photo button ( ). The software is started for the device. 3.Use the device software to get an image and send it to Vegas software. Once the image has been sent, the Scanned Files dialog appears. Click Rename to give the new image a more meaningful name. Click Delete to cancel the process of adding the image. 4.Click Done. The new JPEG file is added to the Media Pool.

CHP. 2GETTING STARTED 43 Extracting audio from a CD You can extract tracks from a CD and add them to the Media Pool window as WAV files. Vegas software is not intended for, and should not be used for, illegal or infringing purposes, such as the illegal copying or sharing of copyrighted materials. Using Vegas software for such purposes is, among other things, against United States and international copyright laws and contrary to the terms and conditions of the End User License Agreement. Such activity may be punishable by law and may also subject you to the breach remedies set forth in the End User License Agreement. CD audio extraction is only available in the full version of Vegas software. 1.Insert the audio CD. 2.In the Media Pool window, click the Extract Audio from CD button ( ). The Extract Audio from CD dialog appears. 3.From the Action drop-down list, choose the method you want to use for extracting the CD audio: Read by track - Use this option to choose the tracks you want to extract from the CD. Read entire disc - Use this option to automatically extract all tracks on the disc. The entire CD is extracted into one new file in the Media Pool. Read by range - Use this option to extract audio from a specified range of time. 4.If you chose either the Read by track or Read by range option, specify the track(s) or range to extract: For Read by track, click the track(s) you want to extract in the Tracks to read list. Use the or keys to select more than one track. Each track is extracted into a separate file in the Media Pool. For Read by range, enter a time in the Range start field and either the Range end or Range length fields. The range of audio is extracted into one new file in the Media Pool. Note: If you want to extract multiple tracks to a single file, choose Read by track from the Action drop-down list to select your tracks, and then choose Read by range from the Action drop-down list. The appropriate time range for the tracks you selected will automatically be inserted and the time range will be extracted to a single file. 5.From the Drive drop-down list, choose the drive containing the audio CD from which you want to extract. 6.From the Speed drop-down list, choose the speed at which you want to extract the audio. If you experience any problems extracting audio, you can try decreasing the selected speed, or you can click Configure to adjust the Audio extract optimization setting. CtrlShift

44 GETTING STARTEDCHP. 2 Note: To eject the CD at any time prior to beginning the extraction process, click the Eject button. 7.Click OK. The Save As dialog appears. 8.Select a name and location for the new WAV file. 9.Click Save to begin extracting the audio. The track is extracted and a progress meter is displayed to indicate the percent complete. Once extraction is complete, the new WAV file appears in the Media Pool. The option of automatically naming extracted tracks is provided for you. To enable this option, choose Preferences from the Options menu, and on the CD Settings tab, select the Autoname extracted tracks check box. For more information, see CD Settings tab on page 298. Adding a still-image sequence If you’ve exported a video clip as a still-image sequence using another application (a 3D-rendering application, for example), the sequence can be added to the Media Pool and treated as a single media file. Each image in the sequence will be displayed for one frame in the event. 1.Click the Import Media button ( ) in the Media Pool window. The Import Media dialog appears. 2.Choose the folder where the sequence you want to open is stored. 3.Select the first image in the sequence (or the image you want to start the event). 4.Select the Open still-image sequence check box. 5.In the Range field, enter the number of the last image you want to open. For example, if youd selected AnimationOne_00001.tga in step 3, you could enter 120 in this box to create a new image sequence using AnimationOne_00001.tga to AnimationOne_00120.tga. 6.Click Open. The still-image sequence is added to the Media Pool. Sorting media with bins The detailed view of the Media Pool window helps you sort your media files using their attributes, but for more control, you can create bins. Bins are folders within projects that you can use to organize your media files. Media bins are virtual folders that are saved with your project. They do not affect the way media is saved on your computer. Creating bins Right-click the parent bin where you want to create a new bin and choose Create New Bin from the shortcut menu. Adding media to a bin 1.Browse your existing bins to find the media file you want to move. The All Media Folder contains all media files in your project. 2.Drag a file from the right-hand pane to a bin.

CHP. 2GETTING STARTED 45 Searching media bins 1.Right-click in the Media Pool window and choose Search Media Bins from the shortcut menu. The Search Media Bins dialog is displayed. 2.Use the drop-down lists in the Search Media Bins dialog to set your search conditions and click the Search button. The selected bin and all sub-bins will be searched. 3.Click the Search Results icon to view the matching files. Hint: Right-click the Search Results icon and choose Save as Bin from the shortcut menu to save the results of your search as a new media bin. Automatically adding recorded files to a media bin Select a media bin if you want to automatically add your recorded audio to a media bin. Deleting media from a bin 1.Select a media file. 2.Press on your keyboard. 3.If the All Media Folder is selected, the file will be removed from your project. 4.If a media bin is selected, the file is removed from the bin, but remains part of your project. The file is still available in the All Media Folder. Configuring 24p pulldown removal Right-click a DV AVI file in the Media Pool and choose File Format Properties from the shortcut menu to edit file settings from the file format plug-in associated with the media file type. For 24p NTSC DV AVI files with 2-3 pulldown , you can use this dialog to configure removal of pulldown fields. In most cases, you will not need to edit pulldown removal settings. However, if the settings were not properly set in the DV header when your video was captured, you can fine-tune pulldown removal without recapturing your video. 1.Right-click an AVI file in the Media Pool and choose File Format Properties from the shortcut menu. The AVI/DV Media Properties dialog is displayed. This command is not available for non-24p NTSC video or for 24p NTSC video using 2-3-3-2 pulldown. 2.Select the Enable 2-3 pulldown removal check box. You can clear this check box if you want to override pulldown removal for individual files when the Enable pulldown removal when opening 24p DV check box is selected on the General tab of the Preferences dialog. 3.Choose a setting from the Starting frame timecode offset drop-down list to indicate what timecode numbers represent which frame in the video sequence. For example, if you have an NTSC DV file with 2-3 pulldown created on a Sony JH3 HDCAM deck, the default settings for timecode offset use 0 for the Starting frame timecode offset. If you have changed the timecode offsets on the deck (or if you have material with pulldown from another source) you will have to experiment with the settings to determine the correct offset. Delete

46 GETTING STARTEDCHP. 2 4.Check for interlacing: a.In the Project Properties dialog, choose a NTSC DV 24p template from the Te m p l a t e drop-down list. b.Choose the Best (Full) setting in the Video Preview window to show full frames. c.Step though the clip and look for interlace lines in moving objects or backgrounds. d.If you see interlace lines, repeat from step 3 and choose a different offset value. e.When no interlace lines appear, the offset is set correctly. Adding media to the timeline Media files may be added to your project from the Explorer or Media Pool by double-clicking them or by dragging them. Either method places the media file in an event in its entirety in the timeline. Dragging a media file to the timeline You can create a new track by dragging a media file to a blank area on the timeline and dropping it in place. Tracks can contain multiple events, so you can place different events next to each other on a track. Note: Video and audio events cannot be placed on the same track. 1.Locate a media file in the Explorer or Media Pool. 2.Drag the media file to the timeline. An event for the media file appears where you released the mouse. Dragging multiple media files to the timeline 1. Select multiple media files in the Explorer or Media Pool. Select a range of adjacent media files by pressing and clicking the first and last files in the range or select files that are not adjacent by pressing and clicking individual files. 2.Right-click and drag the files to the track view (timeline). 3.When you release the mouse, a shortcut menu appears. Select a placement option from the menu. Add Across Time Add Across Tracks Add As Takes For more information, see Working with takes on page 94. Shift Ctrl You will see one event on the track. The other events are listed at takes “beneath” the the topmost event.

CHP. 2GETTING STARTED 47 Video Only and Audio Only allow you to isolate either the video or audio, and add that stream from a multimedia file either across tracks, across time, or as takes. Tip: A left-click drag-and-drop automatically inserts files across time. However, you can cycle through placement modes by right-clicking (without releasing the left mouse button) while performing the drag-and-drop operation. Double-clicking a media file This method places the event at the cursor’s position in the selected track. If the selected track is a video track, and you double-click an audio event (or vice versa), a new track is created for the event. Once an event is placed, you can move it from one track to another or change its position on the timeline. Inserting a video file with associated audio Media files with video frequently include associated audio. When you insert a media file into the timeline, the associated audio is automatically inserted into a separate audio track below the video track. The two associated events are grouped together and behave as a single unit when moved or otherwise edited. You can ungroup the events to move them independently. For more information, see Clearing a group on page 142. Automatically crossfading inserted events When inserting multiple events across time, the events (both video and audio) may be set to automatically crossfade. Two options must be enabled in order to create crossfades automatically when adding multiple events. First, verify that a check mark appears next to Automatic Crossfades in the Options menu. Second, from the Options menu, choose Preferences, and on the Editing tab, select Automatically overlap multiple selected media when added . For more information, see Using automatic crossfades on page 75. Two events that contain the video (top) and audio (bottom) streams from a single multimedia video file; each event is inserted on a separate track.

48 GETTING STARTEDCHP. 2 Working with events Events are the most basic objects in a project. An event is something that happens in time, has a specific duration, and can be video or audio. Understanding files and events The objects you work with are referred to as media files and events. Files are objects that are stored on your hard disk. In Vegas software, you will work with media files, such as music and video files. These files are neither operated on nor changed. You can access files from the Vegas Explorer window. Events are periods of time on the timeline that act as windows into media files, either whole or in part. When you drag a media file onto the timeline, you automatically create an event that contains that file’s contents. An event can contain video, audio, still images, or generated media. The event window may contain only a small portion of a much larger media file. A single media file can be used repeatedly to create any number of different events, since each event can be trimmed independently. Audio events are created from audio files on your computer (e.g., WAV, MP3) or can be a part of a video file (e.g., AVI). You can change many characteristics of an audio event, such as speed, volume, and equalization. Audio events can be mixed with other audio events. Video events are created from video files captured to your computer (typically AVI, MOV, QT) or images (BMP, JPEG, PNG, or TGA). You can change many characteristics of a video event, such as speed, color, and size. Video events can overlay other video events and are visual elements that appear on top of a background video, image, or color. Moving events along the timeline You can move events along the timeline individually or as a group. Events may overlap each other or be placed on top of each other. You can crossfade overlapping events automatically or with envelopes. Moving an event You can move an event along the timeline within a track or move it to a different track. 1.Drag the event along the timeline. If you move the event along the original track’s timeline, the event’s appearance (color) remains the same. The original media file. An event trimmed from the original media file. The event as it appears in the Vegas timeline.