Comdial Scout II Users Guide
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Scout II User’s Guide Jun ‘02 Comdial 91 5. dial the desired code number from your LCD message list (01-30). LCD Message List (Write the attendant supplied message here) Dial CodeMessage 01Back at (default message 1) 02Call (default message 2) 03Ask them to hold (default message 3) 04Take a message (default message 4) 05I will call back (default message 5) 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
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Sending And Receiving Non-Verbal Messages 92 Comdial Jun ‘02 If you use the default messages of “Back At” and “Call,” add to them as follows: • For default message 01, dial code for time numbers and colon from Dialing Code Table (for example, dial # 12 00 01 29 04 05 for a space and the time 1:45). • For default message 02, dial code for telephone number of where you’ll be (for example, dial # 12 09 07 08 15 02 02 00 00 for a space and the number 978-2200). 6. press #, then press Ta l k to end the message. 24 25 26 27 28 29 30 Dialing Code Table CharacterDialing CodeCharacterDialing Code 101808 202909 303000 404space12 505-15 606:29 707
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Scout II User’s Guide Jun ‘02 Comdial 93 To turn off the message, 1. lift the handset and press Ta l k (if necessary), 2. press the intercom button (if necessary), and 3. dial # 0 2. 9.3 Sending Response Messages By programming one or more Response Message buttons at unused function buttons F1–F4 on your digital wireless telephone, you can respond with a variety of messages to many calling situations. For example, if you call another station and receive a busy signal or no answer, you can send one of 30 system-supplied messages, or you can send the same message every time the situation arises. Further, you may at times receive SOHVA calls (while you are using the optional headset) that you decide not to answer, and you can send a message to the calling telephone’s display for the caller to read. If you program a scrolling Response Message button at your tele- phone, you may use it to scroll through and select any of the system’s messages to send, allowing you to send a different message every time. If you program a fixed Response Message button, you can send the same message every time in response to a situation, which saves you the trouble of scrolling to the message you want to send. This section tells you how to use the Response Message button(s) to send messages to LCD speakerphones. For instructions on pro- gramming the Response Message button(s) see Section 10.5, Pro- gramming the Response Message Button.
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Sending And Receiving Non-Verbal Messages 94 Comdial Jun ‘02 To send an LCD message to an LCD speakerphone that you call and receive busy signal or no answer, 1. while still on the call, press the appropriate fixed Response Message button to send a preselected message (“Call [your name],” for example) to the other telephone, or, while still on the call, press the scrolling Response Message button to scroll through the system-sup- plied messages, 2. press # when your display shows the message you wish to send (the message will then be displayed at the called telephone). To send an LCD message to a caller who has initiated a SOHVA call from an LCD speakerphone, 1. hear the SOHVA voice announcement in your optional headset, 2. press the appropriate fixed Response Message button to send a preselected message (I Will Call Back, for example) to the call - ing telephone, or, while still on the call, press the scrolling Response Message button to scroll through the system-sup- plied messages, 3. press # when your display shows the message you wish to send (the message will then be displayed at the calling telephone and the SOHVA call will be terminated).
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Scout II User’s Guide Jun ‘02 Comdial 95 10. PROGRAMMING YOUR TELEPHONE Use this chapter’s information to understand the various pro- gramming steps that you can take with your LCD speakerphone. Section 10.1, Programming for Speed Dialing Section 10.2, Programming Outside Numbers as Speed Dials Section 10.3, Programming DSS Numbers Section 10.4, Programming the Feature Codes Section 10.4, Programming the Feature Codes Section 10.5, Programming the Response Message Button 10.1 Programming for Speed Dialing Speed dialing is a feature that lets you: • dial lengthy numbers using one or two buttons, • store intercom numbers of frequently called telephones, • store frequently used feature codes. You can store numbers for speed dialing at the following locations: • at any function button that is not already assigned as a line button or other feature by the system administrator or installer, • at the keypad numbers 0–9, • at any DSS/BLF console button (if you have a companion console assigned to your station).
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Programming Your Telephone 96 Comdial Jun ‘02 Before you begin programming, write down the intercom or outside line you will use to access the number and the number digits that you are storing. Then, as you program the speed dial numbers, write the numbers on your telephone’s ID strips. You can also fill out the fol - lowing charts, if you wish, for a personal record of your stored numbers. Note 1: You cannot reprogram the intercom button location from your telephone; however, your installer, through programming, can reas - sign these buttons to other locations on your telephone or to a con- sole unit. Further, you cannot store feature codes on a second level at a storage location. Note 2: The Federal Communications Commission (FCC) requires that when programming emergency numbers and/or making test calls to emergency numbers: • perform such activities in the off-peak hours,such as early morning or late evening, • remain on the line and briefly explain to the dispatcher the reason for the call.
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Scout II User’s Guide Jun ‘02 Comdial 97 Enter your stored numbers on these charts for future reference. 10.2 Programming Outside Numbers as Speed Dials To store an outside number as a speed dial number, follow the display prompts and proceed as follows: 1. lift handset and press Ta l k (if necessary), 2. press intercom button (if necessary), 3. dial * * 1, 4. press function button or dial pad button to choose storage loca- tion, 5. press line button to select dial-out line, or, dial 00 to select prime line or last line used or, Speed Dial Numbers Key Pad ButtonsFunction Buttons 1F1 2F2 3F3 4F4 5 6 7 8 9 0
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Programming Your Telephone 98 Comdial Jun ‘02 dial 01-16 to select line group, dial number (up to 16 digits long—include * and # if needed), Note: You may need a pause between numbers to compensate for differences in response time between your system and the host system (ask your attendant about this). To store a pause, press Hold, then continue dialing. If your system is behind a host system that needs a hookflash to access a feature, press Ta p to store a hookflash, then continue dialing. 6. press T/C to store the number, 7. press next location button and store next number, 8. repeat previous steps until all numbers are stored, or, press Ta l k to end. Note: Storing a new speed dial number at a button location over- writes an existing speed dial number already stored there. 10.3 Programming DSS Numbers To store an intercom number as a DSS number, 1. lift handset and press Ta l k (if necessary), 2. press intercom button (if necessary), 3. dial * * 3, 4. press function button or dial pad button to choose storage loca- tion, 5. dial extension number, 6. press next location button and store next DSS number, 7. repeat the previous step until all DSS numbers are stored, or, press Ta l k to end.
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Scout II User’s Guide Jun ‘02 Comdial 99 Note: Storing a new DSS number at a button location overwrites an existing DSS number already stored there. 10.4 Programming the Feature Codes If you find that you are using certain features often, you can program a feature’s dialing code (such as * 5 2 to forward your calls) at an unused function button. When you store a feature code, you automat - ically provide a button that has an enable and a disable toggle function. You can create access code buttons as you need them and as unused function buttons are available. Often, your installer will store a frequently-used feature at a function button when he or she programs your telephone thus saving you the trouble of doing it yourself. If he or she does this, you may be able to overwrite that programming with some of your own; however, you can not overwrite line and intercom assignments. To store a feature code at a function button, 1. lift handset and press Ta l k (if necessary), 2. press intercom button (if necessary), 3. dial * * 3, 4. press unassigned function button F1–F4 to choose storage loca- tion. 5. press programmable button for storage location, 6. dial access code for feature, 7. repeat last two steps until all features are programmed, or, press Ta l k to end.
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Programming Your Telephone 100 Comdial Jun ‘02 10.5 Programming the Response Message Button Section 9.3, Sending Response Messages discusses how you can respond to callers in a nonverbal manner. This section discusses how you can create Response Message buttons that will send the same pre - selected message every time you press it. If, for example, you know that you want to send the message I Will Call Back every time you receive a SOHVA call (remember you only receive SOHVA calls if you are using the optional headset), program a fixed Response Message button with that message, and label the button accordingly. Alternately, you can give yourself a scrolling button that allows you to review a list of messages and choose the particular message that you want to send. You can obtain the list of system-supplied mes - sages from your attendant. To store a Response Message button, 1. lift handset and press Ta l k (if necessary), 2. press intercom button (if necessary), 3. dial * * 6, 4. press unassigned function button F1–F4 for location, 5. dial 00 to make a scrolling button, or,– dial message number (01–30) from list of messages to make a fixed button, 6. press # to save programming, 7. press Ta l k to end, 8. label button location.