Steinberg Nuendo 3 Operation Manual
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NUENDO The Pool 20 – 481 Operations Renaming clips or Regions in the Pool Renaming one clip or region To rename a clip in the Pool, select it and click on the existing name, type in a new name and press [Return]. Renaming a clip in the Pool is much preferred to renaming it outside Nuendo (for example on the computer desktop). This way Nuendo already “knows” about the change, and won’t lose track of the clip the next time you open the project. See page 488 for details about lost files. Renaming multiple clips or regions You can also rename multiple clips or regions in the Pool using the “Rename…” command from the Edit menu. 1.Select one or more audio clips, video clips or regions in the Pool. You can only select one type of object at a time. 2.From the Edit menu, select “Rename...”. A dialog with several options for renaming objects automatically will open. 3.Set the parameters for renaming objects and press [Return].
NUENDO 20 – 482 The Pool Setting parameters of the Rename Object dialog The Rename Object dialog provides a great deal of flexibility and op- tions when renaming multiple objects in Nuendo. In addition to simple prefix, suffix, and incremental numeric additions to names, you can re- move certain characters, include timestamp information and more. The Rename Objects dialog Each of the eight items found in the Rename Objects dialog can be used to add an element to the name generated for each object. The first line will create text or numbers at the left of the new name. The eighth and last line will create text or numbers at the very right of the new name. Each of the eight lines can add one of the following elements includ- ing a prefix and suffix for each item: (You can use a prefix to create a space separating items in the generated name.) • Free Text – Any text you would like to include in the name. • Original Name – The original name given to the object. There are options to remove all numbers or non-alphanumerics or just the ones on the left or right sides. • Number – An increasing or decreasing number starting with a minimum amount of digits and a starting number (i. e. 001, 002 etc.). • Project Time – The current location of the clip in the project window using any of the seven ruler formats (Bars+Beats, Timecode etc.).
NUENDO The Pool 20 – 483 • Date – The date that the file was created in several formats. • File Extension – The file type. • Audio Bitsize – The bit depth of the audio file. • Samplerate – The samplerate of the audio file. • Audio Tempo – The audio tempo for that clip if it has been assigned. • User Attribute – Any one of the custom attributes created in the Setup User Attributes dialog (see page 480). An example of the result is displayed in the bottom of the window for reference. All of these parameters can be saved as a preset as well. Copying clips in the Pool To make a duplicate clip, proceed as follows: 1.Select the clip you wish to copy. 2.Select “New Version” on the Pool menu. A new version of the clip appears in the same Pool folder, with the same name but with a “version number” after it, to indicate that the new clip is a duplicate. The first copy made of a clip will logically get the version number “2” and so on. Copying a clip does not create a new file on disk, but just a new edit ver- sion of the clip (referring to the same original file). Inserting clips into a project Using menus 1.Select the clip(s) you want to insert into the project. 2.Pull down the Pool menu and select an “Insert into Project” option. The “At Cursor” option will insert the clip(s) at the current project cursor position. The “At Origin” option will insert the clip(s) at their Origin Time position(s). •Note that the clip will be positioned so that its snap point is aligned with the selected insert position. You can also open the Sample Editor for a clip by double clicking it, and perform the insert operation from there. This way you can set the snap point before inserting a clip. 3.The clip is inserted on a new audio track, created automatically, or on a selected track. If several tracks are selected, the clip will be inserted on the first selected track.
NUENDO 20 – 484 The Pool By using drag and drop You can use drag and drop to insert clips into the Project window. You can also use drag and drop from the Sample Editor for a clip by making a selection range and pressing [Ctrl]/[Command] while dragging. Note: •Snap is taken into account if activated. •While you drag the clip in the Project window, its position will be indi- cated by a marker line and a numerical position box. Note that these indicate the position of the snap point in the clip. For example, if you drop the clip at the position 22.00, this will be where the snap point ends up. See page 408 for info about how to set the snap point. •If you position the clip in an empty area in the event display (i.e. below existing tracks), a new track is created for the inserted event. Deleting clips Removing clips from the Pool To remove a clip from the Pool without deleting it from the hard disk, proceed as follows: 1.Select the file(s) and select “Delete” from the Edit menu (or press [Backspace] or [Delete]). • If you try to delete a clip that is used by one or more events, the program will ask you if you want to remove these events from the project. Canceling means that neither the clip nor the associated events are deleted. Snap point
NUENDO The Pool 20 – 485 2.Click Remove. A new prompt asks whether you want to move the clip to the Trash or remove it from the Pool. 3.Select “Remove from Pool”. The clip is no longer associated with the project, but still exists on the hard disk, and can be used in other projects etc. This operation can be undone. Deleting from the hard disk To delete a file permanently from the hard disk, it must first be moved to the Trash folder: •Follow the instructions for deleting clips above and select “Trash”. When clips are in the Trash folder they can be removed permanently. •Select “Empty Trash” on the Pool menu. A dialog box asks you if you are sure you want to follow through. Remember that this operation cannot be undone! Before you permanently delete audio files from the hard disk, you should make sure that these aren’t used by another project! Removing unused clips from the Pool This function finds all clips in the Pool that are not used in the project, and either moves them to the Pool Trash folder where they can be permanently deleted, or removes them from the Pool: 1.Select “Remove Unused Media” on the Pool menu. A prompt appears with the text “Move to Trash or Remove From Pool?” 2.Make your selection. Locating events referring to a clip in the Pool If you want to find out which events in the project refer to a particular clip in the Pool, proceed as follows: 1.Select the clip in the Pool. 2.Select “Select in Project” on the Pool menu. All events that refer to the selected clip are now selected in the Project window.
NUENDO 20 – 486 The Pool Locating clips or regions in the Pool You can perform a search of the Pool to locate particular clips or re- gions, in the following way: 1.Select “Find in Pool” from the Pool menu. This opens the Find Media window, in which you can specify various criteria to match. You can search by any one (or a combination) of the following properties: • Name. • Size (in seconds, minutes, frames or bytes). • Bitsize (resolution). • Channels (stereo or mono). 2.Tick the box beside the property you would like to search by, and en- ter the desired name or value. For the “Size” property, you can search for sizes smaller or greater than a value, or be- tween two values. This is determined by the second pop-up menu. 3.Press Start. The search result appears in the lower half of the window. •To select the found clips or regions in the Pool, click the “Select in Pool” button. •To insert a found clip or region directly into the project, select it in the list in the dialog and select one of the “Insert into Project” options from the Pool menu. The options are described on page 483. The “Find in Pool” command is also accessible from the Project window – the Pool window does not have to be open. Locating selected events If you quickly want to find the clip for an event in the Project window, you can also use the following method: 1.Select one or several events in the Project window. 2.Pull down the Audio menu and select “Find Selected in Pool”. The corresponding clip(s) will be located and highlighted in the Pool. If the Pool win- dow isn’t already open it will be opened.
NUENDO The Pool 20 – 487 Searching for audio files on disk The Pool can help you locate audio files on your hard disk or other media. This works much like the regular file search, but with a couple of extra features: 1.Click the Search button in the toolbar. A lower pane appears in the window, displaying the search functions. 2.Use the Location pop-up menu to specify where to search. The pop-up menu will list all your local drives and removable media. •If you want to limit the search to certain folders, choose “Select Search Path” and select the desired folder in the dialog that appears. The search will include the selected folder and all subfolders. Note also that folders you have recently selected using the “Select Search Path” function will appear on the pop-up menu, allowing you to quickly select any of them. 3.Specify the name of the file(s) to search for in the Name field. You can use partial names or wildcards (*), if you like. Note however, that the function only searches for audio files of the supported formats. 4.Click the Search button in the search pane. The search is started and the Search button is labeled Stop – click this to cancel the search if needed. When the search is finished, the found files are listed to the right. •To audition a file, select it in the list and use the playback controls to the left (Play, Stop, Pause and Loop). If Auto Play is activated, selected files will automatically be played back. •To import a found file into the Pool, select it in the list and click the Im- port button in the search pane. 5.To close the search pane, click the Search button in the toolbar again.
NUENDO 20 – 488 The Pool About missing files When you open a project, you may get a warning that one or more files are “missing”. If you click Close in the warning dialog, the project will open anyway, without the missing files. In the Pool you can check which files are considered missing. This is indicated by a question mark in the Status column. A file is considered missing under one of the following conditions: •The file has been moved or renamed outside the program since the last time you worked with the project, and you ignored the Resolve Missing files dialog when you opened the project for the current session. •You have moved or renamed the file outside the program during the current session. •You have moved or renamed the folder in which the missing files are located. Locate missing files 1.Select “Find Missing Files” from the Pool menu. The Resolve Missing Files dialog opens. 2.In the dialog that appears, decide if you want the program to try to find the file for you (Search), if you want to do it yourself (Locate) or if you want to specify in which directory the program should search for the file (Folder). •If you select Locate, a file dialog opens, allowing you to locate the file manually. Click “Open” when you have located the file. •If you select Folder, a dialog opens to let you specify the directory in which the missing file can be found. This might be the preferred method if you have renamed or moved the folder contain- ing the missing file, but the file still has the same name. Once you select the correct folder, the program finds the file and you can close the dialog.
NUENDO The Pool 20 – 489 •If you select Search, the program will scan your hard disks for a file with the proper name and display them in a list. The dialog allows you to specify which folder or disk should be scanned. Click the Search Folder button, select a directory or a disk and then click the Start button. If found, select the file from the list and click “Accept”. Afterwards Nuendo tries to map all other missing files automatically. Reconstructing missing edit files If a missing file cannot be found (e.g. if you have accidentally deleted it from the hard disk) it will normally be indicated with a question mark in the Status column in the Pool. However, if the missing file is an edit file (a file created when you process audio, stored in the Edits folder within the project folder), it may be possible for the program to recon- struct it by recreating the editing to the original audio file: 1.Open the Pool and locate the clip(s) for which files are missing. 2.Check the Status column – if this says “Reconstructible”, the file can be reconstructed by Nuendo. 3.Select the reconstructible clips and select “Reconstruct” from the Pool menu. The editing is performed and the edit files are recreated. Removing missing files from the Pool If the Pool contains audio files that cannot be found or reconstructed, you may want to remove these: •Select “Remove Missing Files” from the Pool menu to remove all missing files from the Pool (and remove their corresponding events from the Project window).
NUENDO 20 – 490 The Pool Auditioning clips in the Pool There are two methods you can use to audition clips in the Pool: •By selecting a clip and activating the Play button. The whole clip will play back, unless you stop playback by clicking the Play button again. The Play button. •By clicking somewhere in the waveform image for a clip. The clip will play from the position in the waveform you click until the end of the clip, unless you stop playback by clicking the Play button, or by clicking anywhere else in the pool window. Clicking in the waveform image to audition a clip. • The audio will be routed directly to the Audition bus in both cases. You can adjust the auditioning level with the miniature level fader on the toolbar. This does not affect the regular playback level. If you have activated the Loop button before you audition, the follow- ing will happen: The Loop button. •If you click the Play button to audition a clip, it will repeat indefinitely until you stop playback by clicking the Play or Loop button again. •If you click in the waveform image to audition, the section from the point you clicked to the end of the clip will repeat indefinitely until you stop playback.