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Steinberg Nuendo 3 Operation Manual

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    							NUENDO
    Folder tracks 7 – 171
    An example
    Editing tracks within folder parts
    Tracks inside a folder can be edited as one entity, by performing the 
    editing directly on the folder part containing the tracks as explained 
    above. You can also edit individual tracks within the folder, by show-
    ing the contained tracks, selecting parts and opening editors as usual.
    Double clicking a folder part opens the editors for the corresponding 
    track classes present in the folder. The following applies:
    •All MIDI parts located on the tracks within the folder are displayed as 
    if they were on the same track, just like when opening the Key Editor 
    with several MIDI parts selected.
    To be able to easily discern the different tracks in the editor, give each track a different 
    color in the Project window and use the “Part Colors” option in the editor (see the 
    chapter “MIDI Editing” in the separate PDF document “Working with MIDI”).
    •If the folder contains tracks with audio events and/or audio parts, the 
    Sample and/or Audio Part Editors are opened, with each audio event 
    and audio part in a separate window.
    Splitting the folder part with the Scissors tool...
    ...will split all contained parts or events 
    present at that position.   
    						
    							8
    Using markers 
    						
    							NUENDO
    8 – 174 Using markers
    About markers
    Markers are used to quickly locate any position. If you often find your-
    self jumping to a specific position, you can set up that position as a 
    marker. There are two types of markers: 
    • Cycle markers, which allow you to store the start and end positions of a 
    range. 
    • Standard markers which store a specific position. 
    Markers can be created and edited in several ways: 
    • By using the Marker window (see below).
    • By using the Marker track (see page 178).
    • By using key commands (see page 182).
    • By using the Project Browser (see page 183).
    • The left and right locators are handled separately – see page 40.
    The Marker window
    In the Marker window you can perform most editing operations con-
    cerning markers. Markers are displayed sequentially starting from the 
    top of the window in the order that they occur in the project. Most 
    functions in the Marker window are also available in the Inspector 
    when the Marker track is selected.
    To open the Marker window, select “Markers” from the Project menu, 
    click the “Show” button in the Marker section on the Transport panel 
    or use the key command (by default [Ctrl]/[Command]-[M]).  
    						
    							NUENDO
    Using markers 8 – 175
    The Marker window columns
    The Marker window is divided into six columns which are used for per-
    forming the following operations:
    • The leftmost column is the Locate column. 
    Clicking in this column will move the project cursor to the corresponding Marker posi-
    tion. A blue arrow indicates the Marker at the project cursor position (or the closest 
    marker before the project cursor).
    • The ID column is used to edit marker ID-numbers. 
    See page 176.
    • The Position column displays the markers’ time positions (or start positions 
    for cycle markers).
    The marker positions can be edited directly in this column.
    • The End and Length columns display the end positions and length of cycle 
    markers – see page 178.
    These values can also be edited directly in the respective column.
    • The Description column lets you enter names or descriptions for markers.
    Click on a column heading to sort the marker list by that column. The 
    Marker columns can also be reordered.
    Adding and removing markers in the Marker window
    You add position markers (in Stop mode, during playback or during 
    recording) by clicking the Add button or by pressing [Insert] on the 
    computer keyboard. Markers are always added at the current project 
    cursor position. 
    •To add a cycle marker, select “Cycle Markers” from the Show pop-up 
    menu and click the Add button.
    This adds a cycle marker between the left and right locator. You can also draw cycle 
    markers on the Marker track (see page 179).
    •To remove a marker, select it and click the Remove button. 
    						
    							NUENDO
    8 – 176 Using markers
    Moving marker positions in the Marker window
    The Move button in the Marker window can be used to “reprogram” 
    marker positions. Proceed as follows:
    1.Set the project cursor to the position to which you want to move (or 
    re-program) a marker.
    2.Select the marker which you want to change in the Marker window.
    Do not select the marker by clicking in the leftmost column, as this will move the 
    project cursor you set up in the previous step.
    •If a cycle marker is selected, the Move operation affects the cycle 
    marker start position.
    The length of the range is not affected.
    3.Click the Move button.
    You can also move markers by editing their position numerically in the 
    Position column.
    About marker ID-numbers
    Each time you add a marker it is automatically and sequentially as-
    signed an ID-number, starting from ID 1 and onwards. ID numbers 
    can be changed at any time if needed – this allows you to assign 
    specific markers to key commands (see below). 
    IDs for cycle markers are shown in brackets and start from [1]. These 
    may also be changed, for the same reason.
    Assigning markers to key commands
    As explained earlier, marker ID-numbers are assigned automatically 
    and sequentially each time you add a marker. The nine first markers 
    (1-9) can be recalled by using key commands – by default these are 
    [Shift]-[1] to [9] on the typewriter part of the keyboard. This means 
    that even if you have more than nine markers, you cannot use key 
    commands to navigate to markers numbered 10 or higher.
    If you want to keep all current markers, but want to specify which 
    markers should be accessed with key commands, the solution is to 
    reassign the marker ID-numbers. Proceed as follows: 
    						
    							NUENDO
    Using markers 8 – 177
    1.First decide which of the current markers with an ID between 1 and 9 
    you want to reassign to a new ID-number, and thus remove its key 
    command assignment.
    Memorize the ID-number.
    2.Type in this ID-number in the ID column of the marker you want to ac-
    cess with a key command and press enter.
    The two marker ID-numbers are switched, and the key commands now locates to the 
    marker selected in this step.
    3.Repeat as necessary for other markers.
    •You can also simply remove a marker with an ID-number between 1 to 
    9 to free up a key – see page 175.
    •For more about marker key commands, see page 182. 
    						
    							NUENDO
    8 – 178 Using markers
    Using the Marker track
    The Marker track is used for viewing and editing markers. Markers 
    shown on the Marker track are exactly the same as shown in the Marker 
    window, and any changes made on the Marker track are reflected in the 
    Marker window and vice versa. Standard position markers in the Marker 
    track are shown as marker events, vertical lines with the marker name (if 
    assigned) and number beside it. If you select the Marker track, all mark-
    ers are shown in the Inspector, much like in the Marker window.
    About cycle markers
    Cycle markers are shown on the Marker track as two markers bridged 
    by a horizontal line. Cycle markers are ideal for storing sections of a 
    project. By setting cycle markers for sections of a song, for example 
    “Intro”, “Verse”, “Chorus” etc., this enables you to quickly navigate to 
    the song sections, and also to optionally repeat the section (by acti-
    vating Cycle on the Transport panel). 
    In addition, Cycle markers appear on the horizontal Zoom pop-up menu 
    in the Project window. If you select a Cycle marker from the pop-up 
    menu, the screen is automatically zoomed to encompass the Cycle 
    marker range.
    Opening the Marker track
    To open the Marker track, select “Marker” from the Project menu – 
    Add Track submenu. You can only have one Marker track in a project.
    Markers Markers Cycle marker Locators  
    						
    							NUENDO
    Using markers 8 – 179
    Editing markers on the Marker track
    The following basic editing functions can be performed directly on the 
    Marker track:
    •Adding position markers “on the fly”.
    Use the [Insert] key or the “Add Marker” button in the Track list for the Marker track to 
    add position markers at the current cursor position during playback. 
    •Adding a cycle marker at the left and right locator positions.
    Clicking the “Add Cycle Marker” button in the Track list for the Marker track adds a cycle 
    marker spanning the area between the left and right locator.
    •Selecting markers.
    You can use standard selection techniques like dragging to make a selection rectangle 
    or using [Shift] to select separate markers.
    •Drawing position markers.
    By clicking with the Pencil tool (or pressing [Alt]/[Option] and clicking with the Arrow 
    tool), you can create or “draw” position marker events at any position on the track. If 
    snap is activated on the toolbar, this determines at which positions you can draw 
    markers.
    •Drawing cycle markers.
    To draw a cycle marker range, you press [Ctrl]/[Command] and use the Pencil tool or 
    the Arrow tool. Snap settings are applied if activated. 
    Cycle markers can freely overlap. 
    Add Marker/Add Cycle Marker buttons   
    						
    							NUENDO
    8 – 180 Using markers
    •Resizing a cycle marker.
    Select a cycle marker by clicking on it. As you can see, two handles appear at the bot-
    tom of the start and end events. If you click and hold one of the handles you can drag 
    the event left or right to resize the cycle marker. This can also be done numerically on 
    the info line.
    •Moving markers.
    Click and drag to move the selected markers, or edit marker positions on the info line. 
    As usual, snap is taken into account if activated.
    •Removing markers.
    This is done exactly the same way as for other events, i.e. by selecting and pressing 
    [Delete], using the Erase tool etc.
    •Naming markers.
    A selected marker’s name can be edited by clicking the name on the info line.
    Navigating using cycle markers
    Cycle markers represent ranges rather than single positions. There-
    fore you don’t use them for moving the project cursor, but for moving 
    the left and right locators:
    •If you double click on a cycle marker, or select it from the Cycle pop-
    up menu in the Track list, the left and right locators are moved to en-
    compass the cycle marker.
    To move the project cursor position to the start or the end of the cycle marker, move it 
    to the corresponding locator (e.g. by using the numeric pad keys [1] and [2]).
    •You can also use key commands for this – see page 182.
    Zooming to cycle markers
    •By selecting a cycle marker on the Zoom pop-up menu, the event dis-
    play is zoomed in to encompass the selected range only.
    You can also do this by pressing [Alt]/[Option] and double clicking on the cycle marker 
    in the event display.  
    						
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