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Steinberg Nuendo 3 Operation Manual

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    The Project window 5 – 151
    Other functions
    On the Range submenu on the Edit menu, you will find three more 
    range editing functions:
    Region operations
    Regions are sections within a clip, with various uses. While regions 
    are perhaps best created and edited in the Sample Editor (see page 
    414), the following region functions are available on the Audio menu 
    in the Project window: 
    Function Description
    Split Splits any events or parts that are intersected by the selection 
    range, at the positions of the selection range edges.
    Crop All events or parts that are partially within the selection range are 
    cropped, that is, sections outside the selection range are re-
    moved. Events that are fully inside or outside the selection range 
    are not affected.
    Insert Silence Inserts empty track space from the start of the selection range. 
    The length of the silence equals the length of the selection range. 
    Events to the right of the selection range start are moved to the 
    right to “make room”. Events that are intersected by the selection 
    range start are split, and the right section is moved to the right.
    Function Description
    Event or Range as 
    RegionThis function is available when one or several audio events 
    or selection ranges are selected. It creates a region in the 
    corresponding clip, with the start and end position of the re-
    gion determined by the start and end position of the event 
    or selection range within the clip.
    Events from Regions This function is available if you have selected an audio event 
    whose clip contains regions within the boundaries of the 
    event. The function will remove the original event and re-
    place it with event(s) positioned and sized according to the 
    Region(s). 
    						
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    5 – 152 The Project window
    Options
    Snap
    The Snap function helps you to find exact positions when editing in 
    the Project window. It does this by restricting horizontal movement 
    and positioning to certain positions. Operations affected by Snap in-
    clude moving, copying, drawing, sizing, splitting, range selection, etc.
    •You turn Snap on or off by clicking the Snap icon in the toolbar.
    Snap activated.
    • When you are moving audio events with Snap activated, it isn’t neces-
    sarily the beginning of the event that is used as Snap position reference. 
    Instead, each audio event has a snap point, which you can set to a rele-
    vant position in the audio (such as a downbeat, etc.).
    The snap point is preferably set in the Sample Editor since it will allow for a higher de-
    gree of precision (see page 408). You can however also set the snap point directly in 
    the Project window, in the following way: 
    1.Select an event.
    2.Place the project cursor at the desired position within the selected 
    audio event.
    3.Pull down the Audio menu and select “Snap Point To Cursor”.
    The snap point is set at the cursor position.
    The snap point for an event is displayed as a blue line in the Project window.   
    						
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    The Project window 5 – 153
    Exactly how Snap works depends on which mode is selected on the 
    Snap mode pop-up menu.
    The following sections describe the different Snap modes:
    Grid
    In this mode, the Snap positions are set with the Grid pop-up menu to 
    the right. The options depend on the display format selected for the 
    ruler. For example, if the ruler is set to show bars and beats, the grid 
    can be set to bars, beats or the quantize value set with the next pop-up 
    menu to the right. If a time- or frame-based ruler format is selected, the 
    grid pop-up menu will contain time- or frame-based grid options, etc.
    When seconds is selected as ruler format, the grid pop-up menu contains time-
    based grid options.
    Grid Relative
    When you move events and parts in this mode they will not be “mag-
    netic” to the grid. Rather, the grid determines the step size for moving 
    the events. This means that a moved event will keep its original posi-
    tion relative to the grid.
    For example, if an event starts at the position 3.04.01 (one beat be-
    fore bar 4), Snap is set to Grid Relative and the Grid pop-up is set to 
    “Bar”, you can move the event in steps of one bar – to the positions 
    4.04.01, 5.04.01 and so on. The event will keep its relative position to 
    the grid, i.e. stay one beat before the bar lines.   
    						
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    5 – 154 The Project window
    •This only applies when dragging existing events or parts – when you 
    create new events or parts this mode works like the Grid mode.
    Events
    In this mode, the start and end positions of other events and parts be-
    come “magnetic”. This means that if you drag an event to a position 
    near the start or end of another event, it is automatically aligned with 
    the start or end of the other event. For audio events, the position of the 
    snap point is also magnetic (see page 408).
    •Note that this includes marker events on the marker track.
    This allows you to snap events to marker positions, and vice versa.
    Shuffle
    Shuffle mode is useful when you want to change the order of adjacent 
    events. If you have two adjacent events and drag the first one to the 
    right, past the second event, the two events will change places.
    The same principle works when changing the order of more than two 
    events:
    Magnetic Cursor
    When this mode is selected, the project cursor becomes “magnetic”. 
    Dragging an event near the cursor causes the event to be aligned with 
    the cursor position.
    12345
    5 2 4 3 1
    Dragging event 2 past event 4...
    ...changes the order of events 2, 3 and 4.   
    						
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    The Project window 5 – 155
    Grid + Cursor
    This is a combination of the “Grid” and “Magnetic Cursor” modes.
    Events + Cursor
    This is a combination of the “Events” and “Magnetic Cursor” modes.
    Events + Grid + Cursor
    This is a combination of the “Events”, “Grid” and “Magnetic Cursor” 
    modes.
    Snap to Zero Crossing
    When this option is activated in the Preferences dialog (Editing–Au-
    dio page), splitting and sizing of audio events is done at zero cross-
    ings (positions in the audio where the amplitude is zero). This helps 
    you avoid pops and clicks which might otherwise be caused by sud-
    den amplitude changes.
    This setting affects all windows in all open projects – with the exception 
    of the Sample Editor (which has its own Snap to Zero Crossing button).
    Autoscroll
    Autoscroll activated.
    When this option is activated, the waveform display will scroll during 
    playback, keeping the project cursor visible in the window.
    •If the option “Stationary Cursor” is activated in the Preferences dialog 
    (Transport page), the project cursor will be positioned in the middle of 
    the screen (if possible).  
    						
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    5 – 156 The Project window 
    						
    							6
    The play order track 
    						
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    6 – 158 The play order track
    Introduction
    The play order track allows you to work with sections of your project in 
    a non-linear fashion. By marking sections of the project as play order 
    parts and then ordering these parts in a list, adding repeats as desired, 
    you can specify exactly how the project should be played back.
    This offers a different and more pattern-oriented way of working which 
    complements the usual linear editing methods in the Project window. 
    When you have created a play order list that you like, you have the op-
    tion of “flattening” the list, which creates a normal linear project accord-
    ing to the play order list and removes the play order track. 
    						
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    The play order track 6 – 159
    Setting up the play order track
    You create a play order track by using the Add Track function on the 
    Project menu or Quick menu, as usual. There can only be one play or-
    der track in each project.
    On the play order track, you define specific sections of the project by 
    creating play order parts. These can be of any length, may overlap and 
    are not bound to the start or end of existing events and parts.
    •Use the Pencil tool to draw play order parts.
    Snap applies as usual.
    •Double click between the locators to create a part between the left 
    and right locator.
    The play order track with two parts.
    The parts will initially be named “A”, “B”, “C”, and so on. You can re-
    name a part by selecting it and changing its name in the Project win-
    dow infoline or by holding [Alt]/[Option], double clicking on the name 
    in the play order list and entering a new one.
    Parts can be moved, resized and deleted using the standard tech-
    niques. Please note:
    •If you copy a play order part (by [Alt]/[Option]-dragging or by using 
    copy/paste), a new part will be created, with the same name as the 
    original.
    It is however totally independent from the original part.
    •Double clicking on a play order part adds it to the current play order 
    list.
    This is described on the following pages.  
    						
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    6 – 160 The play order track
    Creating a play order
    • You can set up a play order in the Play Order Editor or in the Inspector 
    for the play order track.
    The text below describes the Play Order Editor – the settings in the Inspector are sim-
    ilar, but functions that are available with toolbar buttons in the editor are accessed from 
    the Play Order menu in the Inspector.
    To open the Play Order Editor, click the “e” button in the track list or 
    Inspector for the play order track.    
    						
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