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Steinberg Nuendo 3 Operation Manual

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    The Project window 5 – 131
    •If the option “Auto Select Events under Cursor” is activated in the 
    Preferences dialog (Editing page), all events on the selected track(s) 
    that are “touched” by the project cursor are automatically selected.
    This can be helpful when rearranging your project, since it allows you to select whole 
    sections (on all tracks) by selecting all tracks and moving the project cursor.
    •It is also possible to select ranges, regardless of the event and track 
    boundaries.
    This is done using the Range Selection tool (see page 146).
    Moving events
    To move events in the Project window, use the following methods:
    •Click and drag to a new position.
    All selected events will be moved, maintaining their relative positions. You can only 
    drag events to tracks of the same type. If Snap is activated, this determines to which 
    positions you can move the events (see page 152).
    Note also, that you can restrict movement to be either horizontal or vertical only, by 
    holding down [Ctrl]/[Command] while dragging.
    You will note that there is a slightly delayed response when you move 
    an event by dragging. This helps you avoid accidentally moving events 
    when you click on them in the Project window. You can adjust this delay 
    with the Drag Delay setting in the Preferences dialog (Editing page).
    •Select the event and edit the Start position in the info line.
    •Use the “Move to” functions on the Edit menu.
    The following functions are available:
    Function Description
    Move to Cursor Moves the selected event to the project cursor position. If there are 
    several selected events on the same track, the first event will start at 
    the cursor, and the following will be lined up end-to-start after the 
    first one.
    Move to Origin Moves the selected events to their original positions, i.e. the posi-
    tions at which they were originally recorded. 
    						
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    5 – 132 The Project window
    •Use the Nudge buttons in the toolbar.
    These move the selected events to the left or right. The amount of movement depends 
    on the selected display format (see page 111) and the value set on the Grid pop-up 
    menu.
    Here, clicking this button will move the Event 2 frames to the right.
    When the Range Selection tool is used, the Nudge buttons move the se-
    lection range (see page 149).
    • The Nudge buttons are not visible in the toolbar by default. 
    You can decide which items should be visible by right-clicking (Win)/[Ctrl]-clicking 
    (Mac) in the toolbar and checking them in the pop-up menu that appears. See page 
    678 for more information.
    Move to Front,
    Move to BackThis function doesn’t actually change the position of the events, but 
    moves the selected events to the front or back, respectively. This is 
    useful if you have overlapping events, and want to see one that is 
    partially obscured.
    For audio events, this is an extra important feature, since only the 
    visible sections of events will be played back. Moving an obscured 
    audio event to front (or moving the obscuring event to back) will al-
    low you to hear the whole event on playback.
    Note that it is also possible to use the “To Front” function on the 
    event context menu for this (although this works in a different way, 
    see page 67). Function Description  
    						
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    The Project window 5 – 133
    Duplicating events
    Events can be duplicated in the following ways:
    •Hold down [Alt]/[Option] and drag the event to a new position.
    If Snap is activated, this determines to which positions you can copy the events (see 
    page 152). 
    If you hold down [Ctrl]/[Command] as well, movement direction is re-
    stricted to either horizontal or vertical. That means if you drag an event 
    vertically it can not be moved horizontally at the same time.
    •Audio and MIDI parts can also be duplicated by pressing [Alt]/[Op-
    tion] + [Shift] and dragging.
    This creates a shared copy of the part. If you edit the contents of a shared copy, all 
    other shared copies of the same part are automatically edited in the same way.
    Shared copies are indicated by an icon in the right corner of the part.
    Note:
    • When you duplicate audio events, the copies are always shared. This means 
    that shared copies of audio events always refer to the same audio clip (see 
    page 361).
    • You can convert a shared copy to a real copy by selecting “Convert to Real 
    Copy” from the Edit menu. This creates a new version of the clip (that can be 
    edited independently) and adds this to the Pool. Note that no new files are 
    created by this operation – for that you need to use the “Bounce Selection” 
    function from the Audio menu (see page 494).
    •Selecting “Duplicate” from the Edit menu creates a copy of the se-
    lected event and places it directly after the original.
    If several events are selected, all of these are copied “as one unit”, maintaining the rel-
    ative distance between the events.
    •Selecting “Repeat...” from the Edit menu opens a dialog, allowing you to 
    create a number of copies (regular or shared) of the selected event(s).
    This works just like the Duplicate function, but you can specify the number of copies.  
    						
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    5 – 134 The Project window
    •You can also perform the Repeat function by dragging: Select the 
    event(s) to repeat, press [Alt]/[Option], click the handle in the lower 
    right corner of the last selected event and drag to the right.
    The longer to the right you drag, the more copies are created (as shown by the tooltip).
    •Selecting “Fill Loop” from the Edit menu creates a number of copies 
    starting at the left locator and ending at the right locator.
    The last copy is automatically shortened to end at the right locator position.
    Using Cut, Copy and Paste
    You can cut or copy selected events, and paste them in again, using 
    the functions on the Edit menu.
    •When you paste an event it is inserted on the selected track, posi-
    tioned so that its snap point is aligned with the cursor position.
    If the selected track is of the wrong type, the event will be inserted on its original track. 
    See page 152 for information about the snap point.
    •If you use the “Paste at Origin” function, the event is pasted at its orig-
    inal position (the position from which you cut or copied it).
    Renaming events
    By default, audio events show the name of their clip, but you can enter 
    a separate descriptive name for separate events if you like. This is done 
    by selecting the event and typing in a new name in the “Description” 
    field in the info line or by using the Rename Object command from the 
    Edit menu.   
    						
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    The Project window 5 – 135
    •You can also give all events on a track the same name as the track by 
    changing the track name, holding down a modifier key and pressing 
    [Return].
    See page 121
    •The Rename Objects command is useful when renaming multiple 
    events at the same time. Select one or more events. Then choose 
    “Rename...” from the Edit menu. You have several options for renam-
    ing events automatically using sequential numbers, timestamps and 
    more (see page 481).
    Splitting events
    You can split events in the Project window in the following ways:
    •Click with the Scissors tool on the event you want to split.
    If Snap is activated, this determines the exact split position (see page 152). You can 
    also split events by pressing [Alt]/[Option] and clicking with the Arrow tool.
    •Select “Split at Cursor” from the Edit menu.
    This splits the selected events at the position of the project cursor. If no events are se-
    lected, all events (on all tracks) that are intersected by the project cursor will be split.
    •Select “Split Loop” from the Edit menu.
    This splits events on all tracks at the left and right locator positions.
    • If you split a MIDI part so that the split position intersects one or several 
    MIDI notes, the result depends on the option “Split MIDI Events” in the 
    Preferences dialog (Editing page). 
    If the option is activated, the intersected notes will be split (creating new notes at the 
    beginning of the second part). If it is deactivated, the notes will remain in the first part, 
    but “stick out” after the end of the part.
    Gluing events together
    Clicking on an event with the Glue Tube tool glues it together with the 
    next event on the track. The result is a part containing the two events, 
    with one exception:
    •If you first split an event and then glue the two sections together again 
    (without moving or editing them first), they become a single event again.
    In other words, gluing can create a single event if the two events are lined up end to 
    start and play a continuous section of the same clip. 
    						
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    5 – 136 The Project window
    Resizing events
    Resizing events means to move their start or end positions individu-
    ally. In Nuendo, there are three types of resizing:
    To select one of the resizing modes, select the Arrow tool and then 
    click again on the Arrow tool icon on the toolbar. This opens a pop-up 
    menu from which you can select one of the resizing mode options.
    The icon on the toolbar will change, indicating the selected resizing mode. Resizing type Description
    Normal Sizing The contents of the event stay fixed, and the start or 
    end point of the event is moved to “reveal” more or 
    less of the contents.
    Sizing Moves Contents The contents follow the moved start or end of the 
    event (see the figure below).
    Sizing Applies Time Stretch The contents will be time stretched to fit the new event 
    length (see the separate description on page 138).  
    						
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    The Project window 5 – 137
    The actual resizing is done by clicking and dragging the lower left or 
    right corner of the event. If Snap is activated, the Snap value deter-
    mines the resulting length (see page 152).
    Normal sizing.
    Sizing moves contents.
    •If several events are selected, all will be resized in the same way.
    •You can also resize events with the Scrub tool.
    This works just the same as when resizing with the Arrow tool, but the audio under the 
    pointer is played back (scrubbed) while you drag.     
    						
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    5 – 138 The Project window
    •It is also possible to resize events by using the Trim buttons (located 
    in the Nudge palette) on the toolbar.
    This will move the start or end position of the selected Event(s) by the amount set on 
    the Grid pop-up menu. The sizing type currently selected applies to this method too, 
    with the exception of “Sizing Applies Time Stretch” which is not possible with this 
    method. You can also use key commands for this (by default, press [Ctrl]/[Command] 
    and use the left and right arrow key).
    • Note that the Nudge palette is not visible in the toolbar by default. See 
    page 678 for instructions on how to show and hide items in the toolbar.
    Resizing events using time stretch
    If you want to resize a part and make its contents “fit” the new size, 
    you should use this option. Proceed as follows:
    1.Click the Arrow icon on the toolbar and select the “Sizing Applies 
    Time Stretch” option from the pop-up menu.
    2.Point close to the end point of the part you want to stretch.   
    						
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    The Project window 5 – 139
    3.Click and drag left or right.
    When you move the mouse, a tooltip information shows the current mouse position 
    and length of the part. Note that the snap value applies, as with any part operation.
    4.Release the mouse button.
    The part is “stretched” or “compressed” to fit the new length.
    •For MIDI parts, this means that the note events are stretched (moved 
    and resized).
    Controller data will be moved.
    •For audio parts, this means that the events are moved, and that the 
    referenced audio files are time stretched to fit the new length.
    A dialog box shows the progress of the time stretch operation.
    • You can adjust which algorithm should be used for the time stretch algo-
    rithm on the Preferences page (Editing–Audio–Time Stretch Tool page).
    For more information about time stretch, see page 381.
    Sliding the contents of an event or part
    You can move the contents of an event or part without changing its 
    position in the Project window. By default, this is done by pressing 
    [Ctrl]/[Command]+[Alt]/[Option], clicking in the event or part and 
    dragging to the left or right.
    When sliding the contents of an audio event, you cannot slide past the 
    start or end of the actual audio clip. If the event plays the whole clip, you 
    cannot slide the audio at all.   
    						
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    5 – 140 The Project window
    Grouping Events
    Sometimes it is useful to treat several events as one unit. This can be 
    done by grouping them: Select the events (on the same or different 
    Tracks) and select “Group” from the Edit menu.
    Grouped events are indicated by a group icon in the right corner.
    If you edit one of the grouped events in the Project window, all other 
    events in the same group are affected too (if applicable). Group edit-
    ing operations include:
    • Selecting events.
    • Moving and duplicating events.
    • Resizing events.
    • Adjusting fade-in and fade-out (audio events only, see page 186).
    • Splitting events (splitting one event will automatically split any other grouped 
    events that are intersected by the split position).
    • Locking events.
    • Muting events (see below).
    • Deleting events.
    Locking events
    If you want to make sure you don’t edit or move an event by accident, 
    you can lock it. Locking can affect one (or any combination) of the fol-
    lowing properties:
    Lock Options Description
    Position If this is locked, the event cannot be moved.
    Size If this is locked, the event cannot be resized.
    Other If this is locked, all other editing of the event is disabled. This in-
    cludes adjusting the fades and event volume, processing, etc.  
    						
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