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Steinberg Groove Agent 2 Operation Manual

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    							Groove AgentEnglish 31
    ENGLISH
    The Style Link button
    Choosing a style also selects a drum and percussion 
    kit especially assigned to it. As long as the two halves 
    of the slider are linked, that is. Clicking the Link button 
    once un-links the two halves of the slider button, mak-
    ing it possible for you to play the Bossa Nova style with a Techno 
    drum kit! In this mode, the upper half selects the playing style and the 
    lower half of the slider the kit.
    Click the Link button again, if you want to re-establish the Link between 
    the style and the corresponding kit.
    ❐Please note that selecting a new kit usually calls for new samples to be 
    loaded. This may take a few seconds.
    ❐There are two ways to help you place the lower half of the slider more 
    accurately. Either (1) look at the LCD window or (2) grab the slider and 
    move your mouse pointer to the last character of a style name.
    The Complexity slider
    This tool is also very important, since it makes the drumming built into 
    Groove Agent come alive. Getting acquainted with this slider shouldn’t 
    be too problematic, since its behavior is very predictable.
    If you move this slider to the left, you’ll reach the simpler levels of com-
    plexity. As a matter of fact, the first levels – named A, B, C, D, and E – 
    are usually not even complete patterns. Something is missing here, be 
    it a kick drum or a few beats. The reason we gave you these levels is 
    because we think you might find them suitable for song intros or when 
    producing very sparse music. Maybe only the first verse of your song 
    needs this gentle touch?
    By moving the slider to the right, you move into the more busy terri-
    tory. Here you’ll find variations 1-20 of the chosen style and the further 
    you move to the right, the busier it gets. Some may even regard the 
    rightmost levels to be totally unlistenable, but that’s intentional. This 
    drummer gets a bit wild sometimes!  
    						
    							Groove Agent 32 English
    For convenience’s and predictability’s sake, level changes occur only 
    at bar lines. This means that if you want to change from level 8 to 11 
    and move the slider on the second beat of a bar, you’ll have to wait un-
    til the next bar to hear the new level. This behavior gives you time to 
    trigger fills (and click other buttons if you need to) a bit in advance.
    If you really want to change levels instantly, you should get acquainted 
    with the memory section. There you can jump between ANY combina-
    tions of panel settings in a split second.
    ❐Complexity levels 1-15 are generally regarded as “normal” or “most useful”.
    The Complexity Link button
    The 25 levels of complexity each have their own unique 
    fill. By moving the slider to a certain level and then hit-
    ting the Fill button, you’ll hear the fill associated with 
    that level.
    You can however separate the two halves of the slider. When you click 
    the Link button, the two halves can be dragged individually. In this 
    mode, it’s perfectly possible to use a very simple rhythm and activate a 
    rather complex fill. Or vice versa.
    You may also find the Link button useful if you’ve decided that “fill num-
    ber 13” (or whatever) is the only one you want to use at a particular po-
    sition in your song. Or throughout the song, for that matter.
    Clicking the Link button again re-establishes the link between com-
    plexity and fill.
    Snare/Sidestick
    One common practice in traditional drumming is to 
    make the sound “lighter” by playing with the stick 
    lying down on the snare drum hitting the metal rim. 
    This is called sidestick and here’s the button for it. 
    You may switch between regular snare and sides-
    tick at any level of complexity.   
    						
    							Groove AgentEnglish 33
    ENGLISH
    While we’ve tried our very best to make the sidestick option sound as 
    natural and musical as possible, there are instances where it felt really 
    awkward to use the sidestick. Therefore, the sidestick option is avail-
    able in most but not all the complexity levels in Groove Agent.
    ❐The sidestick playing technique generally sounds more natural at lower 
    complexity levels.
    Accent
    This button triggers a kick + crash cymbal hit. You may 
    use it as an accent in your song. When hit at an off-
    beat, the accent hit becomes a syncope. The current 
    drum pattern stops for as long as you keep the button 
    pressed. Holding down the Accent button for approxi-
    mately one quarter note after you hit it on an off-beat 
    creates a very realistic syncope.
    Fill
    This is one of the most rewarding buttons of this in-
    strument! A drum machine that played its patterns very 
    regularly and automatically triggered a fill every 8th bar 
    would sound right most of the time but certainly not al-
    ways.
    In Groove Agent you are the band leader, the conduc-
    tor! Hit the button when you feel it’s time for a fill, and Groove Agent 
    will obey. If you hit the button early in a bar, you’ll hear more of the fill 
    bar than if you hit the button late in a bar. Armed with this knowledge, 
    you can turn even the wilder fills into more discrete ones.
    Please note that in most styles the fills end with a crash cymbal on the 
    downbeat of the next bar, just like a live drummer. You can turn this ef-
    fect off by muting the Crash group.
    Speaking of arming, you can actually start a pattern with a fill. When 
    Groove Agent is stopped, hitting the fill button will arm it, so that click-
    ing the Run button makes Groove Agent start playing with a fill.   
    						
    							Groove Agent 34 English
    There are 25 levels of complexity in each style. This also applies to 
    fills; the lower numbered fills are generally less busy than the higher 
    numbered ones.
    ❐Some musical styles have a definite 2 or 4-bar pattern feel to them. While 
    an irregular (like 7 or 9) bar period in your music may cause such a pat-
    tern to sound wrong (a bit like “one bar late”), it’s reassuring to know that 
    after a fill the music always restarts at “bar 1 in such a pattern.
    ❐Fills can also be used for endings. Hit the Fill button in the last bar of 
    your song and then the Stop button on the last beat.
    Half Tempo Feel
    One trick many live drummers use, is to change their 
    playing to “half tempo feel”. It usually involves slowing 
    down the kick and snare pattern to half tempo while 
    keeping the hihat/ride pattern going. Figge, one of the 
    musicians involved in this project, suggested that we 
    include this feature in Groove Agent. After some seri-
    ous thought, we decided it would definitely be a big 
    bonus; no other drum machine (that we know of) has a “Half Tempo 
    Feel” button. But all drummers do!
    In Groove Agent, all the half tempo feel patterns have been especially 
    programmed to imitate this trick. One very obvious example can be 
    found in the Fox style. Play it at a moderately brisk tempo and then hit 
    the Half Tempo Feel button. You will notice how the playing style turns 
    into something very similar to funk.
    In practice, the Half Tempo Feel function doubles the amount of avail-
    able styles! You can think of the half tempo feel as the basic rhythm of 
    your song. And then, near the end, perhaps disengage the button for 
    an uptempo, gospel style ending!
    ❐Try activating the Half Tempo Feel button at the bridge section of a song 
    and then go back to normal play for the end choruses. Or at any other part 
    where you feel the urge to increase the excitement or coolness with this 
    function.  
    						
    							Groove AgentEnglish 35
    ENGLISH
    Random
    If you want some automatic pattern variation, the Ran-
    dom button is very handy. This function automatically 
    changes patterns for you. The general idea is to make 
    the drumming sound less rigid, less predictable. The 
    LCD window shows you what level is currently playing.
    The Random button only moves within a range of ±2 levels from the 
    slider’s original position.
    Auto Fill
    Here’s a handy little button. It can automate the way fills are 
    triggered. When you move from one complexity level to an-
    other with Auto Fill activated, Groove Agent automatically 
    plays a fill before the next level.
    ❐If an auto save function is active in your sequencer, it may cause Groove 
    Agent to trigger a fill. The medicine is to turn Auto Save off.
    Random Fill
    This is another little tool to make life easier. If you stay 
    within one complexity level and trigger a fill every now and 
    then, this button will make sure that every time there’s a fill, 
    it’ll be a slightly different one.
    As with the Random button, the randomly chosen fill always lies within 
    ±2 steps from the slider’s current location.
    Shuffle
    Some of the music in this world has a “straight”, or 
    “even”, subdivision. Eights are even eights, so to 
    speak. Other genres use some form of triplets, 
    giving the rhythm a certain “swing”, a smoother, 
    rolling character.     
    						
    							Groove Agent 36 English
    Musically, these two types are known as straight and swing based 
    music. And to make matters more complicated, swung music can be 
    based on either triplet 8ths (as in the song “New York, New York”) or 
    triplet 16th notes (as in Stevie Wonder’s “Sir Duke”).
    The Shuffle knob affects the sub-timing of the 8ths or 16ths and acts 
    a bit differently than the other Groove Agent controls. If you play a 
    straight style and turn the knob to the right (+), you’ll hear the music 
    change into a more “swingy” style (the even 8ths or 16ths turning into 
    triplet feel). On the other hand, a swing based style becomes more 
    straight if you turn the dial to the left (–).
    Unfortunately, while we’ve tried our best to provide a logical user in-
    terface, the Shuffle knob can be used to mess things up, too. If you 
    turn in towards 7 o’clock when playing a straight style, or if you turn it 
    towards 5 o’clock when playing something triplet based, the result will 
    sound weird, to say the least. Use at your own risk!
    The normal position for this knob is 12 o’clock. At this setting, all 
    styles sound as they were originally composed.
    ❐For that cajun, zydeco, or New Orleans kind of swing, try using a straight 
    style and move the Shuffle knob halfway to its triplet position, to the 57-
    60% region.
    Humanize
    Even though the musical tracks feeding Groove 
    Agent have been created with great care and mu-
    sicality, you may want to give your drumming a bit 
    more natural variation. This knob gradually makes 
    the instrument play more “inaccurately” in terms of 
    timing and dynamics.
    The normal position for this knob is to the far left.  
    						
    							Groove AgentEnglish 37
    ENGLISH
    Limiter
    The first thing any studio engineer reaches out for 
    when recording drums is probably a dynamics pro-
    cessor, like a compressor or a limiter. We’ve thrown 
    in a simple limiting device in Groove Agent to put 
    that dynamic control within easy reach for you.
    If you feel that the drums don’t cut through your 
    complete musical mix, then this Limiter may help 
    you obtain a stronger and more consistent sound pressure level.
    The knob you see actually controls four stereo limiters simultaneously. 
    If you assign individual groups to different outputs, the loud kick on 
    output 1 will still affect the crash cymbal on output 3. This linking 
    makes the Limiter behave more predictably.
    Use with care! There’s nothing worse than an over-squished mix.
    The normal position for this knob is its minimum (Off) position.
    Ambience
    This knob is one of the highlights of Groove 
    Agent! All the acoustic drums and percussion 
    instruments were recorded using a mix of sev-
    eral techniques:
    •Every instrument close miked, giving a very dry sound.
    •Every instrument recorded through the overhead microphones, giving a rather 
    dry sound but with a sweet stereo image.
    •Every instrument recorded through the ambience microphones, positioned 
    approximately 2 meters from the source. This gave us a warm, roomy sound 
    with a controlled amount of “air”.
    •Every instrument recorded through a pair of distant mikes, placed over 7 me-
    tres away. Now we’re talking room! These recordings give a definite hall atmo-
    sphere. Overly roomy? Yes, definitely!
    •The new drums that come with Groove Agent 2 have electronic and electro-
    mechanical reverb added to them.   
    						
    							Groove Agent 38 English
    Now, while editing the sound archive for Groove Agent, we carefully 
    chose the ambience recording that should go with every dry source. 
    For the 50s kit, we used the close-up microphones for drums and hi-
    hat and the overheads for the cymbals. We then added the distant re-
    cordings for ambience. This gave us a chance to create old sounding, 
    overly acoustic kits for that vintage sound.
    For other kits we used different combinations, and for the modern, 
    electronic sounds we added normal studio effects units like reverbs 
    and delays.
    All in all, the very natural sounding ambience is there for you to use! 
    We’ve preset a lot of different kits to go with the different musical 
    styles, but if you want to change the preset version, use this dial to 
    your heart’s content!
    This knob also acts as a master control for the 8 individual group Am-
    bience controls.
    The normal position for this knob is 12 o’clock. Turning it all the way to 
    the left produces an all dry sound, while all the way to the right gives 
    you the ambient (wet) sounds only. 
    						
    							Groove AgentEnglish 39
    ENGLISH
    Mute, grouping and instrument selection
    The sounds in Groove Agent are organized in 8 logical groups:
    1. Kick (bass) drum
    2. Snare drum
    3. Toms or effects
    4. Hihat
    5. Ride and Chinese cymbals
    6. Crash and splash cymbals
    7. Percussion group 1 
    (usually “high and quick” instruments)
    8. Percussion group 2 
    (usually “low and slow” instruments)
    You can use the corresponding Mute button at any time to kill the 
    sound output from any of these groups. Mute activated = no sound. 
    Mute disabled (un-lit) = sound on.
    One welcome addition in Groove Agent 2 is the inclusion of Solo but-
    tons. When you’re listening to a full drum kit and want to tweak one of 
    the groups only, it’s usually easier to press Solo for that group. Solo 
    activated = one group only is heard. Solo not active (un-lit) = all groups 
    are heard.
    While listening to the preset styles and their related kits, you may want 
    to experiment with changing individual instruments or instrument 
    groups. Click the sound name field to open a pop-up menu from which 
    you can choose a different instrument. Change that tight 80s studio 
    kick to a dull 50s jazz kick in one easy go and hear the results instantly!  
    						
    							Groove Agent 40 English
    Stop/Run
    These buttons start and stop Groove Agent. While this instrument can 
    be used with your host sequencer stopped, it always plays at the BPM 
    rate (tempo) of your host program. When your sequencer is running, 
    Groove Agent follows the tempo and synchronizes to the beat position 
    of the host.
    You can make Groove Agent start simultaneously with your sequencer 
    by using this method:
    1.Start your sequencer.
    2.Start Groove Agent.
    3.Click the sequencer stop button.
    Now, the next time you start your sequencer, Groove Agent will start 
    too! The waiting status of the Run button is indicated by a green light 
    surrounding the Run button. This is good for those situations where 
    you want the drums to play from the very start of a song or a section.
    New in Groove Agent 2 is the facility to choose your favorite Stop/
    Run behavior. You do so by right-clicking somewhere in the Groove 
    Agent screen or by clicking on the Steinberg logo. Selecting “When 
    Host Stops -> Pause Playback” puts your drummer in waiting mode 
    whenever the host is stopped. Selecting “When Host Stops -> Stop 
    Playback” means that Groove Agent 2 has to be restarted manually. 
    Different modes for different situations.  
    						
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