Antares AutoTune 7 user manual
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65 6. Stop p\fayback and c\fick the Track Pitch button again to stop the tracking function. 7 . \b \fick the Import Auto button. A b\fue curve wi\f\f appear. This curve represents the pitch correction that wou\fd resu\ft from processing the audio with the current Automatic Mode settings. Note a\f\f the instances in which Auto-Tune 7 identifies G# or F# as the target pitch. 8 . S et Auto-Tune 7 back to Automatic Mode. 9 . S et Targeting Ignores Vibrato to On. 1 0. R eturn once again to Graphica\f Mode. 1 1. \b \fick Import Auto (there is no need to track pitch again, as the red pitch curve is sti\f\f present in the Pitch Graph). 1 2. N otice that the b\fue curve is now a straight \fine on “G,” indicating that the Improved Targeting a\fgorithm has accurate\fy identified the pitch excursions as vibrato and has therefore ignored it as far as target pitch se\fection is concerned. Tutorial 3: Natural Vibrato Function This tutoria\f wi\f\f demonstrate the use of the Natura\f Vibrato function using the same audio fi\fe we used in the previous tutoria\f. Begin the tutoria\f by doing the fo\f\fowing: 1 . L oad or import “wide_vibrato” into a track of your host program. This is a recording of a ma\fe voice singing a sustained “G” with a pronounced vibrato. P\fay the track so that you are fami\fiar with the origina\f audio. 2 . S et up Auto-Tune 7 to be an insert effect on that track. 3 . S et Auto-Tune 7 to Automatic Mode. 4 . S et the Key to “\b” and the Sca\fe to “\bhromatic.” 5 . S et the Input Type to Low Ma\fe Voice 6 . S et Retune Speed to a va\fue of 24. 7 . S et “wide_vibrato” to \foop continuous\fy and put your host program into P\fay mode. 8. Set Natura\f Vibrato to 12 and note the effect on the vibrato. Set Natura\f Vibrato to -12 and note the effect on the vibrato. 9 . S et a\f\f Sca\fe notes to Bypass to disab\fe any pitch correction. Again, adjust Natura\f Vibrato as in Step 8 and note that its effect is sti\f\f active. Tutorial 4: Using the Automatic Mode MIDI Functions This tutoria\f wi\f\f introduce you to Auto-Tune 7’s two Automatic Mode MIDI functions: Learn Sca\fe From MIDI and Target Notes Via MIDI. With Learn Sca\fe From MIDI, you can create the correct sca\fe for a particu\far me\fody without knowing a G-sharp from a B-flat. Simp\fy p\fay the me\fody on a MIDI keyboard which is patched through your host app\fication to Auto-Tune 7 or p\fay an existing MIDI fi\fe with contains the MIDI notes of the me\fody to be processed. Begin the tutoria\f by doing the fo\f\fowing: 1 . L oad or import the audio fi\fe “somewhere” into a track of your host program. This is a recording of Somewhere Over the Rainbow sung with fair\fy extreme pitch errors. (Our very ta\fented singer made us promise to te\f\f you that she did this on purpose at our request.) 2 . S et up Auto-Tune 7 to be an insert effect on that track. 3 . I mport the MIDI fi\fe “somewhere.mid” into your host program’s MIDI sequencer. 4 . S e\fect Auto-Tune 7 as the target for the MIDI track. 5 . S e\fect Automatic Mode and c\fick the “Learn Sca\fe from MIDI” button so that it turns b\fue and its indicator changes to “On.” 6 . \b \fick the A\f\f Octaves button so that it turns b\fue (if it is not a\fready). 7 . P \fay the MIDI fi\fe through once and watch
66 as the sca\fe deve\fops on Auto-Tune 7’s virtua\f keyboard and in the Sca\fe Edit window. As each note is sung, it is added to the sca\fe unti\f the sca\fe inc\fudes every note that appears in the me\fody. 8 . S et the Retune contro\f to 20 and p\fay the audio track using this sca\fe. Note: You can also instantaneousl\f define a scale b\f pla\fin\b all of the notes of the scale as a chord (i.e., all scale notes pla\fed on the same beat) and recordin\b that into a MIDI track. th is is an ideal wa\f to use Auto- tu ne 7 in music with man\f ke\f (scale) chan\bes. With Target Notes Via MIDI, Auto-Tune 7 \fooks at its MIDI input in rea\f time to determine its current target note(s). Try the fo\f\fowing with the provided audio and MIDI fi\fes: 1 . S et up your host program and \foad or import the “somewhere” audio and MIDI fi\fes as described in steps 1–4 above. 2 . S e\fect Automatic Mode and c\fick the “Target Note Via MIDI” button so that it turns b\fue and its indicator changes to “On.” 3 . \b \fick the Octaves as P\fayed button so that it turns b\fue (if it is not a\fready). 4 . P \fay the audio and MIDI track together and watch the current target note change in rea\f time on the Virtua\f Keyboard — and \fisten to the resu\fts. The most interesting part of the Target Notes Via MIDI feature is that it on\fy operates for the duration of the MIDI note — that is, when there is no current MIDI Note On va\fue, Auto-Tune 7 is effective\fy in Bypass mode. This means that if you de\fay the MIDI notes, then the audio performs its attacks as performed and then corrects to pitch when the MIDI note occurs (at whatever Retune Speed is set). In the case of the ‘Somewhere’ voca\f performance, most of the intonation prob\fems happen during the notes’ sustain portions. Try moving the notes in the MIDI fi\fe around and \fisten to the resu\fts. This gives far more subt\fe contro\f than Automatic Mode a\fone, whi\fe not being quite as tweaky as operating in Graphica\f Mode. Note: the MIDI functions look onl\f at MIDI note values. Controller data such as pi tch Bend or Mod Wheel do not affect Auto- tu ne 7’s performance. Tutorial 5: Transpose and Formant Control This tutoria\f wi\f\f demonstrate Auto-Tune 7’s pitch shifting, formant correction and throat mode\fing capabi\fities. It wi\f\f make use of the same audio fi\fe used in the previous tutoria\f. Begin the tutoria\f by doing the fo\f\fowing: 1 . L oad or import the audio fi\fe “somewhere” into a track of your host program. 2 . S et up Auto-Tune 7 to be an insert effect on that track. (If you are using a Pro Too\fs HD system, use the RTAS version of the p\fug- in.) 3 . S et the Key to “G” and the sca\fe to “Major.” Set the Retune Speed knob to 27. 4 . P \fay the audio fi\fe. Note that these settings do a pretty good job of correcting the most obvious prob\fems in the performance. 5 . S et the Transpose contro\f to 6 (a perfect fifth up). \bheck to be sure that Formant is off. 6 . P \fay the audio fi\fe and \fisten to the qua\fity of the voice. Since the formants are being shifted with the pitch, you wi\f\f hear the fami\fiar “chipmunk” effect. 7 . \b \fick the Format button to turn on formant correction. Set the Throat Length to 120. 8 . P \fay the audio fi\fe again and note the difference. 9 . P \fay the audio fi\fe again whi\fe adjusting the Throat Length contro\f to hear the effect of changing the mode\fed voca\f tract. 1 0. R epeat steps 5 through 9 with different settings of the Transpose contro\f.
67 Tutorial 6: Graphical Mode Basics This tutoria\f wi\f\f introduce you to the basic Graphica\f Mode functions, again using the “A2- A3-A2 sweep” fi\fe from Tutoria\f 1. Begin the tutoria\f by doing the fo\f\fowing: 1 . L oad or import “A2-A3-A2 sweep” into a track of your host program. P\fay the track so that you are fami\fiar with the origina\f audio. 2 . S et up Auto-Tune 7 to be an insert effect on that track. 3 . S et Auto-Tune 7 to Graphica\f Mode. 4 . S et the Key to “A” and the Sca\fe to “Major.” 5 . \b \fick the Track Pitch button. 6 . P \fay the sweep signa\f through Auto-Tune 7. A red curve representing the pitch contour of the signa\f wi\f\f be drawn to the screen as the fi\fe p\fays. 7 . S top p\fayback and c\fick the Track Pitch button again to stop the tracking function. To continue: 1 . S e\fect the Magnifying G\fass too\f and drag out a box on the Pitch Graph that enc\foses the red curve. The resu\ft wi\f\f be something \fike the fo\f\fowing: 2 . S e\fect the Line too\f and enter a \fine simi\far to that be\fow. By c\ficking mu\ftip\fe anchor points on the Pitch Graph, \fine segments joining the points wi\f\f be drawn. To erase the \fast point entered, press on the keyboard (you can press repeated\fy to erase back to the first anchor point). When done, doub\fe-c\fick the \fast point or press on the keyboard. A green output curve wi\f\f appear reflecting the current defau\ft Line Retune Speed. 3 . S et the Retune Speed to 0 and observe the green output curve. P\fay back the sound to hear the effect. 4 . S e\fect the \burve too\f and create a curve simi\far to the one shown be\fow. \b\fick and ho\fd the mouse button and drag to draw the curve. When done, re\fease the mouse button. 5 . P \fay back the sound to hear the effect. 6 . V ary the Retune Speed between 0 and 400 and note the effect on both the green output curve and the audio.
68 Now that we have some correction objects on the Pitch Graph Disp\fay, this wou\fd be a good time to become fami\fiar with the functions of the Arrow and Scissors Too\fs. (Refer back to \bhapter 3 for detai\fed descriptions of the Arrow and Scissors Too\fs’ behaviors.) As you experiment in the fo\f\fowing steps, p\fay back the fi\fe to hear the effect of each action. 7 . S e\fect the Arrow Too\f. 8 . D rag the Arrow Too\f across the Pitch Graph to se\fect objects. 9 . M ove the cursor over curves and anchor points. Practice se\fecting entire curves and individua\f anchor points. 1 0. U se the Arrow Too\f to drag se\fected curves and individua\f anchor points. 1 1. U se the Arrow Too\f to doub\fe-c\fick anywhere on one of the existing \fine (not curve) segments to create a new anchor point. Use the Arrow Too\f to drag the new point to a new position. 1 2. S ti\f\f using the Arrow Too\f, doub\fe-c\fick on the new anchor point you created in Step 11 to de\fete it and return the \fine to its initia\f state. 1 3. S e\fect the Scissors Too\f and c\fick on an existing \fine or curve to break it in two at that point. A stacked pair of anchor points wi\f\f be created at the point you c\fick. Se\fect the Arrow Too\f again and use it to drag each of the new end points in turn to new positions. 1 4. S e\fect one or more objects and p\fay with the Edit Buttons (Undo, \but, \bopy, Paste, Se\fect A\f\f). This wou\fd a\fso be a good time to see if the Edit Button keyboard equiva\fents work in your host app\fication: \bommand/\bontro\f-Z U ndo \bommand-Shift-Z/\bontro\f-Y R edo \bommand/\bontro\f-X \b ut \bommand/\bontro\f-\b \b opy \bommand/\bontro\f-V P aste \bommand/\bontro\f-A S e\fect A\f\f Tutorial 7: Precision This tutoria\f is actua\f\fy more of a demonstration to show the extraordinary precision with which Auto-Tune 7 can track and correct intonation prob\fems. If this doesn’t sound interesting, fee\f free to proceed to Tutoria\f 8 be\fow. (By this time, we’\f\f assume you’re comfortab\fe \foading fi\fes and ca\f\fing up Auto-Tune 7.) 1 . A rrange the fi\fes “\b2 Ahhh v3” and “\b2 Ohhh v1” so that they are on separate tracks and can be p\fayed simu\ftaneous\fy. 2 . A ssign a separate instance of Auto-Tune 7 to each of the two tracks and se\fect Automatic Mode for each of them. 3 . I n each Auto-Tune 7, set the Retune s\fider to 0. 4 . I n each Auto-Tune 7, set the Key pop-up to B-flat. 5 . D o whatever your host app\fication requires to bypass both instances of Auto-Tune 7. 6 . P \fay back the fi\fes so you can hear them together without processing. Be\fieve it or not, these voca\f samp\fes from a samp\fe \bD are supposed to be the same pitch. Yikes! 7 . N ow enab\fe Auto-Tune 7 on each of the tracks and p\fay the fi\fes again. If you’ve done everything right, you wi\f\f hear the samp\fes so we\f\f in tune that they sound \fike one voice
69 Tutorial 8: Make Curve Function This tutoria\f wi\f\f introduce you to the Make \burve function. The Make \burve function gives you precise contro\f over pitch accuracy and inflection. 1 . S etup to process the fi\fe “\browd A\f\f” through Auto-Tune 7. 2 . S e\fect Graphica\f Mode. 3 . P ress the Track Pitch button. 4 . P \fay the “\browd A\f\f” fi\fe. 5 . S e\fect the Magnifying G\fass Too\f and drag out a box on the Pitch Graph that enc\foses the red curve for the “-gether” part of the \fast word, “together.” You wi\f\f see something \fike the fo\f\fowing: 6 . U se the I-Beam Too\f to drag a se\fection of “-gether” in the Pitch or Enve\fope Disp\fay. The resu\ft wi\f\f be something \fike the fo\f\fowing: 7 . \b \fick the Make \burve button. Auto-Tune 7 wi\f\f compute a new b\fue curve object from the existing pitch data as we\f\f as a green output curve that reflects the defau\ft \burve Retune Speed. (The new curves may be difficu\ft to see at first because they may exact\fy over\fay the red curve.) \b\fick the I-Beam Too\f on the background of the Pitch Graph to cance\f the area se\fection. 8 . S e\fect the Arrow Too\f and c\fick precise\fy on the \feft end of the curve to se\fect on\fy the \feft anchor point (you’\f\f know you’re over the anchor point when the cursor changes to the up-and-down arrow cursor). Drag this straight up, stretching the curve so it is centered around the D3 graph \fine. 9 . D rag the Arrow too\f across a\f\f of the visib\fe curves to se\fect them. Then move the Arrow Too\f over the body of a correction curve so that the cursor changes to the horizonta\f bar. \b\fick and drag the curves straight down so they centered on the \b3 graph \fine. The Pitch Graph shou\fd now appear as fo\f\fows: 1 0. S et the Retune Speed to 0 and p\fay back the sound. Note that the errant note is now in tune. To continue, here is an a\fternative approach to the same pitch prob\fem using the Line Too\f. 1 . \b \fick “Se\fect A\f\f” and then c\fick “\but” to de\fete the curves you created in the steps above.
70 2. Make sure Snap To Note is engaged and use the Line Too\f to draw a horizonta\f \fine at \b3 as shown be\fow: 3 . S et the Retune Speed to 20 and p\fay back the sound. Experiment with other Retune Speeds to see their effect on the green correction curve and to hear their effects. Some notes: Vibratos and other pitch gestures typica\f\fy occur with re\fated \foudness gestures. Specifica\f\fy, with vibratos, some voca\fists produce most\fy pitch variations and \fitt\fe \foudness variations whi\fe others produce sma\f\f pitch variations and a \fot of \foudness variations (the \fatter is often ca\f\fed tremo\fo). Nonethe\fess, a\fmost a\f\f voices seem to produce a combination of both pitch and re\fated \foudness variations. Therefore, trying to take an existing vibrato and change it (say speed it up) often sounds unnatura\f because the new pitch variation does not correspond to the origina\f (and sti\f\f present) \foudness variation. These considerations are a\fso important when correcting pitch. It’s rare\fy effective to draw in a new pitch gesture at the desired pitch, even though that gesture may have worked we\f\f in another performance. As this tutoria\f has demonstrated, the fo\f\fowing two techniques provide successfu\f approaches to Graphica\f Mode pitch correction: • The first technique uses the Make \burve button to create a curve of the existing pitch, a\f\fowing you to drag that curve up or down, or stretch it by dragging one end vertica\f\fy. The Retune Speed can then be set very fast (0 to 5). This wi\f\f force a precise re-tuning, but wi\f\f sound extreme\fy natura\f since the target pitch curve wi\f\f precise\fy synchronize with the origina\f \foudness gestures of the voice. • The second technique is to draw a flat \fine segment across the duration of a tone at the desired pitch and then set the Retune Speed in the range of 20 to 40. This has the effect of gent\fy moving the input pitch towards the desired pitch. The s\fower va\fues of 20 to 40 wi\f\f \fet through a vibrato but sti\f\f draw the overa\f\f pitch c\foser to being in tune. The average pitch wi\f\f eventua\f\fy sett\fe to the given \fine and the pitch gestures wi\f\f occur both sharper and flatter re\fative to that \fine. The sett\fing time is about twice the Retune Speed setting (in mi\f\fiseconds). 20 to 40 wi\f\f \fet through about one-ha\ff of a typica\f vibrato. S\fower settings wi\f\f \fet through more vibrato but wi\f\f cause the new pitch to be reached more s\fow\fy. Tutorial 9: Import Auto Function The Import Auto function a\f\fows you to disp\fay and edit the pitch corrections that wou\fd resu\ft from specific Automatic Mode settings. 1 . S etup to process the fi\fe “\browd A\f\f” through Auto-Tune 7. 2 . S et the Key and Sca\fe to \b Major. Se\fect Automatic Mode and set the Retune Speed to the defau\ft of 20. 3 . S e\fect Graphica\f Mode. 4 . P ress the Track Pitch button. 5 . P \fay the “\browd A\f\f” fi\fe. 6 . S e\fect the Magnifying G\fass Too\f and drag out a box on the Pitch Graph that enc\foses the red curve for the words “crowd a\f\f rushed.” You wi\f\f see something \fike the fo\f\fowing:
71 7. Use the I-Beam Too\f to drag a se\fection in the Pitch or Enve\fope Graph as shown: 8 . \b \fick the Import Auto button. Auto-Tune 7 wi\f\f compute a new b\fue curve object from the existing pitch data as we\f\f as a green output curve: PIT\bH DRAWN TO NEIGHBORING NOTES Assuming that this entire phrase shou\fd be centered around E3, there are severa\f prob\fem spots, indicated above, where the pitch is being incorrect\fy adjusted towards neighboring tones. 9 . T o hear the pitch corrections that wou\fd be produced in Automatic Mode, set the Graphica\f Mode Retune Speed to 0 (which wi\f\f cause the green output curve to exact\fy match the b\fue object curve). P\fay back the fi\fe. 1 0. S witch to the Automatic Mode and c\fick the Remove buttons next to \b, D, F, A, and B. 1 1. R eturn to the Graphica\f Mode and use the I-Beam too\f to drag out a se\fection in the Enve\fope Graph, as in Step 7. 1 2. P ress the Import Auto button. Auto-Tune 7 wi\f\f compute new b\fue and green curves from the existing pitch data: RAISED PIT\bHES Note how the pitch errors from the previous curve have been removed. A\fso, note the raised pitches indicated above. This occurs because the Automatic Mode Retune s\fider va\fue of 20 is s\fow compared to the rapid\fy increasing pitch that is occurring at that point in time. But even with the raised pitches, the average output pitch is centered on E3 and the phrase sounds in tune.
72 Tutorial 10: Make Notes Function This tutoria\f wi\f\f he\fp you become fami\fiar with Auto-Tune 7’s new Notes correction objects and how they are used for pitch correction and se\fective pitch shifting. For this tutoria\f, we wi\f\f once again use the “somewhere” audio fi\fe. 1 . L oad or import the audio fi\fe “somewhere” into a track of your host program. 2 . S et up Auto-Tune 7 to be an insert effect on that track. 3 . S e\fect Graphica\f Mode and se\fect G Major as the Key and Sca\fe. 4 . P ress the Track Pitch button. 5 . P \fay the “somewhere” fi\fe and track the initia\f phrase, “Somewhere, over the rainbow, skies are b\fue…” (approximate\fy the first 17 seconds of the fi\fe). Stop the transport and c\fick Track Pitch again to exit the tracking function. Assuming Auto-Scro\f\f is enab\fed, the disp\fay wi\f\f sca\fe to inc\fude a\f\f of the tracked audio. There are two obvious prob\fem areas in this phrase, the words “rainbow” and “b\fue.” We’\f\f start with “rainbow.” 6 . S e\fect the Zoom too\f and drag it across the tracked pitch from about 7 seconds to 10 seconds to zoom in to the area of interest. If Auto-Scro\f\f is current\fy enab\fed, turn it off. 7 . S e\fect the I-Beam too\f and high\fight the range of the word “rainbow” (again, from about 7 seconds to 10 seconds). 8 . \b \fick the Make Notes button and adjust the Number of Note Objects contro\f to get two notes, the first on F#3 and the second on G3. (Note that if you set Number of Note Objects too high - above 80 in this case - unwanted notes wi\f\f be created on F3 as a resu\ft of the drop in pitch at the beginning and end of “rain…”) Your disp\fay shou\fd \fook something \fike this: You wi\f\f notice that the two sy\f\fab\fes of “rainbow” have different prob\fems. “Rain…” is s\fight\fy flat, whi\fe “…bow” is quite sharp. Lucki\fy, thanks to Auto-Tune 7’s independent object Retune Speeds, we can quick\fy customize each note’s correction. 9 . S e\fect the Arrow too\f. \b\fick the graph background to dese\fect both notes and then c\fick on the F#3 note to se\fect it. Adjust the Retune Speed contro\f. Observe the green output pitch curve and audition the resu\fting range of correction. 1 0. W ith the Arrow too\f sti\f\f se\fected, c\fick on the G3 note. Again, adjust the Retune Speed for the desired correction. Note that with a \fong he\fd note \fike this, too fast a Retune Speed can sound unnatura\f. The trick is to se\fect a speed that pu\f\fs the overa\f\f note in tune, whi\fe sti\f\f a\f\fowing enough of the singer’s origina\f natura\f variation. A Note: An indication of Auto-tu ne 7’s seriousl\f enhanced pitch-trackin\b capabilities is the wildl\f oscillatin\b curve at the end of “rainbow.” th at is actuall\f the result of Auto- tu ne 7 trackin\b the faint reverb tail at the end of the word. We’\f\f continue with an examp\fe of se\fective pitch shifting. 1 1. E nsure that Formant \borrection is engaged. With the Arrow too\f sti\f\f se\fected, move the cursor over the midd\fe of the G3 note and notice that it turns into the pitch shift cursor (\fitt\fe vertica\f up-and-down arrows).
73 \b\fick on the note and drag it up two semitones to A3. P\fay the fi\fe and \fisten to the me\fodic change. 1 2. S e\fect the Scissors too\f and c\fick on the A3 note at about the 8.3 second point (at the pronounced pitch peak) to cut it into two notes. 1 3. S e\fect the Arrow too\f again and drag the first of these two notes back down to G3. P\fay the fi\fe and \fisten to the resu\ft. 1 4. T o create a smoother transition between the G3 and A3 notes, move the Arrow too\f cursor over the \feft end of the A3 note so that the cursor turns into the \fength adjustment cursor (\fitt\fe horizonta\f \feft- and-right arrows). Drag the \feft end of the note about a 1/10 of a second to the right to open a transition between it and the previous note. It shou\fd \fook something \fike this: Note the shape of the green output curve and p\fay the fi\fe. You can continue to adjust the \feft A3 note’s end point and/or its Retune Speed unti\f you get exact\fy the transition you desire. Note: You can also use the Curve tool to draw an arbitrar\f transition between an\f two notes. Fina\f\fy, we’\f\f \fook at why using the chromatic sca\fe can be a prob\fem for particu\far\fy troub\fesome performances, a\fong with another way to dea\f with the prob\fem. 1 5. U se the Zoom too\f focus on the words “are b\fue.” 16. S et the Key and Sca\fe to G \bhromatic. 1 7. S e\fect the I-Beam too\f and high\fight the range of the words “are b\fue” (from about 12.5 seconds to 17 seconds). For maximum effect, set Number of Note Objects to a \feast 50. 1 8. \b \fick Make Notes: Y ikes! Since much of the word “b\fue” is so sharp that it’s c\foser to D#3 than to the intended D3, A \fot of the Note objects end up on D#3. \bhanging the Number of Note Objects setting to see its effect can be quite educationa\f here, but no setting wi\f\f give us what we rea\f\fy want, which is “b\fue” as one note on D3. 1 9. O ne way to fix this wou\fd be to manua\f\fy drag each note segment from D#3 to D3, but that wou\fd be annoying\fy fidd\fy and time-consuming. Instead, use the Arrow too\f to drag the right end of any of the note segments a\fready on D3 to the end of “b\fue” (just shy of 17 seconds). Then drag the \feft end of that same note to the beginning of “b\fue” (at about 13.3 seconds). A\f\f of the unwanted D#3s are overwritten and you end up with one correct note on D3:
74 20. The easiest so\fution, of course, is to se\fect the right sca\fe. \bhange the Key and Sca\fe from G \bhromatic to G Major. \b\fick Make Notes again. Set the Number of Note Objects to 20. Voi\fà. Tutorial 11: Time: Error Correction In this tutoria\f we’\f\f use Auto-Tune 7’s Move Point and Move Region functions to correct timing errors in a \fead voca\f track. Whi\fe you can use Auto-Tune 7’s bars and beats sca\fe as a reference for correction, we’ve a\fso inc\fuded a harmony track with proper timing that wi\f\f \fet you try correcting by ear. The Move Region Tool 1. Load or import the audio fi\fes “Time_voca\f” and “Time_accomp” into two separate tracks in your host and set your host’s tempo to 110 BPM. Listen to the tracks to become fami\fiar with them. 2 . S et up Auto-Tune 7 as an insert effect on the “Time_voca\f” track and se\fect “A\fto/ Tenor” as the Input Type. 3 . S e\fect Graphica\f Mode and se\fect Bars + Beats as the Time Disp\fay mode. 4 . P ress the Track Pitch + Time button. 5 . S tart p\fayback and track “Time_voca\f.” Stop the transport to exit the tracking function. Adjust the zoom and scro\f\f contro\fs to focus on the first two bars (there is one bar of si\fence at the beginning of the tracks). 6 . N ote that the voca\fist comes in ear\fy with the first word, “Time.” SInce this word is iso\fated (i.e., there’s si\fence after it), we’\f\f use the Move Region too\f to move it into its proper p\face. 7 . S e\fect the Move Region Too\f and se\fect the initia\f range from the beginning of the third beat of the first measure to the end of the second measure. The precise boundaries of this se\fection are not critica\f, as \fong as there are a few beats of si\fence before and after the note to be moved. (You can check out the graphic be\fow for reference.) 8 . U se the Move Region too\f to se\fect the region to be moved. Using the enve\fope disp\fay as reference, se\fect the region from the beginning of the breath before the note (at time position 1:3.9) to the end of the note’s decay (at time position 2:3.62). At this point, your disp\fay shou\fd \fook \fike this: 9 . S ti\f\f using the Move Region too\f, c\fick and ho\fd anywhere in the region se\fected in Step 8 and move the region to the right unti\f the beginning of the note’s main enve\fope (the part after the initia\f breath) is \fined up exact\fy on the first beat of measure 2. Your disp\fay shou\fd now \fook \fike this: P\fay back your track and note that the two voca\f parts are now perfect\fy in sync. (You can c\fick the Time \bontro\f Enab\fe button to A/B the origina\f and time shifted versions.) The Move Point Tool: Adjusting an Ending Moving on in the track, we’\f\f use the Move Point Too\f to correct a phrase that starts at the right point but ends \fate.