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Antares AutoTune 7 user manual

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    							65
     6. Stop p\fayback and c\fick the Track Pitch button again to stop the tracking function. 
     7
    
    .
     \b
     \fick the Import Auto button. A b\fue curve 
    wi\f\f appear. This curve represents the 
    pitch correction that wou\fd resu\ft from 
    processing the audio with the current 
    Automatic Mode settings. Note a\f\f the 
    instances in which Auto-Tune 7 identifies 
    G# or F# as the target pitch. 
     8
    
    .
     S
     et Auto-Tune 7 back to Automatic Mode. 
     9
    
    .
     S
     et Targeting Ignores Vibrato to On. 
     1
    
    0.
     R
     eturn once again to Graphica\f Mode. 
     1
    
    1.
     \b
     \fick Import Auto (there is no need to track 
    pitch again, as the red pitch curve is sti\f\f 
    present in the Pitch Graph). 
     1
    
    2.
     N
     otice that the b\fue curve is now a straight 
    \fine on “G,” indicating that the Improved 
    Targeting a\fgorithm has accurate\fy 
    identified the pitch excursions as vibrato 
    and has therefore ignored it as far as target 
    pitch se\fection is concerned. 
    Tutorial 3: Natural Vibrato Function
    This tutoria\f wi\f\f demonstrate the use of the 
    Natura\f Vibrato function using the same audio 
    fi\fe we used in the previous tutoria\f. 
    Begin the tutoria\f by doing the fo\f\fowing: 
     1
    
    .
     L
     oad or import “wide_vibrato” into a track 
    of your host program. This is a recording of 
    a ma\fe voice singing a sustained “G” with 
    a pronounced vibrato. P\fay the track so that 
    you are fami\fiar with the origina\f audio. 
     2
    
    .
     S
     et up Auto-Tune 7 to be an insert effect on 
    that track. 
     3
    
    .
     S
     et Auto-Tune 7 to Automatic Mode. 
     4
    
    .
     S
     et the Key to “\b” and the Sca\fe to 
    “\bhromatic.” 
     5
    
    .
     S
     et the Input Type to Low Ma\fe Voice 
     6
    
    .
     S
     et Retune Speed to a va\fue of 24. 
     7
    
    .
     S
     et “wide_vibrato” to \foop continuous\fy 
    and put your host program into P\fay mode. 
     8. Set Natura\f Vibrato to 12 and note the  effect on the vibrato. Set Natura\f Vibrato to 
    -12 and note the effect on the vibrato. 
     9
    
    .
     S
     et a\f\f Sca\fe notes to Bypass to disab\fe 
    any pitch correction. Again, adjust Natura\f 
    Vibrato as in Step 8 and note that its effect 
    is sti\f\f active. 
    Tutorial 4: Using the Automatic 
    Mode MIDI Functions
    This tutoria\f wi\f\f introduce you to Auto-Tune 7’s 
    two Automatic Mode MIDI functions: Learn 
    Sca\fe From MIDI and Target Notes Via MIDI.
    With Learn Sca\fe From MIDI, you can create 
    the correct sca\fe for a particu\far me\fody without 
    knowing a G-sharp from a B-flat. Simp\fy 
    p\fay the me\fody on a MIDI keyboard which 
    is patched through your host app\fication to 
    Auto-Tune 7 or p\fay an existing MIDI fi\fe with 
    contains the MIDI notes of the me\fody to be 
    processed.
    Begin the tutoria\f by doing the fo\f\fowing:
     1
    
    .
     L
     oad or import the audio fi\fe “somewhere” 
    into a track of your host program. This is a 
    recording of Somewhere Over the Rainbow 
    sung with fair\fy extreme pitch errors. (Our 
    very ta\fented singer made us promise to 
    te\f\f you that she did this on purpose at our 
    request.)
     2
    
    .
     S
     et up Auto-Tune 7 to be an insert effect on 
    that track.
     3
    
    .
     I
     mport the MIDI fi\fe “somewhere.mid” into 
    your host program’s MIDI sequencer.
     4
    
    .
     S
     e\fect Auto-Tune 7 as the target for the 
    MIDI track.
     5
    
    .
     S
     e\fect Automatic Mode and c\fick the 
    “Learn Sca\fe from MIDI” button so that 
    it turns b\fue and its indicator changes to 
    “On.”
     6
    
    .
     \b
     \fick the A\f\f Octaves button so that it turns 
    b\fue (if it is not a\fready).
     7
    
    .
     P
     \fay the MIDI fi\fe through once and watch   
    						
    							66
    as the sca\fe deve\fops on Auto-Tune 7’s 
    virtua\f keyboard and in the Sca\fe Edit 
    window. As each note is sung, it is added 
    to the sca\fe unti\f the sca\fe inc\fudes every 
    note that appears in the me\fody.
     8
    
    .
     S
     et the Retune contro\f to 20 and p\fay the 
    audio track using this sca\fe.
    Note: You can also instantaneousl\f 
    define a scale b\f pla\fin\b all of the 
    notes of the scale as a chord (i.e., 
    all scale notes pla\fed on the same beat) and 
    recordin\b that into a MIDI track. 
    th
    
    is is an ideal 
    wa\f to use Auto-
    tu
    
    ne 7 in music with man\f ke\f 
    (scale) chan\bes.
    With Target Notes Via MIDI, Auto-Tune 7 \fooks 
    at its MIDI input in rea\f time to determine its 
    current target note(s). Try the fo\f\fowing with the 
    provided audio and MIDI fi\fes:
     1
    
    .
     S
    
    et up your host program and \foad or 
    import the “somewhere” audio and MIDI 
    fi\fes as described in steps 1–4 above.
     2
    
    .
     S
    
    e\fect Automatic Mode and c\fick the 
    “Target Note Via MIDI” button so that 
    it turns b\fue and its indicator changes to 
    “On.”
     3
    
    .
     \b
    
    \fick the Octaves as P\fayed button so that 
    it turns b\fue (if it is not a\fready).
     4
    
    .
     P
    
    \fay the audio and MIDI track together and 
    watch the current target note change in rea\f 
    time on the Virtua\f Keyboard — and \fisten 
    to the resu\fts.
    The most interesting part of the Target Notes 
    Via MIDI feature is that it on\fy operates for the 
    duration of the MIDI note — that is, when there 
    is no current MIDI Note On va\fue, Auto-Tune 
    7 is effective\fy in Bypass mode. This means 
    that if you de\fay the MIDI notes, then the audio 
    performs its attacks as performed and then 
    corrects to pitch when the MIDI note occurs 
    (at whatever Retune Speed is set). In the case 
    of the ‘Somewhere’ voca\f performance, most 
    of the intonation prob\fems happen during 
    the notes’ sustain portions. Try moving the 
    notes in the MIDI fi\fe around and \fisten to the 
    resu\fts. This gives far more subt\fe contro\f than 
    Automatic Mode a\fone, whi\fe not being quite 
    as tweaky as operating in Graphica\f Mode.
    Note: the MIDI functions look onl\f 
    at MIDI note values. Controller data 
    such as 
    pi
    
    tch Bend or Mod Wheel do 
    not affect Auto-
    tu
    
    ne 7’s performance.
    Tutorial 5: Transpose and 
    Formant Control
    This tutoria\f wi\f\f demonstrate Auto-Tune 7’s 
    pitch shifting, formant correction and throat 
    mode\fing capabi\fities. It wi\f\f make use of the 
    same audio fi\fe used in the previous tutoria\f. 
    Begin the tutoria\f by doing the fo\f\fowing:
     1
    
    .
     L
     oad or import the audio fi\fe “somewhere” 
    into a track of your host program. 
     2
    
    .
     S
     et up Auto-Tune 7 to be an insert effect on 
    that track. (If you are using a Pro Too\fs HD 
    system, use the RTAS version of the p\fug-
    in.)
     3
    
    .
     S
     et the Key to “G” and the sca\fe to 
    “Major.” Set the Retune Speed knob to 27.
     4
    
    .
     P
     \fay the audio fi\fe. Note that these settings 
    do a pretty good job of correcting the most 
    obvious prob\fems in the performance.
     5
    
    .
     S
     et the Transpose contro\f to 6 (a perfect 
    fifth up). \bheck to be sure that Formant is 
    off. 
     6
    
    .
     P
     \fay the audio fi\fe and \fisten to the qua\fity 
    of the voice. Since the formants are being 
    shifted with the pitch, you wi\f\f hear the 
    fami\fiar “chipmunk” effect.
     7
    
    .
     \b
     \fick the Format button to turn on formant 
    correction. Set the Throat Length to 120.
     8
    
    .
     P
     \fay the audio fi\fe again and note the 
    difference.
     9
    
    .
     P
     \fay the audio fi\fe again whi\fe adjusting the 
    Throat Length contro\f to hear the effect of 
    changing the mode\fed voca\f tract.
     1
    
    0.
     R
     epeat steps 5 through 9 with different 
    settings of the Transpose contro\f.  
    						
    							67
    Tutorial 6: Graphical Mode Basics 
    This tutoria\f wi\f\f introduce you to the basic 
    Graphica\f Mode functions, again using the “A2-
    A3-A2 sweep” fi\fe from Tutoria\f 1. 
    Begin the tutoria\f by doing the fo\f\fowing: 
     1
    .
     L
     oad or import “A2-A3-A2 sweep” into a 
    track of your host program. P\fay the track 
    so that you are fami\fiar with the origina\f 
    audio. 
     2
    
    .
     S
     et up Auto-Tune 7 to be an insert effect on 
    that track. 
     3
    
    .
     S
     et Auto-Tune 7 to Graphica\f Mode. 
     4
    
    .
     S
     et the Key to “A” and the Sca\fe to 
    “Major.” 
     5
    
    .
     \b
     \fick the Track Pitch button. 
     6
    
    .
     P
     \fay the sweep signa\f through Auto-Tune 7. 
    A red curve representing the pitch contour 
    of the signa\f wi\f\f be drawn to the screen as 
    the fi\fe p\fays. 
     7
    
    .
     S
     top p\fayback and c\fick the Track Pitch 
    button again to stop the tracking function. 
    To continue: 
     1
    
    .
     S
     e\fect the Magnifying G\fass too\f and drag 
    out a box on the Pitch Graph that enc\foses 
    the red curve. The resu\ft wi\f\f be something 
    \fike the fo\f\fowing: 
     2
    
    .
     S
     e\fect the Line too\f and enter a \fine simi\far 
    to that be\fow. By c\ficking mu\ftip\fe anchor 
    points on the Pitch Graph, \fine segments 
    joining the points wi\f\f be drawn. To erase the \fast point entered, press  
    on the keyboard (you can press  
    repeated\fy to erase back to the first anchor 
    point). 
    When done, doub\fe-c\fick the \fast point or press 
     on the keyboard. A green output curve 
    wi\f\f appear reflecting the current defau\ft Line 
    Retune Speed.
     3
    
    .
     S
     et the Retune Speed to 0 and observe the 
    green output curve. P\fay back the sound to 
    hear the effect. 
     4
    
    .
     S
     e\fect the \burve too\f and create a curve 
    simi\far to the one shown be\fow. \b\fick and 
    ho\fd the mouse button and drag to draw 
    the curve. When done, re\fease the mouse 
    button. 
     5
    
    .
     P
     \fay back the sound to hear the effect.
     6
    
    .
     V
     ary the Retune Speed between 0 and 
    400 and note the effect on both the green 
    output curve and the audio.  
    						
    							68
    Now that we have some correction objects on 
    the Pitch Graph Disp\fay, this wou\fd be a good 
    time to become fami\fiar with the functions of 
    the Arrow and Scissors Too\fs. (Refer back to 
    \bhapter 3 for detai\fed descriptions of the Arrow 
    and Scissors Too\fs’ behaviors.)
    As you experiment in the fo\f\fowing steps, p\fay 
    back the fi\fe to hear the effect of each action.
     7
    .
     S
     e\fect the Arrow Too\f.
     8
    
    .
     D
     rag the Arrow Too\f across the Pitch Graph 
    to se\fect objects.
     9
    
    .
     M
     ove the cursor over curves and anchor 
    points. Practice se\fecting entire curves and 
    individua\f anchor points.
     1
    
    0.
     U
     se the Arrow Too\f to drag se\fected curves 
    and individua\f anchor points.
     1
    
    1.
     U
     se the Arrow Too\f to doub\fe-c\fick 
    anywhere on one of the existing \fine (not 
    curve) segments to create a new anchor 
    point. Use the Arrow Too\f to drag the new 
    point to a new position.
     1
    
    2.
     S
     ti\f\f using the Arrow Too\f, doub\fe-c\fick on 
    the new anchor point you created in Step 
    11 to de\fete it and return the \fine to its initia\f 
    state.
     1
    
    3.
     S
     e\fect the Scissors Too\f and c\fick on an 
    existing \fine or curve to break it in two at 
    that point. A stacked pair of anchor points 
    wi\f\f be created at the point you c\fick. Se\fect 
    the Arrow Too\f again and use it to drag 
    each of the new end points in turn to new 
    positions.
     1
    
    4.
     S
     e\fect one or more objects and p\fay with 
    the Edit Buttons (Undo, \but, \bopy, Paste, 
    Se\fect A\f\f).
    This wou\fd a\fso be a good time to see if the 
    Edit Button keyboard equiva\fents work in your 
    host app\fication:
    \bommand/\bontro\f-Z 
     U
    
    ndo
    \bommand-Shift-Z/\bontro\f-Y 
     R
    
    edo
    \bommand/\bontro\f-X 
     \b
    
    ut
    \bommand/\bontro\f-\b 
     \b
    
    opy
    \bommand/\bontro\f-V 
     P
    
    aste
    \bommand/\bontro\f-A 
     S
    
    e\fect A\f\f
    Tutorial 7: Precision
    This tutoria\f is actua\f\fy more of a demonstration 
    to show the extraordinary precision with which 
    Auto-Tune 7 can track and correct intonation 
    prob\fems. If this doesn’t sound interesting, fee\f 
    free to proceed to Tutoria\f 8 be\fow.
    (By this time, we’\f\f assume you’re comfortab\fe 
    \foading fi\fes and ca\f\fing up Auto-Tune 7.)
     1
    .
     A
     rrange the fi\fes “\b2 Ahhh v3” and “\b2 
    Ohhh v1” so that they are on separate 
    tracks and can be p\fayed simu\ftaneous\fy.
     2
    
    .
     A
     ssign a separate instance of Auto-Tune 
    7 to each of the two tracks and se\fect 
    Automatic Mode for each of them.
     3
    
    .
     I
     n each Auto-Tune 7, set the Retune s\fider 
    to 0.
     4
    
    .
     I
     n each Auto-Tune 7, set the Key pop-up to 
    B-flat.
     5
    
    .
     D
     o whatever your host app\fication requires 
    to bypass both instances of Auto-Tune 7.
     6
    
    .
     P
     \fay back the fi\fes so you can hear them 
    together without processing.
    Be\fieve it or not, these voca\f samp\fes from a 
    samp\fe \bD are supposed to be the same pitch. 
    Yikes!
     7
    
    .
     N
     ow enab\fe Auto-Tune 7 on each of the 
    tracks and p\fay the fi\fes again.
    If you’ve done everything right, you wi\f\f hear 
    the samp\fes so we\f\f in tune that they sound \fike 
    one voice  
    						
    							69
    Tutorial 8: Make Curve Function
    This tutoria\f wi\f\f introduce you to the Make 
    \burve function. The Make \burve function gives 
    you precise contro\f over pitch accuracy and 
    inflection.
     1
    .
     S
     etup to process the fi\fe “\browd A\f\f” 
    through Auto-Tune 7.
     2
    
    .
     S
     e\fect Graphica\f Mode.
     3
    
    .
     P
     ress the Track Pitch button.
     4
    
    .
     P
     \fay the “\browd A\f\f” fi\fe.
     5
    
    .
     S
     e\fect the Magnifying G\fass Too\f and drag 
    out a box on the Pitch Graph that enc\foses 
    the red curve for the “-gether” part of 
    the \fast word, “together.” You wi\f\f see 
    something \fike the fo\f\fowing:
     6
    
    .
     U
     se the I-Beam Too\f to drag a se\fection of 
    “-gether” in the Pitch or Enve\fope Disp\fay. 
    The resu\ft wi\f\f be something \fike the 
    fo\f\fowing:
     7
     .
     \b
     \fick the Make \burve button. Auto-Tune 7 
    wi\f\f compute a new b\fue curve object from 
    the existing pitch data as we\f\f as a green 
    output curve that reflects the defau\ft \burve 
    Retune Speed. (The new curves may be 
    difficu\ft to see at first because they may 
    exact\fy over\fay the red curve.) \b\fick the 
    I-Beam Too\f on the background of the Pitch 
    Graph to cance\f the area se\fection.
     8
    
    .
     S
     e\fect the Arrow Too\f and c\fick precise\fy on 
    the \feft end of the curve to se\fect on\fy the 
    \feft anchor point (you’\f\f know you’re over 
    the anchor point when the cursor changes 
    to the up-and-down arrow cursor). Drag 
    this straight up, stretching the curve so it is 
    centered around the D3 graph \fine. 
     9
    
    .
     D
     rag the Arrow too\f across a\f\f of the visib\fe 
    curves to se\fect them. Then move the 
    Arrow Too\f over the body of a correction 
    curve so that the cursor changes to the 
    horizonta\f bar. \b\fick and drag the curves 
    straight down so they centered on the \b3 
    graph \fine. The Pitch Graph shou\fd now 
    appear as fo\f\fows:
     1
    
    0.
     S
     et the Retune Speed to 0 and p\fay back 
    the sound. Note that the errant note is now 
    in tune.
    To continue, here is an a\fternative approach to 
    the same pitch prob\fem using the Line Too\f.
     1
    
    .
     \b
     \fick “Se\fect A\f\f” and then c\fick “\but” to 
    de\fete the curves you created in the steps 
    above.  
    						
    							70
     2. Make sure Snap To Note is engaged and use the Line Too\f to draw a horizonta\f \fine at 
    \b3 as shown be\fow:
     3
    
    .
     S
     et the Retune Speed to 20 and p\fay back 
    the sound. Experiment with other Retune 
    Speeds to see their effect on the green 
    correction curve and to hear their effects.
    Some notes:
    Vibratos and other pitch gestures typica\f\fy occur 
    with re\fated \foudness gestures. Specifica\f\fy, 
    with vibratos, some voca\fists produce most\fy 
    pitch variations and \fitt\fe \foudness variations 
    whi\fe others produce sma\f\f pitch variations 
    and a \fot of \foudness variations (the \fatter is 
    often ca\f\fed tremo\fo). Nonethe\fess, a\fmost 
    a\f\f voices seem to produce a combination of 
    both pitch and re\fated \foudness variations. 
    Therefore, trying to take an existing vibrato 
    and change it (say speed it up) often sounds 
    unnatura\f because the new pitch variation does 
    not correspond to the origina\f (and sti\f\f present) 
    \foudness variation.
    These considerations are a\fso important when 
    correcting pitch. It’s rare\fy effective to draw in 
    a new pitch gesture at the desired pitch, even 
    though that gesture may have worked we\f\f in 
    another performance.
    As this tutoria\f has demonstrated, the fo\f\fowing 
    two techniques provide successfu\f approaches 
    to Graphica\f Mode pitch correction:
    • The first technique uses the Make \burve  button to create a curve of the existing pitch, 
    a\f\fowing you to drag that curve up or down, 
    or stretch it by dragging one end vertica\f\fy. 
    The Retune Speed can then be set very fast 
    (0 to 5). This wi\f\f force a precise re-tuning, but 
    wi\f\f sound extreme\fy natura\f since the target 
    pitch curve wi\f\f precise\fy synchronize with 
    the origina\f \foudness gestures of the voice.
    • The second technique is to draw a flat \fine segment across the duration of a tone at the 
    desired pitch and then set the Retune Speed 
    in the range of 20 to 40. This has the effect 
    of gent\fy moving the input pitch towards 
    the desired pitch. The s\fower va\fues of 20 
    to 40 wi\f\f \fet through a vibrato but sti\f\f draw 
    the overa\f\f pitch c\foser to being in tune. The 
    average pitch wi\f\f eventua\f\fy sett\fe to the 
    given \fine and the pitch gestures wi\f\f occur 
    both sharper and flatter re\fative to that \fine. 
    The sett\fing time is about twice the Retune 
    Speed setting (in mi\f\fiseconds). 20 to 40 wi\f\f 
    \fet through about one-ha\ff of a typica\f vibrato. 
    S\fower settings wi\f\f \fet through more vibrato 
    but wi\f\f cause the new pitch to be reached 
    more s\fow\fy.
    Tutorial 9: Import Auto Function
    The Import Auto function a\f\fows you to disp\fay 
    and edit the pitch corrections that wou\fd resu\ft 
    from specific Automatic Mode settings.
     1
    
    .
     S
     etup to process the fi\fe “\browd A\f\f” 
    through Auto-Tune 7.
     2
    
    .
     S
     et the Key and Sca\fe to \b Major. Se\fect 
    Automatic Mode and set the Retune Speed 
    to the defau\ft of 20.
     3
    
    .
     S
     e\fect Graphica\f Mode.
     4
    
    .
     P
     ress the Track Pitch button.
     5
    
    .
     P
     \fay the “\browd A\f\f” fi\fe.
     6
    
    .
     S
     e\fect the Magnifying G\fass Too\f and drag 
    out a box on the Pitch Graph that enc\foses 
    the red curve for the words “crowd a\f\f 
    rushed.” You wi\f\f see something \fike the 
    fo\f\fowing:  
    						
    							71
     7. Use the I-Beam Too\f to drag a se\fection in the Pitch or Enve\fope Graph as shown:
     8
    
    .
     \b
     \fick the Import Auto button. Auto-Tune 7 
    wi\f\f compute a new b\fue curve object from 
    the existing pitch data as we\f\f as a green 
    output curve:
    PIT\bH DRAWN TO NEIGHBORING NOTES
    Assuming that this entire phrase shou\fd be 
    centered around E3, there are severa\f prob\fem 
    spots, indicated above, where the pitch is being 
    incorrect\fy adjusted towards neighboring tones.
     9
    
    .
     T
     o hear the pitch corrections that wou\fd 
    be produced in Automatic Mode, set the 
    Graphica\f Mode Retune Speed to 0 (which 
    wi\f\f cause the green output curve to exact\fy 
    match the b\fue object curve). P\fay back the 
    fi\fe.
     1
    
    0.
     S
     witch to the Automatic Mode and c\fick 
    the Remove buttons next to \b, D, F, A, and 
    B.
     1
    
    1.
     R
     eturn to the Graphica\f Mode and use the 
    I-Beam too\f to drag out a se\fection in the 
    Enve\fope Graph, as in Step 7.
     1
    
    2.
     P
     ress the Import Auto button. Auto-Tune 
    7 wi\f\f compute new b\fue and green curves 
    from the existing pitch data:
    RAISED PIT\bHES
    Note how the pitch errors from the previous 
    curve have been removed. A\fso, note the 
    raised pitches indicated above. This occurs 
    because the Automatic Mode Retune s\fider 
    va\fue of 20 is s\fow compared to the rapid\fy 
    increasing pitch that is occurring at that point 
    in time. But even with the raised pitches, the 
    average output pitch is centered on E3 and the 
    phrase sounds in tune.  
    						
    							72
    Tutorial 10: Make Notes Function
    This tutoria\f wi\f\f he\fp you become fami\fiar with 
    Auto-Tune 7’s new Notes correction objects 
    and how they are used for pitch correction and 
    se\fective pitch shifting.
    For this tutoria\f, we wi\f\f once again use the 
    “somewhere” audio fi\fe.
     1
    .
     L
     oad or import the audio fi\fe “somewhere” 
    into a track of your host program.
     2
    
    .
     S
     et up Auto-Tune 7 to be an insert effect on 
    that track.
     3
    
    .
     S
     e\fect Graphica\f Mode and se\fect G Major 
    as the Key and Sca\fe.
     4
    
    .
     P
     ress the Track Pitch button. 
     5
    
    .
     P
     \fay the “somewhere” fi\fe and track the 
    initia\f phrase, “Somewhere, over the 
    rainbow, skies are b\fue…” (approximate\fy 
    the first 17 seconds of the fi\fe). Stop the 
    transport and c\fick Track Pitch again to exit 
    the tracking function. Assuming Auto-Scro\f\f 
    is enab\fed, the disp\fay wi\f\f sca\fe to inc\fude 
    a\f\f of the tracked audio.
    There are two obvious prob\fem areas in this 
    phrase, the words “rainbow” and “b\fue.” We’\f\f 
    start with “rainbow.” 
     6
    
    .
     S
     e\fect the Zoom too\f and drag it across the 
    tracked pitch from about 7 seconds to 10 
    seconds to zoom in to the area of interest. 
    If Auto-Scro\f\f is current\fy enab\fed, turn it 
    off.  
     7
    
    .
     S
     e\fect the I-Beam too\f and high\fight the 
    range of the word “rainbow” (again, from 
    about 7 seconds to 10 seconds). 
     8
    
    .
     \b
     \fick the Make Notes button and adjust the 
    Number of Note Objects contro\f to get two 
    notes, the first on F#3 and the second on 
    G3. (Note that if you set Number of Note 
    Objects too high - above 80 in this case - 
    unwanted notes wi\f\f be created on F3 as a 
    resu\ft of the drop in pitch at the beginning 
    and end of “rain…”) Your disp\fay shou\fd 
    \fook something \fike this: You wi\f\f notice that the two sy\f\fab\fes of 
    “rainbow” have different prob\fems. “Rain…” 
    is s\fight\fy flat, whi\fe “…bow” is quite sharp. 
    Lucki\fy, thanks to Auto-Tune 7’s independent 
    object Retune Speeds, we can quick\fy 
    customize each note’s correction.
     9
    
    .
     S
     e\fect the Arrow too\f. \b\fick the graph 
    background to dese\fect both notes and 
    then c\fick on the F#3 note to se\fect it. 
    Adjust the Retune Speed contro\f. Observe 
    the green output pitch curve and audition 
    the resu\fting range of correction. 
     1
    
    0.
     W
     ith the Arrow too\f sti\f\f se\fected, c\fick 
    on the G3 note. Again, adjust the Retune 
    Speed for the desired correction. Note that 
    with a \fong he\fd note \fike this, too fast a 
    Retune Speed can sound unnatura\f. The 
    trick is to se\fect a speed that pu\f\fs the 
    overa\f\f note in tune, whi\fe sti\f\f a\f\fowing 
    enough of the singer’s origina\f natura\f 
    variation. 
    A Note: An indication of Auto-tu ne 
    7’s seriousl\f enhanced pitch-trackin\b 
    capabilities is the wildl\f oscillatin\b 
    curve at the end of “rainbow.” 
    th
    
    at is actuall\f 
    the result of Auto-
    tu
    
    ne 7 trackin\b the faint 
    reverb tail at the end of the word. 
    We’\f\f continue with an examp\fe of se\fective 
    pitch shifting.
     1
    
    1.
     E
    
    nsure that Formant \borrection is engaged. 
    With the Arrow too\f sti\f\f se\fected, move the 
    cursor over the midd\fe of the G3 note and 
    notice that it turns into the pitch shift cursor 
    (\fitt\fe vertica\f up-and-down arrows).    
    						
    							73
    \b\fick on the note and drag it up two 
    semitones to A3. P\fay the fi\fe and \fisten to 
    the me\fodic change. 
     1
    
    2.
     S
     e\fect the Scissors too\f and c\fick on the A3 
    note at about the 8.3 second point (at the 
    pronounced pitch peak) to cut it into two 
    notes. 
     1
    
    3.
     S
     e\fect the Arrow too\f again and drag the 
    first of these two notes back down to G3. 
    P\fay the fi\fe and \fisten to the resu\ft.
     1
    
    4.
     T
     o create a smoother transition between 
    the G3 and A3 notes, move the Arrow 
    too\f cursor over the \feft end of the A3 note 
    so that the cursor turns into the \fength 
    adjustment cursor (\fitt\fe horizonta\f \feft-
    and-right arrows). Drag the \feft end of the 
    note about a 1/10 of a second to the right 
    to open a transition between it and the 
    previous note. It shou\fd \fook something  
    \fike this:
    Note the shape of the green output curve and 
    p\fay the fi\fe. 
    You can continue to adjust the \feft A3 note’s 
    end point and/or its Retune Speed unti\f you get 
    exact\fy the transition you desire.
    Note: You can also use the Curve 
    tool to draw an arbitrar\f transition 
    between an\f two notes.
    Fina\f\fy, we’\f\f \fook at why using the chromatic 
    sca\fe can be a prob\fem for particu\far\fy 
    troub\fesome performances, a\fong with another 
    way to dea\f with the prob\fem.
     1
     5. 
     U
     se the Zoom too\f focus on the words  
    “are b\fue.” 
    16. 
     S
     et the Key and Sca\fe to G \bhromatic.
     1
    
    7. 
     S
     e\fect the I-Beam too\f and high\fight the 
    range of the words “are b\fue” (from about 
    12.5 seconds to 17 seconds). For maximum 
    effect, set Number of Note Objects to a 
    \feast 50.
     1
     8.
     \b
     \fick Make Notes:
     
    
     
    Y
     ikes! Since much of the word “b\fue” 
    is so sharp that it’s c\foser to D#3 than to 
    the intended D3, A \fot of the Note objects 
    end up on D#3. \bhanging the Number of 
    Note Objects setting to see its effect can 
    be quite educationa\f here, but no setting 
    wi\f\f give us what we rea\f\fy want, which is 
    “b\fue” as one note on D3.
     1
     9.
     O
     ne way to fix this wou\fd be to manua\f\fy 
    drag each note segment from D#3 to 
    D3, but that wou\fd be annoying\fy fidd\fy 
    and time-consuming. Instead, use the 
    Arrow too\f to drag the right end of any of 
    the note segments a\fready on D3 to the 
    end of “b\fue” (just shy of 17 seconds). 
    Then drag the \feft end of that same note 
    to the beginning of “b\fue” (at about 13.3 
    seconds). A\f\f of the unwanted D#3s are 
    overwritten and you end up with one 
    correct note on D3:  
    						
    							74
     20. The easiest so\fution, of course, is to se\fect the right sca\fe. \bhange the Key and Sca\fe 
    from G \bhromatic to G Major. \b\fick Make 
    Notes again. Set the Number of Note 
    Objects to 20. Voi\fà.
    Tutorial 11: Time: Error Correction
    In this tutoria\f we’\f\f use Auto-Tune 7’s Move 
    Point and Move Region functions to correct 
    timing errors in a \fead voca\f track. Whi\fe you 
    can use Auto-Tune 7’s bars and beats sca\fe as 
    a reference for correction, we’ve a\fso inc\fuded 
    a harmony track with proper timing that wi\f\f \fet 
    you try correcting by ear.
    The Move Region Tool
     1. Load or import the audio fi\fes “Time_voca\f” and “Time_accomp” into two 
    separate tracks in your host and set your 
    host’s tempo to 110 BPM. Listen to the 
    tracks to become fami\fiar with them. 
     2
    
    .
     S
     et up Auto-Tune 7 as an insert effect on 
    the “Time_voca\f” track and se\fect “A\fto/
    Tenor” as the Input Type.
     3
    
    .
     S
     e\fect Graphica\f Mode and se\fect Bars + 
    Beats as the Time Disp\fay mode.
     4
    
    .
     P
     ress the Track Pitch + Time button. 
     5
    
    .
     S
     tart p\fayback and track “Time_voca\f.” 
    Stop the transport to exit the tracking 
    function. Adjust the zoom and scro\f\f 
    contro\fs to focus on the first two bars 
    (there is one bar of si\fence at the beginning 
    of the tracks).
     6
    
    .
     N
     ote that the voca\fist comes in ear\fy with 
    the first word, “Time.” SInce this word is 
    iso\fated (i.e., there’s si\fence after it), we’\f\f 
    use the Move Region too\f to move it into its 
    proper p\face.
     7
    
    .
     S
     e\fect the Move Region Too\f and se\fect the 
    initia\f range from the beginning of the third 
    beat of the first measure to the end of the 
    second measure. The precise boundaries 
    of this se\fection are not critica\f, as \fong as 
    there are a few beats of si\fence before and 
    after the note to be moved. (You can check 
    out the graphic be\fow for reference.)
     8
     .
     U
     se the Move Region too\f to se\fect the 
    region to be moved. Using the enve\fope 
    disp\fay as reference, se\fect the region from 
    the beginning of the breath before the note 
    (at time position 1:3.9) to the end of the 
    note’s decay (at time position 2:3.62). 
    At this point, your disp\fay shou\fd \fook \fike this: 9 . S ti\f\f using the Move Region too\f, c\fick and 
    ho\fd anywhere in the region se\fected in 
    Step 8 and move the region to the right unti\f 
    the beginning of the note’s main enve\fope 
    (the part after the initia\f breath) is \fined up 
    exact\fy on the first beat of measure 2.
    Your disp\fay shou\fd now \fook \fike this:
    P\fay back your track and note that the two 
    voca\f parts are now perfect\fy in sync. (You can 
    c\fick the Time \bontro\f Enab\fe button to A/B the 
    origina\f and time shifted versions.)
    The Move Point Tool:  
    Adjusting an Ending
    Moving on in the track, we’\f\f use the Move 
    Point Too\f to correct a phrase that starts at the 
    right point but ends \fate.  
    						
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