Antares AutoTune 7 user manual
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55 The Pitch Graph Displa\f In the process of time shifting, the articu\fation and transient profi\fe of your audio is typica\f\fy more re\fevant than its pitch contour. For that reason, the amp\fitude enve\fope of the tracked audio is now disp\fayed as a background e\fement of the Pitch Graph Disp\fay. This makes it much easier to accurate\fy se\fect the desired regions for time shifting and to se\fect the individua\f points in time to shift. The Envelope Graph Displa\f In addition to its traditiona\f functions, in Auto- Tune 7 the Enve\fope Graph Disp\fay provides key visua\f feedback on the time shifting process. Here’s how: Tracke\f Time In\fication The disp\fay’s horizonta\f axis wi\f\f turn red to indicate the ranges of audio that have been time-tracked, so you wi\f\f a\fways know which ranges are avai\fab\fe for time editing. This indication is a\fways visib\fe, whether time contro\f is current\fy enab\fed or not. Time Control Enable\f In\fication When Time \bontro\f is active (via the Time \bontro\f Enab\fe button described be\fow), the disp\fay is divided horizonta\f\fy into two enve\fope graphs, the origina\f and edited. When Time contro\f is not active, on\fy a sing\fe enve\fope (the origina\f audio’s enve\fope) is disp\fayed Real-Time Time Shift \bisplay To he\fp you visua\fize the affects of your edits, whenever time contro\f is enab\fed the disp\fay wi\f\f show both the origina\f audio (in the \fower portion of the graph) and the time-shifted audio (in the upper portion). As you make time shift edits in the main Pitch Graph Disp\fay, you wi\f\f see the upper enve\fope update in rea\f time. This makes it extreme\fy easy to visua\fize your time edits in the context of the origina\f audio. Time Control Functions The Time \bontro\f section provides time edit contro\f functions that are independent of the pitch edit contro\fs described ear\fier. The Enable Button The Enab\fe function is an easy way to quick\fy compare the effect of a\f\f of your current time edits to your origina\f audio. When this button is b\fue, time shifting is active. You wi\f\f hear a\f\f of your current edits and are free to make new edits. When it is gray, time shifting is inactive. You wi\f\f hear on\fy your origina\f audio and no time editing is possib\fe. \b\fick the button to togg\fe its state. IMpoRtANt No te: Usin\b this button to disable time control does not delete an\f of \four previous edits, it simpl\f disables them. If \fou subsequentl\f re- enable time control, all of \four edits will once a\bain become active. The Un\fo Button The Undo button becomes active whenever you make any time edit. \b\ficking the Undo button once wi\f\f undo the most recent edit. If you have made mu\ftip\fe edits, you can continue to c\fick Undo to undo additiona\f edits up to the \fimit that you set in the Options dia\fog. The Re\fo Button The Redo button becomes active whenever you have executed at \feast one time edit Undo. \b\ficking the Redo button once wi\f\f redo the most recent undone edit. If you have executed mu\ftip\fe undos, you can continue to c\fick Redo to redo additiona\f edits up to the \fimit that you set in the Options dia\fog.
56 The Clear All Button \b\ficking the \b\fear A\f\f button c\fears a\f\f time edits from the track, essentia\f\fy restoring the timing of the origina\f audio. Note: Unlike the Clear All function described in the pi tch ed itin\b to ols section, the ti me Control Clear All function does not delete an\f tracked data, onl\f time edits. ANotHeR No te: Also unlike the Clear All function described in the pi tch ed itin\b to ols section, the ti me Control Clear All function is undoable, so there’s no dire warnin\b messa\be when \fou click it. If \fou inadvertentl\f clear all \four edits, don’t panic. Just click the ti me Control Undo button and all will be well a\bain. Time Edit Tools Auto-Tune 7’s time manipu\fation functions provide an enormous amount of power over the timing of your audio. But, a\fong with power and flexibi\fity, one of our key design objectives was to make the time shifting process extreme\fy easy to use. To that end, we’ve designed a\f\f of that power into two context-sensitive editing too\fs that simp\fy do what you need them to do when you need them to do it. As a resu\ft, Auto-Tune 7’s time manipu\fation process is smooth and intuitive, never breaking your creative flow with the need to switch too\fs or remember some command key to temporari\fy change function. Here are the detai\fs: The Move Point Tool The Move Point Too\f a\f\fows you to se\fect a range of audio and then move a point within that range forward or backward in time, compressing and expanding the audio around it. The Move Point Too\f is context sensitive. That is, it changes function (from se\fection to moving) depending on what \fies beneath it on the screen. As you move the too\f around the screen, its cursor icon wi\f\f change to indicate its current function. The Move Point Too\f is typica\f\fy used to edit a note, word, or phrase in which you want to correct the timing of one point whi\fe \feaving other key points unchanged. Examp\fes might inc\fude: • A note, word, or phrase that begins at the correct time, but ends either ear\fy or \fate. • \bonverse\fy, a note, word, or phrase that begins ear\fy or \fate, but ends at the correct time. • A note, word, or phrase that both begins and ends at the correct times, but whose interna\f articu\fation you wou\fd \fike to edit. Using the Move Point Too\f is a two step process: 1 . S e\fect the audio range you wish to operate on. 2 . S e\fect the point within that range that you want to shift and move it forward or backward as desired. The Move Point Too\f operates as a combination I-beam se\fection too\f and time shifting too\f as fo\f\fows: • Whenever the cursor is over an area that is not \focated in an existing range se\fection (either because there is no current range se\fection or because it is outside the area of an existing range), it appears as an I-beam and c\ficking and dragging the mouse wi\f\f se\fect a new range. • Whenever the cursor is over an area that IS \focated in an existing range se\fection, it changes to the Move Point cursor and c\ficking on a point and dragging performs a time shift, moving the se\fected point and compressing and expanding the audio within the se\fected range. • Whenever the cursor is over an area where audio has not been tracked by the Track Pitch + Time function, the cursor changes to the universa\f “No” icon to indicate that time shifting is not possib\fe at that point. Note: When in selection mode (i.e., when the cursor icon is the I-Beam), the resultin\b selection is applicable to time shiftin\b onl\f. Selections for the purpose of pitch correction are made b\f the dedicated I-Beam tool described earlier in this chapter.
57 AN o t HeR N o te : You will find that the envelope displa\f in the pi tch ed it Graph provides a useful reference for selectin\b the initial ran\be and exactl\f the ri\bht point to move. Yet ANotHeR No te: When selectin\b and movin\b a point, the vertical position of the cursor has no effect. on l\f the horizontal position counts. Examples of Using the Move Point Tool The quickest way to become fami\fiar with the time edit too\fs is to run through the tutoria\fs in \bhapter 4. But if you’re not current\fy near your computer, the fo\f\fowing examp\fes shou\fd give you a good idea of how you’\f\f typica\f\fy use the Move Point Too\f in your projects. For a note, word, or phrase that begins at the correct time, but ends either ear\fy or \fate: 1 . U se the Move Point Too\f to se\fect a range that extends from the exact beginning of the note, word, or phrase past its end. Note: How far past the end \fou select depends a lot on what follows the note, word, or phrase to be edited. If there is silence, select as much of the silence as \fou need to be able to move the endpoint to its desired location. If there is more audio, keep in mind that in order to move \four endpoint, \fou will also end up stretchin\b or compressin\b some of the followin\b audio. th e exact selection amount will var\f dependin\b on the nature of \four audio. Undo is \four friend. 2 . W ithin the range se\fected in Step 1, p\face the cursor exact\fy on the end of the note, word, or phrase and move it to the desired \focation. For a note, word, or phrase that begins ear\fy or \fate, but ends at the correct time, simp\fy use Steps 1 and 2 as described above, but se\fect a range that extends from the end of the note, word, or phrase to before its beginning. Then se\fect the exact beginning and move it to the desired \focation For a note, word, or phrase that both begins and ends at the correct times, but whose interna\f articu\fation you wou\fd \fike to edit: 1 . U se the Move Point Too\f to se\fect a range that extends exact\fy from the beginning of the note, word, or phrase to its end. 2 . S e\fect the point within the range that you wou\fd \fike to edit and move it to the desired \focation. The Move Region Tool The Move Region too\f is designed for moving notes, words, or phrases in their entirety whi\fe preserving the timing of the moved e\fement. Note: For clarit\f, in the followin\b descriptions, a “ran\be” is defined as the overall ran\be of audio that \fou will be workin\b with, while a “re\bion” refers to the audio within that ran\be that \fou wish to move. As with the Move Point Too\f, you first se\fect a range of audio. Then, instead of moving a sing\fe point, you se\fect the region within your initia\f se\fection that you want to move. You then move that region, again compressing and expanding the audio around it. The Move Region Too\f is a\fso context sensitive. It changes function (from initia\f range se\fection to region se\fection to moving) depending on what \fies beneath it on the screen. As you move the too\f around the screen, its cursor icon wi\f\f change to indicate its current function. Using the Move Point Too\f is a three step process: 1 . S e\fect the audio range you wish to operate on. 2 . S e\fect the region within that range that you wish to move. 3 . \b \fick anywhere within that region and move it forward or backward as desired. The Move Region Too\f operates as a combination I-beam se\fection too\f and time shifting too\f as fo\f\fows: • Whenever the cursor is over an area that is not \focated within an existing range se\fection (either because there is no current range se\fection or because it is outside the area of an existing range), it appears as a standard
58 (sing\fe) I-beam and c\ficking and dragging the mouse wi\f\f se\fect a new range. • Whenever the cursor is over an area that IS \focated within an existing range se\fection, but NOT \focated within a previous\fy defined region, the cursor appears as a doub\fe I-beam and c\ficking and dragging the mouse wi\f\f create a new region within the existing range. • Whenever the cursor is over an area that is \focated in a previous\fy defined region, it changes to the Move Region cursor and c\ficking and dragging anywhere within the region wi\f\f move the region in the desired direction, whi\fe compressing and expanding the areas between the ends of the region and the boundaries of the enc\fosing range. • Whenever the cursor is over an area where audio has not been tracked by the Track Pitch + Time function, the cursor changes to the universa\f “No” icon to indicate that time shifting is not possib\fe at that point. Note: When selectin\b and movin\b a re\bion, the vertical position of the cursor has no effect. on l\f the horizontal position counts. An Example of Using the Move Region Tool As mentioned above, your best bet is the tutoria\f in \bhapter 4, but here’s a quick examp\fe of using the Move Region Too\f: 1 . U se the Move Region Too\f to se\fect a range that extends far enough beyond either end of the note, word, or phrase (i.e., the region) you want to edit to a\f\fow you to move it to its desired \focation. Note: How far past the ends of the re\bion \fou select depends a lot on what comes before and after it. If there is silence, select as much of the silence as \fou need to be able to move the re\bion to its desired location. If there is more audio at either end, keep in mind that in order to move \four re\bion, \fou will also end up stretchin\b or compressin\b some of the adjacent audio. th e exact selection amount will var\f dependin\b on the nature of \four audio. on ce a\bain, Undo is \four friend. 2 . W hen you p\face the Move Region Too\f cursor within the range se\fected in step 1, it wi\f\f turn into the doub\fe I-Beam Se\fect Region cursor. Use the Move Region Too\f to se\fect the region that you wish to move. 3 . W hen you p\face the Move Region Too\f cursor within the region se\fected in step 2, it wi\f\f turn into the Move Region cursor. \b\fick and ho\fd anywhere within the se\fected region and move it forward or backward in time as desired. Tracked Data Management To he\fp manage the recorded audio data required for time shifting, Auto-Tune 7 provides a convenient Data Fi\fe Management dia\fog that a\f\fows you to estab\fish or move the \focation of the data fi\fes, rename the fo\fder where they’re stored, as we\f\f as de\fete them if they are no \fonger necessary. The Fi\fe Management System wi\f\f a\fso a\fert you if the data fi\fes are not where Auto-Tune 7 expects them to be and wi\f\f provide information to he\fp you find them. Before getting to the detai\fs, here are some basic princip\fes for managing your tracked audio data fi\fes: • Most important: Un\fess you have a c\fear reason for doing so, do not move or rename any of Auto-Tune 7’s data fi\fes or the fo\fders they are stored in without using the Data Fi\fe Management Dia\fog described be\fow. That is, don’t just find the fi\fes on your computer and manua\f\fy change their names or move them to another \focation. This wi\f\f cause Auto-Tune 7 to \fose track of them. You wi\f\f sti\f\f be ab\fe to use the Data Fi\fe Management Dia\fog to find them again, but it wi\f\f be an unnecessary annoyance. • If you wi\f\f be moving your project to a different computer, you must copy a\f\f of the data fi\fes used by a\f\f instances of Auto-Tune 7 in the project and move them as we\f\f. • If you wi\f\f be making an archiva\f copy of your project, copy a\f\f of the project’s Auto-Tune 7 data fi\fes and save them with the archive.
59 • Each instance of Auto-Tune 7 that is used for time shifting wi\f\f have its own data fo\fder. So if, for examp\fe, you have instances of Auto- Tune 7 on five separate tracks in your project, you wi\f\f have five data fo\fders associated with that project which must be copied if the project is moved or archived. • Be sure to use the Data Fi\fe Management Dia\fog’s abi\fity to rename data fi\fe fo\fders to make it easy to identify the project and track the data is associated with. This wi\f\f save much time and hass\fe when you need to copy them for moving or archiva\f purposes. • Practice good data housekeeping. Once you no \fonger need particu\far data (because you’ve bounced or frozen a track or have finished and archived a project), use the Data Fi\fe Management Dia\fog to de\fete it. This wi\f\f prevent the messy bui\fd-up of \farge, use\fess fi\fes on your computer. The \bata File Management Button \b\fick this button to disp\fay the Data Fi\fe Management dia\fog. If Auto-Tune 7 is unab\fe to find previous\fy recorded audio data at the \focation it expects, the Data Fi\fe Management button wi\f\f flash red to a\fert you to this prob\fem. If this happens, c\fick the button and the Data Fi\fe Management dia\fog wi\f\f appear with information that shou\fd he\fp you \focate the data (assuming it’s sti\f\f around to be \focated). The \bata File Management \bialog The various data management options avai\fab\fe in the Data Fi\fe Management Dia\fog are dependent on whether or not you have a\fready tracked any audio using the Track Pitch + Time function and on whether or not Auto-Tune 7 has encountered any prob\fem accessing data at an expected \focation. We’\f\f \fook at each of these situations in turn. Before Tracking Any Au\fio If you instantiate Auto-Tune 7 on a track and use the Track Pitch + Time function to track some audio, a data fo\fder for that instance wi\f\f be automatica\f\fy created at the defau\ft \focation for your computer and a\f\f data fi\fes created by that instance wi\f\f be written to that fo\fder. If that works for you (as it usua\f\fy wi\f\f), you needn’t take any other action. Just track and edit. If, however, you specifica\f\fy want to se\fect a different fo\fder \focation (if, for examp\fe, you know you wi\f\f be moving your project and want to have the data fo\fder in the same \focation as your project fi\fe), ca\f\f up the Data Fi\fe Management Dia\fog before tracking any audio. You wi\f\f see the fo\f\fowing: At the top of the dia\fog window you wi\f\f see the defau\ft data fo\fder \focation for your computer. To se\fect a different \focation: • \b\fick the “Setup Fo\fder Location…” button (initia\f\fy, a\f\f other buttons are disab\fed). A navigation window wi\f\f appear. • Navigate to your desired \focation and c\fick \bhoose. An a\fert message wi\f\f confirm that you have changed the fo\fder \focation. • Your new \focation wi\f\f now be disp\fayed at the top of the dia\fog window and the other dia\fog buttons wi\f\f become active. • Optiona\f\fy, rename the data fo\fder as described in the next section. • \b\fick “\b\fose” to dismiss the Data Fi\fe Management Dia\fog. • Save your session. (If you c\fose your session without saving, your new fo\fder \focation wi\f\f not be retained the next time you open the session.)
60N o te : While the “Setup Folder Location…” function is onl\f available before trackin\b an\f audio, if \fou initiall\f track audio to the default folder location and later decide that \fou’ d like to have it at a different location, \fou can, at an\f time, simpl\f use the “Move Data Files…” function described in the next section. After Tracking Au\fio Once you have tracked some audio using the Track Pitch + Time function, ca\f\fing up the Data Fi\fe Management Dia\fog wi\f\f resu\ft in something \fike this: Here’s what you can do: Fin\f \bata Fol\fer… This function is typica\f\fy used in a situation where Auto-Tune 7, for some reason, is unab\fe to find data fi\fes where it expects to find them. That situation is covered be\fow in the “If There’s a Prob\fem” section. There is, however, an extreme\fy un\fike\fy but not entire\fy impossib\fe situation where Auto-Tune 7 thinks it is pointing at the correct data fo\fder, but actua\f\fy isn’t. This wou\fd most \fike\fy be the resu\ft of manua\f\fy copying and/or renaming data fi\fes and/or fo\fders (yet another reason for not doing that). The symptoms of this situation are pretty unmis- takab\fe. When you p\fay your track, you wi\f\f hear audio from another p\face in the track, from an- other track, or from an entire\fy different session. To correct the prob\fem, c\fick the “Find Data Fo\fder…” button, dismiss the resu\fting a\fert, and navigate to the correct data fo\fder. Move \bata Files… To move the fo\fder containing the data fi\fes to a new \focation: • \b\fick the “Move Data Fi\fes…” button. An a\fert message wi\f\f appear (more about that in a bit). Assuming that you c\fick “OK,” a navigation window wi\f\f appear. • Navigate to your desired \focation and c\fick \bhoose. An a\fert message wi\f\f confirm that you have changed the fo\fder \focation. • Your new \focation wi\f\f now be disp\fayed at the top of the dia\fog window. About that a\fert message: Assume for a moment that you have created “Session 1” and tracked some audio in Auto-Tune 7. You save Session 1 and then do a “Save As…” to save a copy of Session 1 as “Session 1A.” At this point, both sessions are pointing at the same data fo\fder. If, whi\fe in Session 1A, you move the data fi\fes, the next time you open Session 1, it wi\f\f not find its data where it expects at the origina\f \focation and wi\f\f generate an error. In this case, you can simp\fy use the “Find Data Fo\fder…” function to point Session 1 at the new fo\fder \focation. Rename Fol\fer When Auto-Tune 7 creates a data fo\fder, it gives it an initia\f\fy incomprehensib\fe-\fooking 14-digit defau\ft name that actua\f\fy defines the date and time of its creation. The format is: YYYYMMDDHHMMSS So, getting out your secret decoder ring, a fi\fe named 20100910163309 wi\f\f have been created at 4:33:09 PM on September 10, 2010. For ease of data housekeeping, we recommend that you rename your data fo\fders in such a way as it wi\f\f a\fways be c\fear which sessions and which tracks they be\fong to. Examp\fes might inc\fude: MyProject Track 3 MyProject Lead Voca\f
61 To rename a data fo\fder, simp\fy type the new name in the fo\fder name fie\fd and c\fick the Rename Fo\fder button. \belete All \bata Files It is important to note that de\feting an instance of Auto-Tune 7 (after bouncing or freezing a processed track) wi\f\f not automatica\f\fy de\fete any associated data fi\fes. Simi\far\fy, de\feting an entire session (after archiving it, for examp\fe) wi\f\f not de\fete any data fi\fes associated with instances of Auto-Tune 7 in the session. As a resu\ft, if you take no action, data fi\fes that are no \fonger necessary wi\f\f bui\fd up on your computer, need\fess\fy taking up disk space. You can, of course, de\fete such fi\fes manua\f\fy, but doing so a\fways carries the risk of accidenta\f\fy de\feting the wrong fi\fes (especia\f\fy if you haven’t c\fear\fy renamed them as recommended above). A better practice is to get into the habit of using the De\fete A\f\f Data Fi\fes function as the \fast thing you do before de\feting an instance of Auto-Tune 7 or de\feting an entire session (in which case you shou\fd use it in each instance of Auto-Tune 7 in the session). Simp\fy c\fick the De\fete A\f\f Data Fi\fes button, confirm that you’re sure, and you’re done. When you have finished a\f\f your Data Management tasks, c\fick “\b\fose” to dismiss the dia\fog and immediate\fy save your session. (If you c\fose your session without saving, your changes wi\f\f not be retained the next time you open the session.) If There’s a Problem As mentioned above, if Auto-Tune 7 is unab\fe to find previous\fy recorded audio data at the \focation it expects, the Data Fi\fe Management button wi\f\f flash red to a\fert you to this prob\fem. If this happens, c\fick the button and you wi\f\f see something \fike this:As you wi\f\f note, the dia\fog inc\fudes the \focation at which it expected to find the data fo\fder, a\fong with the name of the fo\fder it expected to find there. Fin\f \bata Fol\fer… Assuming that the fo\fder hasn’t been de\feted (presumab\fy accidenta\f\fy), you wi\f\f be dea\fing with one of the fo\f\fowing situations: • The fo\fder was moved to a new \focation, either manua\f\fy or by the “Move Data Fi\fes...” function used from another copy of the session that pointed to the same fo\fder. • The fo\fder was renamed, again either manua\f\fy or by the “Rename Data Fo\fder” function used from a copy of the session that pointed to the same fo\fder. • A combination of the above two, i.e., the fo\fder was both moved and renamed. In any of these cases, the so\fution is to point Auto-Tune 7 at the correct fo\fder, wherever it is and whatever it’s current\fy named. To do that: • \b\fick the Find Data Fo\fder… button. A navigation window wi\f\f appear. • Navigate to the correct data fo\fder and c\fick \bhoose. An a\fert message wi\f\f confirm that you have se\fected the correct fo\fder (or te\f\f you if the se\fected fo\fder is not the correct fo\fder). • The correct fo\fder \focation and fo\fder name wi\f\f now be disp\fayed in the Data Fi\fe Management dia\fog and a\f\f shou\fd be we\f\f.
62 Setup Fol\fer Location… If the worst has happened and the correct data fo\fder has actua\f\fy been permanent\fy de\feted, you wi\f\f have to re-track your audio and remake any previous edits. To do that: • \b\fick the “Setup Fo\fder Location…” button. Dismiss the resu\fting a\fert. A navigation window wi\f\f appear. • Navigate to your desired \focation and c\fick \bhoose. An a\fert message wi\f\f confirm that you have set the new fo\fder \focation. • Optiona\f\fy, rename the data fo\fder. After either finding the existing data fo\fder or creating a new one, c\fick “\b\fose” to dismiss the dia\fog and immediate\fy save your session. (If you c\fose your session without saving, your changes wi\f\f not be retained the next time you open the session you wi\f\f once again encounter the dreaded flashing red Data Management button.)
63 Chapter 4 : Auto\bTune 7 Tutorials This chapter introduces you to how Auto-Tune 7 works by guiding you through a number of brief tutoria\fs. These tutoria\fs make use of a number of audio and MIDI fi\fes. (We wi\f\f assume that you are fami\fiar with \foading audio and MIDI fi\fes into your host app\fication.) If you purchased a packaged version of Auto-Tune 7, your wi\f\f find the required fi\fes in the “Tutoria\f Audio” fo\fder on the insta\f\fation DVD ROM. If you purchased your copy of Auto-Tune 7 via down\foad, you wi\f\f have to separate\fy down\foad the Tutoria\f Audio fi\fes from the same web page from which you down\foaded Auto-Tune 7. Tutorial 1: Automatic Mode Basics This tutoria\f wi\f\f guide you through the basic Automatic Mode functions using the fi\fe “A2-A 3-A2 sweep.” This is a simp\fe synthesized waveform sweeping s\fow\fy from A2 up to A3 and back to A2. Whi\fe it is un\fike\fy that you’d ever need to process such an input with Auto- Tune 7, it provides a very c\fear examp\fe of what each of the main Auto-Tune 7 contro\fs do. Begin the tutoria\f by doing the fo\f\fowing: 1 . L oad or import “A2-A3-A2 sweep” into a track of your host program. P\fay the track so that you are fami\fiar with the origina\f audio. 2 . S et up Auto-Tune 7 to be an insert effect on that track. 3 . S et Auto-Tune 7 to Automatic Mode. 4 . S et the Key to “A” and the Sca\fe to “Major.” 5 . S et the Retune Speed to zero. 6 . S et “A2-A3-A2 sweep” to \foop continuous\fy and put your host program into P\fay mode. What you wi\f\f hear is an A major sca\fe. This is because Auto-Tune 7 is continuous\fy comparing the input pitch to the notes of the A major sca\fe and instantaneous\fy correcting the output pitch to the nearest of the sca\fe tones. Now do the fo\f\fowing: 1 . I n the Edit Sca\fe Disp\fay, c\fick the Remove buttons next to the notes B, D, F# and G#. 2 . P \fay “A2-A3-A2 sweep” again. You wi\f\f now hear an arpeggiated A Major triad because you have removed a\f\f the other notes from the sca\fe. To continue: 1 . I n the Edit Sca\fe Disp\fay, c\fick the Bypass button next to E. 2 . P \fay “A2-A3-A2 sweep” again. You wi\f\f now hear the effect of not correcting the E. During the time that Auto-Tune 7 wou\fd norma\f\fy be tuning the input to E, Auto-Tune 7 instead enters bypass mode and passes the input through uncorrected. To continue: 1 . S et the Retune Speed to about 30. 2 . P \fay “A2-A3-A2 sweep” again. \bompare the 30 setting to the 0 setting. 3 . T ry various other Speed settings. T he setting of 0 is fast: Auto-Tune 7 makes instantaneous pitch changes. The setting of 30 is s\fower. Auto-Tune 7 makes gradua\f
64 pitch changes. This parameter contro\fs how rapid\fy the pitch correction is app\fied to the incoming pitch. The units are mi\f\fiseconds. A va\fue of zero wi\f\f cause instantaneous changes from one tone to another and wi\f\f comp\fete\fy suppress a vibrato (note that re\fated vo\fume changes wi\f\f remain). Retune va\fues from 10 to 50 are typica\f for voca\fs. To continue: 1 . S et the Retune Speed to 0 2 . I n the Edit Sca\fe Disp\fay, c\fick the Remove buttons next to a\f\f the notes except F#. 3 . P \fay “A2-A3-A2 sweep” again. As the sound is p\faying, move Sca\fe Detune knob. The output pitch wi\f\f be \focked to F#, however, you wi\f\f hear the output pitch change with the Detune s\fider movement. This is because the Detune knob is changing the pitch standard of the sca\fe. Fina\f\fy: 1 . S e\fect “sine wave” from the Vibrato Type pop-up. 2 . P \fay “A2-A3-A2 sweep” again. 3 . E xperiment with the various vibrato contro\fs to hear their effects. Tutorial 2: Targeting Ignores Vibrato Function This tutoria\f wi\f\f demonstrate the purpose and use of the Automatic Mode’s Targeting Ignores Vibrato function. Begin the tutoria\f by doing the fo\f\fowing: 1 . L oad or import “wide_vibrato” into a track of your host program. This is a recording of a ma\fe voice singing a sustained “G” with a pronounced vibrato. P\fay the track so that you are fami\fiar with the origina\f audio. Despite the wide vibrato, you wi\f\f notice that the singer’s pitch drifts a\fternate\fy sharp and flat. 2 . S et up Auto-Tune 7 to be an insert effect on that track. 3 . S et Auto-Tune 7 to Automatic Mode. 4 . S et the Key to “\b” and the Sca\fe to “\bhromatic.” 5 . S et the Input Type to Low Ma\fe Voice 6 . S et Retune Speed to a va\fue of 24. 7 . U se your host program’s contro\fs to Bypass Auto-Tune 7. Set “wide_vibrato” to \foop continuous\fy and put your host program into P\fay mode. Watch the b\fue Detected Pitch indication on Auto-Tune 7’s Virtua\f Keyboard. As you wi\f\f see, the singer’s vibrato is so wide that it consistent\fy gets c\foser to G# and F# than G, causing Auto- Tune to intermittent\fy se\fect those notes as target pitches. 8 . \b heck that Targeting Ignores Vibrato is not se\fected and remove Auto-Tune 7 from Bypass. Watch the Detected Pitch indication and \fisten to the resu\ft. As you wi\f\f hear, whenever Auto-Tune 7 thinks G# or F# is the target pitch, it wi\f\f move the input c\foser to those notes, in effect making the situation worse. 9 . N ow, \feaving a\f\f other settings the same, c\fick Targeting Ignores Vibrato. With Targeting Ignores Vibrato engaged, Auto- Tune 7’s vibrato identification a\fgorithm recognizes the pitch excursions as vibrato and continues to use “G” as the target pitch. Next, we’\f\f use Graphica\f Mode for a dramatic graphic demonstration of the effect of Targeting Ignores Vibrato: 1 . S ti\f\f using “wide_vibrato,” set up Auto-Tune 7 as described in Steps 1-5 above. 2 . S et Retune Speed to 0. 3 . M ake sure Targeting Ignores Vibrato is Off. 4 . S et Auto-Tune 7 to Graphica\f Mode. 5 . \b \fick the Track Pitch button and p\fay wide_vibrato through Auto-Tune 7. A red curve representing the pitch contour of wide_vibrato wi\f\f be drawn to the screen as the fi\fe p\fays.