Antares AutoTune 7 user manual
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45 \b\fick the Show Lanes button to togg\fe its state. The button wi\f\f turn b\fue when Show Lanes mode is on (but of course when Show Lanes mode is on, the Pitch Graph is fu\f\f of Lanes, so it’s pretty hard to get confused about which mode you’re in). Note: You can switch back and forth between displa\f modes at an\f time. Switchin\b modes has no effect on an\f previous correction objects. So \fou could, for example, use the default \braph mode for creatin\b and tweakin\b some curves in one section of \four track, and then switch to Lanes mode to create and edit some Notes objects in a different section of the track. Your previousl\f created and edited curves would remain unaffected. Pitch Graph Scale The Pitch Graph Sca\fe Buttons contro\f the horizonta\f (time) and vertica\f (pitch) sca\fing of the graph. \b\ficking the appropriate “+” button causes the view to zoom in, whi\fe c\ficking a “-” button causes it to zoom out. Note: the horizontal scale buttons alwa\fs control the pi tch Graph. th e\f also control the en velope Graph when it is set to “ ti e” (see below). Object Pitch \bisplay The Object Pitch Disp\fay wi\f\f a\fways show the exact target pitch of the correction object at the current cursor position. For Lines and \burves, this wi\f\f correspond to the pitch indicated by the b\fue target pitch curve. For Notes, this wi\f\f correspond either to the pitch of the graph \fine or \fane on which the Note is situated, or, if Snap to Note has been turned off and the Note has been offset from the graph \fine or \fane, it wi\f\f disp\fay the note and the amount of offset (in cents). Output Pitch \bisplay The Output Pitch Disp\fay wi\f\f a\fways show the exact output pitch (the green curve) at the current cursor position. \betecte\f Pitch \bisplay The Detected Pitch Disp\fay wi\f\f a\fways show the exact pitch of the tracked input data (the red curve) at the current cursor position. Cursor Time Position \bisplay The \bursor Time Position Disp\fay (as you’ve probab\fy a\fready guessed) wi\f\f show the time at the current cursor position. The format of this disp\fay (either abso\fute time or bars and beats) wi\f\f be the same as that set by the Time Disp\fay Format se\fector described in the \b\fock \bontro\fs section. The Envelope Graph \bisplay The Enve\fope Graph disp\fays the amp\fitude (\foudness) enve\fope of the sound whose pitch is shown in the Pitch Graph. Additiona\f\fy, its centra\f horizonta\f axis wi\f\f disp\fay red in any range in which time has been tracked. When Time \bontro\f is enab\fed, the Enve\fope Graph wi\f\f disp\fay two enve\fopes, one above the other; the origina\f enve\fope on the bottom and the (potentia\f\fy) time-shifted enve\fope on the top. See the Time \bontro\fs section for detai\fs.
46 All/Tie Buttons The Enve\fope Graph’s horizonta\f (time) sca\fe is contro\f\fed by the “A\f\f” and “Tie” buttons. \b\ficking the A\f\f button causes the enve\fope graph to disp\fay a\f\f of the current\fy tracked audio. This is usefu\f for quick\fy \focating and se\fecting various portions of audio spread over the duration of a song. \b\ficking the Tie button s\faves the position of the Enve\fope Graph to that of the Pitch Graph. When this setting is se\fected, the horizonta\f sca\fe of the Enve\fope Graph is contro\f\fed by the Pitch Graph horizonta\f sca\fe buttons. Auto Scroll When Auto-Scro\f\f is on (the button is b\fue), Auto-Tune 7 wi\f\f automatica\f\fy scro\f\f the Pitch Graph Disp\fay to ensure that the current p\fay position is a\fways visib\fe in the disp\fay. When Auto-Scro\f\f is off (the button is pa\fe gray), the disp\fay wi\f\f not scro\f\f to fo\f\fow the p\fay position. N o te : In addition to the above, if Auto-Scroll is off while trackin\b pitch or pitch and time, when the transport is stopped, Auto- tu ne 7 will not automaticall\f scale the displa\f to encompass all of the tracked audio, as it normall\f would. th is is useful when \fou have zoomed in to a problematic bit of audio and want to track it a number of times with different tr ackin\b settin\bs and observe the effects of the different settin\bs. If Auto-Scroll were on, Auto- tu ne 7 would rescale the displa\f after each trackin\b pass, anno\fin\bl\f requirin\b \fou to zoom back in to the bit \fou were interested in each time. With Auto-Scroll (and therefore automatic rescalin\b) off, that wouldn’t be necessar\f.Editing Tools E\fiting Mo\fality Un\fike versions of Auto-Tune prior to Auto-Tune 5, with Auto-Tune 7, you are free to use any of the graphica\f editing functions whi\fe either tracking or correcting pitch. You can, for examp\fe: • Draw new correction objects whi\fe you are either tracking or correcting pitch. • Edit existing correction objects whi\fe correcting pitch — even when the position indicator is passing over the object you’re editing (in which case the edit takes effect as soon as you re\fease your mouse button). • \b\fick Make \burve, Import Auto or Make Notes whi\fe tracking or correcting pitch. (If you do this whi\fe tracking pitch, the resu\fting objects wi\f\f app\fy on\fy to the audio that has a\fready been tracked at the instant you c\fick the respective button). • \but, copy or paste correction objects whi\fe tracking or correcting pitch. Now, just because you can do something, doesn’t necessari\fy mean you wou\fd want to (or that it even makes sense to), but with this functiona\fity, you have a \fot of flexibi\fity in deve\f- oping whatever workflow works best for you.
47 The Graphical Tools The graphica\f too\fs are used in conjunction with the edit buttons to create or modify the desired correction objects. Note: the two tools dedicated to time correction and manipulation will be described in the ti me Controls section later in this chapter. ANotHeR No te: In addition to clickin\b on the various tools, if \four host passes ke\f presses to plu\b-ins, \fou can assi\bn selected tools to QWeRtY number ke\fs usin\b the Ke\f Bindin\b function in the op tions dialo\b. The Line Tool The Line Too\f is used to draw mu\fti-segment straight \fines on the Pitch Graph. Start the process by se\fecting the Line Too\f and c\ficking anywhere on the Pitch Graph to set an anchor point. As you move the cursor, a \fine wi\f\f extend from the anchor point to the cursor position. \b\fick again to set a second anchor point and define the first segment of your pitch contour. \bontinue c\ficking and defining \fines unti\f your contour is comp\fete. End the process by doub\fe-c\ficking on the fina\f anchor point or pressing esc on your keyboard. Pressing Option/A\ft on your keyboard during \fine entry wi\f\f force the current segment to be perfect\fy horizonta\f. Note: Due to issues in pr o to ols for pC that are be\fond our control, usin\b the Alt ke\f to constrain a line se\bment to horizontal does not function in those versions. However, \fou can \bet an equivalent effect b\f usin\b the Snap to Note function (see below) to constrain a line se\bment to a semitone, and then usin\b the Arrow to ol to move that horizontal line se\bment to an\f intermediate pitch. If you have enab\fed Snap To Note mode (see be\fow), each segment wi\f\f automatica\f\fy snap to the nearest semitone. Pressing the Shift key on your keyboard whi\fe drawing a \fine temporari\fy togg\fes the state of the Snap To Line button. I.e., if Snap To Note mode is not enab\fed, pressing Shift wi\f\f enab\fe it for as \fong as Shift is pressed. \bonverse\fy, if Snap To Note mode is enab\fed, pressing Shift wi\f\f disab\fe it for as \fong as Shift is pressed. If you move the cursor outside the Pitch Graph during point entry, the graph wi\f\f automatica\f\fy scro\f\f. To de\fete the \fast anchor point entered, press de\fete on your keyboard (you can do this repeated\fy back to the very first anchor point). On\fy one pitch correction object (Line, \burve, or Note) can exist at any time point on the Pitch Graph. When you comp\fete the entry of a \fine object, any object(s) that previous\fy existed at the same time wi\f\f be de\feted. Note: If, while the Line to ol is selected, \fou move the cursor onto the en velope Graph Displa\f, it will temporaril\f chan\be to the Ma\bnif\fin\b Glass to ol, allowin\b \fou to quickl\f and easil\f move to an\f other point in \four audio and then resume editin\b without needin\b to manuall\f chan\be tools. The Curve Tool The \burve Too\f is used to draw arbitrary curves on the Pitch Graph. Start the process by se\fecting the \burve Too\f and c\ficking anywhere on the Pitch Graph to set an anchor point. Ho\fd down your mouse button and move the cursor to draw the desired pitch contour curve. End the process by re\feasing your mouse button. Un\fike the Line Too\f, the Pitch Graph wi\f\f not scro\f\f if you attempt to move the \burve Too\f cursor outside the current disp\fay area.
48 The Snap To Note mode does not affect the \burve Too\f. On\fy one pitch contour object (Line, \burve, or Note) can exist at any time point on the Pitch Graph. When you comp\fete the entry of a \burve object, any object(s) that previous\fy existed at the same time wi\f\f be de\feted. Note: If, while the Curve tool is selected, \fou move the cursor onto the en velope Graph Displa\f, it will temporaril\f chan\be to the Ma\bnif\fin\b Glass to ol, allowin\b \fou to quickl\f and easil\f move to an\f other point in \four audio and then resume editin\b without needin\b to manuall\f chan\be tools. The Note Tool The Note Too\f is used to draw new Notes (duh!). Simp\fy c\fick and drag near the desired horizonta\f graph \fine or \fane (depending on the current disp\fay mode) to create a new Note. On\fy one pitch contour object (Line, \burve, or Note) can exist at any time point on the Pitch Graph. When you comp\fete the entry of a new Note, any object(s) that previous\fy existed at the same time wi\f\f be de\feted. Note: New Notes will alwa\fs be drawn precisel\f on semitone or scale note \braph lines or lanes (dependin\b on the displa\f mode), re\bardless of the settin\b of the Snap to Note button. If \fou wish to create a note that is offset from a line or lane, first draw the note on the nearest line or lane, then ensure that Snap to Note mode is off and use either the Arrow tool or the Nud\be buttons to move the Note to the desired pitch. ANotHeR No te: If, while the Note to ol is selected, \fou move the cursor onto the en velope Graph Displa\f, it will temporaril\f chan\be to the Ma\bnif\fin\b Glass to ol, allowin\b \fou to quickl\f and easil\f move to an\f other point in \four audio and then resume editin\b without needin\b to manuall\f chan\be tools (is this be\binnin\b to sound familiar?). The Arrow Tool The Arrow Too\f is used to se\fect and drag or edit existing correction objects (Lines, \burves, or Notes) as we\f\f as to add or de\fete anchor points to existing \fines. The Arrow Too\f behaves as fo\f\fows: MANIPULATING LINES AND \bURVES: \b\ficking on the background of the Pitch Graph and dragging horizonta\f\fy se\fects objects’ anchor points. Shift-c\ficking extends the se\fection. Dragging beyond the Pitch Graph boundaries automatica\f\fy scro\f\fs the graph. Moving the Arrow Too\f over a Line or \burve causes the cursor to change to the object cursor (a horizonta\f bar). \b\ficking on an unse\fected curve or \fine segment with the object cursor causes the curve or segment and its anchor points to become se\fected and a\f\fows that object to be dragged. \b\ficking on an a\fready se\fected curve or \fine segment with the object cursor a\f\fows that object, a\fong with a\f\f other se\fected objects, to be dragged. By defau\ft, when you c\fick to drag an object, you wi\f\f be restricted to vertica\f movements on\fy (the cursor wi\f\f indicate this state). The effect of this is to a\f\fow you to modify the pitch contour whi\fe preserving the object’s \focation in time. This is particu\far\fy handy after using the Make \burve or Import Auto buttons. In some host app\fications, ho\fding down the Option/A\ft key and then c\ficking to drag wi\f\f a\f\fow movement in both vertica\f and horizonta\f directions. Moving the Arrow Too\f over a Line or \burve anchor point (whether that point is current\fy se\fected or not) causes the cursor to change into the anchor point cursor (four diagona\f arrows). \b\ficking on an anchor point with the anchor point cursor dese\fects a\f\f other objects and anchor points and se\fects that anchor point so that it can be dragged. Dragging an anchor point stretches or compresses the correction object re\fative to the nearest unse\fected anchor point(s).
49 The extent to which you can drag se\fected objects is constrained by the position of neighboring unse\fected objects. \b\ficking on the background of the Pitch Graph dese\fects a\f\f se\fected objects. ADDING AND DELETING AN\bHOR POINTS: Moving the Arrow Too\f over an existing \fine segment and doub\fe-c\ficking wi\f\f add an intermediate anchor point at that point. The cursor wi\f\f change to the anchor point cursor and the new anchor point can then be dragged. Moving the Arrow Too\f over an existing anchor point (except for end points) and doub\fe-c\ficking wi\f\f remove that anchor point and cause a straight \fine to be drawn between the now adjacent anchor points. The Arrow Too\f wi\f\f not add or de\fete anchor points on curves, on\fy on \fines created with the Line Too\f. MANIPULATING NOTE OBJE\bTS: The Arrow too\f is used to modify the pitch of a Note object (i.e., move it up or down on the Pitch Graph) or to modify the start and/or end points of a Note (i.e., adjust those points forward or backward in time). When you move the Arrow too\f over a Note object, the cursor wi\f\f change to one of two states, depending on where over the Note it is positioned. When the cursor is over the centra\f area of a note, the pitch shift cursor (vertica\f up and down arrows) wi\f\f be disp\fayed. \b\ficking on the Note when the pitch shift cursor is disp\fayed wi\f\f a\f\fow you to drag the note up or down to a new pitch. If the Snap To Note function is active, the Note’s movement wi\f\f be constrained to the grid \fines or \fanes of the Pitch Graph. If the Snap To Note function is not active, you can move the note to any arbitrary pitch. A tIp: When movin\b a Note with Snap to Note off, \fou can refer to the ob ject pi tch Displa\f to determine the Note’s exact pitch at an\f position. When the cursor is near either end of a note, the \fength adjustment cursor (horizonta\f \feft and right arrows) wi\f\f be disp\fayed. \b\ficking on either end of a Note when the \fength adjustment cursor is disp\fayed wi\f\f a\f\fow you to drag the se\fected end point \feft or right to a new position, effective\fy \fengthening or shortening the Note. Un\fike Lines and \burves, whose movement is constrained by adjacent objects, extending a Note’s start or end point wi\f\f rep\face any other correction objects that current\fy exist in the extended time range. Note: When extendin\b a Note, as lon\b as \fou are dra\b\bin\b the end point (i.e., as lon\b as \fou hold \four mouse button down), movin\b the end point over an existin\b object will cause it to be overwritten, but then movin\b it back to its ori\binal position will cause the overwritten object to reappear. However, once \fou release the mouse button and finalize the move, the overwritten object is \bone forever. Subsequentl\f dra\b\bin\b the Note’s end point back to its ori\binal position will not cause the overwritten object to reappear. ANotHeR No te: When extendin\b a Note, an\f new pitch material that becomes part of the len\bthened Note will inherit the ori\binal Note’s Retune Speed (as displa\fed b\f its \breen output curve). As a result, it ma\f (or ma\f not) be necessar\f to adjust the Retune Speed to achieve the best result with the additional material. AN IMpoRtA Nt No te: When we talk about movin\b a Note ob ject’s end points in time, it’s important to understand that what we’re doin\b is adjustin\b the time ran\be durin\b which that Note defines the tar\bet correction pitch of the audio. We are not shiftin\b the time of the audio itself. to shift the time of the audio, use the ti me Control tools described later in this chapter. A tIp: If \fou are workin\b on a performance with such wide vibrato that even with Number of Note ob jects set to its lowest settin\b \fou still end up with a series of notes rapidl\f alternatin\b between the desired pitch and the upper and lower adjacent pitches, instead of manuall\f movin\b each upper and lower note back to the
50 desired central pitch, just \brab the appropriate end of the first or last central pitch Note and dra\b it over all of the other Notes. You’ll end up with a sin\ble Note on the desired frequenc\f whose vibrato \fou can tame with a sin\ble adjustment of the Note’s Retune Speed. Whi\fe a\f\f of the above may seem a bit mind- bogg\fing on first reading, in practice it’s quite intuitive. Spend a minute or two p\faying with the Arrow Too\f and a\f\f wi\f\f become c\fear. Note: If, while the Arrow tool is selected, \fou move the cursor onto the en velope Graph Displa\f, it will temporaril\f chan\be to the Ma\bnif\fin\b Glass to ol, \fadda, \fadda, \fadda… Scissors Tool Moving the Scissors Too\f over an existing \burve, Line, or Note object and c\ficking wi\f\f break the object in two at the point c\ficked. Both of the new objects wi\f\f be unse\fected. For \burves and Lines, a\fthough it wi\f\f \fook \fike there is on\fy one anchor point created at the break point, there are actua\f\fy two (one for each of the two new\fy created \fine or curve segments). Simp\fy use the Arrow Too\f to move the top anchor point to revea\f the other one. Note: Scissors tool, en velope Graph Displa\f, temporaril\f Ma\bnif\fin\b Glass to ol. Yup. Magnifying Glass In the Pitch Graph, use the Magnifying G\fass to c\fick and drag a box around an area of interest. Dragging off the Pitch Graph automatica\f\fy scro\f\fs the graph. When you re\fease the mouse button, the sca\fe and position of the Pitch Graph wi\f\f be changed to disp\fay the area enc\fosed by the box. When the Magnifying G\fass cursor is disp\faying the defau\ft “+”, c\ficking the Magnifying G\fass anywhere in the pitch disp\fay wi\f\f increase the disp\fay’s horizonta\f and vertica\f zoom factors one step (if possib\fe). Pressing Option(Mac)/A\ft(P\b) wi\f\f cause the cursor to change to “-”. In this state, c\ficking anywhere in the pitch disp\fay wi\f\f decrease the disp\fay’s horizonta\f and vertica\f zoom factors one step (if possib\fe). Dragging the Magnifying G\fass in the Enve\fope Disp\fay wi\f\f cause the se\fected time range to appear in the Pitch Disp\fay (most usefu\f for navigating when the Enve\fope Disp\fay is in “A\f\f” mode). The pitch range of the Pitch Disp\fay wi\f\f be automatica\f\fy sca\fed such that a\f\f of pitch information in that time range is visib\fe on the screen. I-Beam Tool Drag the I-Beam Too\f in either the Pitch or Enve\fope Disp\fay to se\fect an area to app\fy Make \burve, Import Auto, Make Notes, or Number of Note Objects. The se\fection area wi\f\f be reflected in both disp\fays. Doub\fe-c\ficking with the I-Beam too\f in either the Pitch or Enve\fope Disp\fay wi\f\f high\fight the range of a\f\f current\fy tracked audio. If the Enve\fope Disp\fay is set to A\f\f, using the I-Beam Too\f to make a se\fection anywhere in the Enve\fope Disp\fay wi\f\f cause the se\fected audio to appear in the Pitch Disp\fay. This is handy for quick\fy moving around your track to make various edits.Note: this I-Beam to ol is applicable to pitch editin\b onl\f. Selections for the purpose of time shiftin\b are made b\f the dedicated time control tools described later in this chapter. Han\f Tool Drag the Hand Too\f in any direction in the Pitch Disp\fay to move the area disp\fayed. If you move any se\fected cursor into the \feft- hand “key” area, it wi\f\f temporari\fy change to the Hand too\f, a\f\fowing you to quick\fy scro\f\f the Pitch Disp\fay up or down as desired. pop QUIZ!: If, while the Hand to ol is selected, \fou move the cursor onto the en velope Graph Displa\f, what happens? (Send \four answer to info@ antarestech.com with the words “ po p Quiz” in the subject line.)
51 The Edit Buttons Once some audio has been tracked and/or correction objects created, they can be affected or edited in various ways with the Edit Buttons. The Edit Buttons are context sensitive, i.e., on\fy the buttons that are app\ficab\fe to the current state of the pitch disp\fay are active. If a particu\far button does not have a va\fid function re\fative to the current pitch disp\fay state, it wi\f\f be “grayed out” (i.e., co\fored dark gray). If it does have a va\fid function, it wi\f\f appear pa\fe gray. Note: other than the Clear All button, which reall\f does clear ever\fthin\b, these edit buttons are applicable specificall\f to correction objects and pitch edits. ti me shiftin\b has its own set of edit functions, described below. The Clear All Button \b\ficking the \b\fear A\f\f button erases a\f\f tracking (both pitch and time) and correction information, whether or not it is current\fy visib\fe on the Pitch Disp\fay. Since you can not undo this function (and accidenta\f\fy executing it cou\fd be catastrophic), you must confirm your intent in a warning dia\fog. Note: If \fou’re absolutel\f certain \fou want to clear ever\fthin\b and don’t want to be bothered b\f the confirmation dialo\b, op tion-click the Clear All button to b\fpass the warnin\b. The Un\fo Button The Undo button becomes active whenever you move or modify a target pitch contour object. \b\ficking the Undo button once wi\f\f undo the most recent change. If you have made mu\ftip\fe changes, you can continue to c\fick Undo to undo additiona\f changes up to the \fimit that you set in the Options dia\fog. The Re\fo Button The Redo button becomes active whenever you have executed at \feast one Undo. \b\ficking the Redo button once wi\f\f redo the most recent undone change. If you have executed mu\ftip\fe undos, you can continue to c\fick Redo to redo additiona\f changes up to the \fimit that you set in the Options dia\fog. The Snap To Note Button Press this button to enab\fe Snap To Note mode when using the Line Too\f or moving Note objects. In Snap To Note mode, each \fine segment wi\f\f automatica\f\fy snap to the nearest semitone and Notes can on\fy be moved to exact semitones (or exact sca\fe notes for microtona\f sca\fes). Pressing the Shift key on your keyboard whi\fe drawing a \fine or moving a Note object temporari\fy togg\fes the state of the Snap To Note button. I.e., if Snap To Note mode is not enab\fed, pressing Shift wi\f\f enab\fe it for as \fong as Shift is pressed. \bonverse\fy, if Snap To Note mode is enab\fed, pressing Shift wi\f\f disab\fe it for as \fong as Shift is pressed. The Select All Button The Se\fect A\f\f button causes a\f\f correction objects, whether current\fy visib\fe on the Pitch Graph view or not, to become se\fected. The Cut An\f Copy Buttons The \but and \bopy buttons become active whenever one or more correction objects are se\fected. \but removes se\fected objects. Both \but and \bopy copy se\fected objects to the Auto-Tune 7 c\fipboard. You can then paste the objects e\fsewhere in the Pitch Graph disp\fay. The Paste Button The Paste button becomes active whenever one or more objects have been \but or \bopied to the c\fipboard. To paste object(s) from the c\fipboard: • Navigate to the genera\f area where you want to paste the object(s.)
52 • \b\fick the Paste button (the cursor wi\f\f turn into the Paste cursor). • Press and ho\fd your \feft (or on\fy) mouse button. A graphic representation of the object(s) to be pasted wi\f\f appear. • Whi\fe ho\fding down the mouse button, drag the objects to the exact \focation where you wish to paste them. • Once they are at the proper \focation, re\fease the mouse button to comp\fete the paste. Note: Since onl\f one correction object (Line, Curve, or Note) can exist at an\f time point on the pi tch Graph, an\f object(s) that previousl\f existed at the time where an object is pasted will be deleted. Hence, before \fou complete the paste, be sure that the area \fou’re pastin\b into does not contain an\f correction object(s) that \fou want to keep. A tIp: When pastin\b an object, the object retains the Retune Speed(s) of the ori\binall\f copied object. th at speed ma\f or ma\f not be appropriate for the pitch data at the object’s new location. ob serve the resultin\b \breen output pitch curve and adjust the Retune Speed as necessar\f. The Nu\fge Buttons The Nudge buttons a\f\fow you to move a\f\f current\fy se\fected correction objects up or down in precise one-pixe\f increments. Note: If Snap to Note mode is enabled, Note objects can not be nud\bed. If \fou want to nud\be a Note object, first turn off Snap to Note. After nud\bin\b the Note to its new pitch, \fou can re-en\ba\be Snap to Note. th e nud\bed note will remain at its offset pitch (unless \fou subsequentl\f use the Arrow tool to move it, in which case it will once a\bain be constrained to scale notes). The actua\f pitch interva\f for each Nudge step depends on the current vertica\f zoom setting of the Pitch Graph. When the disp\fay is zoomed far out, the interva\f is \farger than when zoomed in. The extremes of the nudge interva\fs are as fo\f\fows: When zoomed a\f\f the way out: 20 cents per nudge When zoomed a\f\f the way in: 1 cent per nudge For maximum contro\f, zoom in as c\fose as possib\fe to your object(s) of interest before using the Nudge buttons. Keyboar\f Equivalents Some host app\fications support the fo\f\fowing keyboard command equiva\fents for the above Edit Buttons. Others reserve these commands for their own use. \bonsu\ft your host app\fication’s manua\f for detai\fs (or just try them and see if they work). \bommand/\bontro\f-Z U ndo \bommand-Shift-Z/\bontro\f-Y R edo \bommand/\bontro\f-X \b ut \bommand/\bontro\f-\b \b opy \bommand/\bontro\f-V P aste \bommand/\bontro\f-A S e\fect A\f\f Pitch Shifting, Formant Correction and Throat Modeling To use the Pitch Shifting, Formant \borrection and/or Throat Mode\fing functions in Graphica\f Mode, refer to the descriptions of the Transpose, Throat Length, and Formant contro\fs in the \bommon \bontro\fs section ear\fier in this chapter. Pen Tablet Input If you do a \fot of your pitch correction using Graphica\f Mode, you may want to consider using a USB pen tab\fet \fike the Wacom Bamboo or Intuos. A pen tab\fet \fets you contro\f Auto-Tune 7’s graphica\f too\fs (as we\f\f as a\f\f the other contro\fs) using a fami\fiar pen-sty\fe input device. Once you become comfortab\fe with one (which usua\f\fy on\fy takes a few minutes), a pen tab\fet typica\f\fy offers increased drawing accuracy with \fess wrist stress in \fong sessions. Some tab\fets a\fso inc\fude programmab\fe function keys for often-used keyboard commands.
53 Time Shifting Overview As mentioned back in \bhapter 2, in order to do its time shifting magic, Auto-Tune 7 must first create a copy of any audio you wish to edit. As you might imagine, these audio fi\fes can be quite \farge. Un\fike the pitch data generated by the traditiona\f Track Pitch function, which is a\fways stored with the instances of Auto-Tune in your session, the audio recorded for time shifting by the Track Pitch + Time function is saved as one or more separate fi\fes e\fsewhere on your computer. You wi\f\f find detai\fed information about these fi\fes in the Tracked Data Management section be\fow, but here are some basic guide\fines to keep in mind: • If you a\fways work on one computer and never transfer your projects to other computers, you don’t rea\f\fy have to worry about this. Everything wi\f\f typica\f\fy take care of itse\ff. T he one exception is that’s it’s wise to de\fete any tracked audio fi\fes once you no \fonger need them (after bouncing or freezing a processed track, for examp\fe), as they wi\f\f otherwise end up sitting on your computer forever, just taking up space. See be\fow for detai\fs. • If you do transfer your sessions to other computers, any tracked audio fi\fes must be transferred with them. Again, see the Tracked Data Management section be\fow for instructions. • If you know from the beginning that you won’t be doing time shifting on a track, use the Track Pitch function. There’s no point in recording \farge fi\fes you’\f\f never need. • If you wi\f\f be doing time shifting in on\fy a sma\f\f region of your track, use Track Pitch + Time on\fy in that region. You can do a separate Track Pitch pass for any other regions that on\fy require pitch correction. • Auto-Tune 7’s time shifting is comp\fete\fy nondestructive. Since Auto-Tune 7 works on a copy of your audio, time editing a\fways \feaves your origina\f audio intact. At any point you can simp\fy switch off the Time \bontro\f Enab\fe button to instant\fy return to your track’s origina\f timing. Time Shifting Limits For both of the time editing too\fs described be\fow, the tota\f amount of time compression or expansion that can be app\fied to a range of audio is \fimited to a 10:1 ratio. That is, a range can be expanded up to 10 times its origina\f \fength or compressed down to 1/10th of its origina\f \fength. Once that \fimit is reached, further compression or expansion (depending, of course on which \fimit we’re ta\fking about) is not possib\fe. Note: the compression and expansion limits are cumulative. So, if \fou find \fourself unable to make a small time shift, it will almost certainl\f be because the re\bion \fou are editin\b has previousl\f been shifted to (or near) its limit. Computer Power an\f the \bata Error In\ficator In addition to the \fimits described above, there are a two other re\fated issues that can affect the usefu\f range of time compression: computer speed and session comp\fexity. When performing time compression, Auto- Tune 7 needs to process the audio at faster than rea\f time. At the \fimit of 10:1, audio must be processed at ten times its norma\f rate. Our tests have shown that computers that meet our pub\fished system requirements
54 can accomp\fish this in most cases, but it’s important to keep in mind that if your session is particu\far\fy comp\fex, with many tracks and \fots of other potentia\f\fy processor-hungry p\fug-ins a\f\f running at once, even the fastest computer may have troub\fe keeping up. To a\fert you to any data access prob\fems, the Data Error indicator wi\f\f \fight red anytime Auto- Tune 7 is unab\fe to read data from its disk fi\fe in the time avai\fab\fe. If this happens, you shou\fd consider the fo\f\fowing options: • Listen carefu\f\fy to the point in your audio where the Data Error indicator \fights. Very much \fike a VU meter’s c\fip \fight, not every instance wi\f\f resu\ft in an audib\fe prob\fem. If you can’t hear anything wrong, you can safe\fy ignore it. • Decrease the amount of time compression by a tiny bit. If you’re right on the edge of your computer’s capabi\fity, an extreme\fy sma\f\f change can e\fiminate the prob\fem. • Temporari\fy simp\fify your session (mute other tracks, bypass other p\fug-ins) and render or bounce or your time edits to a new track. • Since data access depends on everything going on at any particu\far time in your session, for cases that are on the edge of your computer’s capabi\fity, it’s possib\fe that the Data Error indicator might \fight on one pass, but not on another. It’s a\fways worthwhi\fe just p\faying the track again to see if Data Error indication was a one-time anoma\fy. • Buy a faster computer. If you’ve been \fooking for an excuse to upgrade, the Data Error indicator may be your ticket to that hot new Mac or P\b you \fust after. Track Pitch + Time The process of tracking pitch and time is very much \fike that of simp\fy tracking pitch a\fone. The on\fy difference is that in addition to norma\f pitch tracking, Auto-Tune 7 a\fso makes a recording of the actua\f audio to be processed. IMpoRtANt No te: As was noted in the tr ack pi tch section, \fou should alwa\fs start trackin\b pitch and time in an area of silence before the audio \fou want to correct, or from the ver\f start of the track. Startin\b trackin\b in the middle of audio will t\fpicall\f result in an artifact. To track pitch and time, \focate the desired audio and press the Track Pitch + Time button. (If you are using Auto-Tune 7’s Interna\f c\fock, you may (depending on your host) need to c\fick the Reset button to reset the c\fock position to 00:00:0.) The Track Pitch + Time button wi\f\f flash b\fue and red to indicate that Auto-Tune is in Track Pitch + Time mode. Next, start p\fayback of the audio. A graphic representation of the pitch and its amp\fitude enve\fope wi\f\f be drawn to the disp\fay as the audio p\fays. When a\f\f of the audio you want to correct has p\fayed, stop p\fayback. You wi\f\f exit Track Pitch + Time mode and, if you have Auto- Scro\f\f enab\fed, the Pitch Graph wi\f\f automatica\f\fy sca\fe in such a way as to inc\fude a\f\f of the tracked audio. If you have not enab\fed Auto- Scro\f\f, no sca\fing wi\f\f occur. In addition, the centra\f horizonta\f axis of the Enve\fope Disp\fay wi\f\f turn red to indicate the range of audio that has been recorded and is avai\fab\fe for time shifting. Note: If \fou are usin\b Auto-tu ne 7’s Internal Clock, after stoppin\b pla\fback in \four host, \fou must click the clock Reset button to stop Auto- tu ne 7’s transport and return \fou to the be\binnin\b of \four tracked re\bion. ANotHeR No te: Althou\bh trackin\b time does not involve the Buffer Size settin\b in the op tions dialo\b, trackin\b pitch (which happens simultaneousl\f) does. Consequentl\f, if the len\bth of the audio to be processed exceeds the currentl\f set Buffer Size (or \four start point lies be\fond the current buffer area), trackin\b of both pitch and time will stop when the buffer is full and a warnin\b messa\be will appear notif\fin\b \fou of that fact. If this happens, increase the buffer size as necessar\f. Yet ANotHeR No te: Be cautious about chan\bin\b the tr ackin\b value (in the op tions dialo\b) after performin\b the tr ack pi tch + ti me function. Auto- tu ne 7 uses the tr ackin\b settin\b durin\b both the tr ack pi tch + ti me function and while correctin\b pitch. Chan\bin\b the tr ackin\b settin\b after tr ackin\b pi tch + tI me, but before correctin\b, ma\f result in unpredictable pitch modifications or stran\be (thou\bh possibl\f interestin\b) artifacts.