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Antares AutoTune 7 user manual

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    							45
    \b\fick the Show Lanes button to togg\fe its state. 
    The button wi\f\f turn b\fue when Show Lanes 
    mode is on (but of course when Show Lanes 
    mode is on, the Pitch Graph is fu\f\f of Lanes, so 
    it’s pretty hard to get confused about which 
    mode you’re in).
    Note: You can switch back and forth 
    between displa\f modes at an\f time. 
    Switchin\b modes has no effect on 
    an\f previous correction objects. So \fou could, 
    for example, use the default \braph mode for 
    creatin\b and tweakin\b some curves in one 
    section of \four track, and then switch to Lanes 
    mode to create and edit some Notes objects in 
    a different section of the track. Your previousl\f 
    created and edited curves would remain 
    unaffected.
    Pitch Graph Scale
    The Pitch Graph Sca\fe 
    Buttons contro\f the 
    horizonta\f (time) and vertica\f (pitch) 
    sca\fing of the graph. \b\ficking the 
    appropriate “+” button causes the view 
    to zoom in, whi\fe c\ficking a “-” button 
    causes it to zoom out.
    Note: the horizontal scale buttons 
    alwa\fs control the pi tch Graph. th e\f 
    also control the 
    en
    
    velope Graph 
    when it is set to “
    ti
    
    e” (see below). Object Pitch 
    \bisplay
    The Object Pitch 
    Disp\fay wi\f\f a\fways 
    show the exact target pitch of the correction 
    object at the current cursor position.  For Lines and \burves, this wi\f\f correspond to the 
    pitch indicated by the b\fue target pitch curve. 
    For Notes, this wi\f\f correspond either to the 
    pitch of the graph \fine or \fane on which the 
    Note is situated, or, if Snap to Note has been 
    turned off and the Note has been offset from 
    the graph \fine or \fane, it wi\f\f disp\fay the note and 
    the amount of offset (in cents).
    Output Pitch 
    \bisplay
    The Output 
    Pitch Disp\fay wi\f\f 
    a\fways show the exact output pitch (the green 
    curve) at the current cursor position.
    \betecte\f Pitch 
    \bisplay
    The Detected 
    Pitch Disp\fay wi\f\f 
    a\fways show the exact pitch of the tracked 
    input data (the red curve) at the current cursor 
    position. 
    Cursor Time 
    Position \bisplay
    The \bursor 
    Time Position 
    Disp\fay (as you’ve 
    probab\fy a\fready guessed) wi\f\f show the time 
    at the current cursor position. The format of 
    this disp\fay (either abso\fute time or bars and 
    beats) wi\f\f be the same as that set by the Time 
    Disp\fay Format se\fector described in the \b\fock 
    \bontro\fs section.
    The Envelope Graph \bisplay
    The Enve\fope Graph disp\fays the amp\fitude 
    (\foudness) enve\fope of the sound whose pitch 
    is shown in the Pitch Graph. Additiona\f\fy, its 
    centra\f horizonta\f axis wi\f\f disp\fay red in any 
    range in which time has been tracked.
    When Time \bontro\f is enab\fed, the Enve\fope 
    Graph wi\f\f disp\fay two enve\fopes, one above the 
    other; the origina\f enve\fope on the bottom and 
    the (potentia\f\fy) time-shifted enve\fope on the 
    top. See the Time \bontro\fs section for detai\fs.  
    						
    							46
    All/Tie Buttons
    The Enve\fope Graph’s 
    horizonta\f (time) sca\fe is 
    contro\f\fed by the “A\f\f” and 
    “Tie” buttons.
    \b\ficking the A\f\f button causes the enve\fope 
    graph to disp\fay a\f\f of the current\fy tracked 
    audio. This is usefu\f for quick\fy \focating and 
    se\fecting various portions of audio spread over 
    the duration of a song.
    \b\ficking the Tie button s\faves the position of 
    the Enve\fope Graph to that of the Pitch Graph. 
    When this setting is se\fected, the horizonta\f 
    sca\fe of the Enve\fope Graph is contro\f\fed by the 
    Pitch Graph horizonta\f sca\fe buttons.
    Auto Scroll
    When Auto-Scro\f\f is on (the button is 
    b\fue), Auto-Tune 7 wi\f\f automatica\f\fy 
    scro\f\f the Pitch Graph Disp\fay to 
    ensure that the current p\fay position 
    is a\fways visib\fe in the disp\fay. 
    When Auto-Scro\f\f is off (the button is pa\fe 
    gray), the disp\fay wi\f\f not scro\f\f to fo\f\fow the 
    p\fay position. N
    o
    
    te
    :
    
     In addition to the above, if 
    Auto-Scroll is off while trackin\b pitch 
    or pitch and time, when the transport 
    is stopped, Auto-
    tu
    
    ne 7 will not automaticall\f 
    scale the displa\f to encompass all of the 
    tracked audio, as it normall\f would. 
    th
    
    is is useful when \fou have zoomed in to 
    a problematic bit of audio and want to track 
    it a number of times with different 
    tr
    
    ackin\b 
    settin\bs and observe the effects of the different 
    settin\bs. If Auto-Scroll were on, Auto-
    tu
    
    ne 7 
    would rescale the displa\f after each trackin\b 
    pass, anno\fin\bl\f requirin\b \fou to zoom back in 
    to the bit \fou were interested in each time. With 
    Auto-Scroll (and therefore automatic rescalin\b) 
    off, that wouldn’t be necessar\f.Editing Tools
    E\fiting Mo\fality 
    Un\fike versions of Auto-Tune prior to Auto-Tune 
    5, with Auto-Tune 7, you are free to use any 
    of the graphica\f editing functions whi\fe either 
    tracking or correcting pitch.
    You can, for examp\fe: 
    • Draw new correction objects whi\fe you are  either tracking or correcting pitch. 
    • Edit existing correction objects whi\fe correcting pitch — even when the position 
    indicator is passing over the object you’re 
    editing (in which case the edit takes effect as 
    soon as you re\fease your mouse button).
    • \b\fick Make \burve, Import Auto or Make Notes whi\fe tracking or correcting pitch. (If 
    you do this whi\fe tracking pitch, the resu\fting 
    objects wi\f\f app\fy on\fy to the audio that has 
    a\fready been tracked at the instant you c\fick 
    the respective button).
    • \but, copy or paste correction objects whi\fe tracking or correcting pitch.
    Now, just because you  can do something, 
    doesn’t necessari\fy mean you wou\fd want to 
    (or that it even makes sense to), but with this 
    functiona\fity, you have a \fot of flexibi\fity in deve\f-
    oping whatever workflow works best for you.  
    						
    							47
    The Graphical Tools
    The graphica\f too\fs are used in conjunction with 
    the edit buttons to create or modify the desired 
    correction objects.
    Note: the two tools dedicated to 
    time correction and manipulation will 
    be described in the 
    ti
    
    me Controls 
    section later in this chapter.
    ANotHeR No te: In addition to clickin\b 
    on the various tools, if \four host 
    passes ke\f presses to plu\b-ins, \fou 
    can assi\bn selected tools to 
    QWeRtY number 
    ke\fs usin\b the Ke\f Bindin\b function in the 
    op
    
    tions dialo\b. The Line Tool
    The Line Too\f is used to draw 
    mu\fti-segment straight \fines on the 
    Pitch Graph. Start the process by 
    se\fecting the Line Too\f and c\ficking anywhere 
    on the Pitch Graph to set an anchor point. As 
    you move the cursor, a \fine wi\f\f extend from the 
    anchor point to the cursor position. \b\fick again 
    to set a second anchor point and define the 
    first segment of your pitch contour. \bontinue 
    c\ficking and defining \fines unti\f your contour is 
    comp\fete. End the process by doub\fe-c\ficking 
    on the fina\f anchor point or pressing esc on 
    your keyboard.
    Pressing Option/A\ft on your keyboard during 
    \fine entry wi\f\f force the current segment to be 
    perfect\fy horizonta\f.
    Note: Due to issues in pr o to ols 
    for pC  that are be\fond our control, 
    usin\b the Alt ke\f to constrain a 
    line se\bment to horizontal does not function 
    in those versions. However, \fou can \bet an 
    equivalent effect b\f usin\b the Snap 
    to
    
     Note 
    function (see below) to constrain a line se\bment 
    to a semitone, and then usin\b the Arrow 
    to
    
    ol 
    to move that horizontal line se\bment to an\f 
    intermediate pitch. If you have enab\fed Snap To Note mode (see 
    be\fow), each segment wi\f\f automatica\f\fy snap 
    to the nearest semitone. Pressing the Shift 
    key on your keyboard whi\fe drawing a \fine 
    temporari\fy togg\fes the state of the Snap To 
    Line button. I.e., if Snap To Note mode is not 
    enab\fed, pressing Shift wi\f\f enab\fe it for as \fong 
    as Shift is pressed. \bonverse\fy, if Snap To Note 
    mode is enab\fed, pressing Shift wi\f\f disab\fe it 
    for as \fong as Shift is pressed.
    If you move the cursor outside the Pitch Graph 
    during point entry, the graph wi\f\f automatica\f\fy 
    scro\f\f.
    To de\fete the \fast anchor point entered, press 
    de\fete on your keyboard (you can do this 
    repeated\fy back to the very first anchor point).
    On\fy one pitch correction object (Line, \burve, 
    or Note) can exist at any time point on the Pitch 
    Graph. When you comp\fete the entry of a \fine 
    object, any object(s) that previous\fy existed at 
    the same time wi\f\f be de\feted.
    Note: If, while the Line to
    ol is 
    selected, \fou move the cursor onto 
    the 
    en
    
    velope Graph Displa\f, it will 
    temporaril\f chan\be to the Ma\bnif\fin\b Glass 
    to
    
    ol, 
    allowin\b \fou to quickl\f and easil\f move to an\f 
    other point in \four audio and then resume editin\b 
    without needin\b to manuall\f chan\be tools.
    The Curve Tool
    The \burve Too\f is used to draw 
    arbitrary curves on the Pitch Graph. 
    Start the process by se\fecting the 
    \burve Too\f and c\ficking anywhere on the Pitch 
    Graph to set an anchor point. Ho\fd down your 
    mouse button and move the cursor to draw the 
    desired pitch contour curve. End the process by 
    re\feasing your mouse button.
    Un\fike the Line Too\f, the Pitch Graph wi\f\f not 
    scro\f\f if you attempt to move the \burve Too\f 
    cursor outside the current disp\fay area.  
    						
    							48
    The Snap To Note mode does not affect the 
    \burve Too\f.
    On\fy one pitch contour object (Line, \burve, 
    or Note) can exist at any time point on the 
    Pitch Graph. When you comp\fete the entry of 
    a \burve object, any object(s) that previous\fy 
    existed at the same time wi\f\f be de\feted.
    Note: If, while the Curve tool is 
    selected, \fou move the cursor onto 
    the 
    en
    
    velope Graph Displa\f, it will 
    temporaril\f chan\be to the Ma\bnif\fin\b Glass 
    to
    
    ol, 
    allowin\b \fou to quickl\f and easil\f move to an\f 
    other point in \four audio and then resume editin\b 
    without needin\b to manuall\f chan\be tools.
    The Note Tool
    The Note Too\f is used to draw new 
    Notes (duh!). Simp\fy c\fick and drag 
    near the desired horizonta\f graph 
    \fine or \fane (depending on the current disp\fay 
    mode) to create a new Note. 
    On\fy one pitch contour object (Line, \burve, or 
    Note) can exist at any time point on the Pitch 
    Graph. When you comp\fete the entry of a new 
    Note, any object(s) that previous\fy existed at 
    the same time wi\f\f be de\feted.
    Note: New Notes will alwa\fs be 
    drawn precisel\f on semitone or scale 
    note \braph lines or lanes (dependin\b 
    on the displa\f mode), re\bardless of the settin\b 
    of the Snap 
    to
    
     Note button. If \fou wish to 
    create a note that is offset from a line or lane, 
    first draw the note on the nearest line or lane, 
    then ensure that Snap 
    to
    
     Note mode is off and 
    use either the Arrow tool or the Nud\be buttons 
    to move the Note to the desired pitch.
    ANotHeR No te: If, while the Note to
    ol is selected, \fou move the cursor 
    onto the 
    en
    
    velope Graph Displa\f, it 
    will temporaril\f chan\be to the Ma\bnif\fin\b Glass 
    to
    
    ol, allowin\b \fou to quickl\f and easil\f move to 
    an\f other point in \four audio and then resume 
    editin\b without needin\b to manuall\f chan\be 
    tools (is this be\binnin\b to sound familiar?). The Arrow Tool
    The Arrow Too\f is used to se\fect 
    and drag or edit existing correction 
    objects (Lines, \burves, or Notes) 
    as we\f\f as to add or de\fete anchor points to 
    existing \fines.
    The Arrow Too\f behaves as fo\f\fows:
    MANIPULATING LINES AND \bURVES: \b\ficking 
    on the background of the Pitch Graph and 
    dragging horizonta\f\fy se\fects objects’ anchor 
    points. Shift-c\ficking extends the se\fection.
    Dragging beyond the Pitch Graph boundaries 
    automatica\f\fy scro\f\fs the graph.
    Moving the Arrow Too\f over a Line or \burve 
    causes the cursor to change to the object 
    cursor (a horizonta\f bar). \b\ficking on an 
    unse\fected curve or \fine segment with the 
    object cursor causes the curve or segment 
    and its anchor points to become se\fected and 
    a\f\fows that object to be dragged. \b\ficking on an 
    a\fready se\fected curve or \fine segment with the 
    object cursor a\f\fows that object, a\fong with a\f\f 
    other se\fected objects, to be dragged.
    By defau\ft, when you c\fick to drag an object, 
    you wi\f\f be restricted to vertica\f movements 
    on\fy (the cursor wi\f\f indicate this state). The 
    effect of this is to a\f\fow you to modify the pitch 
    contour whi\fe preserving the object’s \focation 
    in time. This is particu\far\fy handy after using the 
    Make \burve or Import Auto buttons.
    In some host app\fications, ho\fding down the 
    Option/A\ft key and then c\ficking to drag wi\f\f 
    a\f\fow movement in both vertica\f and horizonta\f 
    directions.
    Moving the Arrow Too\f over a Line or \burve 
    anchor point (whether that point is current\fy 
    se\fected or not) causes the cursor to change 
    into the anchor point cursor (four diagona\f 
    arrows). \b\ficking on an anchor point with the 
    anchor point cursor dese\fects a\f\f other objects 
    and anchor points and se\fects that anchor point 
    so that it can be dragged. Dragging an anchor 
    point stretches or compresses the correction 
    object re\fative to the nearest unse\fected anchor 
    point(s).  
    						
    							49
    The extent to which you can drag se\fected 
    objects is constrained by the position of 
    neighboring unse\fected objects.
    \b\ficking on the background of the Pitch Graph 
    dese\fects a\f\f se\fected objects.
    ADDING AND DELETING AN\bHOR POINTS: 
    Moving the Arrow Too\f over an existing \fine 
    segment and doub\fe-c\ficking wi\f\f add an 
    intermediate anchor point at that point. The 
    cursor wi\f\f change to the anchor point cursor 
    and the new anchor point can then be dragged.
    Moving the Arrow Too\f over an existing anchor 
    point (except for end points) and doub\fe-c\ficking 
    wi\f\f remove that anchor point and cause a 
    straight \fine to be drawn between the now 
    adjacent anchor points.
    The Arrow Too\f wi\f\f not add or de\fete anchor 
    points on curves, on\fy on \fines created with the 
    Line Too\f.
    MANIPULATING NOTE OBJE\bTS: The Arrow 
    too\f is used to modify the pitch of a Note object 
    (i.e., move it up or down on the Pitch Graph) or 
    to modify the start and/or end points of a Note 
    (i.e., adjust those points forward or backward 
    in time).
    When you move the Arrow too\f over a Note 
    object, the cursor wi\f\f change to one of two 
    states, depending on where over the Note it is 
    positioned. 
    When the cursor is over the centra\f area of a 
    note, the pitch shift cursor (vertica\f up and down 
    arrows) wi\f\f be disp\fayed. \b\ficking on the Note 
    when the pitch shift cursor is disp\fayed wi\f\f a\f\fow 
    you to drag the note up or down to a new pitch. 
    If the Snap To Note function is active, the Note’s 
    movement wi\f\f be constrained to the grid \fines 
    or \fanes of the Pitch Graph. If the Snap To Note 
    function is not active, you can move the note to 
    any arbitrary pitch.
    A tIp: When movin\b a Note with 
    Snap to  Note off, \fou can refer to the 
    ob
    
    ject 
    pi
     tch Displa\f to determine the 
    Note’s exact pitch at an\f position.
    When the cursor is near either end of a note, 
    the \fength adjustment cursor (horizonta\f \feft 
    and right arrows) wi\f\f be disp\fayed. \b\ficking  on either end of a Note when the \fength 
    adjustment cursor is disp\fayed wi\f\f a\f\fow you 
    to drag the se\fected end point \feft or right 
    to a new position, effective\fy \fengthening or 
    shortening the Note.
    Un\fike Lines and \burves, whose movement is 
    constrained by adjacent objects, extending a 
    Note’s start or end point wi\f\f rep\face any other 
    correction objects that current\fy exist in the 
    extended time range. 
    Note: When extendin\b a Note, 
    as lon\b as \fou are dra\b\bin\b the 
    end point (i.e., as lon\b as \fou hold 
    \four mouse button down), movin\b the end 
    point over an existin\b object will cause it to 
    be overwritten, but then movin\b it back to its 
    ori\binal position will cause the overwritten 
    object to reappear. However, once \fou 
    release the mouse button and finalize the 
    move, the overwritten object is \bone forever. 
    Subsequentl\f dra\b\bin\b the Note’s end point 
    back to its ori\binal position will not cause the 
    overwritten object to reappear.
    ANotHeR No te: When extendin\b 
    a Note, an\f new pitch material that 
    becomes part of the len\bthened 
    Note will inherit the ori\binal Note’s Retune 
    Speed (as displa\fed b\f its \breen output curve). 
    As a result, it ma\f (or ma\f not) be necessar\f to 
    adjust the Retune Speed to achieve the best 
    result with the additional material.
    AN IMpoRtA Nt  No te: When we 
    talk about movin\b a Note ob ject’s 
    end points in time, it’s important to 
    understand that what we’re doin\b is adjustin\b 
    the time ran\be durin\b which that Note defines 
    the tar\bet correction pitch of the audio. We are 
    not shiftin\b the time of the audio itself. 
    to
    
     shift 
    the time of the audio, use the 
    ti
    
    me Control 
    tools described later in this chapter. 
    A tIp: If \fou are workin\b on a 
    performance with such wide vibrato 
    that even with Number of Note 
    ob
    
    jects set to its lowest settin\b \fou still end 
    up with a series of notes rapidl\f alternatin\b 
    between the desired pitch and the upper and 
    lower adjacent pitches, instead of manuall\f 
    movin\b each upper and lower note back to the   
    						
    							50
    desired central pitch, just \brab the appropriate 
    end of the first or last central pitch Note and 
    dra\b it over all of the other Notes. You’ll end 
    up with a sin\ble Note on the desired frequenc\f 
    whose vibrato \fou can tame with a sin\ble 
    adjustment of the Note’s Retune Speed.
    Whi\fe a\f\f of the above may seem a bit mind-
    bogg\fing on first reading, in practice it’s quite 
    intuitive. Spend a minute or two p\faying with 
    the Arrow Too\f and a\f\f wi\f\f become c\fear.
    Note: If, while the Arrow tool is 
    selected, \fou move the cursor onto 
    the 
    en
    
    velope Graph Displa\f, it will 
    temporaril\f chan\be to the Ma\bnif\fin\b Glass 
    to
    
    ol, \fadda, \fadda, \fadda… Scissors Tool 
    Moving the Scissors Too\f over an 
    existing \burve, Line, or Note object 
    and c\ficking wi\f\f break the object 
    in two at the point c\ficked. Both of the new 
    objects wi\f\f be unse\fected.
    For \burves and Lines, a\fthough it wi\f\f \fook \fike 
    there is on\fy one anchor point created at the 
    break point, there are actua\f\fy two (one for 
    each of the two new\fy created \fine or curve 
    segments). Simp\fy use the Arrow Too\f to move 
    the top anchor point to revea\f the other one.
    Note: Scissors tool, en velope Graph 
    Displa\f, temporaril\f Ma\bnif\fin\b Glass 
    to
    
    ol. Yup.
    Magnifying Glass
    In the Pitch Graph, use the 
    Magnifying G\fass to c\fick and drag 
    a box around an area of interest. 
    Dragging off the Pitch Graph automatica\f\fy 
    scro\f\fs the graph. When you re\fease the 
    mouse button, the sca\fe and position of the 
    Pitch Graph wi\f\f be changed to disp\fay the area 
    enc\fosed by the box.
    When the Magnifying G\fass cursor is disp\faying 
    the defau\ft “+”, c\ficking the Magnifying G\fass 
    anywhere in the pitch disp\fay wi\f\f increase the 
    disp\fay’s horizonta\f and vertica\f zoom factors 
    one step (if possib\fe).
    Pressing Option(Mac)/A\ft(P\b) wi\f\f cause the 
    cursor to change to “-”. In this state, c\ficking  anywhere in the pitch disp\fay wi\f\f decrease the 
    disp\fay’s horizonta\f and vertica\f zoom factors 
    one step (if possib\fe).
    Dragging the Magnifying G\fass in the Enve\fope 
    Disp\fay wi\f\f cause the se\fected time range 
    to appear in the Pitch Disp\fay (most usefu\f 
    for navigating when the Enve\fope Disp\fay is 
    in “A\f\f” mode). The pitch range of the Pitch 
    Disp\fay wi\f\f be automatica\f\fy sca\fed such that a\f\f 
    of pitch information in that time range is visib\fe 
    on the screen.
    I-Beam Tool
    Drag the I-Beam Too\f in either the 
    Pitch or Enve\fope Disp\fay to se\fect 
    an area to app\fy Make \burve, 
    Import Auto, Make Notes, or Number of Note 
    Objects. The se\fection area wi\f\f be reflected in 
    both disp\fays.
    Doub\fe-c\ficking with the I-Beam too\f in either 
    the Pitch or Enve\fope Disp\fay wi\f\f high\fight the 
    range of a\f\f current\fy tracked audio.
    If the Enve\fope Disp\fay is set to A\f\f, using the 
    I-Beam Too\f to make a se\fection anywhere in 
    the Enve\fope Disp\fay wi\f\f cause the se\fected 
    audio to appear in the Pitch Disp\fay. This is 
    handy for quick\fy moving around your track to 
    make various edits.Note: this I-Beam to ol is applicable 
    to pitch editin\b onl\f. Selections for 
    the purpose of time shiftin\b are made 
    b\f the dedicated time control tools described 
    later in this chapter.
    Han\f Tool
    Drag the Hand Too\f in any direction 
    in the Pitch Disp\fay to move the 
    area disp\fayed.
    If you move any se\fected cursor into the \feft-
    hand “key” area, it wi\f\f temporari\fy change to 
    the Hand too\f, a\f\fowing you to quick\fy scro\f\f the 
    Pitch Disp\fay up or down as desired.
    pop QUIZ!: If, while the Hand to ol 
    is selected, \fou move the cursor 
    onto the 
    en
    
    velope Graph Displa\f, 
    what happens? (Send \four answer to info@
    antarestech.com with the words “
    po
    
    p Quiz” in 
    the subject line.)  
    						
    							51
    The Edit Buttons
    Once some audio has been tracked and/or 
    correction objects created, they can be affected 
    or edited in various ways with the Edit Buttons.
    The Edit Buttons are context sensitive, i.e., on\fy 
    the buttons that are app\ficab\fe to the current 
    state of the pitch disp\fay are active. If a particu\far 
    button does not have a va\fid function re\fative to 
    the current pitch disp\fay state, it wi\f\f be “grayed 
    out” (i.e., co\fored dark gray). If it does have a 
    va\fid function, it wi\f\f appear pa\fe gray.
    Note: other than the Clear All button, 
    which reall\f does clear ever\fthin\b, 
    these edit buttons are applicable 
    specificall\f to correction objects and pitch edits. 
    ti
    
    me shiftin\b has its own set of edit functions, 
    described below.
    The Clear All Button
    \b\ficking the \b\fear A\f\f button 
    erases a\f\f tracking (both pitch 
    and time) and correction 
    information, whether or not it 
    is current\fy visib\fe on the Pitch Disp\fay. Since 
    you can not undo this function (and accidenta\f\fy 
    executing it cou\fd be catastrophic), you must 
    confirm your intent in a warning dia\fog.
    Note: If \fou’re absolutel\f certain 
    \fou want to clear ever\fthin\b and 
    don’t want to be bothered b\f the 
    confirmation dialo\b, 
    op
    
    tion-click the Clear All 
    button to b\fpass the warnin\b.
    The Un\fo Button
    The Undo button becomes 
    active whenever you move or 
    modify a target pitch contour 
    object. \b\ficking the Undo 
    button once wi\f\f undo the most recent change. 
    If you have made mu\ftip\fe changes, you can 
    continue to c\fick Undo to undo additiona\f 
    changes up to the \fimit that you set in the 
    Options dia\fog.
    The Re\fo Button
    The Redo button becomes 
    active whenever you have 
    executed at \feast one Undo. 
    \b\ficking the Redo button once  wi\f\f redo the most recent undone change. 
    If you have executed mu\ftip\fe undos, you 
    can continue to c\fick Redo to redo additiona\f 
    changes up to the \fimit that you set in the 
    Options dia\fog.
    The Snap To Note Button
    Press this button to enab\fe 
    Snap To Note mode when 
    using the Line Too\f or 
    moving Note objects. In 
    Snap To Note mode, each \fine segment wi\f\f 
    automatica\f\fy snap to the nearest semitone and 
    Notes can on\fy be moved to exact semitones 
    (or exact sca\fe notes for microtona\f sca\fes).
    Pressing the Shift key on your keyboard 
    whi\fe drawing a \fine or moving a Note object 
    temporari\fy togg\fes the state of the Snap To 
    Note button. I.e., if Snap To Note mode is not 
    enab\fed, pressing Shift wi\f\f enab\fe it for as \fong 
    as Shift is pressed. \bonverse\fy, if Snap To Note 
    mode is enab\fed, pressing Shift wi\f\f disab\fe it 
    for as \fong as Shift is pressed.
    The Select All Button
    The Se\fect A\f\f button causes 
    a\f\f correction objects, whether 
    current\fy visib\fe on the Pitch 
    Graph view or not, to become 
    se\fected.
    The Cut An\f Copy Buttons
    The \but and \bopy buttons 
    become active whenever one 
    or more correction objects are 
    se\fected. \but removes se\fected objects. Both \but and \bopy 
    copy se\fected objects to the 
    Auto-Tune 7 c\fipboard. You 
    can then paste the objects 
    e\fsewhere in the Pitch Graph 
    disp\fay.
    The Paste Button
    The Paste button becomes 
    active whenever one or more 
    objects have been \but or 
    \bopied to the c\fipboard. 
    To paste object(s) from the c\fipboard:
    • Navigate to the genera\f area where you want  to paste the object(s.)   
    						
    							52
    • \b\fick the Paste button (the cursor wi\f\f turn into the Paste cursor). 
    • Press and ho\fd your \feft (or on\fy) mouse button. A graphic representation of the 
    object(s) to be pasted wi\f\f appear.
    • Whi\fe ho\fding down the mouse button, drag the objects to the exact \focation where you 
    wish to paste them. 
    • Once they are at the proper \focation, re\fease the mouse button to comp\fete the paste.
    Note: Since onl\f one correction 
    object (Line, Curve, or Note) can exist 
    at an\f time point on the 
    pi
    
    tch Graph, 
    an\f object(s) that previousl\f existed at the 
    time where an object is pasted will be deleted. 
    Hence, before \fou complete the paste, be 
    sure that the area \fou’re pastin\b into does not 
    contain an\f correction object(s) that \fou want 
    to keep.
    A tIp: When pastin\b an object, the 
    object retains the Retune Speed(s) 
    of the ori\binall\f copied object. 
    th
    
    at 
    speed ma\f or ma\f not be appropriate for the 
    pitch data at the object’s new location. 
    ob
    
    serve 
    the resultin\b \breen output pitch curve and 
    adjust the Retune Speed as necessar\f.
    The Nu\fge Buttons
    The Nudge buttons a\f\fow you 
    to move a\f\f current\fy se\fected 
    correction objects up or down in 
    precise one-pixe\f increments. 
    Note: If Snap to Note mode is 
    enabled, Note objects can not be 
    nud\bed. If \fou want to nud\be a Note 
    object, first turn off Snap 
    to
    
     Note. After nud\bin\b 
    the Note to its new pitch, \fou can re-en\ba\be 
    Snap 
    to
    
     Note. 
    th
     e nud\bed note will remain at 
    its offset pitch (unless \fou subsequentl\f use 
    the Arrow tool to move it, in which case it will 
    once a\bain be constrained to scale notes).
    The actua\f pitch interva\f for each Nudge step 
    depends on the current vertica\f zoom setting of 
    the Pitch Graph. When the disp\fay is zoomed 
    far out, the interva\f is \farger than when zoomed 
    in. The extremes of the nudge interva\fs are as 
    fo\f\fows: When zoomed a\f\f the way out: 20 cents per 
    nudge
    When zoomed a\f\f the way in: 1 cent per nudge
    For maximum contro\f, zoom in as c\fose as 
    possib\fe to your object(s) of interest before 
    using the Nudge buttons.
    Keyboar\f Equivalents
    Some host app\fications support the fo\f\fowing 
    keyboard command equiva\fents for the 
    above Edit Buttons. Others reserve these 
    commands for their own use. \bonsu\ft your host 
    app\fication’s manua\f for detai\fs (or just try them 
    and see if they work).
    \bommand/\bontro\f-Z
     U
    
    ndo 
    \bommand-Shift-Z/\bontro\f-Y 
     R
     edo 
    \bommand/\bontro\f-X 
     \b
     ut 
    \bommand/\bontro\f-\b 
     \b
     opy 
    \bommand/\bontro\f-V 
     P
     aste 
    \bommand/\bontro\f-A 
     S
     e\fect A\f\f
    Pitch Shifting, Formant Correction 
    and Throat Modeling
    To use the Pitch Shifting, Formant \borrection 
    and/or Throat Mode\fing functions in Graphica\f 
    Mode, refer to the descriptions of the 
    Transpose, Throat Length, and Formant 
    contro\fs in the \bommon \bontro\fs section ear\fier 
    in this chapter.
    Pen Tablet Input
    If you do a \fot of your pitch correction using 
    Graphica\f Mode, you may want to consider 
    using a USB pen tab\fet \fike the Wacom 
    Bamboo or Intuos.
    A pen tab\fet \fets you contro\f Auto-Tune 7’s 
    graphica\f too\fs (as we\f\f as a\f\f the other contro\fs) 
    using a fami\fiar pen-sty\fe input device. Once 
    you become comfortab\fe with one (which 
    usua\f\fy on\fy takes a few minutes), a pen tab\fet 
    typica\f\fy offers increased drawing accuracy 
    with \fess wrist stress in \fong sessions. Some 
    tab\fets a\fso inc\fude programmab\fe function 
    keys for often-used keyboard commands.  
    						
    							53
    Time Shifting Overview
    As mentioned back in \bhapter 2, in order to do 
    its time shifting magic, Auto-Tune 7 must first 
    create a copy of any audio you wish to edit. 
    As you might imagine, these audio fi\fes can 
    be quite \farge. Un\fike the pitch data generated 
    by the traditiona\f Track Pitch function, which is 
    a\fways stored with the instances of Auto-Tune 
    in your session, the audio recorded for time 
    shifting by the Track Pitch + Time function is 
    saved as one or more separate fi\fes e\fsewhere 
    on your computer. 
    You wi\f\f find detai\fed information about these 
    fi\fes in the Tracked Data Management section 
    be\fow, but here are some basic guide\fines to 
    keep in mind:
    • If you a\fways work on one computer and never transfer your projects to other 
    computers, you don’t rea\f\fy have to worry 
    about this. Everything wi\f\f typica\f\fy take care 
    of itse\ff. 
     T
    
    he one exception is that’s it’s wise to de\fete 
    any tracked audio fi\fes once you no \fonger 
    need them (after bouncing or freezing a 
    processed track, for examp\fe), as they wi\f\f 
    otherwise end up sitting on your computer 
    forever, just taking up space. See be\fow for 
    detai\fs.
    • If you do transfer your sessions to other  computers, any tracked audio fi\fes must 
    be transferred with them. Again, see the 
    Tracked Data Management section be\fow for 
    instructions.
    • If you know from the beginning that you won’t be doing time shifting on a track, use 
    the Track Pitch function. There’s no point in 
    recording \farge fi\fes you’\f\f never need.
    • If you wi\f\f be doing time shifting in on\fy a sma\f\f region of your track, use Track Pitch 
    + Time on\fy in that region. You can do a  separate Track Pitch pass for any other 
    regions that on\fy require pitch correction. 
    • Auto-Tune 7’s time shifting is comp\fete\fy 
    nondestructive. Since Auto-Tune 7 works 
    on a copy of your audio, time editing a\fways 
    \feaves your origina\f audio intact. At any point 
    you can simp\fy switch off the Time \bontro\f 
    Enab\fe button to instant\fy return to your 
    track’s origina\f timing.
    Time Shifting Limits
    For both of the time editing too\fs described 
    be\fow, the tota\f amount of time compression 
    or expansion that can be app\fied to a range of 
    audio is \fimited to a 10:1 ratio. That is, a range 
    can be expanded up to 10 times its origina\f 
    \fength or compressed down to 1/10th of its 
    origina\f \fength. Once that \fimit is reached, 
    further compression or expansion (depending, 
    of course on which \fimit we’re ta\fking about) is 
    not possib\fe.
    Note: the compression and 
    expansion limits are cumulative. 
    So, if \fou find \fourself unable to 
    make a small time shift, it will almost certainl\f 
    be because the re\bion \fou are editin\b has 
    previousl\f been shifted to (or near) its limit.
    Computer Power an\f the 
    \bata Error In\ficator
    In addition to the \fimits 
    described above, there are 
    a two other re\fated issues that can affect the 
    usefu\f range of time compression: computer 
    speed and session comp\fexity. 
    When performing time compression, Auto-
    Tune 7 needs to process the audio at faster 
    than rea\f time. At the \fimit of 10:1, audio must 
    be processed at ten times its norma\f rate. 
    Our tests have shown that computers that 
    meet our pub\fished system requirements   
    						
    							54
    can accomp\fish this in most cases, but it’s 
    important to keep in mind that if your session is 
    particu\far\fy comp\fex, with many tracks and \fots 
    of other potentia\f\fy processor-hungry p\fug-ins 
    a\f\f running at once, even the fastest computer 
    may have troub\fe keeping up. 
    To a\fert you to any data access prob\fems, the 
    Data Error indicator wi\f\f \fight red anytime Auto-
    Tune 7 is unab\fe to read data from its disk fi\fe in 
    the time avai\fab\fe. If this happens, you shou\fd 
    consider the fo\f\fowing options:
    • Listen carefu\f\fy to the point in your audio where the Data Error indicator \fights. Very 
    much \fike a VU meter’s c\fip \fight, not every 
    instance wi\f\f resu\ft in an audib\fe prob\fem. 
    If you can’t hear anything wrong, you can 
    safe\fy ignore it.
    • Decrease the amount of time compression by a tiny bit. If you’re right on the edge of 
    your computer’s capabi\fity, an extreme\fy 
    sma\f\f change can e\fiminate the prob\fem.
    • Temporari\fy simp\fify your session (mute other  tracks, bypass other p\fug-ins) and render or 
    bounce or your time edits to a new track.
    • Since data access depends on everything going on at any particu\far time in your session, 
    for cases that are on the edge of your 
    computer’s capabi\fity, it’s possib\fe that the 
    Data Error indicator might \fight on one pass, 
    but not on another. It’s a\fways worthwhi\fe 
    just p\faying the track again to see if Data Error 
    indication was a one-time anoma\fy.
    • Buy a faster computer. If you’ve been \fooking for an excuse to upgrade, the Data Error 
    indicator may be your ticket to that hot new 
    Mac or P\b you \fust after.
    Track Pitch + Time
    The process of tracking 
    pitch and time is very much 
    \fike that of simp\fy tracking 
    pitch a\fone. The on\fy 
    difference is that in addition 
    to norma\f pitch tracking, 
    Auto-Tune 7 a\fso makes a recording of the 
    actua\f audio to be processed. 
    IMpoRtANt  No te: As was noted in 
    the tr
    ack pi
    tch section, \fou should 
    alwa\fs start trackin\b pitch and time 
    in an area of silence before the audio \fou want 
    to correct, or from the ver\f start of the track.  Startin\b trackin\b in the middle of audio will 
    t\fpicall\f result in an artifact.
    To track pitch and time, \focate the desired audio 
    and press the Track Pitch + Time button. (If you 
    are using Auto-Tune 7’s Interna\f c\fock, you may 
    (depending on your host) need to c\fick the Reset 
    button to reset the c\fock position to 00:00:0.) 
    The Track Pitch + Time button wi\f\f flash b\fue 
    and red to indicate that Auto-Tune is in Track 
    Pitch + Time mode.
    Next, start p\fayback of the audio. A graphic 
    representation of the pitch and its amp\fitude 
    enve\fope wi\f\f be drawn to the disp\fay as the 
    audio p\fays. When a\f\f of the audio you want to 
    correct has p\fayed, stop p\fayback. You wi\f\f exit 
    Track Pitch + Time mode and, if you have Auto-
    Scro\f\f enab\fed, the Pitch Graph wi\f\f automatica\f\fy 
    sca\fe in such a way as to inc\fude a\f\f of the 
    tracked audio. If you have not enab\fed Auto-
    Scro\f\f, no sca\fing wi\f\f occur. 
    In addition, the centra\f horizonta\f axis of the 
    Enve\fope Disp\fay wi\f\f turn red to indicate the 
    range of audio that has been recorded and is 
    avai\fab\fe for time shifting.
    Note: If \fou are usin\b Auto-tu
    ne 7’s 
    Internal Clock, after stoppin\b pla\fback 
    in \four host, \fou must click the clock 
    Reset button to stop Auto-
    tu
    
    ne 7’s transport and 
    return \fou to the be\binnin\b of \four tracked re\bion.
    ANotHeR No te: Althou\bh trackin\b 
    time does not involve the Buffer Size 
    settin\b in the 
    op
    
    tions dialo\b, trackin\b 
    pitch (which happens simultaneousl\f) does. 
    Consequentl\f, if the len\bth of the audio to be 
    processed exceeds the currentl\f set Buffer Size 
    (or \four start point lies be\fond the current buffer 
    area), trackin\b of both pitch and time will stop 
    when the buffer is full and a warnin\b messa\be 
    will appear notif\fin\b \fou of that fact. If this 
    happens, increase the buffer size as necessar\f.
    Yet ANotHeR  No te: Be cautious 
    about chan\bin\b the tr ackin\b value (in 
    the 
    op
    
    tions dialo\b) after performin\b 
    the 
    tr
    
    ack 
    pi
    
    tch + 
    ti
    
    me function. Auto-
    tu
     ne 7 
    uses the 
    tr
    
    ackin\b settin\b durin\b both the 
    tr
     ack 
    pi
    
    tch + 
    ti
    
    me function and while correctin\b pitch. 
    Chan\bin\b the 
    tr
    
    ackin\b settin\b after 
    tr
     ackin\b 
    pi
    
    tch + 
    tI
    
    me, but before correctin\b, ma\f result 
    in unpredictable pitch modifications or stran\be 
    (thou\bh possibl\f interestin\b) artifacts.  
    						
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