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Anaheim HMIPLC Release note for Version 16 all20110601 Users Guide

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Page 131

 
3 Click the New Graphics button in the toolbar to enter the  Image Library interface 
 
Image Library interface is as follows: 
:  

Page 132

There are two ways of the Image Library sources: 
1 System Image Library : it is the Own graphics library of  software, it is in the file 
named  bg_vg_lib  
Double click the  Bg or  vg file, there are all the bitmaps or vector graphics of the 
system owns. The display area is divided into  two parts: all the graphics are displayed in 
the upper part, and the states of selected graphic are displayed in the lower part., as 
follows: 
 
Double click the to return to the Previous file folder 
  2...

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If you want to add new pictures to the Image Library, click Import Graphic. 
Use of  Save to System Library:  save graphics to the software, and can be called in 
other projects 
There are two ways to use the  Save to System Library  

Page 134

1 In the  Graphics  option , click  Save to System Library. 
 
2 Vector Graphics in the  Project files Window ,  chose a graphic , right click, then 
choose the  Save to System Library. 
 
Use Original Size : it is used to recover the orig inal size if users have changed the 
size of a graphic. 
26 Pictures of gif and png format are supported 
In V 1.6, Pictures of gif and png format  are supported when building a new bitmap 
It is very convenient to make animation effect if gif pictures are used 
It is...

Page 135

1 Click New Graphics  in the Draw(D)  menu, Name  is next, Ty p e   is Bitmap.  other 
are default settings. 
 
2 Click  OK, pop up a edit box as follows, in the bl ack edit box ,right click, chose the 
Load Image. 
 
Choose the picture:  
 
Import successfully, as shown in the picture  

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3 Save , then go to the HMI Edit Window 
4 Set a  Bitmap  component, select the  Use Original Size 
 
And the offline simulation effect:  

Page 137

 
27 Save to the VG map 
  Pictures drawn in the HMI Edit Window can be saved as vector graphics of VG 
format, and other projects can call these graphics of VG format. 
Operational method is as follows: 
  1 Draw a rectangle and a cycle, select the two components, ri ght-click, choose the Save 
to the VG map 
 
2  Then pop up a dialog box titled Save VG Map 
Select the  New VG map , and the default  Name is NewVG. And user also can input a 
new name, click  OK  

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So a new VG graphic with one state is built. 
 
3 if you want to add a round rectangle to the state of new VG 
Draw a round rectangle, select the component ,right click. Choose the  Save to the 
VG map  

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4 Pop up a dialog box named  Save VG map 
Select the Save to VG Map, find the NewVG.vg in the box 
 
New State:  add a new state (state 1)to the selected VG map 
  

Page 140

Update Current State: replace the state 0 with the new graphic   
 
[Save graphic to the system library]:  it can save the NewVG.vg to the system 
library, so that other projects can call the  graphic. The method to call a graphic , refer to 
the  Image Library part 
The method of  [Save graphic to the system library]:  in the [Project file window],  
select the NewVG.vg, ri ght click ,then choose the  [Save graphic to the system library] 
 
Delete: delete the NewVG.vg. In the Project file  window,...
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