Anaheim HMIPLC Release note for Version 16 all20110601 Users Guide
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3 Click the New Graphics button in the toolbar to enter the Image Library interface Image Library interface is as follows: :
There are two ways of the Image Library sources: 1 System Image Library : it is the Own graphics library of software, it is in the file named bg_vg_lib Double click the Bg or vg file, there are all the bitmaps or vector graphics of the system owns. The display area is divided into two parts: all the graphics are displayed in the upper part, and the states of selected graphic are displayed in the lower part., as follows: Double click the to return to the Previous file folder 2 User-defined Library Path : it is the directory where users-defined saved image library, this function can used to import gr aphics from other projects. Graphics of every project saved in the file named vg. Click to browse the file path The way to import a graphic: chose a graphic ,click Import, so the graphic is imported to the project. And you can just impor t a graphic one time ,import multi- graphics one time is not supported. The way to use the graphics Double click the component, in t he component attribute, in the Graphics option, Vector Graphics and Bitmap are optional. The default choice is Vector Graphics. Choose the Vector Graphics, there list all the vector graphi cs in the current project, and in the Graphics Status window, states of selected com ponent are displayed in the lower part. As shown in the following picture:
If you want to add new pictures to the Image Library, click Import Graphic. Use of Save to System Library: save graphics to the software, and can be called in other projects There are two ways to use the Save to System Library
1 In the Graphics option , click Save to System Library. 2 Vector Graphics in the Project files Window , chose a graphic , right click, then choose the Save to System Library. Use Original Size : it is used to recover the orig inal size if users have changed the size of a graphic. 26 Pictures of gif and png format are supported In V 1.6, Pictures of gif and png format are supported when building a new bitmap It is very convenient to make animation effect if gif pictures are used It is very convenient to make transparent ef fect if png pictures are used. For example , add a bar picture on the reactor to display the liq uid level in the actor, so the actor picture would be png format. Example: Use a gif picture like that :
1 Click New Graphics in the Draw(D) menu, Name is next, Ty p e is Bitmap. other are default settings. 2 Click OK, pop up a edit box as follows, in the bl ack edit box ,right click, chose the Load Image. Choose the picture: Import successfully, as shown in the picture
3 Save , then go to the HMI Edit Window 4 Set a Bitmap component, select the Use Original Size And the offline simulation effect:
27 Save to the VG map Pictures drawn in the HMI Edit Window can be saved as vector graphics of VG format, and other projects can call these graphics of VG format. Operational method is as follows: 1 Draw a rectangle and a cycle, select the two components, ri ght-click, choose the Save to the VG map 2 Then pop up a dialog box titled Save VG Map Select the New VG map , and the default Name is NewVG. And user also can input a new name, click OK
So a new VG graphic with one state is built. 3 if you want to add a round rectangle to the state of new VG Draw a round rectangle, select the component ,right click. Choose the Save to the VG map
4 Pop up a dialog box named Save VG map Select the Save to VG Map, find the NewVG.vg in the box New State: add a new state (state 1)to the selected VG map
Update Current State: replace the state 0 with the new graphic [Save graphic to the system library]: it can save the NewVG.vg to the system library, so that other projects can call the graphic. The method to call a graphic , refer to the Image Library part The method of [Save graphic to the system library]: in the [Project file window], select the NewVG.vg, ri ght click ,then choose the [Save graphic to the system library] Delete: delete the NewVG.vg. In the Project file window, select the NewVG.vg, right click, choose Delete