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Yamaha Cl 5 User Guide

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    							Channel Job
     Reference Manual
    81
    5
    CLOSE button
    Closes the window.
    NOTEIf you use CL5 settings data on the CL3/CL1, or CL3 settings data on the CL1, buttons will be 
    shown crossed-out if they are assigned to a channel that does not exist on that model.
    Copying, moving, or initializing a channelYou can copy or move mix parameters between channels, or restore the parameters of a 
    specific channel to their default settings.Copying the parameters of a channelYou can copy the mix parameter settings of a channel to another channel. When you execute 
    the copy operation, the settings will overwrite the parameters of the copy-destination.
    You can copy between the following combinations of channels.
    • Between input channels
    • Between the STEREO L/R channel and MONO channel
    • Between MIX channels
    • Between MATRIX channels
    CH COPY MODE windowThis window enables you to copy channel settings.
    STEP
    1.In the Function Access Area, press the CH JOB button.
    2.Press the COPY button in the CH JOB menu.
    3.Press a [SEL] key to select the copy-source channel.
    4.Press the [SEL] key for the copy-destination channel (multiple selections are 
    allowed).
    5.If you have selected a MIX/MATRIX channel as the copy-source, use the buttons in 
    the COPY TARGET field to select the parameters you want to copy.
    6.Press the COPY button to execute the copy.
    Function 
    Access AreaCH JOB 
    menu
    1
    4
    2
    3 
    						
    							Channel Job
     Reference Manual
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    1
    SOURCE CH field
    Displays the copy-source channel. While this window is displayed, press a [SEL] key on 
    the top panel to select a channel. The selected channel will be highlighted in this field. 
    If you want to re-select the copy-source channel, press this field.
    If the copy source is a MIX/MATRIX channel, buttons will 
    appear so you will be able to select parameters to copy.
    If these buttons are turned on, the following parameters 
    will be copied:
    • MODULE PARAMETERS button
    Selected channel module parameters
    • WITH MIX SEND/WITH MATRIX SEND button
    SEND parameters of signals sent to the selected channel
    2
    DESTINATION CHs field
    Displays the copy-destination channel. When you specify 
    the copy source, you can then select a copy-destination 
    channel (multiple selections are allowed) by pressing its 
    [SEL] key on the panel, and this field will be highlighted. 
    If you want to defeat all of the selected copy-destination 
    channels, press the DESTINATION CHs field.NOTE
    In the case of the CL3/CL1, faders that do not exist on those models will not be shown.
    3
    COPY button
    Executes the copy operation. After selecting the copy-source channel and copy-
    destination channel(s), press this button to execute the copy operation.
    4
    CLOSE button
    Press this button to close the window and return to the previous screen.
    Moving the parameters of a channelThe settings of a specific input channel can be moved to a different input channel. When you 
    execute a Move operation, the numbering of the channels between the move-source and 
    move-destination will move forward or backward by one.
    You can move settings between the following combinations of channels.
    • Between input channels
    • Between ST IN channels
    Before selection After selection
    STEP
    1.In the Function Access Area, press the CH JOB button.
    2.Press the MOVE button in the CH JOB menu.
    3.Press a [SEL] key to select the move-source channel.
    4.Press the [SEL] key for the move-destination channel.
    5.To execute the move, press the MOVE button.
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    5
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    Move by one.Move 
    						
    							Channel Job
     Reference Manual
    83
    CH MOVE MODE window1
    SOURCE CH field
    Displays the move-source channel. While this window is displayed, press a [SEL] key on 
    the top panel to select an input channel. The selected channel will be highlighted in this 
    field. If you want to re-select the move-source channel, press this field.
    2
    DESTINATION CH field
    Displays the move-destination channel. When you specify the move-source, you can 
    then select the move-destination input channel by pressing its [SEL] key on the panel. 
    When the move-destination channel is selected, this field will be highlighted. If you 
    want to change the move-destination channel, press the [SEL] key for the desired input 
    channel. If you want to defeat the selected move-destination channel, press the 
    DESTINATION CH field.NOTE
    In the case of the CL3/CL1, faders that do not exist on those models will not be shown.
    3
    MOVE button
    Executes a move operation. After selecting the move-source channel and move-
    destination channel, the channel settings move from the move-source to the move-
    destination. The settings of all channels between the move-source and move-
    destination will shift toward the move-source by one channel.
    4
    CLOSE button
    Press this button to close the window and return to the previous screen.
    Initializing the parameters of a channelYou can restore the parameters of a channel to an initialized state. This operation can be 
    performed on any channel(s).
    CH JOB 
    menu Function 
    Access Area
    1
    234
    STEP
    1.In the Function Access Area, press the CH JOB button.
    2.Press the DEFAULT button in the CH JOB menu.
    3.Press the [SEL] key of the channel(s) to be initialized to make it light (multiple 
    selections are allowed).
    4.Press the DEFAULT button to execute the Initialization. 
    						
    							Channel Job
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    NOTEAfter initialization, the TARGET CHs field will be empty (nothing is selected).
    CH DEFAULT MODE windowEnables you to initialize parameters.1
    TARGET CHs field
    Indicates the channel selected for initialization. While this window is displayed, press a 
    [SEL] key on the top panel to select an input channel (multiple selection is allowed). The 
    field will indicate the selected channel(s). Press the same [SEL] key once again to de-
    select the channel.
    NOTE• If you press this field while a channel is selected, all selected channels will be de-selected.
    • In the case of the CL3/CL1, faders that do not exist on those models will not be shown.
    2
    DEFAULT button
    After selecting the channel, press this button to execute the initialization operation.
    3
    CLOSE button
    Press this button to close the window and return to the previous screen.
    About Mix MinusThe Mix Minus function removes a specific channel signal from the signals sent to the MIX/
    MATRIX buses. You can use this function to quickly send monitoring signals to a performer or 
    announcer simply by removing his or her audio signal.
    NOTE
    This Mix Minus function is a shortcut for settings, rather than an operation to switch between 
    modes. Therefore, even after using this function, you can still edit any parameter on the window 
    without restrictions.
    CH JOB 
    menu Function 
    Access Area
    13
    2
    STEP
    1.Hold the [SEL] key while pressing the MIX/MATRIX bus key in the SELECTED 
    CHANNEL section.
    2.The MIX MINUS popup window will open.
    3.If you wish to remove an additional input channel, press the corresponding [SEL] 
    key.
    4.If necessary, in the DESTINATION field, select a bus.
    You cannot select a FIXED bus.
    5.Press the OK button to set the parameters as follows:
    • The send level of the signals sent from the selected input channels is lowered to -∞dB.
    • The send level of the signals sent from all other input channels is set to nominal 
    (0.0dB).
    • Send to the destination bus is turned on, and the send point is switched to POST.
    • For the stereo input channels, the send level of the signal sent from both channels is 
    set to -∞ dB. 
    						
    							Channel Job
     Reference Manual
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    NOTEYou can also access the MIX MINUS popup window by pressing the CH JOB button in the 
    Function Access Area, then pressing the MIX MINUS button. 
    						
    							Scene memory
     Reference Manual
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    Scene memoryOn CL series consoles, you can assign a name to a set of mix parameter and input/output 
    port patch settings, and store the mix settings in memory (and later recall them from memory) 
    as a “scene.”
    Each scene is assigned a number in the range of 000-300. Scene 000 is a read-only scene 
    used to initialize the mix parameters. Scenes 001-300 are writable scenes.
    Each scene contains the positio n of the top panel faders and [ON]  key status, as well as the 
    following parameters.
    • Input/output port patching
    • Bus settings
    • Head amp settings
    • EQ settings
    • Dynamics 1 and 2 settings
    • Rack (GEQ/Effect/Premium Rack) settings
    • Pan/balance settings
    • Insert/Direct Out settings
    • On/off status and send level of signals sent to MIX buses
    • On/off status and send level of signals sent to MATRIX buses
    • DCA group settings
    • Mute group settings
    • Channel link settings
    The number of the currently-selected scene ap pears in the SCENE field of the Function 
    Access Area.SCENE fieldYou can press the SCENE field to access the SCENE LIST window, where you can view and 
    edit more detailed settings for the scene.1
    Scene number
    Indicates the number of the currently-selected scene. When you select a new scene 
    number, the number will blink. This blinking indicates that the displayed scene number 
    is different than the curre ntly-loaded scene number.
    2
    R symbol (READ ONLY)/Protect symbol
    Read-only scenes are indicated by an R symbol (READ ONLY) displayed here. Write-
    protected scenes are indicated by a Protect symbol.
    3
    Scene title
    Indicates the title of the currently-selected scene.
    4
    E symbol (EDIT symbol)
    This symbol appears when you edit the mi x parameters for the currently-loaded scene.
    This symbol indicates that you must execute the Store operation if you want to keep the 
    changes you made.
    NOTEYou cannot store data to a scene number for which  the Protect symbol or R symbol is displayed.
    Storing and recalling scenesTo store the current mix settings as a scene in memory and recall it later, you can use the keys 
    in the SCENE MEMORY/MONITOR section on the top panel, or you can use the SCENE LIST 
    window.Storing a sceneUsing the keys of the SCENE MEMORY/MONITOR section
    43
    2
    2
    1
    STEP
    1. Use the pad controls of the top panel or th e buttons in the touch screen to set the 
    mix parameters as desired.
    2. Use the SCENE MEMORY [INC]/[DEC] keys  to select the store-destination scene 
    number.
    3. Press the SCENE MEMORY [STORE] key.
    4. Assign a title or comment to the scene  in the SCENE STORE window as desired.
    5. Press the SCENE MEMORY [STORE] key or  the STORE button located in the lower 
    part of the SCENE STORE window.
    6. Press the OK button in the  STORE CONFIRMATION dialog  box to execute the Store 
    operation.
    SCENE STORE window
    SCENE MEMORY [INC]/[DEC] keys 
    						
    							Scene memory
     Reference Manual
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    NOTE• If you press and hold down either of the SC ENE MEMORY [INC]/[DEC] keys, the scene number 
    will increment or decrement continuously.
    • If you press the SCENE MEMORY [INC] and [DEC] keys simultaneously, the SCENE field  indication will return to the number of the currently-loaded scene.
    • You can make settings such that the Store Confirmation dialog box will not appear (page 195 ). In 
    this case, pressing the SCENE MEMORY [STO RE] key once will display the SCENE STORE 
    window as usual, and pressing it once again will execute the Store operation. Alternatively, you 
    can rapidly press the SCENE MEMORY [STORE] key twice to store without seeing the SCENE 
    STORE window.
    SCENE STORE window1
    SCENE TITLE field
    Press this field to select it, and then ente r a title for the scene (maximum 16 characters).
    2
    COMMENT field
    Press this field to select it, and then enter  a comment for the scene. You can use this as 
    a memorandum for each scene (maximum 32 characters).
    NOTEFor details on entering text, refer to “Entering names” in the separate Owner's Manual.
     Using the SCENE LIST window
    NOTE• You can select multiple scene numbers as the  store-destination. To do so, press the MULTI 
    SELECT button to turn it on, and then rotate a multifunction knob. Alternatively, rotate the 
    multifunction knob while pressing and holding it down.
    • If you selected multiple scenes as the store-destination, the same contents will be stored in all 
    selected scene numbers. This is convenient if you want to create several variations based on the 
    same mix settings.
    • You can also use the SCENE MEMORY [INC]/[DEC] keys to select scene numbers.
    1
    2
    STEP
    1. Use the controllers on the top panel or th e buttons on the touch screen to set the 
    mix parameters as desired.
    2. Press the SCENE field in  the Function Access Area.
    3. Rotate one of the multifunc tion knobs to select the stor e-destination scene number.
    4. Press the STORE button in  the SCENE LIST window.
    5. Assign a title or comment to the scene as desired.
    6. Press the STORE button located in the lower part of the SCENE STORE window.
    7. Press the OK button in the  STORE CONFIRMATION dialog  box to execute the Store 
    operation. 
    						
    							Scene memory
     Reference Manual
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    SCENE LIST windowHere you can perform various scene-related operations. This window will appear when you 
    press the SCENE field.1
    Scene list
    This area lists various data abou t the scenes stored in memory.
    2
    NO./TITLE buttons
    Press these buttons to sort the listed scenes by number or  title. Press the same button 
    repeatedly to toggle between asce nding order and descending order.
    3
    Scene number
    Indicates the scene number.
    4
    Scene title
    Indicates the scene title. Press this button to display the SCENE TITLE EDIT window, in 
    which you can edit the title.
    5
    R symbol (READ ONLY)/Protect symbol
    An “R” symbol is displayed for read-only scenes , and a protect (lock) icon is displayed for 
    write-protected scenes.
    To enable/disable the scene protect setting, pr ess the R symbol or protect symbol of the 
    selected scene. Pressing th e protect (lock) symbol or the R (read-only) symbol 
    repeatedly will switch betw een displaying and hiding the corresponding symbol. • Protect (lock) symbol
    You will be unable to overwrite the scene.
    • R (READ ONLY) symbol Not only will the scene be protected, it will  also not be overwritten by any file loaded 
    from a USB flash drive. You can only apply the  protect setting to scenes with consecutive 
    scene numbers starting with scene #001.
    •No symbol No scene will be protected.
    NOTE
    The R symbol for scene number 000 cannot be disabled.
    6
    Current scene
    The currently-selected scene (that  is, the current scene) is highlighted in blue in the list. 
    If you press another scene number in the li st, the list will scroll and that scene will 
    become the current scene.
    7
    SCENE SELECT knob
    Use the multifunction knobs to select a scene. You can view the currently-selected scene 
    number immediately below the SCENE SELECT knob. You can select consecutive 
    multiple scenes by pressing and rotating the multifunction knob.
    8
    MULTI SELECT button
    You can select consecutive multiple scenes by turning on this button and rotating the 
    multifunction knob.
    9
    LAST SCENE button
    Selects the scene that was recalled most recently.
    0
    SCENE STORE button
    Press this button to display the SCENE STORE window, which will enable you to assign 
    a name to a scene and store it.
    A
    STORE UNDO button
    Undoes the Store operation. This button is  valid only immediately after you perform an 
    Overwrite-store operation.
    NOTE• The STORE UNDO button is available only immediately after overwrite-storing.
    • You can also assign the function of the STORE UNDO button to a USER DEFINED key 
    (page 197).
    B
    Page switching tabs
    Switch the views for the right si de of the SCENE LIST window.
    C
    PREVIEW button
    Press this to select PREVIEW mode, which allo ws you to view and edit the scene settings 
    in the display and the panel without affecting the signal processing of the current scene.
    723548
    B
    9>A
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    C
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    							Scene memory
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    Recalling a scene Using the keys of the SCEN E MEMORY/MONITOR section
     Using the SCENE LIST windowSCENE LIST window
    1
    RECALL SCENE button
    Recalls the currently-selected scene.
    2
    RECALL UNDO button
    Undoes the Recall operation.  This button is valid only immediately after you perform a 
    Recall operation.
    NOTE• You can also assign the function of the RECALL UNDO button to a USER DEFINED key 
    (page 197).
    • You can also use MIDI messages (P rogram Changes) to recall scenes (page 168).
    Using USER DEFINED keys to recallYou can use the USER DEFINED keys to recall a selected scene with a single keystroke, or 
    to step through the scenes. To do this, you must first assign a scene recall operation to a 
    USER DEFINED key. The following recall operations can be assigned to a USER DEFINED 
    key.
    •INC RECALLImmediately recalls the scene of the number that follows the currently-loaded scene.
    •DEC RECALL Immediately recalls the scene of the number that precedes  the currently-loaded scene.
    NOTE
    If no scene is stored in the number that prec edes or follows the currently-loaded scene, the 
    closest scene number in which a  scene is stored will be recalled.
    •DIRECT RECALL
    Directly recalls the scene number that you as signed to the USER DEFINED key. When you 
    press a USER DEFINED key to which this functi on is assigned, the assigned scene will be 
    recalled immediately.
    STEP
    1.
    Use the SCENE MEMORY [INC]/[DEC] keys to  select the scene number you want to 
    recall.
    2. Press the SCENE MEMORY [RECALL] key.
    3. Press the OK button to execute the recall.
    STEP
    1. Press the SCENE field in  the Function Access Area.
    2. Rotate one of the multifunc tion knobs to select the scene number to recall.
    3. Press the RECALL button in the SCENE LIST window.
    4. Press the OK button to execute the recall.
    12 
    						
    							Scene memory
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    Editing scene memoriesThis section explains how to sort the scenes stored in scene memory, edit their titles, and 
    copy and paste them.Sorting scene memories and editing titles
    SCENE LIST window1
    Sort button
    The list will be sorted as follows, a ccording to the column heading you press.
    •NO. Sorted in order of scene number.
    •TITLE Sorted in numeric/alphabetical order of title.
    STEP
    1.
    In the Function Access Ar ea, press the SETUP button.
    2. Press the USER SETUP button in th e upper left of the SETUP screen.
    3. In the USER SETUP window, pres s the USER DEFINED KEYS tab.
    4. Press the button corresponding to the US ER DEFINED key to which you want to 
    assign a function.
    5. In the FUNCTION colu mn, select “SCENE.”
    6. Selects the function  you want to assign.
    • To assign INC RECALL or DEC RECALL Choose “INC RECALL” or “DEC RECA LL” in the PARAMETER 1 column.
    • To assign DIRECT RECALL Choose “DIRECT RECALL” in the PARAMETE R 1 column, and choose“SCENE #xxx” (xxx 
    is the scene numb er) in the PARAMETER 2 column.
    7. When you have finished ma king settings, press the OK button to close the window.
    8. Press the USER DEFINED key to which yo u want to assign a recall function.
    USER SETUP window
    SETUP screen
    USER DEFINED KEY SETUP  window
    STEP
    1.Press the SCENE field in  the Function Access Area.
    2. Press the COMMENT tab at the bottom of the SCENE LIST window.
    3. Rotate one of the multif unction knobs on the top  panel to select a scene.
    4. Edit the scene.
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