Yamaha Cl 5 User Guide
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Scene memory Reference Manual 91 •COMMENT Sorted in numeric/alphabetical order of comment. • TIME STAMP Sorts the list in order of date of creation. NOTE By pressing the same location again, you can change the sorting order (ascending or descending). 2 Write-protect Indicates the Write Protect on/off status. Press this button to write-protect the scene. A lock icon will appear. Press it again to cancel write protection. 3 TITLE field Press this field to open the SCENE TITLE ED IT window, in which you can enter the title for the scene. You can edit titles in this window. 4 COMMENT field Press this field to open the SCENE COMMENT EDIT window, in which you can enter comments for the scene. You can edit comments in this window. 5 STATUS fieldIndicators in this field indicate the setting status of the FOCUS, FADE TIME, PLAYBACK (playback link), and GPI (General Purpose In terface) functions. (The Playback Link function plays a desired song in a specified time duration after a scene is recalled.) 6 TIME STAMP field Indicates the date and time the scene was stored. 7 CURRENT SETTING field Specifies the content that will be saved by the next scene store operation. Changes you make here are immediately applied to the CL console. 8 Ta b s Enable you to switch between items. You can use tabs to switch the view of the right half of the window between four diff erent fields (COMMENT/FOCUS/FADE TIME/ PLAYBACK LINK). Scene memory editingThe scenes stored in scene memory can be copied and pasted to other scene numbers, or cleared (erased). You can edit scene memories using the buttons located in the upper part of the SCENE LIST window. 1 COPY button Press this button to copy the scene to buffer memory. 2 PASTE button Press this button to overwrite the selected scene with the scene in buffer memory. 3 CLEAR button Press this button to erase the selected scene. 4 CUT button Press this button to delete the selected scene and copy it to buffer mem\ ory. 5 INSERT button Press this button to insert the scene copied to buffer memory into the selected scene number. The numbers of the subsequent scenes will be incremented by one. 6 UNDO button Cancels the most recent scene memory paste, clear, cut, or insert operation and restores the previous state. Copying and pasting a sceneYou can copy a scene into buffer memory, and then paste it to a different scene number. NOTE The Global Paste function enables you to copy any channel or any parameter settings for the current scene, then paste the data into any single or multiple scenes in memory ( page 93).NOTE• Be aware that if you copy or cut another scene before you paste, the newly copied or cut scene will overwrite the scene in the buffer memory. • You cannot select multiple scenes as the copy-source. • You can select multiple paste-destination scenes. To do so, press the MULTI SELECT button to turn it on, and then rotate a multifunction knob. Alternatively, rotate the multifunction knob while pressing and holding it down. In this case, the same content will be pasted to all selected scenes. • A copied scene can also be inserted ( page 92). • If nothing has been copied to the buffer memory, the PASTE button will be unavailable. 1 2 3 4 5 6 STEP 1. Press the SCENE field in the Function Access Area. 2. Rotate one of the multifunction knobs to select the copy-source scene number, and then press the COPY button in the SCENE LIST window. 3. Press the OK button in the CONFIRMATI ON dialog box to execute the copy. 4. Rotate one of the multifunction knobs to select the paste-dest ination scene number, and then press the PASTE button. 5. Press the OK button in the CONFIRMATI ON dialog box to execute the paste operation.
Scene memory Reference Manual 92 Clearing a scene NOTE• You may select multiple scenes to be cleared. To do so, press the MULTI SELECT button to turn it on, and then rotate a multifunction knob. Alte rnatively, rotate the multifunction knob while pressing and holding it down. • Read-only scenes or write-prot ected scenes cannot be cleared. Cutting a sceneThis section explains how to cut a scene. When you cut a scene, the numbers of the subsequent scenes will be decremented accordingly. You can paste or insert a cut scene at the desired location. To cut a scene, sort the scene list in order of scene number. NOTE • Read-only scenes or write-pr otected scenes cannot be cut. • Be aware that if you copy or cut another scene before you paste or insert, the newly copied or cut scene will overwrite the scene in the buffer memory. Inserting a sceneYou can insert a scene copied to buffer memory at a desired scene number location. To insert a scene, sort the scene list in order of scene number. NOTE • If you select multiple scenes as the insert- destination, the same scene will be inserted the selected number of times. • If nothing has been copied to the buffer memory, the INSERT button is not available. • The INSERT button will also be unavailable if the Insert operation would cause the number of stored scenes to exceed 300. • When you insert a scene, scenes that were stored in subsequent numbers following that location will be updated and increase by the number of scenes that were inserted. STEP 1. Press the SCENE field in the Function Access Area. 2. Rotate one of the multi function knobs to select the scene number that you want to clear, and then press the CLEAR bu tton in the SCENE LIST window. 3. Press the OK button in the CONFIRMATION dialog box to execute the Clear operation. STEP 1. Press the SCENE field in the SCENE LIST window of the Function Access Area. 2. Rotate one of the multi function knobs to select the scene number that you want to cut, and then press the CUT butt on in the SCENE LIST window. 3. Press the OK button in the CONFIRMATION dialog box to execute the Cut operation. 4. If desired, you can paste ( page 91) or insert the cut scene (that was copied to the buffer memory). STEP 1. Press the SCENE field in the Function Access Area. 2. Copy ( page 91 ) or cut the scene you want to insert. 3. Rotate one of the multifunctio n knobs to select the insert-destination scene number, and then press the IN SERT button in the SCENE LIST window. 4. Press the OK button in the CONFIRMATI ON dialog box to execute the Insert operation.
Scene memory Reference Manual 93 Using the Global Paste function“Global Paste” is a function that lets you copy and paste settings for the desired channel or parameter from the current scene to scene data in memory (multiple selections are allowed). This can be convenient if you want to apply changes (that you made to the current scene) to multiple scenes that have already been stored. NOTE The Global Paste function will be available fo r a user if the SCENE LIST STORE/SORT parameter is turned on in his or her user level settings.NOTE• A progress bar will be displayed as the data is being pasted. • During the paste operation, the STOP button will appear. Press the STOP button if you want to abort the operation. In that case, part of the data will be pasted and you will be unable to undo the operation. • You cannot select different parameters from different channels. GLOBAL PASTE window1 SET BY SEL button Turn on this button to add a channel by using the corresponding [SEL] key. 2 CLEAR ALL button/SET ALL button The CLEAR ALL button clears all of the selected channels. The SET A LL button selects all channels simultaneously. NOTEIn the case of the CL3/CL1, faders that do not exist on those models will not be shown. 3 Ta b s Enable you to switch between items. •INPUT tab Select an input channel in the upper left area, and select its parameter in the lower left area. You can select the following parameters. STEP 1. Press the SCENE field in the Function Access Area. 2. Press the GLOBAL PASTE button in the SCENE LIST window. 3. Use the tabs in the GLOBAL PASTE window to select the item you want to copy. 4. Press the [SEL] key on the top panel to se lect the copy-source channel , and then press the button in the window to select a parameter. 5. Use multifunction knobs 7 and 8 to select the range of paste-destination scenes. 6. Press the PASTE button to execute the paste operation. GLOBAL PASTE window SCENE LIST window ALL All input channel parameters INPUT PATCH Input patch settings NAME Channel name, icon, and channel color HA Settings for the head amp assi gned to the corresponding input channel DELAY Input delay settings HPF HPF settings DIGITAL GAIN Digital gain settings for the corresponding input channel EQ EQ settings 132
Scene memory Reference Manual 94 *1. The parameters for Insert 1 and Insert 2 are selected together. *2. Settings are linked according to the channel link for the current scene when the settings are made.• OUTPUT tab Select an output channel in the upper left area, and select its parameter in the lower left area. You can select the following parameters.*1. The parameters for Insert 1 and Insert 2 are selected together. *2. Settings are linked according to the channel link for the current scene when the settings are made. •RACK tabEnables you to choose from GEQ RACK, E FFECT RACK, or PREMIUM RACK. You can select an individual rack for each effect used in dual mode. •PATCH/OTHERs tab You can select the following parameters.*1. While in PREVIEW mode, changes that are made in CL Editor are not applied immediately. They are applied after PREVIEW mode is exited.•DCA tabYou can select ALL, LEVEL/ON, or NAME. If ALL is selected, all channel parameters will be copied. If LEVEL/ON is selected, the mast er level and DCA channel on/off status will be copied. If NAME is select ed, the DCA group name will be copied. You can select the copy-source channels individu ally for each DCA group 1-16. For DCA, although you can turn on both the LEVEL/ON button and the NAME button, they will then both be switched of f if you turn on the ALL button. Using the Focus Recall function“Focus Recall” is a function that lets you sp ecify the parameters that will be updated when you recall a scene. For example, it is convenient to use this if you want to recall only the input channel settings of a certain scene. NOTE In contrast to Focus, the CL series console also features a “Recall Safe” function that enables you to exclude specific channels and parameters from recall operations. However, while the Focus Recall function is specified indi vidually for each scene, the Recall Safe settings are applied to all scenes. DYNA 1 Dynamics 1 settings (including KEY IN SOURCE and KEY IN FILTER) DYNA 2 Dynamics 2 settings (including KEY IN SOURCE) MIX SEND Send level, pan, and PRE/POST of the signal sent to a MIX bus MATRIX SEND Send level, pan, and PRE/POST of the signal sent to a MATRIX bus FADER Fader level CH ON On/off status of [ON] keys INSERT *1 Insert on/off status and insert point INSERT PATCH *1 Insert in/out patch settings DIRECT OUT Direct Out on/off, Direct Out level, Direct Out point and patch settings MIX ON Send on/off to a MIX bus MATRIX ON Send on/off to a MATRIX bus TO STEREO Mode, TO ST/TO LCR on/off status, CSR, pan/balance settings MONO TO MONO on/off DCA ASSIGN *2 Settings registered in DCA group ALL All output channel parameters OUTPUT PATCH Output patch settings NAME Channel name, icon, and channel color EQ EQ settings DYNA 1 Dynamics 1 settings (including KEY IN SOURCE and KEY IN FILTER) INSERT *1 Insert on/off status and insert point INSERT PATCH *1 Insert in/out patch settings FADER Fader level CH ON On/off status of [ON] keys TO STEREO/BAL Mode, TO ST/TO LCR on/off status, CSR, pan/balance settings (MIX 1-24 only) MONO TO MONO on/off status (MIX 1-24 only) MATRIX SEND Send level, pan, and PRE/POST of the signal sent to a MATRIX bus MATRIX ON Send on/off to a MATRIX bus WITH SEND FROM SOURCE CHs SEND parameters of the send-source signal that will be sent to a channel DCA ASSIGN *2 Settings registered in DCA group INPUT PATCH All input channel patches, insert in /out patches, Direct Out patches OUTPUT PATCH All output channel patches, insert in/out patches INPUT NAME Channel names, icons, and colors for all input channels OUTPUT NAME Channel names, icons, and colors for all output channels HA Analog gain, phantom power on/off status, Gain Compensation settings CH LINK Channel link settings MUTE GROUP NAME Setting a MUTE group name CUSTOM FADER BANK *1 Custom fader bank settings
Scene memory Reference Manual 95 NOTE• The FOCUS field enables you to make settings fo r the Focus function. The buttons in this field correspond to the scene list shown on the left side of the SCENE LIST window. • Scenes for which Focus settings are made are i ndicated by a “FOCUS” indication in the STATUS field of the SCENE LIST window. • You can use the Focus function in conjunction wi th the Recall Safe function. Channels or parameters that are excluded from Recall operations by either Focus or Recall Safe will not be recalled. • For FOCUS RECALL, the NAME parameter is included in the DCA indicator. FOCUS RECALL windowSets the parameters that will be recalled.1 CLEAR ALL button Clears all the settings. 2 Focus channel display section Indicates the target channel for a Recall operatio n. The view of this field is the same as that in the RECALL SAFE window. 3 SET BY SEL button Turn on this button to add a channel by us ing the corresponding [SEL] key. To add channels as the target, turn on this button, and then press the corresponding [SEL] keys for the channels you want to add. NOTEIn the case of the CL3/CL1, channels that do not exist on those models will not be shown. STEP 1. Press the SCENE field in the Function Access Area. 2. Press the FOCUS tab at the botto m of the SCENE LIST window. 3. In the SCENE LIST window, press the SET button for the scene you want to set. 4. Follow the procedure starti ng with step 3 in the “Using the Recall Safe function ” (page 73 ) to make settings. 5. If you want to cancel the sp ecified restrictions so that all parameters will be subject to recall, turn on the ALL button. 6. Recall a scene for which you have made Focus Recall settings. SCENE field SCENE LIST window 3865 91 2 4 7 0 All parameters are affected by Recall on these Some parameters are affected by Recall on Recall has been canceled on these channels.
Scene memory Reference Manual 96 4 FOCUS PARAMETER display section Indicates the parameters and racks that wi ll be affected by Recall operations for any scene. Procedures and contents are the sa me as those in the RECALL SAFE MODE window ( page 74). 5 Channel select button Selects the channel for which you want to set the Focus Recall function. NOTESwitching channels using this button will not affect the channel selection on the top panel. 6 Selected channel display This area indicates the icon, number, color, and name of the currently-selected channel. 7 APPLY TO ALL INPUT button (input channels only) Turn on this button to apply the Focus Recall parameter selection for one input channel to all other input channels. This can be convenient if you want to apply Focus Recall to the same parameters for all input channels. 8 Recall parameter select button Selects Focus Recall parameters for the selected channel. Enables you to select parameters for each channel that will be affected by Recall operations. You can use the same procedur e as that in the RECALL SAFE window ( page 74). NOTE• If the DCA ASSIGN button is turned on, the parameters assigned to the DCA groups (1-16) for that channel are targeted for FOCUS RECALL. Se ttings for DCA 1-16 are made simultaneously. • DCA ASSIGN button settings are linked according to the channel link for the scene. 9 FOCUS button Switches the Focus Recall function on or off. 0 CLOSE button Closes the window. Using the Fade function“Fade” is a function that smoothly changes t he faders of specified channels and DCA groups to their new values over a specified duration wh en you recall a scene. The settings of the Fade function are made independently for each scene. NOTE • Scenes for which Fade settings are made are show n by a “FADE” indication in the STATUS field of the SCENE LIST window. • The Fade function settings can be applied individually even if faders are linked by Channel Link. • You can stop a fade effect by holding down a [SEL] key while you stop the corresponding moving fader. • If you recall the same scene while faders are moving, the faders of all channels or DCA groups will move immediately to their target positions. STEP 1. Press the SCENE field in the Function Access Area. 2. Press the FADE TIME tab at the bottom of the SCENE LIST window. 3. In the SCENE LIST window, press the SE T button for the scene you want to set. 4. Press the [SEL] keys for the channels or DC A groups to select the channels or DCA groups to which the Fade effect will be applied (multiple selections are allowed). 5. Use the multifunction knob to adjust the fade time. 6. Press the OK button to cl ose the FADE TIME window. 7. Press the FADE button in the SCENE LIST window to enable the Fade function. 8. Recall a scene for which the Fa de function is turned on. The faders will begin to move immediately after Recall occu rs, and will reach the values of the recalled scene over the course of the specified fade time. SCENE LIST window (FADE TIME field) SCENE field
Scene memory Reference Manual 97 SCENE LIST window (FADE TIME field)1 SET button Press this button to open the FADE TIME window, in which you can select a channel for which you want to use the Fade function, and specify the fade time (the duration of time over which the fader will reach its new value). 2 FADE button Enables or disables the Fade function for each scene. 3 FADE TIME display This area indicates the fade time specified for each scene. 4 CURRENT SETTING field Specifies the content that will be saved by the next scene store operation. Changes you make here are immediately applied to the CL console. FADE TIME windowYou can select the channels to which Fade will be applied, and adjust the fade time. To display this window, press the SET button in the FADE TIME field in the SCENE LIST window.1 Channel display field The channels or DCA groups to which Fade is applied are highlighted. To select the channels or DCA groups to which Fade is ap plied, press the [SEL] keys for the channels or DCA groups. Press the same [SEL] key once again to de-select the channel. 2 FADE TIME knob Sets the fade time. You can adjust the values by using the multifunction knobs. The range is 0.0 sec to 60.0 sec. NOTE The fade time is used for all channels and DCA groups selected in the channel display field. 3 SET ALL button Press this button to apply the Fade effect to all faders of that scene. 4 CLEAR ALL button Press this button to cancel the Fade function for all faders of that scene. NOTEIn the case of the CL3/CL1, faders that do not exist on those models will not be shown. 21 34 2 34 1
Scene memory Reference Manual 98 Outputting a control signal to an external device in tandem with scene recall (GPI OUT)A control signal can be output to an external device connected to the GPI connector of the CL series console when you recall a specific scene. Proceed as follows. NOTE For more information on GPI OUT settings, refer to “ Using GPI OUT” (page 239). SCENE LIST window (GPI OUT field)1 Output control signal select buttons These specify the control signal wi ll be output from each GPI OUT. Pressing a button repeatedly will switch between the following functions. • ---- (OFF) .................. Nothing will be output. • TRIGGER ................. A trigger will be output when the scene is recalled. • TA L LY ............... ....... A tally will be output when the scene is recalled. 2 CURRENT SETTING field Specifies the content that will be saved by the next scene store operation. Changes you make here are immediately applied to the CL console. STEP 1. Press the SCENE field in the Function Access Area. 2. Press the GPI OUT tab at the bottom of the SCENE LIST window. 3. For each scene, specify the co ntrol signal that you want to output to each GPI OUT port. 4. Recall the scene for which you wa nt to output GPI OUT signals. SCENE LIST window (GPI OUT field) 21
Scene memory Reference Manual 99 Playing back an audio file that links to a scene recallYou can also specify an audio file that you want to play back from a USB flash drive when a specific scene is recalled. This can be conveni ent if you want an effect sound or BGM to be played automatically in a specific scene. NOTE • Save audio files for playback in the SONGS folder within the YPE folder. If you save them in the root directory or in other folders, you will be unable to specify them for playback. When an audio file is played, the path in the TITLE LIST screen will indicate \YPE\SONGS\. • You cannot play audio files during recording or in recording standby mode. • A specified audio file will be played back only once, regardless of the playback mode settings. • Audio file names must be eight characters plus three extension characters. If you change the file name after specifying the file for playback, or if you delete or copy the file repeatedly, the specified file may become unrecognizable in rare cases. NOTE• After a scene has been recalled and until the offset time has elapsed, a countdown will appear in the Function Access Area. • If another song is playing during a scene recall, the song playback will stop when the scene is recalled, regardless of the offset time setting. SCENE LIST window (P LAYBACK LINK field)1 PLAY button Sets the Playback Link function's on/off status for each scene. 2 Song select button Press this button to open the SONG SELECT window, in which you can select a song and set the offset time (time duration from scene recall until the start of playback). Also, the title of the selected song will appear on the button. 3 Offset time display Indicates the time duration from scene recall until the start of playback of the specified audio file. Set the offset time in the SONG SELECT window. 4 CURRENT SETTING field Specifies the content that will be saved by the next scene store operation. Changes you make here are immediately applied to the CL console. STEP 1. Connect a USB flash drive that contains the audio files to the USB connector. 2. Press the SCENE field in the Function Access Area. 3. Press the PLAYBACK LINK tab at th e bottom of the SCENE LIST window. 4. Press the song select button for a scene to which you wa nt to link the audio file. 5. Press a list in the SONG SELECT window or use the multifunction knobs to select a file that you want to link to a scene. 6. Use the corresponding multifun ction knob to set the offset (the time duration until the start of audio file playback). 7. Press the OK button. 8. Press the PLAY button to turn on the link to the audio file. 9. Recall a scene to which an audio file has been linked. SCENE LIST window (PLAYBACK LINK field) 4321
Scene memory Reference Manual 100 SONG SELECT windowYou can select an audio file you want to link with the scene, and set the offset time. This window will appear when you press the song select button.1 Change directory button Press this button to move to the next higher folder level. NOTEYou cannot move to levels higher than \YPE\SONGS\. 2 PATH indicator This area indicates the current directory path. It will show only the \YPE\SONGS level. 3 SONG TITLE/FILE NAME switch buttons Switch between the song title list and the file name list. 4 SONG TITLE list button 5 ARTIST list button Press these buttons to sort the audio file list (at the current directory level) by song title and artist name respectively. 6 List Displays the name of the folder or audio file, artist name, and audio file time duration. You can select an audio file by pressing the folder name or audio file name. 7 OFFSET knob You can use the multifunction knob 8 to set the time interval from scene recall until the start of audio file playback. Th e offset time can be adjusted in the range of 0.0-99.0 in 0.5 sec steps. 8 Scroll knob Use the multifunction knob to scroll the list. Using Preview modePreview mode lets you view or edit the settings of a scene stored in memory without affecting the signal processing of the current scene. When you recall a scene in this mode, the settings of the newly recalled scene will appear on the p anel of the CL series console, but the signal processing of the current scene will remain as it was prior to the recall. Even if you modify the settings and save them as a new scene or by ov erwriting, the signal processing of the current scene will remain as it was prior to the recall. During an actual performance, it can be convenient to use this to check the content of the scene you intend to recall next, or to make minor changes to a scene and then store it. NOTE • PREVIEW mode applies to all parameters include d in scene memory, all parameters included in the INPUT PATCH and OUTPUT PATCH functions, and HA parameters. • RECALL SAFE and FOCUS RECALL are enabled in PREVIEW mode. 7 18 2 3 456 STEP 1. Press the [PREVIEW] key. Or, press the PR EVIEW button in the SCENE LIST window. 2. Use the [INC]/[DEC] keys, multifunction knobs, or [TOUCH AND TURN] knobs in the SCENE MEMORY section to operate the SC ENE SELECT knob in the SCENE LIST window, and select the scene numb er that you want to recall. 3. Press the SCENE MEMORY [RECALL] key. Or , press the RECALL SCENE button in the SCENE LIST window. To execute the Re call operation, press the OK button. 4. If desired, use the panel cont rols to edit the settings. 5. If you want to store the changes you made in step 4, select the scene number in which you want to store th e scene, and press the SCENE MEMORY [STORE] key. Or, press the SCENE STORE button in the SCENE LIST window. 6. When you have finished viewing or editin g the settings of the scene, press the PREVIEW key. Or, press the PREVIEW button in the SCENE LIST window.