Steinberg Groove Agent 2 Manual
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Groove AgentEnglish 41 ENGLISH Under the hood So far we have only described the functions you can reach on the top surface of Groove Agent. The black area surrounding the large LCD window is not only holding the level meters, it’s also the lid under which the Edit department resides. Let’s open the lid by clicking “Edit” in the lower right corner of the instrument panel. The sound edit knobs There are eight rows of controls in the area close to the middle of the screen. The functions for all the eight instrument groups are identi- cal, so we’re using the top row as an example. All knobs have their default position at 12 o’clock. Aud – This knob lets you audition the sound chosen in the group win- dow to the left. This function is handy when auditioning the sounds themselves and the edits you make to them. Vel – The Velocity Offset knob alters the response of the drum sounds. When turned counter-clockwise, the MIDI input velocities are scaled down to lower values, making more use of the softer samples. Turning the knob past 12 o’clock increases the input velocities, producing a harder, louder sound. To compensate for the decrease/increase in over- all output, a volume compensating device is connected to each group output. This knob may also be regarded as a quick method for making the acoustic drums sound more loose or tight.
Groove Agent 42 English Tune – You can tune each group up and down by as much as 12 seminotes with this knob. Please note that for ease of use, the knob has a much finer resolution around its 12 o’clock position than at its end positions. Dec – Altering the decay of an instrument can create interesting changes to the sound, especially if they’re recorded with ambience as our acoustic drum and percussion sounds. A normal snare can be turned into an extremely damped drum or to an almost gated reverb kind of noise. Amb – Here you can fine tune the amount of ambience for each group from dry to wet. The main Ambience knob (in the bottom left corner of the window) always serves as a master control, so if you make sure it’s in its 12 o’clock position, it’ll be easier for you to do the fine tuning. Vol – Finally you can adjust the total volume for each instrument group. Out – Each group can be assigned to any of the 1-8 available stereo outputs. This is useful when you want to tweak one or more groups with external EQ or effects. Memory When you first open Groove Agent, the first memory button is lit. This means that it’s active, it’s listening, it registers every change you make. You don’t have to ac- tivate this memory slot – it’s always live. The Copy button copies whatever is on Groove Agent’s panel into any of the 10 memory locations. Click Copy and then a memory button, and the procedure has been completed. A dark button means that this location is empty, a green-ish color indi- cates that something has been saved here and a bright light shows the currently active memory. Each of the 10 memory slots can be regarded as a snapshot of all set- tings in the entire instrument. After some tweaking you may have found an overall setting that is absolutely right for, say, the verses of your song.
Groove AgentEnglish 43 ENGLISH By clicking the Copy button and then memory slot number 2, all the current settings are stored in Memory 1 but also moved into the new memory slot. You are now free to go further and find the right sound for, say, the chorus. With slot 2 active, you may fiddle around the panel to your heart’s desire. That perfect verse setting is safely stored at memory position 1, so you’re free to experiment. (While this description does not represent the ultimate in flexibility when using Groove Agent, this is ONE way to use automation.) Here’s another suggestion. Since the Memory slots store the entire front panel settings of this instrument, you can jump between com- plexity levels instantly and even completely different styles and kits in one go! This may not be the ultimately realistic scenario – how many drummers do you know that can change an entire kit in a snap – but it sure gives you more flexibility than anyone could ask for! ❐If you save your Groove Agent settings as a Bank (.fxb), all the content of the Memory buttons will be retained. Master volume It’s not very hard to describe a knob marked as Mas- ter Volume, is it? You may think that it controls the overall output from this instrument, and if so, you’re absolutely right! When using several outputs, the Master Volume knob controls all outputs. New in Groove Agent 2 is that audio activity stops when the Master Volume control is at its minimum position. If you’re using Groove Agent 2 as a pure MIDI player, and using none of its internal sounds (controlling external drum sounds only), you may want to save some CPU power this way.
Groove Agent 44 English The setup lid By clicking the rugged button above the little Setup lid, you open an area resembling a bat- tery compartment. This is where the really secret functions are hidden. You close this lid by clicking the Close button in the lower right corner. Let’s open it and have a look! MIDI Output One fantastic feature of Groove Agent is its ability to write a MIDI part containing the notes you actually hear! By setting this switch to the ON position, a whole array of new possibilities appears! If you arrange your drumming in real-time with your sequencer in record mode (you should try it – this was our ultimate goal when designing Groove Agent), a MIDI part will be created as you go. After this stage you are free to open that newly created part and perform various tasks: •Delete, add, copy or move individual notes. •Copy any desired length of this new part into another section of the song or into another song altogether. •Use another kind of quantizing or dynamics. •Copy the entire part, delete the kick drum in the original part and delete all other instruments in the copy part on another track. Now you can assign the kick part to another virtual or physical instrument, e.g. your favorite sampler. If you’re using a Cubase drum map, this whole operation is even simpler. ❐The MIDI Output feature really belongs to the outskirts of the VST 2.0 protocol. We’re pushing the limits here. We have no idea what MIDI Out- put may do (or not do) in every available host program. We only guaran- tee that MIDI Output works correctly in Steinberg’s Cubase and Nuendo. If you’re using a program that can’t handle MIDI output from a VST in- strument like described above, you’ll have to use your host’s automa- tion facilities while creating your arrangements. Please also refer to the following section describing a brand new function: Live File.
Groove AgentEnglish 45 ENGLISH •It’s usually a good idea to turn on the SysEx (System Exclusive) filter in your sequencer when using Groove Agent. If you don’t filter out SysEx, the Run and Stop commands are written into the MIDI part, causing Groove Agent’s engine to start playing along with the incoming MIDI data. If you filter out SysEx, the Run and Stop commands aren’t written into the MIDI part and life becomes generally easier. ❐It is advisable to turn off your sequencer’s auto quantize function when Groove Agent writes a MIDI track. You can always quantize the drumming later, if you want to. When MIDI Output is active, this status is shown by a MIDI plug symbol in the LCD window. Live File Here’s another new feature in Groove Agent 2! You may choose to di- rect its MIDI output to either a MIDI part in your host – as described above – or to a MIDI file on your desktop! If you set MIDI Output to ON and the newly added DIP switch Live File to the File position, Groove Agent 2 will record a MIDI file for you and place it on your desktop. Remember to set the MIDI Out- put switch to OFF when you’re finished (this action instructs Groove Agent 2 to write that file). You can then import that MIDI file into your song for further tweaking. Just use the “Import MIDI File” function of your host, or common drag and drop import if you prefer, and you’re there! Please note that every time you start Groove Agent 2 in this mode, any previous MIDI file will be overwritten. Right-clicking on an unused area or clicking in the logo area gives you these same options in the pull-down menu.
Groove Agent 46 English GM Output We’ll tell you more about GM Output shortly, but first some background. For Groove Agent we used the following keyboard mapping. You’ll see it if you use the MIDI Output function and look at the MIDI part that Groove Agent creates. It starts off like an ordinary GM map with kick drum on C1, sidestick on C#1 etc. But after tom 1 you’ll notice differ- ences. There are two groups of percussion instruments and, finally, a series of ride and crash cymbals above C3. This is the map we’ve used, but we honestly don’t think you’ll have to get too involved in it. When editing a Groove Agent generated MIDI part,
Groove AgentEnglish 47 ENGLISH you’ll probably want to have the speaker icon (or similar) activated, so that you can hear the drum sounds while you scroll through the notes. When you set the GM Output to its ON position, Groove Agent will redirect output notes so that it follows the General MIDI protocol. When GM Output is active, this status is shown by a GM symbol in the LCD window. Ambience Split You can make Groove Agent output the ambient or reverberated sounds to a separate mixer channel output. This is handy if you want to process that part of the sound separately. With this button activated, the wet signal will only be heard on the highest numbered mixer output. So what can you do with the ambience on a separate output? Well, EQ or dynamics processing can create interesting effects. Or if you export Groove Agent’s drumming to an audio file, you can experiment with the isolated ambience file. What does it sound like with the ambient sound a bit late – or a bit early? Or with the dry sound from a techno snare combined with the ambience from a piccolo snare…? Experiment! When Ambience Split is active, this status is shown by a split sound chain in the LCD window. Vintage mode We’ve exaggerated the effect of a timeline that houses authentic styles and sounds by adding some clever filtering and narrowing the stereo width. We believed that you would appreciate the old fashioned sound of an old style playing an old kit. But there may be times when you want to turn this effect off, so we’ve added a button here for you to do so. With Vintage Mode deactivated, all vintage emulation gets deactivated. The Vintage Mode effect can only be heard on styles between 1950 and 1975 and it is most prominent on the earlier genres. When Vintage Mode is active, this status is shown by a gramophone symbol in the LCD window.
Groove Agent 48 English Reset All The Reset All button is handy if you want to start building your own kit from scratch. This could be the case if you’re using Groove Agent as a pure sound module. Clicking the Reset All button empties all the group slots and sets all the edit knobs to their default position. If you’ve lost yourself completely when editing the kit of a certain style, you can always get the original kit back by first selecting another style and then going back to the one you used before. Creating a drum track in Groove Agent When you want to add drums to your music, the scenario may be either one of these two: 1.Your sequencer program is an empty screen but you have very defi- nite musical ideas in your head. You want to start with the drums. 2.A couple of instruments and/or vocals have already been recorded, and now you want to add a drum arrangement. Groove Agent offers at least three different ways of creating a drum track: •Method 1: Play along with your song in real-time, using your se- quencer’s automation to capture every move you make. Those moves can include “non-musical” events like real-time tweaking of sound pa- rameters (edit knobs etc.). Advantage: After recording, you can edit your moves in great detail. Your own knob tweaking gets recorded as editable MIDI events. For sequencers that don’t accept MIDI output from a VST instrument, this is one of a few workarounds. Disadvantage: You cannot edit individual hits in Groove Agent’s drumming this way, al- though you can always add individual hits by playing them live on your MIDI keyboard.
Groove AgentEnglish 49 ENGLISH •Method 2: Play along with your song in real-time, using the Groove Agent panel controls to create a living and breathing drum track. Your sequencer records the MIDI notes output by Groove Agent in a MIDI part. The MIDI Output switch must be activated for this to work. We believe this is the most intuitive and creative way to create a drum track. Advantage: “What-you-hear-is-what-you-get”. The drum part will sound identical to your performance. Also, it’s easy to delete, add, copy or move individual notes in the newly created drum part. You can re-direct certain notes to trigger drum sounds in an- other instrument, like e.g. a sampler. Disadvantage: If you want to use a lot of dynamic controls, like the Limiter knob fading in and out or switching snare drums during a song, these events are not captured, only the MIDI notes streaming out of Groove Agent. ❐Of course, you can mix these two methods of working, by automating Groove Agent to map out the song and then recording its output to a MIDI track for fine tuning. You can think of this as rendering Groove Agent’s output to a MIDI track, like you can render the audio output of plug-ins to an audio track. Of course, you can render Groove Agent’s out- put to an audio track, too! •Method 3: First create a series of settings using the Memory function. One setting may be perfect for the verse, the next one for the chorus and so on. Then, when you are happy with the individual memory set- ups, you can map out the song by switching between memories while it plays. Advantage: Since the Memories capture EVERYTHING currently on screen, this is the only way to switch instantly between different complexity levels or even between differ- ent styles and kits! This is the method to use if it’s really drastic changes you’re after. Disadvantage: Switching between pre-set scenarios may seem a bit static, since fills and real-time variations will need to be recorded or programmed in separately. ❐The creative musician may combine any of these methods to obtain the ultimate drum track, one that includes an editable MIDI part with moving knobs and instant switching between levels, styles and kits! Here’s a slightly different angle: Set up a suitable controller – like a five octave MIDI keyboard the way you like it. Then record a MIDI per- formance of pattern start, stop, select, fill, parameter adjustments and individual drum hits. This method can be used with Groove Agent’s MIDI output active or not.
Groove Agent 50 English Using Groove Agent’s MIDI output in Cubase SX While we’re not sure what every available host will do with MIDI notes being sent from a VST instrument (as far as we know, Groove Agent is the first virtual instrument with this feature), Cubase SX users can cer- tainly use this method. Follow these steps. 1.Open Groove Agent in your VST instruments rack. Select Groove Agent as your input (and de-select it as an output to avoid double trig- gering) on the desired MIDI track. Open the Edit and Setup lids in Groove Agent and make sure that MIDI Output is set to ON. For most situations, the auto quantize function in your sequencer should be turned OFF. You’re now ready to start recording your drum track. 2.Start recording in Cubase SX. Record your drums. In this mode, the settings for Limiter, Ambience and drum sounds won’t be recorded, only the drum notes. When the song or section of the song is over, hit Groove Agent’s Stop button and then the Stop button in Cubase. 3.In order to hear what you just recorded, make sure that the MIDI track you’re using has its output set to Groove Agent. If not, it may output notes to another VSTi or external module, and you won’t hear Groove Agent play back the rhythm.