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Steinberg Cubase SX/SL 3 Score Layout And Printing Manual

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    							CUBASE SXCreating tablature 14 – 291
    Editing
    Editing tablature is done as with any score. You can move notes, han-
    dle beaming, stem direction etc. as described in this manual.
    Move notes to another string
    If you want for example a “C” to appear as a “8” on the low E-string 
    rather than a “3” on the A-string, on a guitar, proceed as follows:
    1.Select one note or a number of notes that you all want to move to a 
    new string.
    2.Pull down the Scores menu, select Move To String and from that 
    menu select the desired string.
    The Fret number is automatically adjusted according to the tuning of the instrument (as 
    set up on the Tablature tab in the Staff Settings dialog).
    Moving notes
    Moving notes in pitch in a tablature score is just as entering notes 
    manually, see above.
    Editing on the info line
    Using the info line you can change the pitch of notes as usual. The 
    string and fret number will then be updated automatically in the score. 
    						
    							CUBASE SX14 – 292 Creating tablature
    Note head shape
    If all you want is a fret number for your notes (Tablature mode off), you 
    can use the Set Note Info dialog on regular notes.
    1.Double click on the head of a note.
    The Set Note Info dialog appears.
    2.Activate the Tablature option and set a fret number in the value field 
    just beside this.
    The tablature settings in the Set Note Info dialog.
    3.Click Apply and close the dialog. 
    						
    							15
    The score and MIDI playback 
    						
    							CUBASE SX15 – 294 The score and MIDI playback
    In this chapter you will learn:
    • How you can have the playback follow the structure of the score.
    • How you can make the score affect how the MIDI notes play back.
    • How to use the MIDI Meaning function.
    • How to use crescendo/diminuendo symbols with integrated dynamics.
    Scores and the Play Order mode
    Repeats (bar lines) will appear in all layouts, as will symbols from the 
    Global Symbol palette – Segnos, Codas, Da Capo, endings etc. To 
    have the playback in Cubase SX follow these directions, proceed as 
    follows:
    1.Add the desired repeats and global symbols to the score.
    2.Right-click (Windows) or [Ctrl]-click (Mac) the toolbar in the Score 
    editor and make sure “Playorder” is ticked.
    This adds the Play Order buttons to the toolbar.
    3.Click the Activate Play Order Mode button on the toolbar and start 
    playback.
    The playback will follow the repeats and global symbols in the score – sections within 
    repeat symbols will be repeated, the playback position will jump to the beginning when 
    encountering a Da Capo symbol, and so on.  
    						
    							CUBASE SXThe score and MIDI playback 15 – 295
    The MIDI Meaning function
    The MIDI Meaning function interprets note symbols and dynamics, af-
    fecting the length and velocity of notes during playback. This means 
    you can play back your score and hear all accents and dynamics you 
    have added.
    • This is done in real time during playback – the actual notes are not 
    affected!
    Setting up
    1.Select MIDI Meaning from the Global Settings submenu on the Score 
    menu.
    A dialog appears.
    As you can see, the dialog lists all note symbols and static dynamic 
    symbols to the left. To the right are two columns, allowing you to 
    specify in which way each symbol should affect the length and veloc-
    ity of the notes as they are played back.
    2.Set up the note symbols (at the top of the list) to your liking.
    The Length and Velocity settings are expressed as percentages, with 100% meaning 
    no change from the actual note lengths and velocities on playback. For example, if you 
    set up a short accent symbol (^) to mean Length=50%, Velocity=130%, notes with 
    this accent would be played back with half their actual length and 1.3 times their actual 
    velocity. 
    						
    							CUBASE SX15 – 296 The score and MIDI playback
    3.Set up the dynamic symbols (at the bottom of the list).
    These can only affect note velocity. If you set the fortissimo symbol (ff) to mean 
    Velocity=150% and insert a fortissimo symbol in the score, all notes will be played 
    back with 1.5 their actual velocity, from that point in the score until the next dynamic 
    symbol.
    4.To turn MIDI Meaning on, click the Active checkbox.
    5.Click OK to close the dialog.
    Now, note symbols and dynamics will affect the notes on playback.
    • For dynamic changes to take effect, the MIDI sound source must re-
    spond to velocity.
    Also, note that the maximum note velocity is always 127. If all notes were recorded or 
    entered with maximum velocity, Velocity settings over 100% will not have any effect.
    Dynamic crescendo symbols
    In the Dynamics palette you will find a special crescendo symbol:
    This allows you to enter a crescendo or diminuendo in the score and 
    have the note velocity adjusted accordingly during playback. The 
    same rules apply as for MIDI Meaning:
    • The actual notes aren’t affected - the change happens on playback only.
    • For the crescendo/diminuendo to be heard, the MIDI sound source must re-
    spond to velocity.
    • The maximum note velocity is always 127. If the notes are recorded or entered 
    with high velocity values, you may not hear any difference between e.g. forte 
    and fortissimo. 
    						
    							CUBASE SXThe score and MIDI playback 15 – 297
    Proceed as follows:
    1.Select the dynamic crescendo symbol and make sure the Pencil tool 
    is selected (see page 169).
    2.Click where you want the crescendo or diminuendo to start, drag to 
    its end position and release the mouse button.
    By default this inserts a crescendo from piano (p) to forte (f).
    3.To adjust the dynamics at either end of the crescendo, right-click 
    (Windows) or [Ctrl]-click (Mac) to bring up a palette from which to se-
    lect the desired dynamic symbol.
    If you select a dynamic symbol at the start that is “louder” than the one at the end, the 
    crescendo symbol is automatically changed to a diminuendo symbol.
    •In the palette for the start symbol you will find three additional options: 
    “cresc”, “dim” and “None” (no symbol is shown).
    When any of these is selected, the crescendo or diminuendo will start from the “cur-
    rent dynamic”, i.e. with the level according to the previous dynamics symbol in the staff.
    4.Select MIDI Meaning from the Global Settings submenu on the Score 
    menu and make sure the Active checkbox is ticked.
    The dynamic crescendo/diminuendo makes use of the MIDI Meaning function and 
    uses the velocity scaling you have set up for the dynamics symbols in this dialog.
    5.Try playing back.
    You should now hear the crescendo or diminuendo affect the note velocities. 
    						
    							CUBASE SX15 – 298 The score and MIDI playback 
    						
    							16
    Printing and exporting pages 
    						
    							CUBASE SX16 – 300 Printing and exporting pages
    Printing
    Printing from the Score Editor
    1.Go into Page Mode.
    You cannot print from Edit Mode.
    2.Select Page Setup from the File menu and make sure all your printer 
    settings are correct. Close the dialog.
    ❐As mentioned earlier, you should have made settings for paper size, scale 
    and margins before you started working on the page layout. Changing 
    these settings at this point may cause the score to look different.
    3.Select Print from the File menu.
    4.The standard Print dialog appears. Fill out the options as desired.
    5.Click Print.
    Exporting pages as image files
    You can export a section of a page, or a complete page, in various file 
    formats. This allows you to import your scores into desktop publishing 
    and drawing applications.
    Selecting a section of a page for exporting
    If you only want to export a part of a certain page, proceed as follows:
    1.Make sure you are in Page Mode.
    2.Pull down the Scores menu and select Select Range from the Global 
    Functions submenu.
    The pointer turns into a crosshair.
    3.Drag over the section of the score you want to include.
    The area is indicated by a black rectangle.
    4.If needed, adjust the size of the rectangle by dragging its handles (in 
    the corners) with the Object Selection tool.
    The selection rectangle disappears as soon as you click elsewhere in the score.
    5.Proceed with exporting as described below. 
    						
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