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Steinberg Cubase SX/SL 3 Score Layout And Printing Manual
Steinberg Cubase SX/SL 3 Score Layout And Printing Manual
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CUBASE SXDesigning your score – additional techniques 12 – 271 Clean Up Layout This function allows you to delete invisible layout elements, which in effect restores the score to default settings. 1.Select “Clean Up Layout” from the Layout Functions submenu on the Scores menu. A dialog appears with options as described below. 2.Turn on the items you want to delete or reset to standard settings. 3.Click on the This Staff button to clean up the active staff only, or the All Staves button to clean up all staves. Option Description Hidden Notes Makes all hidden notes permanently visible again. Hidden Makes all other hidden objects permanently visible again. Quantize Deletes all display quantize elements. Layout tool Resets all positions of notes, clefs, slurs and ties altered using the Graphic Move tool. Grouping Resets the grouping under beams to standard values. Cutflag Deletes all cutflag events. Stems/Beams Resets the length of all stems and reset the slant of beams that have been manually adjusted. Coordinates Removes all manual spacing of note symbols and slurs.
CUBASE SX12 – 272 Designing your score – additional techniques Breaking bar lines Sometimes you may not want a bar line to stretch all the way across a grand staff. In this case you might “break it”. Manually Breaking bar lines in one grand staff 1.Select the Erase tool. 2.Click on a bar line connecting the two staves. All bar lines between these two staves (except the first and last) are broken. To break the first or last bar line in a grand staff, you need to click directly on these. Before and after splitting the bar lines between two staves. Breaking bar lines in several grand staves If you hold down [Alt]/[Option] and click on a bar line as above, the corresponding bar lines are broken in all following grand staves.
CUBASE SX12 – 273 Designing your score – additional techniques Re-connecting broken bar lines If you have broken the bar lines, you can use the Glue tool to connect them again. 1.Select the Glue tool. 2.Click on one of the bar lines in the staff above the broken bar lines. All bar lines between these staves in this grand staff are connected. •To re-connect bar lines in several grand staves, hold down [Alt]/[Option] and click with the Glue tool as above. The bar lines between the corresponding staves are connected in all following grand staves. Automatically If you have added brackets for some staves in the Layout Settings di- alog (see page 266), you can have bar lines broken between each bracketed “section”, giving a clearer indication of which staves belong together: 1.Pull down the Scores menu and select Notation Style from the Global Settings submenu. 2.Select the Switches tab. 3.Locate and activate the option “Break Bar Lines with Brackets”. •The option Break Last Brackets determines whether the breaking of bar lines should also apply to the bar line at the end of each row.
CUBASE SX12 – 274 Designing your score – additional techniques
CUBASE SX13 – 276 Scoring for drums In this chapter you will learn: • How to set up the score drum map. • How to set up a staff for drum notes. • How to enter and edit drum notes. • How to use a single line drum staff. Background: Drum maps in the Score Editor When scoring for drums, you can assign a unique note head to each pitch. There is even the possibility to set up different note heads for different note values! However, in order for you to make full use of this fact you need to un- derstand a bit about drum maps, and the interaction between these and the Score Editor. The “score drum map” Cubase SX handles drum editing by assigning drum maps with named drum sounds (this is all described in the “MIDI Editors” chapter in the Operation Manual). In the Score Editor, an “additional” map is needed to display different note heads for different pitches. This “score drum map” can be looked upon as an extension to the drum map assigned for a MIDI track. ❐This means there is one score drum map (with separate settings) for each “regular” drum map in the project.
CUBASE SXScoring for drums 13 – 277 You access the score drum map from the Global Settings submenu on the Scores menu. Pitch vs. Display Pitch In the Score Drum Map Settings dialog you will find a Pitch setting and a Display Pitch setting. • The Pitch setting corresponds to the I-note for the drum sound and cannot be edited here. • The Display Pitch value is used to set where vertically on the system the note should be displayed. It can be thought of as a display transpose setting that is individual for each note. Again this only affects how the note is displayed, not how it is recorded etc.
CUBASE SX13 – 278 Scoring for drums Use Score Drum Map on/off For the drum map settings to actually be used in the score, you need to activate the Use Score Drum Map checkbox. This is found in two places: in the Staff Settings dialog (Options tab) and in the Score Drum Map Settings dialog. Note that these two checkboxes are dupli- cates – activating one of them will automatically activate the other and vice versa. Edit in Scores This is displayed on page 281.
CUBASE SXScoring for drums 13 – 279 Setting up the drum map Basic settings 1.Open the Score Editor for the drums track. This should be a MIDI track for which you have assigned a drum map. 2.Select Drum Map (Scores–Global Settings). The Score Drum Map Settings dialog appears. 3.If “Use Score Drum Map” isn’t active, turn it on. •When “Use Score Drum Map” is activated, selecting a note in the score will automatically select the corresponding sound in the Score Drum Map Settings dialog. This helps you find the desired sounds quicker. 4.Make settings for the sounds/MIDI notes you need. The options are described below. ❐Again, please note that there are as many score drum maps as there are regular drum maps in the project. Which one you get depends on which drum map is assigned for the edited track. The score drum maps are to- tally independent of one another. In other words, each pitch can have dif- ferent settings in different drum maps. Option Description Name The name of the drum sound in the map. Pitch This corresponds to the I-note of the sound in the drum map, and cannot be edited here. Disp. The display pitch, i.e. the pitch at which the note will be shown in the score. For example, you typically want all three hi-hat sounds to be shown on the same system line in the score (but with different symbols). Therefore, you set these to the same display pitch. Head Clicking in this column opens a window in which you can select a note head symbol for the sound. If “Use Head Pairs” is activated above, you will select a note head pair instead. Voice This allows you to make all notes with this pitch belong to a certain voice, so that they get e.g. a common rest handling and stem direction.
CUBASE SX13 – 280 Scoring for drums Initializing the display pitches If you click the “Init. Disp. Notes” button, all display pitch values are re- set, so that actual pitch and display pitch is the same for each sound/ note. Using note head pairs Not only can you have different drum sounds displayed with different note heads, you can also display different note heads for different note values: 1.Activate the “Use Head Pairs” checkbox. The “Head” column now shows two heads for each drum sound. As you can see, all head symbols are arranged in pairs – by default an “empty” head and a “filled” head. Just as with regular notes, the “empty” note heads are used with half notes and larger note values, and the “filled” heads are used with quarter notes and smaller note values. 2.To select a head pair for a drum sound/note, click in the Head column to pull down the pop-up menu as usual. You will only be able to select the left note head in the Head column (the one used for half notes and longer) – the right note head is automatically selected.