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Steinberg Cubase Studio 4 Getting Started Studio Manual
Steinberg Cubase Studio 4 Getting Started Studio Manual
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71 Tutorial 7: Surround production (Cubase only) Setting up a surround mix We have our inputs and outputs set up in the “VST Con- nections” window, now we need to set up the tracks in Cu- base so that they’ll be properly named, have the right inputs and will output the audio correctly to our audio card. Setting up the track inputs 1.Close the “VST Connections” window and create 6 mono audio tracks. 2.Rename the tracks “Left”, “Right”, “Center”, “LFE”, “Left Surround” and “Right Surround”. Remember that naming your tracks before you record is the recom- mended way of recording. This allows your audio files to have proper names like “Left Surround_01” and “LFE_01” instead of “Audio 07_09” which can lead to confusion. 3.We now need to give each track its proper input. Set the track named “Left” to the “Left” input on the “Input Routing” pop-up menu. Set the track “Right” to the “Right” input and so on.At this point we’ve made a lot of changes to our tracks. Feel free to load the project called “Surround 3” found in the “Tutorial 7” folder. This will make sure your project corresponds to this tutorial. Setting up the track outputs 1.Open the “Output Routing” pop-up menu for each of the tracks and assign them to their corresponding outputs. “Left” to the “Left” output, “Right” to the “Right” output, etc. !Load the project called “Surround 2” found in the “Tutorial 7” folder. !Load the project called “Surround 3” found in the “Tutorial 7” folder. Step 1 - Select the track. Step 2 - Open the “Input Routing” pop-up menu and select the input for the track. Step 1 - Select the track. Step 2 - Open the “Output Routing” pop-up menu and select the output for the track.
72 Tutorial 7: Surround production (Cubase only) Alternatively you can select the “5.1” output for each of the tracks. In this case you could have a surround panner for each track. Make sure you look up the chapter “Surround Sound” in the Operation Manual for more detailed information on the surround panner. We now have all the inputs and outputs set up. Move on to the next section for information on surround recording. Recording in surround We are now ready to record in surround sound. This means we are going to record 6 channels at a time. These channels are routed to the 5.1 output we’ve set up in the “VST Connections” window. We have 6 mono inputs as the inputs. We could have used one audio track that is configured as a 5.1 track as discussed previously, but us- ing 6 mono tracks allows us flexibility for future changes and edits. The basic recording procedures are described in the chapter “Tutorial 1: Recording audio” on page 23. For more detailed information see the “Recording” chapter in the Operation Manual. Behind the scenes we have 6 channels of audio (a sur- round sound mix) coming in our 6 mono inputs. You’ll be able to hear this once you load the next project. 1.Activate the “Record Enable” and “Monitor” buttons for the tracks. !Load the project called “Surround 4” found in the “Tutorial 7” folder. Record EnableMonitor
73 Tutorial 7: Surround production (Cubase only) 2.Make sure “Cycle” is turned off (not highlighted) and that you are starting recording at bar 1. 3.Click the “Record” button to record. 4.Click the “Stop” button when you are finished record- ing. 5.Turn off the “Record Enable” and “Monitor” buttons for all the tracks so that we don’t hear the inputs or record on the tracks any more. Congratulations! You have just recorded a 5.1 mix in Cu- base. Move ahead to the next section to learn how to ex- port a surround file. Exporting a surround file Now that we have a surround mix recorded, we will want to export it so that we can import it into another program such as a DVD authoring application. Before we can export the surround mix to another pro- gram, we need to tell Cubase how many bars to export. We accomplish this by setting the locators.1.Set the left locator to bar 1 and the right locator to bar 26 on the Transport panel. This will make sure we have all the music for export. 2.Next, open the File menu, and on the Export submenu, select “Audio Mixdown…”. !Load the project called “Surround 5” found in the “Tutorial 7” folder. Left Locator Right Locator
74 Tutorial 7: Surround production (Cubase only) 3.The “Export Audio Mixdown” dialog opens. This is described in detail in the chapter “Export Audio Mixdown” in the “Operation Manual”. Please refer to this for more complete information. 4.“File Name” is for naming the file for export. Let’s name ours “Surround Tutorial Export”. 5.The “Path” is where you wish to save the exported file on your computer. Use the “Choose” button to navigate to the folder you wish to save to. For convenience, there is the option “Use Project Audio Folder” which stores the exported file in your project’s audio folder. This is one of the best places to keep it, so it won’t accidentally become erased or lost. Make sure “Use Project Audio Folder” is activated for this export. 6.Normally you’ll want to save your exported file as a “Wave File” under “File Format”. This of course chiefly de- pends on what file format the other application such as a DVD authoring program requires.7.You can choose whether you want a complete 5.1 ex- ported mix by selecting “5.1 Out (5.1)”. This means the exported file will be generated through the main 5.1 out- puts that we see in the Mixer. You can also choose the in- dividual outs of each audio channel for flexibility in your export. Let’s choose “5.1 Out (5.1)”. 8.Choose the “Sample Rate” and “Bit Depth” that will be required for your export. 9.Select the three options in the bottom left corner as these will import the audio back into Cubase after you ex- port it and automatically create an audio track. The “Export Audio Mixdown” window will also close after export. 10.When you are done making all your settings, click the “Export” button. 11.You will now see your newly exported surround mix on one audio track as a 5.1 multiple channel audio file. !Load the project called “Surround 6” found in the “Tutorial 7” folder to see the results of this export. Individual audio channel export 5.1 main output export
76 Tutorial 8: Editing audio II - tempo and groove Background In this section we’ll walk you through various examples of audio files that have no tempo information and will show you how they can follow the project tempo of Cubase in a few simple steps. Example 1: Drum loop, tempo known In this example we have imported a drum loop and we know its tempo. This is one of the quickest ways to match the tempo of the drum loop with the project tempo. Here we have a drum loop and we know its tempo, 100 beats per minute. The project tempo of Cubase is 120 bpm, different from the drum loop. We are going to set the tempo of the drum loop to match the project tempo. 1.Activate Start on the Transport panel. You will hear that the drum loop is off time with the click. 2.Activate Stop on the Transport panel and deactivate the Click. 3.Double-click on the drum loop and the Sample Editor will open. 4.Click on the Definition tab, and in the tempo field, enter 100. This way Cubase knows that the tempo of this audio file is 100 bpm. With this information Cubase can then time stretch the audio properly. In addition to typing in the tempo, you can type in the number of bars - whatever is known. In both cases, the audio will be stretched properly. !Load the project called “Tempo and Groove 1” found in the “Tutorial 8” folder. 120 bpm Definition tab Enter the tempo of the drum loop Number of bars
77 Tutorial 8: Editing audio II - tempo and groove 5.Activate Preview. The drum loop is now matched to the tempo of the project. 6.Close the Sample Editor. 7.Select the drum loop in the project window and select Loop Selection from the Transport menu. You can also use the corresponding key command [Shift]+[G]. You can now hear that the drum loop is in perfect time with the project tempo. Feel free to change the tempo on the Transport panel by deactivating the Tempo Track. The drum loop will follow. Example 2: Drum loop, Auto Adjust In this example we have imported a drum loop and we do not know the tempo. This is one of the quickest ways to match the tempo of the drum loop with the project tempo. 1.Activate Start on the Transport panel. You will hear that the drum loop is off time with the click. 2.Activate Stop and deactivate the Click. 3.Double-click on the drum loop. The Sample Editor will open. 4.Click on the Definition tab and activate Preview. Activating Preview allows you to hear any tempo changes directly. 5.Zoom in on the first bar. You can use the zoom slider on the bottom right. Zoom in so that you can see about 18 waveform shaker hits. Activate Preview !Load the project called “Tempo and Groove 2” found in the “Tutorial 8” folder. Definition tab Activate Preview Zoom slider 1-8 9-16 17-18
78 Tutorial 8: Editing audio II - tempo and groove 6.Select the first bar of the loop (the first 16 hits, up to the 17th). Activate Audition Loop and click the Audition button. 7.As you listen back you may need to tweak the end of the loop to get it to loop smoothly. 8.Zoom out and click Auto Adjust on the Definition tab. 9.Close the Sample Editor and listen to the loop play in time!Example 3: Drum loop, Manual Adjust This builds on what we have learned already in the previ- ous examples. In this example we have a drum loop of un- known tempo and with timing issues that need to be corrected. You will learn how to manually correct this by adjusting the Timing Grid in the Sample Editor. 1.Activate Start on the Transport panel. You will hear that the drum loop is off time with the click. 2.Activate Stop. 3.Double-click on the drum loop. The Sample Editor will open. 4.Open the Definition tab and activate Preview. Activating Preview allows you to hear any tempo changes directly. 5.Enter the number of bars the drum loop’s length equals. In our case it’s 4. The drum loop is now matched to the project tempo. 6.Activate Playback on the Transport panel. You will hear that the drum loop doesn’t exactly match with the Click. It’s close, but not exact. This is because the loop has timing variations. Let’s correct them. Audition Loop Audition Auto Adjust !Load the project called “Tempo and Groove 3” found in the “Tutorial 8” folder. Activate Preview
79 Tutorial 8: Editing audio II - tempo and groove 7.Activate Manual Adjust. This allows us to manually adjust the Timing Grid to correct any timing variations. 8.Zoom in to the bars of the drum loop. In our case it will be bars 2, 3 and 4.9.Hold down [Alt]/[Option] and move the bar Grid lines close to the beginning of the attacks of the waveform dis- play. Make sure you are only moving the Grid lines that are on Bars 2, 3 and 4. You should see the flag “Stretch Pre- vious - Move Next” appear. Holding down [Alt]/[Option] and moving the Grid lines at bar positions allows us to change the tempo of the previous bar while the following bars will be moved. 10.Now hold down [Ctrl]/[Command] to move the beat grid lines close to the beginning of the attacks of the waveform display. Zoom in to line up the beat grid lines exactly. Do this for the entire drum loop in all the locations that appear to be off time. 11.Close the Sample Editor. Manual Adjust !Load the project called “Tempo and Groove 4” found in the “Tutorial 8” folder to see the bar grid line ad- justments. Click on the Definition Tab in the Sample Editor and activate Manual Adjust. !Load the project called “Tempo and Groove 5” found in the “Tutorial 8” folder to see the beat grid line ad- justments. Click on the Definition Tab in the Sample Editor and activate Manual Adjust.
80 Tutorial 8: Editing audio II - tempo and groove 12.Click on the drum loop and select Loop Selection from the Transport menu. You can now hear that the drum loop is in perfect time with the project’s tempo. Feel free to change the tempo on the Transport by first deactivating the Tempo Track and notice that the drum loop will follow. Example 4: Working with selections In this example we have an audio file with unknown tempo. We only want to use a small section of the audio file to create a drum loop. 1.Activate Start on the Transport panel and hear that the drum loop is off time with the click. 2.Activate Stop and deactivate the Click. 3.Double-click on the drum loop. The Sample Editor will open. 4.We are going to create a 2-bar loop from this audio file. Make sure the Range Selection tool is selected. Click and drag to make a selection to a portion of the audio file that you will use as a drum loop. Somewhere just after bar 5 and just after bar 7.To get the selection to match our example click on the Range tab and enter 411427 in the Start field and 616843 in the End Field. 5.Click on the Hitpoints tab and choose Slice & Close. You now have a loop that is cut to the selection you made and can now loop to the project tempo. The Sample Editor will close and you will be returned to the Project window. 6.Click on the drum loop and select Loop Selection from the Transport menu. You can now hear that the drum loop is in perfect time with the project’s tempo. Feel free to change the tempo on the Transport by first deactivating the Tempo Track and notice that the drum loop will follow. !Load the project called “Tempo and Groove 6” found in the “Tutorial 8” folder. Range Selection tool Range tab Hitpoints tab Slice & Close