Steinberg Cubase Essential 4 Operation Manual
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31 The Project window Audio and MIDI parts can also be duplicated by press- ing [Alt]/[Option] + [Shift] and dragging. This creates a shared copy of the part. If you edit the contents of a shared copy, all other shared copies of the same part are automatically edited in the same way. Shared copies are indicated by showing the name in italic text and an icon in the right corner of the part. Note: When you duplicate audio events, the copies are al- ways shared. This means that shared copies of audio events always refer to the same audio clip (see “Audio processing” on page 142). You can convert a shared copy to a real copy by select- ing “Convert to Real Copy” from the Edit menu. This cre- ates a new version of the clip (that can be edited indepen- dently) and adds this to the Pool. Note that no new files are created by this operation – for that you need to use the “Bounce Selection” function from the Audio menu. Selecting “Duplicate” from the Edit menu creates a copy of the selected event and places it directly after the original. If several events are selected, all of these are copied “as one unit”, main- taining the relative distance between the events. Selecting “Repeat…” from the Edit menu opens a dia- log, allowing you to create a number of copies (regular or shared) of the selected event(s). This works just like the Duplicate function, but you can specify the num- ber of copies. You can also perform the Repeat function by dragging: Select the event(s) to repeat, press [Alt]/[Option], click the handle in the lower right corner of the last selected event and drag to the right. The longer to the right you drag, the more copies are created (as shown by the tooltip). Selecting “Fill Loop” from the Edit menu creates a num- ber of copies starting at the left locator and ending at the right locator. The last copy is automatically shortened to end at the right locator posi- tion. Using Cut, Copy and Paste You can cut or copy selected events, and paste them in again, using the functions on the Edit menu. When you paste an event it is inserted on the selected track, positioned so that its snap point is aligned with the cursor position. If the selected track is of the wrong type, the event will be inserted on its original track. See “Snap” on page 38 for information about the snap point. If you use the “Paste at Origin” function, the event is pasted at its original position (the position from which you cut or copied it). Renaming events By default, audio events show the name of their clip, but you can enter a separate descriptive name for separate events if you like. This is done by selecting the event and typing in a new name in the “Description” field in the info line. You can also give all events on a track the same name as the track by changing the track name, holding down a modifier key and pressing [Return]. See “Handling tracks” on page 26. Splitting events You can split events in the Project window in the following ways: Click with the Scissors tool on the event you want to split. If Snap is activated, this determines the exact split position (see “Snap” on page 38). You can also split events by pressing [Alt]/[Option] and clicking with the Arrow tool.
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32 The Project window Select “Split at Cursor” from the Edit menu. This splits the selected events at the position of the project cursor. If no events are selected, all events (on all tracks) that are intersected by the project cursor will be split. Select “Split Loop” from the Edit menu. This splits events on all tracks at the left and right locator positions. ÖIf you split a MIDI part so that the split position inter- sects one or several MIDI notes, the result depends on the option “Split MIDI Events” in the Preferences (Editing– MIDI page). If the option is activated, the intersected notes will be split (creating new notes at the beginning of the second part). If it is deactivated, the notes will remain in the first part, but “stick out” after the end of the part. Gluing events together You can glue events together using the Glue Tube tool. There are three possibilities: Clicking on an event with the Glue Tube tool glues it to- gether with the next event on the track. The events do not have to touch one another. The result is a part containing the two events, with one exception: If you first split an event and then glue the two sections together again (without moving or editing them first), they become a single event again. You can select several events on the same track and click on one of them with the Glue Tube tool. A single part is created. When you hold down [Alt]/[Option] while clicking on an event with the Glue Tube tool, this event will be glued to- gether with all following events on this track. You can change the default key command for this in the Preferences (Editing–Tool Modifiers page). Resizing events Resizing events means to move their start or end positions individually. In Cubase Essential, there are three types of resizing:To select one of the resizing modes, select the Arrow tool and then click again on the Arrow tool icon on the toolbar. This opens a pop-up menu from which you can select one of the resizing mode options. The icon on the toolbar will change, indicating the selected resizing mode. The actual resizing is done by clicking and dragging the lower left or right corner of the event. If Snap is activated, the Snap value determines the resulting length (see “Snap” on page 38). Normal sizing Sizing moves contents. If several events are selected, all will be resized in the same way. Resizing type Description Normal Sizing The contents of the event stay fixed, and the start or end point of the event is moved to “reveal” more or less of the contents. Sizing Moves ContentsThe contents follow the moved start or end of the event (see the figure below). Sizing Applies Time StretchThe contents will be time stretched to fit the new event length (see the separate description on “Resizing events using time stretch” on page 33).
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33 The Project window You can also resize events with the Scrub tool. This works just the same as when resizing with the Arrow tool, but the audio under the pointer is played back (scrubbed) while you drag. It is also possible to resize events by using the Trim but- tons (located in the Nudge palette) on the toolbar. This will move the start or end position of the selected Event(s) by the amount set on the Grid pop-up menu. The sizing type currently selected applies to this method too, with the exception of “Sizing Applies Time Stretch” which is not possible with this method. You can also use key commands for this (by default, press [Ctrl]/[Command] and use the left and right arrow key). ÖNote that the Nudge palette is not visible in the toolbar by default. See “The Setup dialogs” on page 314 for in- structions on how to show and hide items in the toolbar. Resizing events using time stretch If you want to resize a part and make its contents “fit” the new size, you should use this option. Proceed as follows: 1.Click the Arrow icon on the toolbar and select the “Siz- ing Applies Time Stretch” option from the pop-up menu. 2.Point close to the end point of the part you want to stretch.3.Click and drag left or right. When you move the mouse, a tooltip shows the current mouse position and length of the part. Note that the snap value applies, as with any part operation. 4.Release the mouse button. The part is “stretched” or “compressed” to fit the new length. For MIDI parts, this means that the note events are stretched (moved and resized). Controller data will be moved. For audio parts, this means that the events are moved, and that the referenced audio files are time stretched to fit the new length. A dialog box shows the progress of the time stretch operation. Sliding the contents of an event or part You can move the contents of an event or part without changing its position in the Project window. By default, this is done by pressing [Alt]/[Option]+[Shift], clicking in the event or part and dragging to the left or right. !When sliding the contents of an audio event, you cannot slide past the start or end of the actual audio clip. If the event plays the whole clip, you cannot slide the audio at all.
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34 The Project window Grouping Events Sometimes it is useful to treat several events as one unit. This can be done by grouping them: Select the events (on the same or different Tracks) and select “Group” from the Edit menu. Grouped events are indicated by a group icon in the right corner. If you edit one of the grouped events in the Project window, all other events in the same group are affected too (if appli- cable). Group editing operations include: Selecting events. Moving and duplicating events. Resizing events. Adjusting fade-in and fade-out (audio events only, see “Cre- ating fades” on page 63). Splitting events (splitting one event will automatically split any other grouped events that are intersected by the split position). Locking events. Muting events (see below). Deleting events. Locking events If you want to make sure you don’t edit or move an event by accident, you can lock it. Locking can affect one (or any combination) of the following properties:To specify which of these properties should be affected by the Lock function, use the “Lock Event Attributes” pop- up menu in the Preferences (Editing page). To lock events, select them and select “Lock…” from the Edit menu. The events will be locked according to the options specified in the Pref- erences. You can adjust the lock options for a locked event by selecting it and selecting “Lock…” from the Edit menu again. This opens a dialog in which you can activate or deactivate the desired lock options. To unlock an event (turn off all lock options), select it and select “Unlock” from the Edit menu. It is also possible to lock a whole track, by clicking the padlock symbol in the Track list or in the Inspector. This disables all editing of all events on the track. Muting events To mute individual events in the Project window, proceed as follows: To mute or unmute a single event, click on it with the Mute tool.Lock Options Description Position If this is locked, the event cannot be moved. Size If this is locked, the event cannot be resized. Other If this is locked, all other editing of the event is disabled. This includes adjusting the fades and event volume, pro- cessing, etc. The padlock symbol indicates that one or more of the lock options are activated for the event.
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35 The Project window To mute or unmute several events, select them – either by using the standard selection techniques, or by using one of the options on the Select submenu on the Edit menu – and click on one of the selected events with the Mute tool. All selected events will be muted. You can also click in an empty area with the Mute tool and drag a selection rectangle around several events you want to mute or unmute, and then click on one of them with the Mute tool. You can mute events by selecting them and selecting “Mute” from the Edit menu. Similarly, you can unmute the selected events by selecting “Unmute” from the Edit menu. You can also change the mute status of selected events on the info line. Muted events can be edited as usual (with the exception of adjusting fades), but are not played back. Muted events are “grayed out”. You can also mute whole tracks by clicking the Mute (“M”) button in the Track list, the Inspector or the mixer. Clicking the Solo (“S”) button for a track mutes all other tracks. Note that there are two modes for the track solo function: If the option “Enable Solo on Selected Track” is activated in the Prefer- ences (Editing–Project & Mixer page) and you have soloed a track, se- lecting another track in the track list will automatically solo that track instead – the solo state “moves” with the track selection. If the option isn’t activated, the track you solo stays soloed, regardless of the selection. Removing events To remove an event from the Project window, use any of the following methods: Click on the event with the Eraser tool. Note that if you press [Alt]/[Option] while you click, all following events on the same track will be deleted, but not the event you clicked and all events before it. Select the event(s) and press [Backspace], or select “Delete” from the Edit menu. Creating new files from events An audio event plays a section of an audio clip, which in turn refers to one or more audio files on the hard disk. However, in some situations you may want to create a new file that consists only of the section played by the event. This is done with the function “Bounce Selection” on the Audio menu: 1.Select one or several audio events. 2.Set up fade in, fade out and event volume (on the info line or using the volume handle) as desired. These settings will be applied to the new file. For details on fades and event volume, see “Creating fades” on page 63. 3.Select “Bounce Selection” from the Audio menu. You are asked whether you want to replace the selected event or not. If you click “Replace”, a new file is created, containing only the audio in the original event. A clip for the new file is added to the Pool, and the original event is replaced by a new event playing the new clip. If you click “No”, a new file is created and a clip for the new file is added to the Pool. The original event is not replaced. You can also apply the Bounce Selection function to an audio part. In that case, the audio from all events in the part will be combined into a single audio file. If you choose “Replace” when asked, the part will be replaced with a single audio event playing a clip of the new file. Range editing Editing in the Project window isn’t necessarily restricted to handling whole events and parts. You can also work with selection ranges, which are independent from the event/part and track boundaries. Creating a selection range To make a selection range, drag with the Range Selection tool.
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36 The Project window When the Range Selection tool is selected, the Select submenu on the Edit menu has the following items for making selection ranges: Double-clicking on an event with the Range Selection tool creates a selection range encompassing the event. If you hold down [Shift] you can double-click several events in a row, and the selection range will expand to encompass them all. Double-clicking a second time on an event opens it for editing in the Sample Editor. Adjusting the size of the selection range You can adjust the size of a selection range in the follow- ing ways: By dragging its edges. The pointer takes the shape of a double arrow when you move it over an edge of the selection range. By holding down [Shift] and clicking. The closest selection range edge will be moved to the position at which you clicked. By adjusting the selection range start or end position on the info line.By using the Trim buttons on the toolbar. The left Trim buttons will move the start of the selection range and the right buttons will move the end. The edges will be moved by the amount specified on the Grid pop-up. Clicking this Trim button… …will move the start of the selection range to the right by 1beat. By using the Nudge buttons on the toolbar. These will move the whole selection range to the left or the right. The amount of movement depends on the selected display format (see “The Project Setup dialog” on page 22) and the value specified on the Grid pop-up menu. ÖThe Trim buttons and the Nudge buttons are located in the Nudge palette, which is not visible in the toolbar by default. See “The Setup dialogs” on page 314 for instructions on how to show and hide items in the toolbar. Option Description All Makes a selection that covers all tracks, from the start of the project to the end (as defined by the Length setting in the Project Setup dialog). None Removes the current selection range. In Loop Makes a selection between the left and right locator, on all tracks. From Start to CursorMakes a selection on all tracks, from the start of the project to the project cursor. From Cursor to EndMakes a selection on all tracks, from the project cursor to the end of the project. All on Selected TracksOnly used for event selection (see “Selecting events” on page 29). Select Event This is available in the Sample Editor (see “Using the Se- lect menu” on page 156). Left Selection Side to CursorMoves the left side of the current selection range to the project cursor position. Right Selection Side to CursorMoves the right side of the current selection range to the project cursor position. !Note that the contents of the selection are not moved – using the Nudge buttons is the same as ad- justing the start and end of the selection range at the same time, by the same amount.
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37 The Project window Making selection ranges for several non-contiguous tracks You can create selection ranges that cover several tracks by pressing [Alt]/[Option]+[Shift]. However, it is also pos- sible to exclude tracks from a selection range: 1.Create a selection range from the first to the last de- sired track. 2.Press [Alt]/[Option] and click in the selection range on the tracks you want to exclude from the selection. 3.In the same manner, you can add a track to the selec- tion range by [Alt]/[Option]-clicking in the selection range area on the track. Moving and duplicating To move a selection range, click and drag it to a new position. This will move the contents of the selection range to the new position. If the range intersected events or parts, these will be split before moving, so that only the sections within the selection range are affected. To duplicate a selection range, hold down [Alt]/[Option] and drag. You can also use the Duplicate, Repeat and Fill Loop functions, just as when duplicating events (see “Duplicating events” on page 30). Using Cut, Copy and Paste When working with selection ranges, you can either use Cut, Copy and Paste on the Edit menu, or use the func- tions “Cut Time” and “Paste Time” on the Range submenu on the Edit menu. These work differently to their related functions on the Edit menu: Deleting selection ranges Again, you can either use “regular” Delete or “Delete Time”: If you use the Delete function on the Edit menu (or press [Backspace]), the data within the selection range is re- placed by empty track space. Events to the right of the range keep their position. If you use “Delete Time” on the Edit menu’s Range sub- menu, the selection range is removed and events to the right are moved to the left to close up the gap. Function Description Cut Cuts out the data in the selection range and moves it to the clipboard. The selection range is replaced by empty track space in the Project window, meaning that events to the right of the range keep their positions. Copy Copies the data in the selection range to the clipboard. Paste Pastes the clipboard data at the start position and track of the current selection. Existing events are not moved to make room for the pasted data. Paste at Origin Pastes the clipboard data back at its original position. Ex- isting events are not moved to make room for the pasted data. Cut Time Cuts out the selection range and moves it to the clip- board. Events to the right of the removed range are moved to the left to fill out the gap. Paste Time Pastes the clipboard data at the start position and track of the current selection. Existing events are moved to make room for the pasted data. Paste Time at OriginPastes the clipboard data back at its original position. Ex- isting events are moved to make room for the pasted data.
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38 The Project window Other functions On the Range submenu on the Edit menu, you will find three more range editing functions: Options Snap The Snap function helps you to find exact positions when editing in the Project window. It does this by restricting horizontal movement and positioning to certain positions. Operations affected by Snap include moving, copying, drawing, sizing, splitting, range selection, etc. You turn Snap on or off by clicking the Snap icon in the toolbar. Snap activated. ÖWhen you are moving audio events with Snap acti- vated, it isn’t necessarily the beginning of the event that is used as Snap position reference. Instead, each audio event has a snap point, which you can set to a relevant po- sition in the audio (such as a downbeat, etc.). The snap point is preferably set in the Sample Editor since it allows for a higher degree of precision (see “Adjusting the snap point” on page 155). You can however also set the snap point directly in the Project window, in the following way: 1.Select an event. 2.Place the project cursor at the desired position within the selected audio event.3.Pull down the Audio menu and select “Snap Point To Cursor”. The snap point is set at the cursor position. The snap point for an event is displayed as a blue line in the Project window. Exactly how Snap works depends on which mode is se- lected on the Snap mode pop-up menu. The following sections describe the different Snap modes: Grid In this mode, the Snap positions are set with the Grid pop-up menu to the right. The options depend on the dis- play format selected for the ruler. For example, if the ruler is set to show bars and beats, the grid can be set to bars, beats or the quantize value set with the next pop-up menu to the right. If a time or frame-based ruler format is se- lected, the grid pop-up menu will contain time or frame- based grid options, etc. When Seconds is selected as ruler format, the grid pop-up menu con- tains time-based grid options. Function Description Split Splits any events or parts that are intersected by the selec- tion range, at the positions of the selection range edges. Crop All events or parts that are partially within the selection range are cropped, that is, sections outside the selection range are removed. Events that are fully inside or outside the selection range are not affected. Insert Silence Inserts empty track space from the start of the selection range. The length of the silence equals the length of the selection range. Events to the right of the selection range start are moved to the right to “make room”. Events that are intersected by the selection range start are split, and the right section is moved to the right.
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39 The Project window Grid Relative When you move events and parts in this mode they will not be “magnetic” to the grid. Rather, the grid determines the step size for moving the events. This means that a moved event will keep its original position relative to the grid. For example, if an event starts at the position 3.04.01 (one beat before bar 4), Snap is set to Grid Relative and the Grid pop-up is set to “Bar”, you can move the event in steps of one bar – to the positions 4.04.01, 5.04.01 and so on. The event will keep its relative position to the grid, i.e. stay one beat before the bar lines. This only applies when dragging existing events or parts – when you create new events or parts this mode works like the Grid mode. Events In this mode, the start and end positions of other events and parts become “magnetic”. This means that if you drag an event to a position near the start or end of another event, it is automatically aligned with the start or end of the other event. For audio events, the position of the snap point is also magnetic (see “Adjusting the snap point” on page 155). Note that this includes marker events on the marker track. This allows you to snap events to marker positions, and vice versa. Shuffle Shuffle mode is useful when you want to change the order of adjacent events. If you have two adjacent events and drag the first one to the right, past the second event, the two events will change places.The same principle works when changing the order of more than two events: Magnetic Cursor When this mode is selected, the project cursor becomes “magnetic”. Dragging an event near the cursor causes the event to be aligned with the cursor position. Grid + Cursor This is a combination of the “Grid” and “Magnetic Cursor” modes. Events + Cursor This is a combination of the “Events” and “Magnetic Cur- sor” modes. Events + Grid + Cursor This is a combination of the “Events”, “Grid” and “Mag- netic Cursor” modes. Snap to Zero Crossing When this option is activated in the Preferences (Editing– Audio page), splitting and sizing of audio events is done at zero crossings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks which might otherwise be caused by sudden amplitude changes. !This setting affects all windows in all open projects – with the exception of the Sample Editor (which has its own “Use Snap” button for this). 12345 5 2 4 3 1 Dragging event 2 past event 4… …changes the order of events 2, 3 and 4.
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40 The Project window Autoscroll Autoscroll activated When this option is activated, the waveform display will scroll during playback, keeping the project cursor visible in the window. If the option “Stationary Cursors” is activated in the Preferences (Transport page), the project cursor will be positioned in the middle of the screen (if possible).