Steinberg Cubase Essential 4 Operation Manual
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291 Synchronization 3.Route the FX channel track to another VST System Link bus (Bus 3). 4.Route the VST instrument channel to yet another bus (Bus 4). 5.Go back to computer 1 and check the corresponding four VST System Link input busses. If you start playback on computer 2, the audio should “appear” on the in- put busses on computer 1. However, to mix these audio sources you need actual mixer channels: 6.Add four new stereo audio tracks on computer 1 and route these to the output bus you use for listening, e.g. to the analog stereo outputs. 7.For each of the audio tracks, select one of the four in- put busses. Now, each computer 2 bus is routed to a separate audio channel on computer 1. 8.Activate monitoring for the four tracks. If you now start playback, the audio from computer 2 will be sent “live” to the new tracks on computer 1, allowing you to hear them together with any tracks you play back on computer 1. For more information about Monitoring, see “About moni- toring” on page 13. Adding more tracks OK, but if you have more audio tracks than you have VST System Link busses (physical outputs)? Then you just use the computer 2 mixer as a submixer: Route several audio channels to the same output bus and adjust the output bus level if needed. Note also that if your audio cards have multiple sets of in- put and output connections you can link up e.g. multiple ADAT cables and send audio via any of the busses on any of the cables. Internal mixing and latency One problem with mixing inside the computer is the la- tency issue we mentioned earlier. The VST engine always compensates for record latencies, but if you are monitor- ing through computer 1 you will hear a processing delay while you listen to signals coming from your other comput- ers (not on your recording!). If your audio card in computer 1 supports ASIO Direct Monitoring you should definitely turn this on – youll find the setting in the VST Audio Sys-tem Device Setup panel (see “ASIO Direct Monitoring” on page 53). Most modern ASIO cards support this function. If yours doesnt you may want to change the Offset value in the VST System Link Setup panel to compensate for any latency issues. Setting up a larger network This is not much more difficult than a two computer net- work. The main thing to remember is that VST System Link is a daisy chain system. In other words, the output of com- puter 1 goes to the input of computer 2, the output of computer 2 goes to the input of computer 3, and so on around the chain. The output of the last computer in the chain must always go back into the input of computer 1, to complete the ring. Once you’ve done this, the transmission of all the trans- port, sync, and MIDI information to the whole network is handled pretty much automatically. However, where you may run into confusion in a large network is in the trans- mission of audio signals back to a central mix computer. If you have lots of hardware inputs and outputs on your ASIO cards you dont need to send audio via the chain at all, but can transmit it directly to the master mix computer via one or more of its other hardware Inputs. For example, if you have a Nuendo Digiset interface or 9652 card on com- puter 1 you could use ADAT cable 1 for networking, ADAT cable 2 as a direct audio input from computer 2, and ADAT cable 3 as a direct audio input from computer 3. You can also transmit audio via the ring system if you don’t have enough hardware I/Os for direct audio transmission. For example, in a four computer scenario you could send audio from computer 2 into a channel in the mixer in com- puter 3, and from there to a channel in the mixer in com- puter 4, and from there back to the master mixer in computer 1. This can certainly be tricky to set up, so gen- erally it is recommended that if you want to set up a com- plex network, you should make sure to use ASIO cards with at least three separate digital I/Os.
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292 Synchronization Application examples Using one computer for VST instruments In this example, one computer will be used as main record and playback machine, and another computer as a virtual synth rack. 1.Record a MIDI track into computer 1. 2.Once you have finished recording, route the MIDI out- put of that track to System Link MIDI port 1. 3.Now go to computer 2, open up the VST Instrument rack and assign an instrument to the first slot in the rack. 4.Route the VST Instrument channel to the desired out- put bus. If you are using computer 1 as your main mixing computer, this would be one of the VST System Link output busses, connected to computer 1. 5.Create a new MIDI track in the Project window of computer 2, and assign the MIDI output of the track to the VST Instrument you created. 6.Assign the MIDI input of the track to be VST System Link port 1. Now, the MIDI track on computer 1 is routed to the MIDI track on com- puter 2, which in turn is routed to the VST Instrument. 7.Now activate monitoring for the MIDI track on com- puter 2, so that it will listen and respond to any MIDI com- mands coming in. In Cubase Essential, you would click the monitor button in the Track list or Inspector. 8.Press play on computer 1. It will now send the MIDI information on the track to the VST Instrument loaded on computer 2. Even with a slow computer you should be able to stack a whole bunch of extra VST Instruments this way, expanding your sound palette considerably. Dont forget that VST System Link MIDI is also sample-accurate, and thus has much tighter timing than any hardware MIDI interface ever invented! Creating a virtual effect rack The effect sends for an audio channel in Cubase Essential can either be routed to an FX channel track or to any acti- vated Group or output bus. This allows you to use a sepa- rate computer as a “virtual effect rack”, by setting things up in the following way: 1.Go to computer 2 (the machine you will use as effect rack) and add a new stereo audio track. You cannot use an FX channel track in this case, since the track must have an audio input. 2.Add the desired effect as an insert effect for the track. Let’s say you add a high-quality reverb plug-in. 3.In the Inspector, select one of the VST System Link busses as input for the audio track. You want to use a separate System Link bus, which will only be used for this purpose. 4.Route the channel to the desired output bus. If you are using computer 1 as your main mixing computer, this would be one of the VST System Link output busses, connected to computer 1. 5.Activate monitoring for the track. 6.Now, go back to computer 1 and select a track to which you want to add some reverb. 7.Bring up the effect sends for the track in the Inspector. 8.Pull down the send routing pop-up menu for one of the sends, and select the VST System Link bus assigned to the reverb in step 3. 9.Use the send slider to adjust the amount of effect as usual. The signal will be sent to the track on computer 2 and pro- cessed through its insert effect, without using any proces- sor power on computer 1. You can repeat the steps above to add more effects to the “virtual effect rack”. The number of effects available this way is only limited by the number of ports used in the VST Sys- tem Link connection (and of course by the performance of computer 2, but given that it won’t have to handle any re- cording or playback, you should be able to use quite a lot of effects).
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293 Synchronization Getting extra audio tracks All computers on a VST System Link network are locked with sample-accuracy. Therefore, if you find that the hard drive on one computer isn’t fast enough to run as many audio tracks as you need, you can record new tracks on one of the other computers instead. This would create a “virtual RAID system”, with several disks all operating to- gether. All tracks will remain locked together just as tightly as if they were all running on the same machine. This means that you effectively have an unlimited track count! Need another 100 tracks? Just add another computer.
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295 Video Background Cubase Essential plays back video films in a number of formats. Under Windows, video playback can be done using one of three playback engines: Video for Windows, Direct- Show or QuickTime 7.1. This ensures compatibility with as wide a range of video files as possible. The following file formats are supported: AVI, QuickTime and MPEG. Under Mac OS X, QuickTime is always used as playback engine. QuickTime supports the following video file for- mats: AVI, MPEG, QuickTime and DV. There are two ways to play back video: Without any special hardware. While this will be fine in many situations it does put a limit on the size of the video window as well as the quality of the image. Using video hardware that, for example, connects to an external monitor. Mac OS X: Using a FireWire port, you can play back video on an external monitor using a DV-to-analog converter or a DV camera. You can play back DV video. QuickTime is used for playback. Windows: Multi-head graphics cards that support overlay functionality can be used to display the video picture on an external monitor. The fol- lowing manufacturers have working (and tested) solutions available: nVIDIA and Matrox. Before you start When working on a project involving a video file, there are several points to bear in mind: Have you selected the right player? (Windows only) The player is used not only for playback of the video file, but also to provide file information in the Pool and in the Import Video dialog. Therefore, to make sure that you have chosen the right player for a particular type of video file, check the file information displayed in the Import Video dialog or the Pool prior to trying to import or playing back the file.When this information reads “0x0 pixel”, “0.000 s” and “0 Frames”, the video file is either corrupt, or the format is not supported by the codecs available to the selected video player. You will either have to change the video player, or install the required codec. Editing a video file Video clips are played back by events just as audio clips are. You can use all the basic editing operations on video events, just as with audio events. The following operations are not possible on the video track: Drawing, Gluing, and Scrubbing. Note that when you activate the Mute button for a video track, the video playback will be stopped, but playback of any other Project events will continue. See below. The video track has no editor and does not make use of parts. Cubase Essential allows you to cut, copy, paste and trim video events, i. e. your video track may contain more than one video event. However, when using the DirectShow video player (Windows only), you may find that only the first event on the video track is played back correctly. In such a case make sure that the video track contains no more than one video event. Under Windows, you may find that you are unable to edit a video file copied from a CD. This is because files copied from CD are write protected by default. Right-click the file, and deactivate the “Read-Only” option in the File Properties dialog. When you have a video file in a format not supported by Cubase Essential, use an external application to convert the file to a format that Cubase Essential can import. !Trying to import or play back a file not supported by the selected video player leads to unpredictable re- sults – if no information on the number of frames, the length and the pixel resolution is available in the Im- port Video dialog, the Pool or the MediaBay, you cannot import/play this file properly with this particu- lar video player. !You can change the video player in the Device Setup dialog. After having done so, make sure to remove any previously imported video file from the Pool first, and re-import it.
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296 Video Operations About the QuickTime video playback engine In Cubase Essential for Windows, you select a playback engine in the Device Setup–Video Player page: Make sure to read the section “Before you start” on page 295. Generally, you can expect most Windows hardware to work with DirectShow. On a Windows system, the DirectShow and Video for Windows players are provided by the operating system, so you don’t have to install any ad- ditional software. Under Windows, QuickTime 7.1 must be installed on your computer for QuickTime playback to be available. There is a freeware version (a QuickTime installer is included on the Cu- base Essential DVD if required, or you can download it from www.quick- time.com) and a “pro” version, which offers additional video cutting options. The player engine is the same in both versions, so for mere play- back in Cubase Essential there is no need to purchase the “pro” version. Under Mac OS X, only the QuickTime playback engine is available, supporting the formats AVI, MPEG, Quick- Time and DV. If your system has a FireWire port, there is also a FireWire option – see below. Importing a video file Video files are imported in the same manner as audio files. By using the File menu (Import–Video File). By using drag and drop from the Windows Explorer/ Mac OS Finder, the Pool or the MediaBay. This requires that a video track has been added to the Project and that you drop the video file onto this track. By importing the file to the Pool first and then dragging it into the Project window (see the chapter “The Pool” on page 171 for details). Note: You can only have one video track in each project. The Video track is added like other tracks in the Project window by using the Add Track submenu on the Project menu. If a project does not contain a video track when you import a video file via File– Import–Video file, this is added automatically. All video files on the track must be of the same size and com- pression format. Video import preferences In the Preferences dialog (Editing–Video page), you will find one option that affects the import of video files: Generate Thumbnail Cache on Import Video File When this is activated, a thumbnail cache file will be created automati- cally when you import a video file. This is handy, as a cache file will also be created when you import a video file using drag and drop. Advantage of thumbnail cache files ÖTo display video thumbnails in the Project window, the option “Show Video Thumbnails” has to be activated in the Preferences dialog (Event Display–Video page). When working with video in Cubase Essential, video files are displayed as events/clips on the video track with thumbnails representing the frames in the film. These are calculated in real time, i. e. they have to be redrawn during scrolling or moving. As this consumes quite a lot of pro- cessor power, reaction sometimes may be sluggish. To remedy this, you can generate a thumbnail cache file. The cache file is used in situations where the processor load is very high and the correct redrawing or real-time calculation might use system resources necessary for ed- iting or processing. When the cache file is used and you zoom in on the thumbnails, you will see that they are in a !QuickTime as a video playback engine is available only if you have QuickTime 7.1 (or higher) installed on your computer. If you don’t have QuickTime, or if a version lower than 7.1 is installed, this option will not be available in Cubase Essential.
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297 Video lower resolution, i. e. the pictures are not as clean as when they are calculated. When the processes that rely heavily on the computer CPU are finished, the frames will be au- tomatically recalculated, i.e. the program automatically switches between real-time calculation of the pictures and using the cache file. The generated thumbnail cache file will be stored in the same folder as the video file and will get the name of the file with the suffix “.videocache”. Generating thumbnail cache files during video import A thumbnail cache file will be created automatically before the file is inserted in the Project window, if you activated “Generate Thumbnail Cache on Import Video File” in the Preferences (Editing–Video page). A window will be displayed, showing you the progress and the estimated time for the process. The thumbnail cache file is created. After the cache file is created, the window will be closed and the video clip is inserted as usual. When you now start video playback and perform processor consuming operations, the thumbnail file is used to display the video frames in the Project window. When enough processor power is available, the “real” calculated thumbnail frames are displayed again. Generating thumbnail cache files from within the Pool When you have video files without thumbnail cache files (e.g. if you did not create a thumbnail cache file during im- port or if you are working with an older project), you al- ways have the possibility to generate the thumbnail cache file at a later stage. This is done from within the Pool.Proceed as follows: 1.Open the Pool window and locate the video file you want to create a thumbnail cache file for. 2.Right-click on the file to open the context menu and select “Generate Thumbnail Cache”, or select “Generate Thumbnail Cache” from the Media menu. Just as when creating the file during import, the status window opens (see above). After the file is created, the window will be closed and the thumbnail cache file is used when necessary, i.e. under high load. Playing back a video file Video files are displayed as events/clips on the video track, with thumbnails representing the frames in the film (if the option Show Video Thumbnails is activated in the Preferences, Event Display–Video page). A video event on a video track In the track list and Inspector, you will find the following controls for video tracks: !Please note that the cache file will not be automati- cally updated if a video file is edited. Whenever you change a video file (e.g. in a video editing applica- tion), you need to create a new thumbnail cache file manually, as described above. (To refresh the “real” thumbnails of an edited video file, resize the video track so that they are calculated again.) Button Description Lock When this is activated, the video event will be locked, see “Locking events” on page 34. Mute Video When this is activated, video playback will be stopped, but playback of any other events in the project will con- tinue (to decrease the processor load). You may have to use the Track Controls Settings dialog to make this but- ton visible in the Track list.
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298 Video To view the video on the computer screen (as opposed to on an external monitor, see below), proceed as follows: If you’re running Mac OS X, open the Device Setup dia- log from the Devices menu, click “Video Player” in the list and make sure “Onscreen Window” is selected in the Video Output section of the dialog. Under Windows, either pull down the Devices menu and select Video, or use a key command – by default [F8], or double-click the video clip. A video window appears. In Stop mode, this displays the video frame at the project cursor position. The video will be played back together with any other events in the Project window as usual. Video quality in QuickTime When you are using QuickTime as your video player, you can select “High Quality” from the Video window context- menu, or “Use high-quality video settings when available” in the Device Setup dialog, Video Player page, in the Video Properties section for QuickTime). When your QuickTime video was recorded with the cor- responding quality settings, selecting the “Use high-qual- ity video settings when available” or the “High Quality” option will make the video display sharper and smoother. Note that this will also lead to increased processor load. Setting the Window size If you are playing back video in a window on your com- puter screen, you may want to adjust the size. For the QuickTime player (Windows and Mac), you can drag the borders, just like resizing other windows. You can also right-click in the video window to open the Video window context menu and select one of the Size options. For the DirectShow video player, open the Device Setup dialog from the Devices menu, click Video Player in the Devices list and use the buttons in the Video Proper- ties section to select a size. Playing back video in full screen mode When viewing video on the computer screen, you can choose to let the video occupy the whole screen during playback or in Stop mode: For DirectShow video, right-click in the video window to switch to full screen. Right-click again to exit full screen.For DirectX and QuickTime (Windows and Mac), right- click in the video window to open the Video window con- text-menu and select Full Screen Mode. Right-click again or press the [Esc] key on your computer keyboard to exit full screen mode. Playing back video file using graphics cards (Windows only) Multi-head graphics cards that support overlay functional- ity can be used to display the video picture on an external TV or computer monitor in full screen mode. The manufac- turers nVIDIA and Matrox have working (and tested) solu- tions available. Check the card’s documentation for information on how it handles video output and how to set it up for multi-monitor display. Playing back a video via FireWire (Mac OS X only) For Apple computers equipped with a FireWire port, you can easily connect external video hardware via this, as OS X has built-in video support for the most common for- mats (NTSC/PAL/DVCPRO). FireWire is capable of high data-transfer speed and is the most common standard for communicating with video-related peripheral equipment. To play back a video file via hardware connected to the FireWire port, select “FireWire” in the Outputs pop-up of the Device Setup–Video Player dialog. When FireWire is selected as output, a number of format options appear on the Format pop-up, allowing you to select between various video for- mats and resolutions. Video playback preferences In the Preferences (Event Display–Video page), there are two options for video playback: Show Video Thumbnails. When this is activated, thumbnail frames of the video contents are shown in the track. Video Cache Size. This determines how much memory is available for video thumbnails. If you have long video clips and/or work with a large zoom factor (so that a lot of frames are shown in the thumbnails), you may have to raise this value.
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300 ReWire Introduction ReWire and ReWire2 are special protocols for streaming audio between two computer applications. Developed by Propellerhead Software and Steinberg, ReWire provides the following possibilities and features: Real-time streaming of up to 64 separate audio chan- nels (256 with ReWire2), at full bandwidth, from the “syn- thesizer application” into the “mixer application”. In this case, the “mixer application” is of course Cubase Essential. An ex- ample of a “synthesizer application” is Propellerhead Software’s Reason. Automatic, sample accurate synchronization between the audio in the two programs. The possibility to have the two programs share one audio card and take advantage of multiple outputs on that card. Linked transport controls that allow you to play, rewind, etc., either from Cubase Essential or from the synthesizer application (provided it has some kind of transport func- tionality). Automatic audio mixing functions of separate channels as required. In the case of Reason, for example, this allows you to have separate mixer channels for the different devices. Additionally, ReWire2 offers the possibility to route MIDI tracks in Cubase Essential to the other application, for full MIDI control. For each ReWire2 compatible device, a number of extra MIDI outputs will be made available in Cubase Essential. In the case of Reason, this al- lows you to route different MIDI tracks in Cubase Essential to different devices in Reason, having Cubase Essential serve as main MIDI se- quencer. The overall load on your system is much reduced, com- pared to when using the programs together in the conven- tional way. Launching and quitting When using ReWire, the order in which you launch and quit the two programs is very important: Launching for normal use with ReWire 1.First launch Cubase Essential. 2.Enable one or several ReWire channels in the ReWire Device dialog for the other application. This is described in detail in the section “Activating ReWire channels” on page 301. 3.Launch the other application. It may take slightly longer for the application to start when you are using ReWire. Quitting a ReWire session When you are finished, you also need to quit the applica- tions in a special order: 1.First quit the synthesizer application. 2.Then quit Cubase Essential. Launching both programs without using ReWire We cannot think of any scenario, in which you would need to run Cubase Essential and the synthesizer application simultaneously on the same computer, without using Re- Wire, but you can: 1.First launch the synthesizer application. 2.Then launch Cubase Essential. ÖPlease note that the two programs now compete for system resources such as audio cards, just as when run- ning either with other, non-ReWire audio applications.