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Steinberg Cubase Essential 4 Operation Manual

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    Working with the Tempo track
    Using Tap Tempo
    The Tap Tempo function allows you to specify a tempo by 
    tapping:
    1.Open the Beat Calculator.
    2.If you want to tap the tempo to some recorded material, 
    activate playback.
    3.Click the Tap Tempo button.
    The Tap Tempo window appears.
    4.Tap the tempo on the computer keyboard’s space bar 
    or with the mouse button.
    The tempo display will update the calculated tempo between each tap.
    5.When you stop tapping, the program calculates the 
    average timing of the taps and displays it.
    6.Click OK to close the Tap Tempo dialog.
    The tapped tempo is now shown in the Beat Calculator’s BPM display. If 
    you like, you can insert it into the Tempo track as described above. 
    						
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    Export Audio Mixdown
    Introduction
    The Export Audio Mixdown function in Cubase Essential 
    allows you to mix down audio from the program to a file on 
    your hard disk. You always mix down an output bus. For 
    example, if you have set up a stereo mix with tracks routed 
    to a stereo output bus, mixing down that output bus would 
    give you a mixdown file containing the whole mix.
    Please note the following:
    The Export Audio Mixdown function mixes down the 
    area between the left and right locators.
    When you mix down, you get what you hear – mutes, 
    mixer settings and insert effects are taken into account.
    Note though that you will only include the sound of the bus you select for 
    mixdown.
    MIDI tracks are not included in the mixdown!
    To make a complete mixdown containing both MIDI and audio, you first 
    need to record all your MIDI music to audio tracks (by connecting the 
    outputs of your MIDI instruments to your audio inputs and recording, as 
    with any other sound source).
    A single instrument track can be directly exported as an 
    audio mixdown.
    Mixing down to an audio file
    1.Set up the left and right locators to encompass the 
    section you want to mix down.
    2.Set up your tracks, so that they play back the way you 
    want.
    This includes muting unwanted tracks or parts, making manual mixer set-
    tings and/or activating the R (Read) automation buttons for some or all 
    mixer channels.
    3.Pull down the File menu and select “Audio Mixdown…” 
    from the Export submenu.
    The Export Audio Mixdown dialog appears.
    The available settings and options differ depending on the 
    selected file format (see “The available file formats” on 
    page 274).
    4.In the File Location section at the top you can specify 
    a name and path for the mixdown file.
    Note that there are a number of options:
     Click the Options/Functions button to the right of the File 
    Name field to open a pop-up menu.
     Select an entry from the Recent Paths sub-menu to reuse a 
    path specified for a previous export.
     Select “Set File Name to Project Name” to use the project 
    name for the export file.
     Enable the “Auto Update File Name” option (so that a check 
    mark is displayed before it) to add a number to the specified 
    file name every time you click the Export button.
     Activate the option “Use Project Audio Folder” to specify a 
    path. This saves the mixdown file in the Project Audio folder.
    5.Select a file format with the File Format pop-up menu.
    6.Select the bus you want to mix down with the Outputs 
    pop-up menu in the “Audio Engine Output” section.
    This lists all output busses in the active project.
    7.Activate the Split Channels option if you want to ex-
    port all channels as mono files, or “Mono Export” if you 
    want to export all channels as a single mono file.  
    						
    							274
    Export Audio Mixdown
    8.Make additional settings for the file to be created.
    This includes selecting sample rate, bit depth, etc. The available options 
    depend on the selected file format – see “The available file formats” on 
    page 274.
    9.If you want to automatically import the resulting audio 
    file back into Cubase Essential, activate the checkboxes in 
    the “Import into project” section.
    If you activate the “Pool” checkbox, a clip referring to the file will appear 
    in the Pool. Activating the “Audio Track” checkbox as well, will create an 
    audio event that plays the clip, and place it on a new audio track, starting 
    at the left locator.
    ÖThe Import options are only available if you have se-
    lected an uncompressed file format.
    10.If you activate Update Display, the meters will be up-
    dated during the export process.
    This allows you to check for clipping, for example.
    11.Click Export.
    A dialog with a progress bar is displayed while the audio file 
    is created. If you change your mind during the file creation, 
    you can click the Abort button to abort the operation.
    If the option “Close dialog after export” is activated, the 
    dialog will be closed, otherwise it will be left open.
    If you have activated any of the “Import into project” op-
    tions, the file will be imported back into the project.
    When playing back the re-imported file in Cubase Essential, remember 
    to mute the original tracks so that you really hear the correct file.
    About the Import options dialog
    If you activate any of the options in the Import section, the 
    Import Options dialog will open when the export is com-
    plete. For a detailed description of the options in this dia-
    log see “Import Medium…” on page 179. 
    The available file formats
    The following pages describe the different export file for-
    mats, as well as their options and settings.
     AIFF files (see “AIFF files” on page 274).
     AIFC files (see “AIFC files” on page 275).
     Wave files (see “Wave files” on page 275).
     Broadcast Wave files (see “Broadcast Wave files” on page 
    275).
     Ogg Vorbis files (see “Ogg Vorbis files” on page 275). Windows Media Audio files (Windows only, see “Windows 
    Media Audio files (Windows only)” on page 276).
    MP3 export is available upon upgrade of Cubase Essen-
    tial. Please contact your vendor for details.
    AIFF files
    AIFF stands for Audio Interchange File Format, a standard 
    defined by Apple Inc. AIFF files have the extension “.aif” 
    and are used on most computer platforms.
    For AIFF files the following options are available:
    Option Description
    File Name
    (File Location 
    section)In this field you can enter a name for the mixdown file.
    Path
    (File Location 
    section)Here you can specify a path where you want the mix-
    down to be saved. 
    Use Project 
    Audio Folder
    (File Location 
    section)If you activate this option, the mixdown file is saved in 
    the Project Audio folder, as opposed to the specified 
    path.
    File Format pop-
    up menu (File 
    Format section)From this pop-up menu you can select the file format 
    for the export, in this case “AIFF File”.
    Insert Broadcast 
    Wave Chunk 
    (File Format
    section)This allows you to include information about the date 
    and time of creation, a timecode position (allowing you 
    to insert exported audio at the correct position in other 
    projects, etc.) along with author, description and refer-
    ence text strings in the exported file. 
    Some applications may not be able to handle files with 
    embedded info – if you get problems using the file in 
    another application, turn off the option and re-export.
    Edit button (File 
    Format section)By clicking this button the “Broadcast Wave Chunk” 
    dialog opens where you can enter additional informa-
    tion that will be embedded in the exported files. Note 
    that in the Preferences (Record–Audio–Broadcast 
    Wave page) you can enter default text strings for au-
    thor, description and reference that will automatically 
    be displayed in the “Broadcast Wave Chunk” dialog.
    Outputs pop-up 
    menu (Audio 
    Engine Output 
    section)This menu lists all output busses and channels in the 
    active project. Simply select the bus or channel you 
    want to mix down.
    Mono Export 
    (Audio Engine 
    Output section)If you activate this option, the exported audio is mixed 
    down to mono.
    Split Channels 
    (Audio Engine 
    Output section)Activate this option if you want to export all channels 
    as mono files.
    Update Display
    (Audio Engine 
    Output section)If you activate this option, the meters will be updated 
    during the export process. This allows you to check for 
    clipping, for example.  
    						
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    Export Audio Mixdown
    AIFC files
    AIFC stands for Audio Interchange File Format Com-
    pressed, a standard defined by Apple Inc. These files sup-
    port compression ratios as high as 6:1 and contain tags in 
    the header. AIFC files have the extension “.aifc” and are 
    used on most computer platforms. 
    AIFC files support the same options as AIFF files.
    Wave files
    Wave files have the extension “.wav” and are the most 
    common file format on the PC platform. 
    Wave files support the same options as AIFF files.
    Broadcast Wave files
    Concerning audio, Broadcast Wave files are the same as 
    regular Wave files, but without compression. To create a 
    Broadcast Wave file, select Wave as the file format and ac-
    tivate the Insert Broadcast Wave Chunk option. Click Edit if 
    you wish to edit the chunk information, otherwise the de-
    faults as specified in the Preferences (Record–Audio–
    Broadcast Wave page) will be used. Broadcast Wave files 
    have the extension “.wav”.
    Broadcast Wave files support the same options as AIFF 
    files.
    Ogg Vorbis files
    Ogg Vorbis is an open source, patent-free audio encoding 
    and streaming technology, offering compressed audio files 
    (extension “.ogg”) of small size, but with comparatively high 
    audio quality.
    For Ogg Vorbis files the following options are available:
    Sample Rate 
    (Audio Engine 
    Output section)This setting determines the frequency range of the ex-
    ported audio – the lower the sample rate, the lower the 
    highest audible frequency in the audio. In most cases, 
    you should select the sample rate set for the project, 
    since a lower sample rate will degrade the audio qual-
    ity (mainly reducing the high frequency content) and a 
    higher sample rate will only increase the file size, with-
    out adding to audio quality. Also consider the future 
    usage of the file – if you e.g. plan to import the file into 
    another application, you should select a sample rate 
    supported by that application.
    If you are making a mixdown for CD burning, you 
    should select 44.100 kHz, since this is the sample rate 
    used on audio CDs.
    Bit Depth 
    (Audio Engine 
    Output section)Allows you to select 8, 16, 24 bit or 32 bit (float) files.
    If the file is an “intermediate mixdown” that you plan to 
    re-import and continue working on in Cubase Essen-
    tial, we recommend that you select the 32 bit (float) 
    option.
    32 bit (float) is a very high resolution (the same resolu-
    tion as used internally for audio processing in Cubase 
    Essential), and the audio files will be twice the size of 16 
    bit files.
    If you are making a mixdown for CD burning, you should 
    use the 16 bit option, as CD audio is always 16 bit.
    In this case, we recommend that you activate the UV-
    22HR dithering plug-in (see the separate manual 
    “Plug-in Reference” for details). This reduces the ef-
    fects of quantization noise and artifacts from being in-
    troduced when converting the audio down to 16 bit.
    8 bit resolution should only be used if required, since it 
    will result in limited audio quality. 8 bit audio may be 
    suitable in some multimedia applications, etc.
    Pool (Import into 
    project section)Activate this option if you want to import the resulting 
    audio file automatically back into the Pool. A clip refer-
    ring to the file will appear in the Pool. 
    If this option is activated, the Import Options dialog ap-
    pears on export. For a description of the available set-
    tings, see “Import Medium…” on page 179.
    Audio Track 
    (Import into 
    project section)If you activate this option, an audio event that plays the 
    clip will be created and placed on a new audio track, 
    starting at the left locator.
    If this option is activated, the Import Options dialog ap-
    pears on export. For a description of the available set-
    tings, see “Import Medium…” on page 179.
    Close dialog 
    after exportIf this option is activated, the dialog will be closed after 
    the export, otherwise it will be left open. Option Description
    Option Description
    File Name
    (File Location 
    section)In this field you can enter a name for the mixdown file.
    Path
    (File Location 
    section)Here you can specify a path where you want the mix-
    down to be saved. 
    Use Project 
    Audio Folder
    (File Location 
    section)If you activate this option, the mixdown file is saved in 
    the Project Audio folder, as opposed to the specified 
    path.
    File Format pop-
    up menu (File 
    Format section)From this pop-up menu you can select the file format 
    for the export.
    Quality fader 
    (File Format 
    section)The Ogg Vorbis encoder uses variable bit rate encod-
    ing, and the Quality setting determines between which 
    limits the bit rate will vary. Generally speaking, the 
    higher the Quality setting, the higher the sound quality 
    but also the larger the files.
    Outputs pop-up 
    menu (Audio 
    Engine Output 
    section)This menu lists all output busses and channels in the 
    active project. Simply select the bus or channel you 
    want to mix down. 
    						
    							276
    Export Audio Mixdown
    Windows Media Audio files (Windows only)
    This is a format developed by Microsoft Inc. Due to the ad-
    vanced audio codecs and lossless compression used, 
    WMA files can be decreased in size with no loss of audio 
    quality. The files have the extension “.wma”.
    Exporting a WMA mixdown
    ÖDepending on the chosen output, not all options may 
    be shown.The following options are available:
    General tab
    In the Input Stream section, you set the sample rate (44.1, 
    48 or 96 kHz) and the bit resolution (16 bit or 24 bit) of the 
    encoded file. These should be set to match the sample rate 
    and bit resolution of the source material. If no value matches 
    that of your source material, use the closest available value 
    that is higher than the actual value. E.g. if you’re using 20 bit 
    source material, set the bit resolution to 24 bit rather than 
    16 bit.
    ÖThe setting in the Channels field depends on the cho-
    sen output and cannot be changed manually. 
    The settings in the Encoding Scheme section are used for 
    defining the desired output from the encoder. Make set-
    tings appropriate for the intended use of the file. If the file 
    will be downloaded or streamed on the Internet, you might 
    not want too high bit rates, for example. See below for de-
    scriptions of the options.
    Mode
    The WMA encoder can use either a constant bit rate or a 
    variable bit rate, or it can use lossless encoding for encod-
    ing to stereo. The options on this menu are as follows:
    Bit Rate/Quality
    This menu allows you to set the desired bit rate. The avail-
    able bit rate settings vary depending on the selected 
    mode and/or output channels (see above). If the Mode 
    “Variable Bitrate” is used (see above), the menu allows 
    Mono Export 
    (Audio Engine 
    Output section)If you activate this option, the exported audio is mixed 
    down to mono.
    Split Channels 
    (Audio Engine 
    Output section)Activate this option if you want to export all channels 
    as mono files.
    Update Display
    (Audio Engine 
    Output section)If you activate this option, the meters will be updated 
    during the export process. This allows you to check for 
    clipping, for example. 
    Close dialog
    after exportIf this option is activated, the dialog will be closed after 
    the export, otherwise it will be left open. Option Description
    Mode Description
    Constant Bitrate This will encode to a file with a constant bit rate (set in 
    the Bit Rate/Channels menu, see below). Constant bit 
    rate is preferably used if you want to limit the size of the 
    final file. The size of a file encoded with a constant bit 
    rate is always the bit rate times the duration of the file.
    Variable Bitrate Encodes to a file with a variable bit rate, according to a 
    quality scale (the desired quality is set in the Bit Rate/
    Channels menu, see below). When you encode with 
    variable bit rates, the bit rate fluctuates depending on 
    the character and intricacy of the material being en-
    coded. The more complex passages in the source ma-
    terial, the higher the bit rate – and the larger the final 
    file.
    Lossless Encodes to a file with lossless compression. 
    						
    							277
    Export Audio Mixdown
    you to select from various levels of desired quality, with 10 
    being the lowest and 100 the highest. Generally, the 
    higher the bitrate or quality you select, the larger the final 
    file will be.
    Advanced tab
    Dynamic Range Control
    These controls allow you to define the dynamic range of 
    the encoded file. The dynamic range is the difference in 
    dB between the average loudness and the peak audio 
    level (the loudest sounds) of the audio. These settings af-
    fect how the audio is reproduced if the file is played on a 
    Windows XP computer with a player from the Windows 
    Media series, and the user activates the special “Quiet 
    Mode” feature of the player to control the dynamic range.
    The dynamic range is automatically calculated during the 
    encoding process, but you can specify it manually as well.
    If you want to manually specify the dynamic range, first put 
    a checkmark in the box to the left by clicking in it, and then 
    enter the desired dB values in the Peak and Average 
    fields. You can enter any value between 0 and -90 dB. 
    Note, however, that it is usually not recommended to 
    change the Average value, since it affects the overall vol-
    ume level of the audio and therefore can affect the audio 
    quality adversely.
    The Quiet Mode in a Windows Media player can be set to 
    one of three settings. Below, these settings are listed to-
    gether with an explanation of how the Dynamic Range set-
    tings affect them:
     Off: If Quiet Mode is off, the dynamic range settings that were 
    automatically calculated during the encoding will be used.
     Little Difference: If this is selected and you have not manually 
    changed the dynamic range settings, the peak level will be 
    limited to 6 dB above the average level during playback. If you 
    have manually specified the dynamic range, the peak level will 
    be limited to the mean value between the peak and average 
    values you specified.
     Medium Difference: If this is selected and you have not manu-
    ally changed the dynamic range settings, the peak level will be 
    limited to 12 dB above the average level. If you have changed 
    the dynamic range, the peak level will be limited to the peak 
    value you specified.
    Media tab
    In these fields you can enter a number of text strings with 
    information about the file – title, author, copyright informa-
    tion and a description of its contents. This information will 
    then be embedded in the file header and can be displayed 
    by some Windows Media Audio playback applications. 
    						
    							279
    Synchronization
    Background
    What is synchronization?
    Synchronization is said to exist when you make two pieces 
    of equipment agree on time or tempo and position info. 
    You can establish synchronization between Cubase Es-
    sential and a number of other types of devices, including 
    tape recorders and video decks, but also MIDI devices 
    that “play back”, such as other sequencers, drum ma-
    chines, “workstation sequencers” etc.
    When you set up a synchronization system, you must de-
    cide which unit is the master. All other devices are then 
    slaved to this unit, which means they will adjust their play-
    back speed to the master’s.
    Cubase Essential as slave
    When a synchronization signal is coming in to Cubase Es-
    sential, from another device, this device is the master and 
    Cubase Essential is the slave. Cubase Essential will adjust 
    its playback to the other device.
    Cubase Essential as master
    When you set up Cubase Essential to transmit synchroni-
    zation information to other devices, Cubase Essential is 
    the master and the other devices are the slaves; they will 
    adjust their playback to Cubase Essential.
    Cubase Essential – both master and slave
    Cubase Essential is a very capable synchronization device. 
    It can operate as both a master and a slave at the same 
    time. For example, Cubase Essential might be slaved to a 
    tape recorder transmitting timecode, while at the same 
    time transmitting MIDI Clock to a drum machine, acting as 
    a master for that.
    Synchronization signals
    Basically there are three types of synchronization signals 
    for audio: timecode, MIDI clock and word clock.
    Timecode (SMPTE, EBU, MTC, VITC etc.)
    Timecode appears in a number of guises. No matter which 
    “format” it has, it always supplies a “clock on the wall” 
    type of synchronization, that is, a synchronization related 
    to hours, minutes, seconds and two smaller units called 
    “frames” and “subframes”.
     LTC (SMPTE, EBU) is the audio version of timecode. This 
    means that it can be recorded on the audio track of an audio 
    or video recorder.
     VITC is the video format timecode, i.e. it is stored in the actual 
    video image.
     MTC is the MIDI version of timecode, transmitted via MIDI ca-
    bles.
     ADAT sync (Alesis) is only used with the ASIO Positioning 
    Protocol, see “About the ASIO Positioning Protocol (APP)” on 
    page 284.
    For the ASIO Positioning Protocol, other high precision 
    timecode formats may also be supported.
    Format recommendations for timecode – without ASIO 
    Positioning Protocol
     When synchronizing your system to external timecode, via a 
    synchronizer, the most common timecode format is MTC. 
    Contrary to some reports you might have heard, MTC delivers 
    good precision for external sync. This is due to the fact that 
    the operating system can “time stamp” incoming MIDI mes-
    sages, which increases precision.
    Format recommendations for timecode – with ASIO 
    Positioning Protocol
     LTC and VITC are the formats with the highest precision and 
    are recommended when available.
     MTC is the next best option and probably the most common 
    choice, since few audio hardware solutions have built-in LTC 
    or VITC readers. However, LTC and VITC offer even higher 
    precision when available.
    !For a description of the VST System Link feature 
    (with which you can synchronize separate computers 
    running Cubase Essential or Nuendo for example), 
    see “Working with VST System Link” on page 286. 
    						
    							280
    Synchronization
    MIDI Clock
    MIDI Clock is a tempo-based type of synchronization sig-
    nals, i.e. it is related to the number of “beats per minute”. 
    MIDI Clock signals are suitable for synchronizing two de-
    vices that agree on tempo, such as for example Cubase 
    Essential and a drum machine.
    Word Clock
    Word clock is basically a replacement for the sample rate 
    clock in for example an audio card. Word clock hence 
    runs at the same rate as the sample rate in the audio, 
    44.1kHz, 48kHz etc.
    Word clock does not contain any position information, it is 
    only a “simple” signal for clocking the audio at its sample 
    rate.
    Word clock comes in many formats, analog on coaxial ca-
    ble, digital as part of an S/PDIF, AES/EBU or ADAT audio 
    signal, etc.
    Synchronizing the transport vs. 
    synchronizing audio
    How timing is handled in a non-synchronized 
    system
    Let’s first look at the situation where Cubase Essential is 
    not synchronized to any external source:
    Any digital playback system has an internal clock that ulti-
    mately affects the playback speed and stability, and PC au-
    dio hardware is no exception. This clock is extremely stable.
    When Cubase Essential is playing back with no external 
    synchronization, all playback is internally synchronized to 
    the internal digital audio clock.
    Synchronizing Cubase Essential’s playback
    Let’s assume now that we use external timecode synchro-
    nization with Cubase Essential. For example, we might 
    synchronize playback to a tape recorder.Timecode coming from an analog tape recorder will al-
    ways vary slightly in speed. Different timecode generators 
    and different tape recorders will also supply timecode with 
    slight differences in speed. In addition, the shuttling of 
    tape mechanisms due to overdubs and re-recordings can 
    cause the physical tape to wear and stretch, which affects 
    the speed of the timecode.
    If you use a synchronizer that generates word clock and set 
    up Cubase Essential to sync to incoming timecode, it will 
    vary its overall playback speed to compensate for such fluc-
    tuations in the speed of the timecode – that’s the whole 
    purpose of synchronization.
    What happens with the digital audio?
    The fact that Cubase Essential’s playback is synchronized 
    to the timecode does not affect the playback of the digital 
    audio. It still relies on the perfectly stable, built-in clock in 
    the audio hardware.
    As might be expected, problems will appear when the per-
    fectly stable digital audio gets related to the slightly vary-
    ing speed of a system synchronized to timecode.
    The playback timing of each event will not be in total ac-
    cordance with the tape or the MIDI playback, since the 
    playback speed of the audio is determined by the digital 
    audio hardware’s built-in clock.
    Resolving to word clock
    The solution to this problem is to use one external clock for 
    all components in the system. One master clock is used to 
    derive whatever type of clock signal each component in 
    the system needs. For example, something called a house 
    clock can be used to generate sample rate clocks for the 
    digital audio hardware and timecode for Cubase Essential. 
    This ensures that all components in the system use the 
    same reference source for their timing.
    Synchronizing digital audio to external clocks running at 
    sample rate is often called “resolving” or “synchronizing to 
    word clock”. 
    If you aim to perform synchronization to external signals, 
    we strongly recommend that you obtain proper synchroni-
    zation equipment. This encompasses:
     An audio card that can be slaved to external word clock.
    !MIDI Clock is not suitable as a master sync source 
    for an application like Cubase Essential. Therefore 
    Cubase Essential will transmit MIDI Clock signals to 
    other devices, but it will not receive MIDI Clock. 
    						
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