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Steinberg Cubase Essential 4 Operation Manual

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    							14
    Audio processing and functions 
    						
    							142
    Audio processing and functions
    Background
    Audio processing in Cubase Essential can be called “non-
    destructive”, in the sense that you can always undo 
    changes or revert to the original versions. This is possible 
    because processing affects audio clips rather than the ac-
    tual audio files, and because audio clips can refer to more 
    than one audio file. This is how it works:
    1.If you process an event or a selection range, a new au-
    dio file is created in the Edits folder, within your project 
    folder. 
    This new file contains the processed audio, while the original file is unaf-
    fected. 
    2.The processed section of the audio clip (the section 
    corresponding to the event or selection range) then refers 
    to the new, processed audio file.
    The other sections of the clip will still refer to the original file.
    Since all edits are available as separate files, it is possi-
    ble to undo any processing, at any point and in any order!
    This is done in the Offline Process History dialog, see “The Offline Pro-
    cess History dialog” on page 147.
    Furthermore, the original, unprocessed audio file can still 
    be used by other clips in the project, by other projects or by 
    other applications.
    Audio processing
    Basically, you apply processing by making a selection and 
    selecting a function from the Process submenu on the Au-
    dio menu. Processing is applied according to the follow-
    ing rules:
    Selecting events in the Project window or the Audio Part 
    Editor will apply processing to the selected events only.
    Processing will only affect the clip sections that are referenced by the 
    events.
    Selecting an audio clip in the Pool will apply processing 
    to the whole clip.
    Making a selection range will apply processing to the 
    selected range only.
    Other sections of the clip are not affected.
    If you attempt to process an event that is a shared copy 
    (i.e. the event refers to a clip that is used by other events in 
    the project), you are asked whether you want to create a 
    new version of the clip or not.
    Select “New Version” if you want the processing to affect the selected 
    event only. Select “Continue” if you want the processing to affect all 
    shared copies. 
    ÖIf you activate “Do not show this message again”, any 
    further processing you do will conform to the selected 
    method (“Continue” or ”New Version”). 
    You can change this setting at any time by using the “On Processing 
    Shared Clips” pop-up in the Preferences (Editing–Audio page).After processing the event the clip will refer both to the original file and 
    a new file, containing the processed section only.
    This event plays a section of this clip…
    …which refers to this audio file. 
    						
    							143
    Audio processing and functions
    Common settings and features
    If there are any settings for the selected Audio processing 
    function, these will appear when you select the function 
    from the Process submenu. While most settings are spe-
    cific for the function, some features and settings work in 
    the same way for several functions:
    The “More…” button
    If the dialog has a lot of settings, some options may be 
    hidden when the dialog appears. To reveal these, click the 
    “More…” button.
    To hide the settings, click the button again (now labeled 
    “Less…”).
    The Preview, Process and Cancel buttons
    These buttons have the following functionality:
    Pre/Post-CrossFade
    Some processing functions allow you to gradually mix the 
    effect in or out. This is done with the Pre/Post-CrossFade 
    parameters. If you activate Pre-CrossFade and specify a 
    value of e.g. 1000 ms, the processing will be applied grad-
    ually from the start of selection, reaching full effect 1000 ms 
    after the start. Similarly, if you activate Post-CrossFade, the 
    processing will gradually be removed, starting at the speci-
    fied interval before the end of the selection.
    Envelope
    The Envelope function allows you to apply a volume enve-
    lope to the selected audio. The dialog contains the follow-
    ing settings:
    Curve Kind buttons
    These determine whether the envelope curve should con-
    sist of spline curve segments (left button), damped spline 
    segments (middle button) or linear segments (right button).
    Fade display
    Shows the shape of the envelope curve. The resulting 
    waveform shape is shown in dark gray, with the current 
    waveform shape in light gray. You can click on the curve 
    to add points, and click and drag existing points to change 
    the shape. To remove a point from the curve, drag it out-
    side the display.
    Presets
    If you have set up an envelope curve that you may want to 
    apply to other events or clips, you can store it as a preset 
    by clicking the Store button. 
    To apply a stored preset, select it from the pop-up 
    menu. 
    To rename the selected preset, double-click on the 
    name and enter a new one in the dialog that appears. 
    To remove a stored preset, select it from the pop-up 
    menu and click Remove.
    Fade In and Fade Out
    For a description of these functions, see the chapter “Fa-
    des, crossfades and envelopes” on page 62.
    Button Description
    Preview Allows you to listen to the result of the processing with 
    the current settings. Playback will continue repeatedly 
    until you click the button again (the button is labeled 
    “Stop” during Preview playback). You can make adjust-
    ments during Preview playback, but the changes are not 
    applied until the start of the next “lap”. Some changes 
    may automatically restart the Preview playback from the 
    beginning.
    Process Performs the processing and closes the dialog.
    Cancel Closes the dialog without processing.
    !The sum of the Pre- and Post-CrossFade times can-
    not be larger than the length of the selection. 
    						
    							144
    Audio processing and functions
    Gain
    Allows you to change the gain (level) of the selected audio. 
    The dialog contains the following settings:
    Gain
    This is where you set the desired gain, between -50 and 
    +20 dB. The setting is also indicated below the Gain dis-
    play as a percentage.
    Clipping detection text
    If you use the Preview function before applying the pro-
    cessing, the text below the slider indicates whether the 
    current settings result in clipping (audio levels above 
    0 dB). If that is the case, lower the Gain value and use the 
    Preview function again.
    If you want to increase the level of the audio as much as 
    possible without causing clipping, you should use the Nor-
    malize function instead (see “Normalize” on page 145).
    Pre- and Post-CrossFade
    See “Pre/Post-CrossFade” on page 143.
    Merge Clipboard
    This functions mixes the audio from the clipboard into the 
    audio selected for processing, starting at the beginning of 
    the selection.
    The dialog contains the following settings:
    Sources mix
    Allows you to specify a mix ratio between the original (the 
    audio selected for processing) and the copy (the audio on 
    the clipboard).
    Pre- and Post-CrossFade
    See “Pre/Post-CrossFade” on page 143.
    Noise Gate
    Scans the audio for sections weaker than a specified 
    threshold level and replaces them with silence. The dialog 
    contains the following settings:
    Threshold
    The level below which you want audio to be silenced. 
    Levels below this value will close the gate.
    Attack Time
    The time it takes for the gate to open fully after the audio 
    level has exceeded the threshold level.
    Min. Opening Time
    This is the shortest time the gate will remain open. If you 
    find that the gate opens and closes too often when pro-
    cessing material that varies rapidly in level, you should try 
    raising this value.
    Release Time
    The time it takes for the gate to close fully after the audio 
    level has dropped below the threshold level.
    !For this function to be available, you need to have cut 
    or copied a range of audio in the Sample Editor first. 
    						
    							145
    Audio processing and functions
    Linked Channels
    This is available for stereo audio only. When it is activated, 
    the Noise Gate is opened for both channels as soon as 
    one or both channels exceed the Threshold level. When 
    Linked Channels is deactivated, the Noise Gate works in-
    dependently for the left and right channel.
    Dry/Wet mix
    Allows you to specify a mix ratio between “dry” and pro-
    cessed sound.
    Pre- and Post-CrossFade
    See “Pre/Post-CrossFade” on page 143.
    Normalize
    The Normalize function allows you to specify the desired 
    maximum level of the audio. It then analyzes the selected 
    audio and finds the current maximum level. Finally it sub-
    tracts the current maximum level from the specified level 
    and raises the gain of the audio by the resulting amount (if 
    the specified maximum level is lower than the current max-
    imum, the gain will be lowered instead). A common use for 
    Normalizing is to raise the level of audio that was recorded 
    at too low an input level. The dialog contains the following 
    settings:
    Maximum
    The desired maximum level for the audio, between -50 and 
    0 dB. The setting is also indicated below the Gain display 
    as a percentage.
    Pre- and Post-CrossFade
    See “Pre/Post-CrossFade” on page 143.
    Phase Reverse
    Reverses the phase of the selected audio, turning the 
    waveform “upside down”. The dialog contains the follow-
    ing settings:
    Phase Reverse on
    When processing stereo audio, this pop-up menu allows 
    you to specify which channel(s) should be phase-reversed.
    Pre- and Post-CrossFade
    See “Pre/Post-CrossFade” on page 143.
    Remove DC Offset
    This function will remove any DC offset in the audio selec-
    tion. A DC offset is when there is too large a DC (direct 
    current) component in the signal, sometimes visible as the 
    signal not being visually centered around the “zero level 
    axis”. DC offsets do not affect what you actually hear, but 
    they affect zero crossing detection and certain process-
    ing, and it is recommended that you remove them.
    Reverse
    Reverses the audio selection, as when playing a tape 
    backwards. There are no parameters for this function.
    Silence
    Replaces the selection with silence. There are no parame-
    ters for this function.
    Stereo Flip
    This function works with stereo audio selections only. It al-
    lows you to manipulate the left and right channel in various 
    ways. The dialog contains the following parameters:
    !It is recommended that this function is applied to 
    complete audio clips, since the DC offset (if any) is 
    normally present throughout the entire recording. 
    						
    							146
    Audio processing and functions
    Mode
     
    This pop-up menu determines what the function does:
    Time Stretch
    This function allows you to change the length and “tempo” 
    of the selected audio without affecting the pitch. The dia-
    log contains the following parameters:
    Define Bars section
    In this section you set the length of the selected audio and 
    the time signature:
    Original Length section
    This section contains information and settings regarding 
    the audio selected for processing:
    Resulting Length section
    These settings are used if you want to stretch the audio to 
    fit within a specific time span or tempo. The values will 
    change automatically if you adjust the Time Stretch Ratio 
    (see below).
    Seconds Range section
    These settings allow you to set the desired range for the 
    time stretch.
    Time Stretch Ratio section
    The Time Stretch Ratio determines the amount of time 
    stretch as a percentage of the original length. If you use 
    the settings in the Resulting Length section to specify the 
    amount of time stretch, this value will change automati-
    cally. The possible range depends on the “Effect” option:
    Option Description
    Flip Left-Right Swaps the left and right channel.
    Left to Stereo Copies the left channel sound to the right channel.
    Right to Stereo Copies the right channel sound to the left channel.
    Merge Merges both channels on each side for mono sound.
    Subtract Subtracts the left channel information from the right and 
    vice versa. This is typically used as a “Karaoke effect”, for 
    removing centered mono material from a stereo signal.
    Parameter Description
    Bars If you use the tempo setting (see below), you can specify 
    the length of the selected audio here, in bars.
    Beats If you use the tempo setting, you can specify the length of 
    the selected audio here, in beats.
    Sign. If you use the tempo setting, you can specify the time sig-
    nature here.
    Parameter Description
    Length in 
    SamplesThe length of the selected audio, in samples.
    Length in 
    SecondsThe length of the selected audio, in seconds.
    Tempo in 
    BPMIf you are processing music, and know the actual tempo 
    of the audio, you can enter it here as beats per minute. 
    This makes it possible to time-stretch the audio to an-
    other tempo, without having to compute the actual time 
    stretch amount.
    Parameter Description
    Samples The desired length in samples.
    Seconds The desired length in seconds.
    BPM The desired tempo (beats per minute). For this to work, 
    you have to know the actual tempo of the audio, and 
    specify this (along with time signature and length in bars) 
    in the Original Length section to the left.
    Parameter Description
    Range Allows you to specify the desired length as a range be-
    tween two time positions.
    Use Locators Clicking the diamond-shaped button below the Range 
    fields sets the Range values to the left and right Locator 
    positions, respectively. 
    						
    							147
    Audio processing and functions
    If the “Effect” checkbox is deactivated, the range is 75–
    125 %.
    This is the preferred mode if you want to preserve the character of the 
    sound.
    If the “Effect” checkbox is activated, you can specify val-
    ues between 10 and 1000 %. 
    This mode is mainly useful for special effects, etc.
    Algorithm section
    Here you can choose a preset for the Realtime algorithm. 
    This is the algorithm used for the realtime time stretching 
    features in Cubase Essential. The Presets pop-up con-
    tains the same presets as found in the Algorithm pop-up 
    in the Sample Editor.
    The Offline Process History dialog
    Procedures
    If you want to remove some or all processing from a clip, 
    this can be done in the Offline Process History dialog. Pro-
    cessing that can be modified in the Offline Process History 
    dialog includes the functions on the Process menu, and 
    Sample Editor operations such as Cut, Paste, Delete and 
    drawing with the Pencil tool.
    ÖDue to the clip-file relationship (see “Background” on 
    page 142), it is even possible to modify or remove some 
    processing “in the middle” of the Process History, while 
    keeping later processing! This feature depends on the type 
    of processing performed (see “Restrictions” on page 148).
    Proceed as follows:
    1.Select the clip in the Pool or one of its events in the 
    Project window.
    You can see which clips have been processed by checking the Status 
    column in the Pool – the waveform symbol indicates that processing or 
    effects have been applied to the clip (see “About the Status column sym-
    bols” on page 173).
    2.Select “Offline Process History…” from the Audio 
    menu.
    The Offline Process History dialog appears.
    The left part of the dialog contains a list of all processing 
    you have added to the clip, with the most recent opera-
    tions at the bottom of the list. The “Start” and “Length” 
    columns indicate which section of the clip was affected by 
    each operation. The “Status” column indicates if the oper-
    ation can be modified or undone.
    3.Locate the operation you want to edit and select it by 
    clicking on it in the list.
    To modify the settings of the selected processing, click 
    the “Modify” button.
    This opens the dialog for the processing function or applied effect, allow-
    ing you to change the settings. This works just as when you applied the 
    processing or effect the first time.
    To replace the selected operation with another pro-
    cessing function or effect, select the desired function from 
    the pop-up menu and click the “Replace By” button.
    If the selected function has settings, a dialog will appear as usual. The 
    original operation will then be removed and the new processing will be 
    inserted in the Offline Process History.
    To remove the selected operation, click the “Remove” 
    button.
    The processing is removed from the clip.
    To undo the selected operation and remove the pro-
    cessing from the clip click the “Deactivate” button.
    The processing is removed from the clip, but the operation remains in the 
    list. To redo the operation and apply the processing again, click the but-
    ton, now renamed to “Activate”, again.
    4.Click “Close” to close the dialog. 
    						
    							148
    Audio processing and functions
    Restrictions
    If there are no settings for the processing function, you 
    cannot modify it.
    If you have applied processing that changes the length 
    of the clip (such as Cut, Insert or Time Stretch), you can 
    only remove this if it is the most recent processing in the 
    Offline Process History (at the bottom of the list in the di-
    alog). If an operation cannot be removed or modified, this 
    is indicated by an icon in the “Status” column. Also, the 
    corresponding buttons will be grayed out.
    Freeze Edits
    The Freeze Edits function on the Audio menu allows you 
    to make all processing and applied effects permanent for 
    a clip:
    1.Select the clip in the Pool or one of its events in the 
    Project window.
    2.Select “Freeze Edits…” from the Audio menu.
    If there is only one edit version of the clip (no other clips 
    refer to the same audio file), the following dialog will appear:
    If you select “Replace”, all edits will be applied to the original audio file 
    (the one listed in the clip’s Path column in the Pool). If you select “New 
    File”, the Freeze Edits operation will create a new file in the Audio folder 
    within the project folder (leaving the original audio file unaffected).
    If the selected clip (or the clip played by the selected 
    event) has several edit versions (i.e. there are other clips 
    referring to the same audio file), the following alert will 
    appear:
    As you can see, you don’t have the option to Replace the original audio 
    file in this case. This is because that audio file is used by other clips. Se-
    lect “New File” to have a new file created in the Audio folder within the 
    project folder.
    !After a Freeze Edits, the clip refers to a new, single 
    audio file. If you open the Offline Process History di-
    alog for the clip, the list will be empty. 
    						
    							15
    The Sample Editor 
    						
    							150
    The Sample Editor
    Background
    The Sample Editor allows you to view and manipulate audio 
    at the audio clip level, by cutting and pasting, removing or 
    drawing audio data or processing audio (see “Audio pro-
    cessing and functions” on page 141). This editing can be 
    called “non-destructive”, in the sense that you can undo 
    changes or revert to the original versions at any time, using 
    the Offline Process History (see “The Offline Process His-
    tory dialog” on page 147), and because the actual audio 
    file (if created or imported from outside the project) will re-
    main untouched.
    The Sample Editor also contains most of the Audio Warp 
    related functions, i.e. the realtime time-stretching and pitch-
    shifting functions in Cubase Essential. These are useful to 
    e.g. tempo-match any audio loop to the project tempo (see 
    “Audio Warp realtime processing/Tempo matching audio 
    to the project tempo” on page 158).
    Another special feature of the Sample Editor is hitpoint 
    detection. Hitpoints allow you to create “slices”, that are 
    useful, if you want to e.g. change the tempo without af-
    fecting the pitch (see “Working with hitpoints and slices” 
    on page 160).
    Opening the Sample Editor
    You open the Sample Editor by double-clicking an audio 
    event in the Project window or the Audio Part Editor, or by 
    double-clicking an audio clip in the Pool. You can have 
    more than one Sample Editor open at the same time.
    Note that double-clicking an audio part in the Project 
    window will open the Audio Part Editor, even if the part 
    only contains a single audio event.
    This is described in a separate chapter, see “The Audio Part Editor” on 
    page 166. 
    						
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