Steinberg Cubase Essential 4 Operation Manual
Have a look at the manual Steinberg Cubase Essential 4 Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

301 ReWire Activating ReWire channels ReWire supports streaming of up to 64 separate audio channels, while ReWire2 supports 256 channels. The ex- act number of available ReWire channels depends on the synthesizer application. Using the ReWire Device panels in Cubase Essential, you can specify which of the avail- able channels you want to use: 1.Pull down the Devices menu and select the menu item with the name of the ReWire application. All recognized ReWire compatible applications will be available on the menu. The ReWire panel appears. This consists of a number of rows, one for each available ReWire channel. The ReWire panel for Reason 2.Click on the power buttons to the left to activate/de- activate the desired channels. The buttons light up to indicate activated channels. Please note that the more ReWire channels you activate, the more processing power is re- quired. For information about exactly what signal is carried on each channel, see the documentation of the synthesizer application. 3.If desired, double-click on the labels in the right col- umn, and type in another name. These labels will be used in the Cubase Essential mixer to identify the ReWire channels. Using the transport and tempo controls Basic transport controls When you run ReWire, the transports in the two programs are completely linked. It doesn’t matter in which program you Play, Stop, Fast Forward or Rewind. However, record- ing (if applicable) is still completely separate in the two applications. Loop settings If there is a loop or cycle facility in the synthesizer applica- tion, that loop will be completely linked to the cycle in Cu- base Essential. This means that you can move the start and end point for the loop or turn the loop on or off in ei- ther program, and this will be reflected in the other. Tempo settings As far as tempo goes, Cubase Essential is always the master. This means that both programs will run in the tempo set in Cubase Essential. However, if you are not using the Tempo track in Cubase Essential, you can adjust the tempo in either program, and this will immediately be reflected in the other. !This is only relevant if the synthesizer application has some sort of built-in sequencer or similar. !If you are using the Tempo track in Cubase Essential (i.e. the Tempo button is activated on the Transport panel), you should not adjust the tempo in the syn- thesizer application, since a tempo request from Re- Wire will automatically deactivate the Tempo track in Cubase Essential!

302 ReWire How the ReWire channels are handled in Cubase Essential When you activate ReWire channels in the ReWire De- vice panels, they will become available as channel strips in the mixer. The ReWire channel strips have the following properties: ReWire channels appear to the right of the other audio and MIDI channel strips in the mixer. ReWire channels may be any combination of mono and stereo, depending on the synthesizer application. ReWire channels have the same functionality as regular audio channels. This means you can set volume and pan, add EQ, insert effects and sends and route the channel outputs to groups or busses (done in the In- spector). However, ReWire channels have no monitor buttons. All ReWire channel settings can be automated using the Read/Write buttons. When you write automation, channel automation tracks will automatically appear in the Project window. This allows you to view and edit the auto- mation graphically, just as with VST Instrument channels, etc. You can mix down the audio from ReWire channels to a file on your hard disk with the Export Audio Mixdown func- tion (see “Mixing down to an audio file” on page 273). You can export the output bus to which you have routed the ReWire channels. Routing MIDI via ReWire2 When using Cubase Essential with a ReWire2-compati- ble application, additional MIDI outputs will automatically appear on the MIDI Output pop-up menus for MIDI tracks. This allows you to play the synthesizer application via MIDI from Cubase Essential, using it as one or several separate MIDI sound sources. The MIDI outputs for a Reason song. Here, each output goes directly to a device in the Reason rack. The number and configuration of MIDI outputs depends on the synthesizer application. Considerations and limitations Sample rates Synthesizer applications may be limited to audio playback in certain sample rates. If Cubase Essential is set to a sample rate other than those, the synthesizer application will play back at the wrong pitch. Consult the documenta- tion of the synthesizer application for details. ASIO drivers ReWire works well with ASIO drivers. By using the Cubase Essential bus system you can route sounds from the syn- thesizer application to various outputs on an ASIO compat- ible audio card. !This feature is only available with ReWire2-compati- ble applications.

304 File handling Working with Projects New Project The New Project command on the File menu allows you to create a new project, either empty or based on a template: 1.Select New Project from the File menu. The templates list is displayed. When you install Cubase Essential, tem- plates for various purposes are included, but you can also create your own (see “Save as Template” on page 305). 2.Select a template from the list or select “Empty”. A file dialog opens, allowing you to specify a folder for the new project. 3.Select an existing project folder or click on Create and enter a name for a new one in the dialog that opens. A new, untitled project is created. Open The Open command on the File menu is used for opening saved project files. 1.Select “Open…” from the File menu. A file dialog opens, allowing you to select a project. 2.Click Open. The project opens in the Project window. Several projects can be open at the same time. This is extremely useful, if you want to copy parts or entire sections from one project to another. 3.If a project is already opened, opening another project brings up a warning. Click “No” to open the other project inactive. This significantly reduces load times, especially for large projects. Click “Activate” to open and activate the new project. The active project is indicated by the blue Activate button in the upper left corner of the Project window. To make another project active, simply click its Activate button. An active project You can also open project files by selecting an entry from the “Recent Projects” submenu on the File menu. This submenu lists the projects you have recently worked with, with the most recent one at the top of the list. Projects can also automatically be opened when you launch Cubase Essential (see “Startup Options” on page 306). About the “Pending Connections” dialogs If you open a Cubase Essential project created on another setup (other audio hardware), the program tries to find matching audio inputs and outputs for the i/o busses (this is one of the reasons why you should use descriptive, generic names for your input and output ports – see “Preparations” on page 10). If the program cannot resolve all audio/MIDI inputs and outputs used in the project, a Pending Connections dialog will open. This will allow you to manually re-route any ports specified in the project to ports available in your system. Close The Close command on the File menu closes the active window. If a Project window is active, selecting Close will close the corresponding project. If the project contains unsaved changes, you will be asked whether you want to save it before closing. If you select “Don’t Save” and have recorded or created new audio files since saving, you get the choice to delete or keep these.

305 File handling Save and Save As The commands Save and Save As allow you to save the active project as a project file (file extension “.cpr”). The Save command stores the project under its current name and location, while Save As allows you to rename and/or relocate the file. If a project has not been saved yet or if it hasn’t been changed since it was last saved, only Save As will be available. A word about file extensions Under Windows, file types are indicated by three letter file name extensions (such as *.cpr for Cubase Essential project files). Under Mac OS X, it is not necessary to use file name exten- sions, since the file types are stored internally in the files. However, if you want your Cubase Essential projects to be compatible with both platforms, you should make sure the option “Use File Extension in File Dialog” is activated in the Preferences (General page). When this is activated (de- fault), the proper file name extension is automatically added when you save a file. Save New Version This function is only available as a key command, by de- fault [Ctrl]/[Command]+[Alt]/[Option]+[S]. When you use this function, a new version of the project will be saved. The new file will get the same name as the original project, but with an incremental number attached. For example, if your project is called “My Project”, you will get new versions called “My Project-01”, “My Project-02”, and so on. Save New Version is useful if you are experimenting with edits and arrangements and want to be able to go back to a previous version at any time. The newest versions are al- ways listed on the Recent Projects submenu on the File menu for instant access. Save as Template This function allows you to save the current project as a template. When you create a new project, the available templates will be listed, allowing you to base the new project on a template. Proceed as follows: 1.Set up a project. 2.Select “Save As Template…” from the File menu and save the project template under the desired name. Templates can contain clips and events just like regular projects. If this is not what you want, make sure to remove all clips from the Pool before you save the project as template. Templates are always stored in the Templates folder. On a Windows system, it is located at \Documents and Settings\\Application data\Steinberg\Cu- base Essential 4 emplates. On a Mac system, it is lo- cated inside Users//Library/Preferences/ Cubase Essential 4. Setting up a default template If you always want the same default project to open when you launch Cubase Essential, you can save a default tem- plate. Proceed as follows: 1.Set up a project. 2.Select “Save As Template…” from the File menu and save the project template with the name “default”. 3.Open the Preferences dialog and select the General page. 4.Open the “On Startup” pop-up and select “Open ’De- fault’ Template”. The next time you launch Cubase Essential, the default template will automatically be opened. For details on the other Startup options, see “Startup Options” on page 306. !Generally, we recommend that you save project files in their project folders, to keep the projects as manageable as possible.

306 File handling Save Project to New Folder This function is very useful if you want to move or archive your project. 1.Select “Save Project to New Folder”. A file dialog opens in which you can choose an existing, empty folder or create a new folder to save the project. 2.Click OK to confirm your choice. The “Save to Folder Options” dialog opens with the following options: 3.Make the desired settings. 4.Click OK. The project is saved in the new folder. The original project is not affected. However, now you could e. g. delete the original project without losing your project data. Startup Options Auto Save If you activate the Auto Save option in the Preferences (General page), Cubase Essential will automatically save backup copies of all open projects with unsaved changes. Backup copies of projects are named “- xx.bak”, where xx is an incremental number. Unsaved projects are backed up in a similar way as “UntitledX- xx.bak”, with X being the incremental number for unsaved projects. All backup files are saved in the project folder. Use the “Auto Save Interval” setting to specify the time intervals in which a backup copy will be created. Use the “Maximum Backup Files” option to specify how many backup files will be created with the Auto Save function. When the maximum number of backup files is reached, the existing files will be overwritten (starting with the oldest file). On Startup The “On Startup” pop-up menu in the Preferences (Gen- eral page) allows you to specify what should happen each time you launch Cubase Essential. Option Description Project Name Enter a project name if you want to change it from the de- fault (the current name of the project). Minimize Audio FilesIf this is activated, only the audio file portions that are ac- tually used in the project will be included. This can signi- ficantly reduce the size of the project folder (if you are using small sections of large files), but it also means you cannot use other portions of the audio files if you con- tinue working with the project in its new folder. Freeze Edits This will perform a Freeze Edits operation, making all pro- cessing and applied effects permanent to each clip in the Pool, see “Freeze Edits” on page 148. Remove Unused FilesWhen this is activated, only files in the Pool that are actu- ally used in the project will be stored in the new folder.

307 File handling The following options are available: Cubase Essential Open Document Options Dialog This dialog will open in two cases: If you launch Cubase Essential with the option “Show Open Options Dialog” selected on the “On Startup” pop- up menu in the Preferences (General page). If you hold down [Ctrl]/[Command] while launching Cu- base Essential. The Open Document Options Dialog. The dialog lists your recently used projects. To open a project, select it and click the “Open Selec- tion” button. To open another project not listed here, click the “Open Other…” button. A file dialog opens that allows you to look for the desired file on your disk. To create a new project, click the “New Project” button. Revert If you select “Revert” from the File menu, you will be asked whether you really want to revert to the last saved version of the project. If you click “Revert”, all changes you have made since saving will be discarded. If you have recorded or created new audio files since sav- ing, you will be asked whether you want to delete or keep these. Importing audio ÖFor exporting Audio, see the chapter “Export Audio Mixdown” on page 272. Importing audio files For information on audio file import preferences, please see “Audio file import options” on page 27. For informa- tion on import into the Pool and import options, see “Im- port Medium…” on page 179. Importing audio CD tracks You can import audio from audio CDs into Cubase Essen- tial projects in two ways: To import the CD tracks directly into project tracks, choose the “Audio CD…” option from the Import sub- menu on the File menu. The imported audio CD track(s) will be inserted on the selected audio track(s) at the project cursor position. To import the CD tracks into the Pool, select “Import Audio CD” from the Media menu. This might be the preferred method if you want to import several CD tracks in one go. For more information, see “Importing audio CD tracks” on page 180. Option Description Do Nothing Cubase Essential launches without opening a project. Open Last ProjectThe last saved project is opened on launch. Open ’Default’ TemplateThe default template is opened, see “Setting up a default template” on page 305. Show Open DialogThe Open dialog opens on launch, allowing you to manu- ally locate and open the desired project. Show Template DialogThe Template dialog opens on launch, allowing you to create a new project from one of the templates. Show Open Options DialogThe Open Document Options dialog opens on launch, see below. It allows you to make a different choice each time you launch Cubase Essential.

308 File handling Selecting one of the Import Audio CD menu items brings up the following dialog: To import one or more tracks, proceed as follows: 1.If you have more than one CD drive, select the correct one from the Drives pop-up menu top left. On opening the CD, the program tries to retrieve the track names from CDDB (a CD database). If no connection to CDDB can be established or the CD track names are not found, you can manually change the ge- neric track name in the Default Name field, see below. 2.Activate the “Secure Mode” option, if you want to use a Secure Read mode. Activate this if you encounter problems when trying to import an audio CD. Error checking and correction will be done during the process. Note that this mode will take more time. 3.In the Windows version, select the data transfer speed from the Speed pop-up menu. While you normally want to use the fastest possible speed, you may have to select a slower speed for flawless audio extraction. 4.Activate the Copy checkbox for every audio file you want to import. You can also select a copy section for every file, see below. 5.Click on Copy to generate a local copy of the audio file(s) or section(s). The copied files are listed at the bottom of the dialog. By default, imported a u d io C D tr ac k s w il l b e s to re d a s W av e files (Windows) or AIFF files (Mac) in the Audio folder of the current project. To change the folder, click Folder and select another one from the dialog. During copying, the button is la- beled “Stop”; click it to stop the process. 6.Click OK to import the copied audio files into the project, or click Cancel to stop the import and discard the copied files. If you import more than one audio file into project tracks, a dialog opens in which you have to choose whether to in- sert the tracks on one track or on different ones. The new track(s) are displayed in the Project window. New audio clips are created and added to the Pool. The columns in the “Import from Audio CD” dialog have the following functionality: By default, the complete tracks are selected. Column Description Copy Activate the checkbox in this column for the track you want to copy/import. To activate more than one check- box, click and drag over the checkboxes (or press [Ctrl]/ [Command] or [Shift] and click). # Number of track. CD Track When you import an audio CD track, the file will be named according to the name in this column. The names are pulled automatically from CDDB, if possible. You can rename a track by clicking in the Track column and typing a new name. You can also apply a generic name to all au- dio CD tracks, if no name was available in CDDB. Length The length of the audio CD track in minutes and seconds. Size The file size of the audio CD track in MegaBytes. Copy Start You can copy a section of a track if you like. This indi- cates the start of the section to be copied in the track. By default, this is set to the start of the track (0.000) but you can adjust this on the copy selection ruler (see below). Copy End Indicates the end of the section to be copied in the track. By default, this is set to the end of the track but you can adjust this on the copy selection ruler (see below).

309 File handling If you want to copy and import a section of an audio CD track only, select the track in the list and specify the start and end of the selection to be copied by dragging the handles in the copy selection ruler. Use the start and end audition buttons to fine tune the selection bound- aries. ÖNote that you can import sections of several audio CD tracks by selecting them in turn and adjusting the selec- tion. The start and end settings for each track will be dis- played in the list. You can audition the selected audio CD track by click- ing the Play button. The track will be played back from selection start to selection end (or un- til you click the Stop button). The arrow up/down buttons allow you to audition the start and end of the selection only. The arrow down button will play a short snippet beginning at the start of the selection, while the arrow up button will play a snippet starting just before the end of the selection. In case no connection to CDDB could be established or no CD track names were found, you can change the ge- neric audio file name in the Default Name field. The imported audio files be will be named accordingly, i. e. 01 etc. ÖNote that if there is a track name for a specific audio CD track in the list, the corresponding audio file will use that name instead. To open the CD drive, click on the Eject button at the top of the dialog. Importing ReCycle files ReCycle by Propellerhead Software is a program designed especially for working with sampled loops. By “slicing” a loop and making separate samples of each beat, ReCycle makes it possible to match the tempo of a loop and edit the loop as if it was built of individual sounds. Cubase Essential can import two file types created by ReCycle: REX files (export file format of the first versions of ReCycle, extension “.rex”). REX 2 files (file format of ReCycle 2.0 and later, extension “.rx2”). Proceed as follows: 1.Select an audio track and move the project cursor to where you want the imported file to start. You probably want to import REX files to tempo based audio tracks, since this will allow you to change the tempo later on (having the imported REX file automatically adjust). 2.Select “Audio File…” from the Import submenu on the File menu. 3.Select REX files or REX 2 files with the file type pop- up menu in the file dialog. 4.Locate and select the file and click Open. The file is imported and automatically adjusted to the current Cubase Es- sential tempo. Unlike a regular audio file, the imported REX file will con- sist of several events, one for each “slice” in the loop. The events will automatically be placed in an audio part on the selected track and positioned so that the original internal timing of the loop is preserved. 5.If you now open the part in the Audio Part Editor, you can edit each slice separately by muting, moving and re- sizing events, adding effects and processing, etc. You can also adjust the tempo and have the REX file automatically follow (provided that its track is tempo based). ÖYou can achieve similar results by using Cubase Es- sential’s own loop slicing features, see “Working with hit- points and slices” on page 160. Play StopPlay start of selection Play end of selection Start of selection handle End of selection handle

310 File handling Importing compressed audio files Cubase Essential can import (and export, see “Mixing down to an audio file” on page 273) several common au- dio compression formats. The procedure is the same as when importing any non-compressed audio file, with one important thing to note: When you import a compressed audio file, Cubase Es- sential will create a copy of the file and convert this to Wave format (Windows) or AIFF format (Mac OS X) before im- porting it. The original compressed file will not be used in the project. The imported file will be placed in the designated project Audio folder. The following file types are supported: MPEG audio files MPEG, which stands for Moving Picture Experts Group, is the name of a family of standards used for coding audio- visual information (e. g. movies, video, music) in a digital compressed format. Cubase Essential can read two types of audio MPEG files: MPEG Layer 2 (*.mp2) and MPEG Layer 3 (*.mp3). Cur- rently, mp3 is the most common of these formats, while the mp2 format is mostly used in broadcast applications. Ogg Vorbis files Ogg Vorbis is a relatively new format that is open and patent-free and offers very small audio files maintaining comparatively high audio quality. Ogg Vorbis files have the extension “.ogg”. Windows Media Audio files (Windows only) Windows Media Audio is an audio format developed by Microsoft Inc. Due to advanced audio compression algo- rithms, Windows Media Audio files can be made very small, maintaining good audio quality. The files have the extension “.wma”. Exporting and importing standard MIDI files Cubase Essential can import and export Standard MIDI Files, which makes it possible to transfer MIDI material to and from virtually any MIDI application on any platform. When you import and export MIDI files, you can also spec- ify whether certain settings associated with the tracks should be included in the files (automation subtracks, vol- ume and pan settings etc.). Exporting MIDI files To export your MIDI tracks as a Standard MIDI File, pull down the File menu and select “MIDI File…” from the Ex- port submenu. A regular file dialog opens, allowing you to specify a location and name for the file. When you have specified a location and a name for the file, click “Save”. The Export Options dialog opens, allowing you to specify a number of options for the file – what should be included in the file, its type and its resolution (see below for descriptions of the options). The Export Options dialog You will also find these settings in the Preferences (MIDI– MIDI File page). If you set these up once and for all in the Preferences, you only need to click OK in the Export Op- tions dialog to proceed. !The resulting Wave/AIFF file will be several times larger than the original compressed file.