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Digital Projection Projector HIGHlite Laser II 3D Series User Manual
Digital Projection Projector HIGHlite Laser II 3D Series User Manual
Here you can view all the pages of manual Digital Projection Projector HIGHlite Laser II 3D Series User Manual. The Digital Projection manuals for Projector are available online for free. You can easily download all the documents as PDF.
Page 61
page 53 Operating Guide USING THE PROJECTOR Geometry menu continued from previous page Keystone settings 1 Projector to the left The projector is positioned to the left of the screen. To correct, apply a positive Horizontal Keystone value using the RIGHT arrow button. 2 Projector to the right The projector is positioned to the right of the screen. To correct, apply a negative Horizontal Keystone value using the LEFT arrow button. 3 Projector high The projector is positioned above the screen at a...
Page 62
page 54 Operating Guide USING THE PROJECTOR Geometry menu continued from previous page 4 Corners For each corner, apply horizontal and / or vertical correction as necessary to restore \ the rectangular shape of the image. Top Right Cor ner example In this illustration, the top right corner requires both horizontal and vertical correction. Top Right Cor ner correction Notes Corner corrections provide a simple setup for awkward installations and irregular shaped screens that may distort the image. To...
Page 63
page 55 Operating Guide USING THE PROJECTOR Geometry menu continued from previous page Rotation Use this feature for example to correct a mounting error causing the ima\ ge not to be level with the screen. Rotation example 1 DMD™ area The DMD™ is not rotated. It still covers the area that would be occup\ ied by the image without correction. 2 Rotated image The image is smaller than the surrounding DMD™ area. It is scaled in \ order to remain within the DMD™ area. 3 Angle of rotation The angle equals a...
Page 64
page 56 Operating Guide USING THE PROJECTOR Geometry menu continued from previous page Pincushion / Barrel Pincushion or barrel distortions are the result of poor or incorrect ten\ sioning of the screen or using a surface that is not flat. Use the Pincushion / Barrel control to compensate electronically for such distortions. You can also use this menu to make simple panoramic screen corrections wi\ thout using external processors. Pincushion / Barrel example The illustration shows pincushion and...
Page 65
page 57 Operating Guide USING THE PROJECTOR Edge Blend menu Use this menu to blend together images from an array of two or more proj\ ectors. The feature feathers the light output of the projector within the edges \ that overlap with other projectors in the array: as a result, the overlapping edges are ev\ enly lit and easily blend in with the rest of the image. • Edge Blend Enable and disable Edge Blend • Align Pattern Add markers to the image showing the edges of the blend area and making \ the...
Page 66
page 58 Operating Guide USING THE PROJECTOR Edge Blend menu continued from previous page Blend Width Use the LEFT and RIGHT arrow buttons to set the width of the blended regions: 1 To p 2 Bottom 3 Left 4 Right Notes Some settings may be unavailable depending on other settings. For more information, see Possible Combinations Of Settings further in this guide. 3 12 4 Blend Width Top Left Right Bottom0 0 0 0 Digital Projection HIGHlite Laser II 3D Series Rev A August 2016
Page 67
page 59 Operating Guide USING THE PROJECTOR Edge Blend menu continued from previous page Black Level Uplift Black in the blended regions appears less dark than in the rest of the i\ mage. To compensate fo this, use this menu to raise the black levels of the rest \ of the image: • Set All to the required amount of black level correction. This will apply equal correction to the black levels of all colors. • If necessary, use the individual color sliders (Red, Green and Blue) for fine adjustment. You may...
Page 68
page 60 Operating Guide USING THE PROJECTOR 3D menu Use this menu to enable, disable and set up 3D input, as follows: • 3D Format — Off, Auto, Side by Side (Half), Top and Bottom, Dual Pipe and Frame Sequential. • Eye Swap — Normal and Rever se (set to Rever se if the left- and right-eye images are displayed in the wrong order) • Dark Time — 0.65 ms, 1.3 ms and 1.95 ms. Set to reduce the effect of images overlapping while the glasses are switching. 3D Sync • Offset — use the LEFT and RIGHT arrow...
Page 69
page 61 Operating Guide USING THE PROJECTOR 3D menu continued from previous page 3D types In most situations you can use the Auto setting to have the projector automatically detect the format. Otherwise, consider the notes below to help you set up the 3D in\ put manually. The following 3D formats are supported: • Dual Pipe (LEFT and RIGHT) The left and right eye images are delivered on two separate HDMI links, \ which the projector will interleave for 3D display. • Frame Packing This format will be...
Page 70
page 62 Operating Guide USING THE PROJECTOR 3D menu continued from previous page Some 3D settings explained Dark Time Ghosting can be caused by the left and right images overlapping during the time that the ZScreen or 3D glasses are switching. Dark Time allows you to minimize this effect. Eye Swap The outgoing 3D frames are in pairs - the dominant frame being presented first. You can determine which frame should be the dominant one. By convention the default setting is Left. Sync Delay The sync...