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Digital Projection Projector HIGHlite Laser II 3D Series User Manual
Digital Projection Projector HIGHlite Laser II 3D Series User Manual
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page 53 Operating Guide USING THE PROJECTOR Geometry menu continued from previous page Keystone settings 1 Projector to the left The projector is positioned to the left of the screen. To correct, apply a positive Horizontal Keystone value using the RIGHT arrow button. 2 Projector to the right The projector is positioned to the right of the screen. To correct, apply a negative Horizontal Keystone value using the LEFT arrow button. 3 Projector high The projector is positioned above the screen at a downward angle. To correct, apply a negative Vertical Keystone value using the DOWN arrow button. 4 Projector low The projector is positioned below the screen at an upward angle. To correct, apply a positive Vertical Keystone value using the UP arrow button. 5 Projector straight The projector is directly opposite the screen at a right angle both horizontally and vertically. No correction is needed. Horizontal and vertical keystone corrections 1 4 2 53 Notes Some settings may be unavailable depending on other settings. For more information, see Possible Combinations Of Settings further in this guide. Digital Projection HIGHlite Laser II 3D Series Rev A August 2016
page 54 Operating Guide USING THE PROJECTOR Geometry menu continued from previous page 4 Corners For each corner, apply horizontal and / or vertical correction as necessary to restore \ the rectangular shape of the image. Top Right Cor ner example In this illustration, the top right corner requires both horizontal and vertical correction. Top Right Cor ner correction Notes Corner corrections provide a simple setup for awkward installations and irregular shaped screens that may distort the image. To apply a similar (but less flexible) correction, while preserving the original aspect ratio of the image, use the Keystone menu. Some settings may be unavailable depending on other settings. For more information, see Possible Combinations Of Settings further in this guide. 4 Corners Top Left Corner Top Right Corner Bottom RightCorner Reset Bottom LeftCorner u u u u Top Right Corner Adjustment u q t p TopRight Corner x Top Right Corner y 0 0 Digital Projection HIGHlite Laser II 3D Series Rev A August 2016
page 55 Operating Guide USING THE PROJECTOR Geometry menu continued from previous page Rotation Use this feature for example to correct a mounting error causing the ima\ ge not to be level with the screen. Rotation example 1 DMD™ area The DMD™ is not rotated. It still covers the area that would be occup\ ied by the image without correction. 2 Rotated image The image is smaller than the surrounding DMD™ area. It is scaled in \ order to remain within the DMD™ area. 3 Angle of rotation The angle equals a quarter of the Rotation setting. In this example the angle is 5°, therefore Rotation = 20. 1 2 3 Notes Some settings may be unavailable depending on other settings. For more information, see Possible Combinations Of Settings further in this guide.Rotation Rotation Reset0 Digital Projection HIGHlite Laser II 3D Series Rev A August 2016
page 56 Operating Guide USING THE PROJECTOR Geometry menu continued from previous page Pincushion / Barrel Pincushion or barrel distortions are the result of poor or incorrect ten\ sioning of the screen or using a surface that is not flat. Use the Pincushion / Barrel control to compensate electronically for such distortions. You can also use this menu to make simple panoramic screen corrections wi\ thout using external processors. Pincushion / Barrel example The illustration shows pincushion and barrel correction applied both horizontally and vertically, in equal measures. Notes Some settings may be unavailable depending on other settings. For more information, see Possible Combinations Of Settings further in this guide. PincushionBarrel Pincushion /Barrel H Pin/Barrel Keystone Reset V Pin/ Barrel0 0 u Digital Projection HIGHlite Laser II 3D Series Rev A August 2016
page 57 Operating Guide USING THE PROJECTOR Edge Blend menu Use this menu to blend together images from an array of two or more proj\ ectors. The feature feathers the light output of the projector within the edges \ that overlap with other projectors in the array: as a result, the overlapping edges are ev\ enly lit and easily blend in with the rest of the image. • Edge Blend Enable and disable Edge Blend • Align Pattern Add markers to the image showing the edges of the blend area and making \ the overlaps more visible to help adjust the physical position of the projec\ tors in the array. • Blend Width Determine the width of the blended regions. • Black Level Uplift Adjust black levels to compensate if the blended regions appear brighter\ than the rest of the image. • Reset Reset all Edge Blend settings to their factory default values. Notes When Edge Blend is set to Off, all other edge blend settings are disabled. The picture in the blend region needs to be delivered to all overlapping projectors, which may require a special setup of the source. Some settings may be unavailable depending on other settings. For more information, see Possible Combinations Of Settings further in this guide. Edge Blend Align Pattern Blend Width Edge Blend Black LevelUplift Reset Off u On u Digital Projection HIGHlite Laser II 3D Series Rev A August 2016
page 58 Operating Guide USING THE PROJECTOR Edge Blend menu continued from previous page Blend Width Use the LEFT and RIGHT arrow buttons to set the width of the blended regions: 1 To p 2 Bottom 3 Left 4 Right Notes Some settings may be unavailable depending on other settings. For more information, see Possible Combinations Of Settings further in this guide. 3 12 4 Blend Width Top Left Right Bottom0 0 0 0 Digital Projection HIGHlite Laser II 3D Series Rev A August 2016
page 59 Operating Guide USING THE PROJECTOR Edge Blend menu continued from previous page Black Level Uplift Black in the blended regions appears less dark than in the rest of the i\ mage. To compensate fo this, use this menu to raise the black levels of the rest \ of the image: • Set All to the required amount of black level correction. This will apply equal correction to the black levels of all colors. • If necessary, use the individual color sliders (Red, Green and Blue) for fine adjustment. You may experience artifacts at the edges where the blended region of one\ projector overlaps the pond of mirrors of its neighbor. In the example below, the blended image comes from two projectors, 1 and 2. Both images have black level uplift applied; as a result, artifacts 3 and 4 have emerged at the edges where the black level uplift region of one projector overlaps the pond of mirrors of the other. To remove the artifacts, you need to slightly reduce the size of the blac\ k level uplift region of each projector so it does not overlap the pond of mirrors of the othe\ r projector. • Depending on your array, use To p, Bottom, Left and/or Right to reduce the black level uplift size. In the example below, use the Right slider of the projector on the left 1 to remove the artifact on the right 4, and the Left slider of the projector on the right 2 to remove the artifact on the left 3. Notes Enable Align Pattern from the Edge Blend menu to see the black level uplift area. Some settings may be unavailable depending on other settings. For more information, see Possible Combinations Of Settings further in this guide. Black LevelUplift Top Left Right Bottom0 0 0 0 All Green Blue Red 0 0 0 0 12 34 Digital Projection HIGHlite Laser II 3D Series Rev A August 2016
page 60 Operating Guide USING THE PROJECTOR 3D menu Use this menu to enable, disable and set up 3D input, as follows: • 3D Format — Off, Auto, Side by Side (Half), Top and Bottom, Dual Pipe and Frame Sequential. • Eye Swap — Normal and Rever se (set to Rever se if the left- and right-eye images are displayed in the wrong order) • Dark Time — 0.65 ms, 1.3 ms and 1.95 ms. Set to reduce the effect of images overlapping while the glasses are switching. 3D Sync • Offset — use the LEFT and RIGHT arrow buttons to compensate for signal processing delays in the projector. • Reference— Exter nal, Internal and Auto. Notes For further information about supported 3D formats, see 3D connections in the Connection Guide . If 3D Format is set to Off, all other 3D settings will be unavailable. Some settings may be unavailable depending on other settings. For more information, see Possible Combinations Of Settings further in this guide. Frame Sequential is supported on the HDMI, DVI-D and DisplayPort inputs only. 3D video is only possible on the HDMI, HDBaseT, DisplayPort and DVI inputs. The Frame Packing format is automatically detected by the projector. See also 3D types and Some 3D settings explained further in this guide. 3D Eye Swap 3D Format Dark Time Normal Auto 1. 95 ms Reference Offset Internal 100 3D Sync Digital Projection HIGHlite Laser II 3D Series Rev A August 2016
page 61 Operating Guide USING THE PROJECTOR 3D menu continued from previous page 3D types In most situations you can use the Auto setting to have the projector automatically detect the format. Otherwise, consider the notes below to help you set up the 3D in\ put manually. The following 3D formats are supported: • Dual Pipe (LEFT and RIGHT) The left and right eye images are delivered on two separate HDMI links, \ which the projector will interleave for 3D display. • Frame Packing This format will be detected, re-synchronised, frame-multiplied and disp\ layed at 96 Hz with the left eye / right eye dominance automatically extracted from the vide\ o data. You need to optimize Dark Time and Sync Delay manually to suit your chosen switching glasses. • Top and Bottom Sets the projector to reformat the video frames and map them to the disp\ lay with the left eye / right eye dominance automatically extracted from the video data. You need to optimize Dark Time and Sync Delay manually to suit your chosen switching glasses. • Side by Side (Half): interlaced and progressive, 50 and 60Hz The side-by-side image will be de-interlaced (if appropriate), resized and then sequentially displayed at 100 or 120 Hz. The left eye / right eye dominance will be automatically extracted from the video data, however you will need to optimize Dark Time and Sync Delay manually to suit your chosen switching glasses. Dark Time and Sync Delay need to be set only once, to optimize the image for the glasses in use. L R Frame Packing L R Top-and-Bottom L R Side-by-Side (Half) L R Dual Pipe HDMI 1 HDMI 2 Notes Digital Projection HIGHlite Laser II 3D Series Rev A August 2016
page 62 Operating Guide USING THE PROJECTOR 3D menu continued from previous page Some 3D settings explained Dark Time Ghosting can be caused by the left and right images overlapping during the time that the ZScreen or 3D glasses are switching. Dark Time allows you to minimize this effect. Eye Swap The outgoing 3D frames are in pairs - the dominant frame being presented first. You can determine which frame should be the dominant one. By convention the default setting is Left. Sync Delay The sync signal from the 3D server will be in phase with the frames generated by its graphics card. However, to compensate for processing delays in the projector, Sync Delay introduces a delay to the sync output signal sent to the ZScreen or 3D glasses. Fully onFully off Left Right Dark time Dark time Dark time Dominance Left Dominance Right LEFT 1 RIGHT 1 LEFT 2RIGHT 2 LEFT 3RIGHT 3 LEFT 3 RIGHT 1 LEFT 1RIGHT 2 LEFT 2RIGHT 3 Incoming video Incoming sync signal Video signal with processing delays (and dark time adjustment) Sync output signal after delay adjustment Notes In order to achieve maximum light output and a smooth grayscale, whilst eliminating ghosting, the following procedure is recommended: 1. Set Dark Time to a value appropriate to the glasses or ZScreen, say 1.3 ms or 1.95 ms. 2. Adjust Sync Offset time to eliminate ghosting and achieve a smooth grayscale. 3. Repeat steps 1 and 2 until the best result is obtained. Digital Projection HIGHlite Laser II 3D Series Rev A August 2016