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Digital Projection Projector HIGHlite Cine 330 3D Series User Manual
Digital Projection Projector HIGHlite Cine 330 3D Series User Manual
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page 63 Reference Guide ASPECT RATIOS EXPLAINED Aspect ratio examples for DMD™ resolution 1080p (continued) Source: 16:9 (native resolution) Notes Aspect Ratio: 16:9 / Native Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 64 Reference Guide ASPECT RATIOS EXPLAINED Aspect ratio examples for DMD™ resolution 1080p (continued) Source: 16:10 1Unused screen areas 2Cropped parts of the image Notes Aspect Ratio: 16:9 Aspect Ratio: 16:10 Aspect Ratio: Native 2 11 2 Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 65 Reference Guide ASPECT RATIOS EXPLAINED Aspect ratio example: TheaterScope The TheaterScope setting is used in combination with an anamorphic lens to restore 2.35:\ 1 images packed into a 16:9 frame. Such images are projected with black lines at the top and bottom of the 16:9 screen \ to make up for the difference in aspect ratios. Without an anamorphic lens and without the TheaterScope setting applied, a 16:9 source containing a 2.35:1 image lo\ oks like this: If we change the setting to TheaterScope, the black lines will disappear but the image will stretch vertically t\ o reach the top and bottom of the DMD™: An anamorphic lens will stretch the image horizontally, restoring the original 2.35 ratio: NotesNotes Black margin – part of the source Black margin – part of the source Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 66 Reference Guide SCREEN REQUIREMENTS Screen Requirements Fitting the image to the DMD™ If the source image supplied to the projector is smaller than the DMD™ resolution, the image will not fill the DMD™. The following examples show how a number of common formats may be displayed. 1080p images displayed full width Notes The images are shown here scaled automatically by the projector. The image may be scaled differently if the aspect ratio is set differently in the Main menu. 2.35:1(Scope) = 817 pixels full width = 1920 pixels 1.85:1 = 1037 pixels 16:9 = 1.78:1 = 1080 pixels (native resolution) Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 67 Reference Guide SCREEN REQUIREMENTS 1080p images displayed full heightNotes The images are shown here scaled automatically by the projector. The image may be scaled differently if the aspect ratio is set differently in the Main menu. 4:3 = 1.33:1 = 1440 pixels full height = 1080 pixels 1.66:1 (Vista) = 1792 pixels 16:9 = 1.78:1 = 1920 pixels (native resolution) 16:10 = 1.6:1 = 1728 pixels Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 68 Reference Guide SCREEN REQUIREMENTS Diagonal screen sizes Screen sizes are sometimes specified by their diagonal size (D). When dealing with large screens and projection distances at different aspect ratios, it is more convenient to measure screen width (W) and height (H). The example calculations below show how to convert diagonal sizes into w\ idth and height, at various aspect ratios. 2.35:1 (Scope) W = D x 0.92 H = D x 0.39 1.85:1 W = D x 0.88 H = D x 0.47 16:9 = 1.78:1 (native aspect ratio for 1080p projectors) W = D x 0.87 H = D x 0.49 1.66:1 (Vista) W = D x 0.86 H = D x 0.52 Notes D = diagonal W = width H = height Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 69 Reference Guide SCREEN REQUIREMENTS Fitting the image to the screen It is important that your screen is of sufficient height and width to display images at all the aspect ratios you are planning to use. Use the conversion chart, or the sample calculations below to check that you are able to display the full image on your screen. If you have insufficient height or width, you will have to reduce the overall image size in order to display the full image on your screen. 14:3 = 1.33:1 W = H x 1.33, H = W x 0.75 216:10 = 1.6:1 W = H x 1.6, H = W x 0.625 31.66:1 (Vista) W = H x 1.66, H = W x 0.6 416:9 = 1.78:1 (native aspect ratio) W = H x 1.78, H = W x 0.56 51.85:1 (Flat) W = H x 1.85, H = W x 0.54 62.35:1 (Scope) W = H x 2.35, H = W x 0.426 Notes Screen width 1234 567 89 10 Screen height 1 2 3 4 5 67 8 9 10 123456 Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 70 Reference Guide SCREEN REQUIREMENTS Positioning the screen and projector For optimum viewing, the screen should be a flat surface perpendicular to the floor. The bottom of the screen should be 1.2m (4 feet) above the floor and the front row of the audience should not have to look up more than 30° to see the top of the screen. The distance between the front row of the audience and the screen should be at least twice the screen height and the distance between the back row and the screen should be a maximum of 8 times the screen height. The screen viewing area should be within a 60° range from the face of the screen. Notes The projector should be installed as close to the power outlet as possible. The power connection should be easily accessible, so that it can be disconnected in an emergency. Ensure that there is at least 30cm (12in) of space between the ventilation outlets and any wall, and 10cm (4in) on all other sides. Do not install the projector close to anything that might be affected by its operational heat, for instance, polystyrene ceiling tiles, curtains etc. The image can be flipped for rear projection (see the Operating Guide ) and displayed without the need for extra mirrors or equipment. However, you must ensure that there is sufficient distance behind the screen for the projector to be correctly located. Rear installation is generally more complicated and advice should be sought from your local dealer before attempting it. Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 71 Reference Guide CHOOSING A LENS Choosing A Lens A number of lenses are available. Which lens you choose will depend on th\ e screen size, image aspect ratio, projection distance and light output. In addition, each lens is available in two versions: High Bright\ ness and High Contrast. The lenses available are listed below: Lens 0.77 : 1 fixed lens 1.16 : 1 fixed lens 1.45 - 1.74 : 1 zoom lens 1.74 - 2.17 : 1 zoom lens 2.17 - 2.90 : 1 zoom lens 2.90 - 4.34 : 1 zoom lens 4.34 - 6.76 : 1 zoom lens If the image does not fill the full width of the DMD™, this effectively increases the throw ratio of the lens. This can be corrected by applying a throw ratio factor (TRF). To choose a lens for your projector, you can either apply a lens calculation, or use the lens charts provid\ ed here for quick reference. Notes The High Brightness lenses are recommended for the HB model, for maximum light output. The High Contrast lenses are recommended for the HC model, for maximum contrast. For more information about throw ratio factor (TRF), see Choosing a lens by calculation later in this section. For information about individual lens part numbers, see Appendix A at the end of this document. Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 72 Reference Guide CHOOSING A LENS Choosing a lens by calculation For any screen size not listed above, or if you need to be more precise,\ you can use the calculations below. 1. Identify the width of the image in pixels. 2. Calculate the throw ratio factor (TRF): 3. Identify the screen width required. 4. Identify the throw distance required. 5. Calculate the throw ratio required. 6. Choose a lens with the required throw ratio from the list below. Check from the list that the lens chosen will work at the throw distance\ required. Throw ratioThrow distance range 0.77 : 1 fixed lens1.3 - 2.5 m (4.3 - 8.2 ft) 1.16 : 1 fixed lens1.4 - 6.2 m (4.6 - 20.3 ft) 1.45 - 1.74 : 1 zoom lens1.8 - 9.3 m (5.9 - 30.5 ft) 1.74 - 2.17 : 1 zoom lens2.2 - 11.8 m (7.2 - 38.7 ft) 2.17 - 2.90 : 1 zoom lens2.7 - 15.4 m (8.9 - 50.5 ft) 2.90 - 4.34 : 1 zoom lens3.6 - 22.5 m (11.8 - 73.8 ft) 4.34 - 6.76 : 1 zoom lens5.5 - 35 m (18 - 115 ft) Notes The throw ratio for a particular lens is fixed, but assumes that the image fills the width of the DMD. For images that do not fill the width of the DMD, the throw ratio is effectively increased. To correct for this in these calculations, a throw ratio factor (TRF) is used. The DMD width is 1920. For information about individual lens part numbers, see Appendix A at the end of this document. DMD width Image width in pixels TRF = Throw distance Screen width x TRF Throw ratio = Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014