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Digital Projection Projector HIGHlite Cine 330 3D Series User Manual

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    							page 63
    Reference Guide
    ASPECT RATIOS EXPLAINED
    Aspect ratio examples for DMD™ resolution 1080p (continued)
    Source: 16:9 (native resolution)
    Notes
    Aspect Ratio: 16:9 / Native
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
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    Reference Guide
    ASPECT RATIOS EXPLAINED
    Aspect ratio examples for DMD™ resolution 1080p (continued)
    Source: 16:10
    1Unused screen areas
    2Cropped parts of the image
    Notes
    Aspect Ratio: 16:9
    Aspect Ratio: 16:10
    Aspect Ratio: Native
    2
    11
    2
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
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    Reference Guide
    ASPECT RATIOS EXPLAINED
    Aspect ratio example: TheaterScope
    The TheaterScope setting is used in combination with an anamorphic lens to restore 2.35:\
    1 images packed into a 16:9 frame. Such images 
    are projected with black lines at the top and bottom of the 16:9 screen \
    to make up for the difference in aspect ratios.
    Without an anamorphic lens and without the TheaterScope setting applied, a 16:9 source containing a 2.35:1 image lo\
    oks like this:
    If we change the setting to TheaterScope, the black lines will disappear but the image will stretch vertically t\
    o reach the top and bottom of 
    the DMD™:
    An anamorphic lens will stretch the image horizontally, restoring the original 2.35 ratio:
    NotesNotes
    Black margin – part of the source
    Black margin – part of the source
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
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    Reference Guide
    SCREEN REQUIREMENTS
    Screen Requirements
    Fitting the image to the DMD™
    If the source image supplied to the projector is smaller than the DMD™ resolution, the image will not fill the DMD™. The following examples 
    show how a number of common formats may be displayed.
    1080p images displayed full width
    Notes
     The images are shown here scaled 
    automatically by the projector.
      The image may be scaled differently 
    if the aspect ratio is set differently in 
    the 
    Main menu.
    2.35:1(Scope) 
     =  817 pixels
    full width = 1920 pixels
    1.85:1 
     = 1037 pixels
    16:9 = 1.78:1  
    = 1080 pixels 
    (native resolution)
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
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    Reference Guide
    SCREEN REQUIREMENTS
    1080p images displayed full heightNotes
     The images are shown here scaled 
    automatically by the projector.
      The image may be scaled differently 
    if the aspect ratio is set differently in 
    the 
    Main menu.
    4:3 = 1.33:1 = 1440 pixels
    full height = 1080 pixels
    1.66:1 (Vista) = 1792 pixels
    16:9 = 1.78:1 = 1920 pixels  
    (native resolution)
    16:10 = 1.6:1 = 1728 pixels
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
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    Reference Guide
    SCREEN REQUIREMENTS
    Diagonal screen sizes
    Screen sizes are sometimes specified by their diagonal size (D). When dealing 
    with large screens and projection distances at different aspect ratios, it is more 
    convenient to measure screen width (W) and height (H).
    The example calculations below show how to convert diagonal sizes into w\
    idth and 
    height, at various aspect ratios.   
    2.35:1 (Scope) 
    W = D x 0.92 H = D x 0.39
    1.85:1 
    W = D x 0.88 H = D x 0.47
    16:9 = 1.78:1 (native aspect ratio for 1080p projectors) 
    W = D x 0.87 H = D x 0.49
    1.66:1 (Vista) 
    W = D x 0.86 H = D x 0.52
    Notes
    D = diagonal
    W = width
    H = height 
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
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    Reference Guide
    SCREEN REQUIREMENTS
    Fitting the image to the screen
    It is important that your screen is of sufficient height and 
    width to display images at all the aspect ratios you are 
    planning to use.
    Use the conversion chart, or the sample calculations 
    below to check that you are able to display the full image 
    on your screen. If you have insufficient height or width, 
    you will have to reduce the overall image size in order to 
    display the full image on your screen.
    14:3 = 1.33:1
    W = H x 1.33, H = W x 0.75
    216:10 = 1.6:1
    W = H x 1.6, H = W x 0.625
    31.66:1 (Vista)
    W = H x 1.66, H = W x 0.6
    416:9 = 1.78:1 (native aspect ratio)
    W = H x 1.78, H = W x 0.56
    51.85:1 (Flat)
    W = H x 1.85, H = W x 0.54
    62.35:1 (Scope)
    W = H x 2.35, H = W x 0.426
    Notes
    Screen width
    1234 567 89 10
    Screen height
    1 2 3 4 5 67
    8 9 10
    123456
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
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    Reference Guide
    SCREEN REQUIREMENTS
    Positioning the screen and projector
    For optimum viewing, the screen should be a flat surface 
    perpendicular to the floor. The bottom of the screen should 
    be 1.2m (4 feet) above the floor and the front row of the 
    audience should not have to look up more than 30° to see 
    the top of the screen.
    The distance between the front row of the audience and 
    the screen should be at least twice the screen height and 
    the distance between the back row and the screen should 
    be a maximum of 8 times the screen height. The screen 
    viewing area should be within a 60° range from the face of 
    the screen.
    Notes
     The projector should be installed 
    as close to the power outlet as 
    possible.
      The power connection should be 
    easily accessible, so that it can 
    be disconnected in an emergency.
      Ensure that there is at least 
    30cm (12in) of space between the 
    ventilation outlets and any wall, 
    and 10cm (4in) on all other sides.
      Do not install the projector close 
    to anything that might be affected 
    by its operational heat, for 
    instance, polystyrene ceiling tiles, 
    curtains etc.
     The image can be flipped for rear 
    projection (see the  Operating 
    Guide ) and displayed without the 
    need for extra mirrors or equipment.
      However, you must ensure that 
    there is sufficient distance behind 
    the screen for the projector to be 
    correctly located.
      Rear installation is generally more 
    complicated and advice should be 
    sought from your local dealer before 
    attempting it.
       
        
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    Reference Guide
    CHOOSING A LENS
    Choosing A Lens
    A number of lenses are available. Which lens you choose will depend on th\
    e screen size, image aspect ratio, projection distance and light 
    output. In addition, each lens is available in two versions: High Bright\
    ness and High Contrast.
    The lenses available are listed below:
    Lens
    0.77 : 1 fixed lens
    1.16 : 1 fixed lens
    1.45 - 1.74 : 1 zoom lens
    1.74 - 2.17 : 1 zoom lens
    2.17 - 2.90 : 1 zoom lens
    2.90 - 4.34 : 1 zoom lens
    4.34 - 6.76 : 1 zoom lens
    If the image does not fill the full width of the DMD™, this effectively increases the throw ratio of the lens. This can be corrected by applying a 
    throw ratio factor (TRF).
    To choose a lens for your projector, you can either apply a lens calculation, or use the lens charts provid\
    ed here for quick reference.
    Notes
     The High Brightness lenses are 
    recommended for the HB model, for 
    maximum light output.
      The High Contrast lenses are 
    recommended for the HC model, for 
    maximum contrast.
     For more information about throw 
    ratio factor (TRF), see Choosing 
    a lens by calculation  later in this 
    section.
      For information about individual lens 
    part numbers, see Appendix A at 
    the end of this document.
       
        
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    Reference Guide
    CHOOSING A LENS
    Choosing a lens by calculation
    For any screen size not listed above, or if you need to be more precise,\
     you can use the calculations below.
    1. Identify the width of the image in pixels.
    2. Calculate the throw ratio factor (TRF): 
    3. Identify the screen width required.
    4. Identify the throw distance required.
    5. Calculate the throw ratio required.
    6. Choose a lens with the required throw ratio from the list below. 
    Check from the list that the lens chosen will work at the throw distance\
     required.
    Throw ratioThrow distance range
    0.77 : 1 fixed lens1.3 - 2.5 m (4.3 - 8.2 ft)
    1.16 : 1 fixed lens1.4 - 6.2 m (4.6 - 20.3 ft)
    1.45 - 1.74 : 1 zoom lens1.8 - 9.3 m (5.9 - 30.5 ft)
    1.74 - 2.17 : 1 zoom lens2.2 - 11.8 m (7.2 - 38.7 ft)
    2.17 - 2.90 : 1 zoom lens2.7 - 15.4 m (8.9 - 50.5 ft)
    2.90 - 4.34 : 1 zoom lens3.6 - 22.5 m (11.8 - 73.8 ft)
    4.34 - 6.76 : 1 zoom lens5.5 - 35 m (18 - 115 ft)
    Notes
     The throw ratio for a particular lens 
    is fixed, but assumes that the image 
    fills the width of the DMD.
      For images that do not fill the width 
    of the DMD, the throw ratio is 
    effectively increased. To correct for 
    this in these calculations, a throw 
    ratio factor (TRF) is used.
     The DMD width is 1920.
     For information about individual lens 
    part numbers, see Appendix A at 
    the end of this document.
    DMD width
    Image width in pixels
    TRF =
    Throw distance
    Screen width x TRF
    Throw ratio =
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
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