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Digital Projection Projector HIGHlite Cine 330 3D Series User Manual
Digital Projection Projector HIGHlite Cine 330 3D Series User Manual
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page 83 Reference Guide POSITIONING THE IMAGE Maximum offset range The maximum offset range available with no distortion or vignetting is dependent on wh\ ich lens is used. Shifting the lens beyond its undistorted limits may be physically possible, however you may experienc\ e some vignetting or distortion. for 1080p projectorsvertical (pixels) horizontal (pixels) vertical (frames) horizontal (frames) 0.77 : 1 and 1.16:1 fixed lens±216±96±0.2±0.05 all zoom lens±648±288±0.6±0.15 Notes For more information on shifting the lens, see Control menu in the Operating Guide Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 84 Reference Guide INPUT CONNECTIONS Input Connections To get the best possible image from a source it is important to use the h\ ighest quality connection. The following lists show the inputs sorted by highest quality connection first: Computer source • HDMI 1 & 2 Receives digital signal from HDMI-compliant devices. • RGB Receives analog signal from a computer. When using this input, it is best to use a fully wired VGA cable to connect the source to the projector. This will allow the source to determine the projector’s capabilities via DDC and show an optimized image. Such cables can be identified as they have a blue connector shell. Video source • Component 1 & 2 RGsB or YPbPr/YCbCr EDID on the RGB input If you are using a computer DVI card or another source that obeys the EDID protocol, the source will automatically configure itself to suit the projector. Otherwise please refer to the documentation supplied with the source to \ manually set the resolution to the DMD™ resolution of the projector or the nearest suitable setting. Switch off the source, connect to the projector, then switch the source back on again. Using HDMI/DVI switchers with the projector When using an HDMI/DVI source switcher with the projector, it is important to set the switcher so that it passes the projector ED\ ID through to the source devices. If this is not done, the projector may not be able t\ o lock to the source or display the source correctly as its video output\ timings may not be compatible with those of the projector. Sometimes this is called transparent, pass-through or clone mode. Plea\ se see your switcher’s manual for information on how to set this mode. 1Sources 2Switcher 3Projector Notes The EDIDs in the switcher should be the same as the one in the projector\ . EDID EDID EDIDEDID 132 Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 85 Reference Guide CONTROL CONNECTIONS Control Connections LAN connection The projector’s features can be controlled via a LAN connection. Hub or LANComputer Projector Projector Un-crossed LAN cables Notes For more information, see the Remote Communications Guide Connection panel1 Projector Computer Crossed LAN cable 1LAN Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 86 Reference Guide CONTROL CONNECTIONS RS232 connectionNotes For more information, see the Remote Communications Guide Connection panel 1 1RS232 Projector Computer Straight-through cable Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 87 Reference Guide 3D SETUP 3D Setup In most situations you can use the Auto setting to have the projector automatically detect the format. Otherwis\ e, consider the notes below to help you set up the 3D input manually. The following 3D formats are supported: • Side by Side (Half): interlaced and progressive, 50 and 60Hz The side-by-side image will be de-interlaced (if appropriate), resized\ and then sequentially displayed at 100 or 120Hz. The left eye / right eye dominance will be automatically extracted from the video data, however you will need to optimize Dark Time and Sync Delay manually to suit your chosen switching glasses. When 3D is disabled, 1080i will be treated conventionally. For a 60Hz Side by Side (Half) source the two halves of the image will automatically be extracted to cr\ eate a displayed rate of twice the input rate. • Top and Bottom Sets the projector to reformat the video frames and map them to the disp\ lay with the left eye / right eye dominance automatically extracted from the video data. You need to optimize Dark Time and Sync Delay manually to suit your chosen switching glasses. For a 60Hz Top and Bottom source, the two halves of the image will automatically be extracted to \ create a displayed rate of twice the input rate. • Dual-Pipe (HDMI 1 and HDMI 2) The left and right eye images are delivered on two separate HDMI links, \ which the projector will interleave for 3D display. Notes LR Side by Side (Half) L R Top and Bottom L R Dual-Pipe HDMI 1 HDMI 2 Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 88 Reference Guide 3D SETUP • Frame Sequential The HDMI inputs will accept frame rates up to 60Hz and multiply the fram\ e rate for display. An example would be 60Hz (30 frames per eye in Left-Right sequence (L1, R1, L2, R2…), which is frame double\ d, resulting in a displayed sequence at 120Hz (L1, R1, L1, R1, L2, R2, L2, R2…). For sequential 3D, an external sync is required to identify left and rig\ ht frames. If no sync is available from the sequential source, the projector will generate an output sync, but it may then be necessary to \ manually reset the dominance each time the player is started. • Frame Packing This format will be detected, re-synchronised, frame-multiplied and disp\ layed at 144Hz with the left eye / right eye dominance automatically extracted from the video data. You need to optimize Dark Time and Sync Delay manually to suit your chosen switching glasses. Dark Time and Sync Delay need to be set only once, to optimize the image for the glasses in use.\ Notes LRLR Frame Sequential L R Frame Packing Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 89 Reference Guide 3D SETUP Some 3D settings explained Dark Time Ghosting can be caused by the left and right images overlapping during the time that the ZScreen or 3D glasses are switching. Dark Time allows you to minimize this effect. 3D Swap The outgoing 3D frames are in pairs - the dominant frame being presented first. You can determine which frame should be the dominant one. By convention the default setting is Normal. Sync Delay The sync signal from the 3D server will be in phase with the frames gene\ rated by its graphics card. However, to compensate for processing delays in the projector, Sync Delay introduces a delay to the sync output signal sent to the ZScreen or 3D \ glasses. Fully onFully off Left Right Dark time Dark time Dark time Normal Swap LEFT 1 RIGHT 1 LEFT 2RIGHT 2 LEFT 3RIGHT 3 LEFT 3 RIGHT 1 LEFT 1RIGHT 2 LEFT 2RIGHT 3 Incoming video Incoming sync signal Video signal with processing delays (and dark time adjustment) Sync output signal after delay adjustment Notes In order to achieve maximum light output and a smooth grayscale, whilst eliminating ghosting, the following procedure is recommended: 1. Set the Dark Time to a value appropriate to the glasses or ZScreen, say 0.65 ms or 1.3ms. 2. Adjust the Sync Delay time to eliminate ghosting and achieve a smooth grayscale. 3. Repeat steps 1 and 2 until the best result is obtained. Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 90 Reference Guide APPENDIX A: LENS PART NUMBERS Appendix A: Lens Part Numbers Throw ratios Part number for High Brightness lens Part number for High Contrast lens Throw distance range 0.77 : 1 fixed lens110-808110-0221.3 - 2.5 m (4.3 - 8.2 ft) 1.16 : 1 fixed lens110-809110-0231.4 - 6.2 m (4.6 - 20.3 ft) 1.45 - 1.74 : 1 zoom lens110-803110-0171.8 - 9.3 m (5.9 - 30.5 ft) 1.74 - 2.17 : 1 zoom lens110-804110-0182.2 - 11.8 m (7.2 - 38.7 ft) 2.17 - 2.90 : 1 zoom lens110-805110-0192.7 - 15.4 m (8.9 - 50.5 ft) 2.90 - 4.34 : 1 zoom lens110-806110-0203.6 - 22.5 m (11.8 - 73.8 ft) 4.34 - 6.76 : 1 zoom lens110-807110-0215.5 - 35 m (18 - 115 ft) Notes The Throw ratio for a particular lens is fixed, but assumes that the image fills the width of the DMD. For images that do not fill the width of the DMD, the throw ratio is effectively increased. To correct for this in these calculations, a throw ratio factor (TRF) is used. Throw distance calculations are based on the distance from the outer end of the lens, which will vary from lens to lens. The High Brightness lenses are recommended for the HB model, for maximum light output. The High Contrast lenses are recommended for the HC model, for maximum contrast. Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 91 Reference Guide APPENDIX B: SUPPORTED SIGNAL INPUT MODES Appendix B: Suppor ted Signal Input Modes 2D input modes StandardResolutionVertical Frequency (Hz)Total number of lines Horizontal Frequency (kHz) Component VGAHDMI SDTV480i720 x 48059.9452515.73ü 576i720 x 57650.0062515.63ü EDTV480p59720 x 48059.9452531.47üü 480p60720 x 48060.0052531.50üü 576p50720 x 57650.0062531.25üü HDTV720p501280 x 72050.0075037.50üü 720p591280 x 72059.9475044.96üü 720p601280 x 72060.0075045.00üü 1080p231920 x 108023.98112526.97üü 1080p241920 x 108024.00112527.00üü 1080p251920 x 108025.00112528.13üü 1080p291920 x 108029.97112533.72üü 1080p301920 x 108030.00112533.75üü 1080i501920 x 108050.00112528.13üü 1080p501920 x 108050.00112556.25üü 1080i601920 x 108060.00112533.75üü 1080p601920 x 108060.00112567.50üü Notes Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014
page 92 Reference Guide APPENDIX B: SUPPORTED SIGNAL INPUT MODES StandardResolutionVertical Frequency (Hz)Total number of lines Horizontal Frequency (kHz) Component VGAHDMI COMPUTERVGA59640 x 48059.9452531.47üü VGA60640 x 48060.0052531.50üü MACI640 x 48066.6752535.00üü VGA75640 x 48075.0050037.50üü SVGA50800 x 60049.9262131.00üü SVGA60800 x 60060.3262837.88üü SVGA75800 x 60075.0062546.88üü XGA601024 x 76860.0080648.36üü XGA701024 x 76870.0780656.48üü XGA751024 x 76875.0380060.02üü XGA+751152 x 86475.0090067.50üü WXGA501280 x 72049.8374437.07üü WXGA601280 x 72059.8674844.77üü WXGA601280 x 76859.8779847.78üü SXGA-601280 x 96060.00100060.00üü SXGA601280 x 102460.02106663.98üü SXGA751280 x 102475.02106679.98üü HD601360 x 76859.8079844.72ü SXGA+601400 x 105059.98108965.32üü WSXGA601536 x 96059.9199659.67ü UXGA601600 x 120060.00125075.00üü WSXGA+601680 x 105059.95108965.29üü FHD501920 x 108049.92111 455.62üü FHD601920 x 108059.93112566.59üü WUXGA601920 x 120059.95123574.04üü Notes Digital Projection HIGHlite Cine 330 3D Series Rev E August 2014