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Digital Projection Projector HIGHlite Cine 330 3D Series User Manual

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    							page 83
    Reference Guide
    POSITIONING THE IMAGE
    Maximum offset range
    The maximum offset range available with no distortion or vignetting is dependent on wh\
    ich lens is used. Shifting the lens beyond its 
    undistorted limits may be physically possible, however you may experienc\
    e some vignetting or distortion.
    for 1080p projectorsvertical 
    (pixels)
    horizontal 
    (pixels)
    vertical 
    (frames)
    horizontal 
    (frames)
    0.77 : 1 and 1.16:1 fixed lens±216±96±0.2±0.05
    all zoom lens±648±288±0.6±0.15
    Notes
     For more information on shifting 
    the lens, see Control menu  in the 
    Operating Guide
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
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    Reference Guide
    INPUT CONNECTIONS
    Input Connections
    To get the best possible image from a source it is important to use the h\
    ighest quality connection. The following lists show the inputs sorted by 
    highest quality connection first:
    Computer source
    • HDMI 1 & 2 
    Receives digital signal from HDMI-compliant devices.
    • RGB 
    Receives analog signal from a computer. When using this input, it is best to use a fully wired VGA cable to connect the source to the 
    projector. This will allow the source to determine the projector’s capabilities via DDC and show an optimized image. Such cables can be 
    identified as they have a blue connector shell.
    Video source
    • Component 1 & 2 
    RGsB or YPbPr/YCbCr
    EDID on the RGB input
    If you are using a computer DVI card or another source that obeys the EDID protocol, the source will automatically configure itself to suit the 
    projector.
    Otherwise please refer to the documentation supplied with the source to \
    manually set the resolution to the DMD™ resolution of the projector 
    or the nearest suitable setting. Switch off the source, connect to the projector, then switch the source back on again.
    Using HDMI/DVI switchers with the projector
    When using an HDMI/DVI source switcher with the projector, it is important to set the switcher so that it passes the projector ED\
    ID through to 
    the source devices. If this is not done, the projector may not be able t\
    o lock to the source or display the source correctly as its video output\
     
    timings may not be compatible with those of the projector. Sometimes this is called transparent, pass-through or clone mode. Plea\
    se see your 
    switcher’s manual for information on how to set this mode.
    1Sources
    2Switcher
    3Projector
    Notes
    The EDIDs in the switcher should be the same as the one in the projector\
    .
    EDID
    EDID
    EDIDEDID
    132
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
    							page 85
    Reference Guide
    CONTROL CONNECTIONS
    Control Connections
    LAN connection
    The projector’s features can be controlled via a LAN connection.
    Hub or LANComputer
    Projector
    Projector
    Un-crossed LAN cables
    Notes
      For more information,  see the 
    Remote Communications Guide
    Connection panel1
    Projector
    Computer
    Crossed 
    LAN cable
    1LAN
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
    							page 86
    Reference Guide
    CONTROL CONNECTIONS
    RS232 connectionNotes
     For more information,  see the 
    Remote Communications Guide
    Connection panel
    1
    1RS232
    Projector
    Computer
    Straight-through 
    cable
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
    							page 87
    Reference Guide
    3D SETUP
    3D Setup
    In most situations you can use the Auto setting to have the projector automatically detect the format. Otherwis\
    e, consider the notes below to 
    help you set up the 3D input manually.
    The following 3D formats are supported:
    • Side by Side (Half): interlaced and progressive, 50 and 60Hz 
    The side-by-side image will be de-interlaced (if appropriate), resized\
     and then sequentially 
    displayed at 100 or 120Hz.  The left eye / right eye dominance will be automatically 
    extracted from the video data, however you will need to optimize Dark Time and Sync 
    Delay manually to suit your chosen switching glasses. 
    When 3D is disabled, 1080i will be treated conventionally. For a 60Hz Side by Side (Half) 
    source the two halves of the image will automatically be extracted to cr\
    eate a displayed rate 
    of twice the input rate.
    • Top and Bottom 
    Sets the projector to reformat the video frames and map them to the disp\
    lay with the left 
    eye / right eye dominance automatically extracted from the video data. You need to optimize 
    Dark Time and Sync Delay manually to suit your chosen switching glasses. For a 60Hz 
    Top and Bottom source, the two halves of the image will automatically be extracted to \
    create a displayed rate of twice the input rate.
    • Dual-Pipe (HDMI 1 and HDMI 2) 
    The left and right eye images are delivered on two separate HDMI links, \
    which the projector 
    will interleave for 3D display.
    Notes
    LR
    Side by Side (Half)
    L
    R
    Top and Bottom
    L
    R
    Dual-Pipe
    HDMI 1
    HDMI 2
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
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    Reference Guide
    3D SETUP
    • Frame Sequential 
    The HDMI inputs will accept frame rates up to 60Hz and multiply the fram\
    e rate for display. An example would be 60Hz (30 frames per 
    eye in Left-Right sequence (L1, R1, L2, R2…), which is frame double\
    d, resulting in a displayed sequence at 120Hz (L1, R1, L1, R1, L2, 
    R2, L2, R2…). 
    For sequential 3D, an external sync is required to identify left and rig\
    ht frames. If no sync is available from the sequential source, the 
    projector will generate an output sync, but it may then be necessary to \
    manually reset the dominance each time the player is started.
    • Frame Packing 
    This format will be detected, re-synchronised, frame-multiplied and disp\
    layed at 144Hz with the left eye / right eye dominance 
    automatically extracted from the video data. You need to optimize Dark Time and Sync Delay manually to suit your chosen switching 
    glasses.
    Dark Time and Sync Delay need to be set only once, to optimize the image for the glasses in use.\
    Notes
    LRLR
    Frame Sequential
    L
    R
    Frame Packing
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
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    Reference Guide
    3D SETUP
    Some 3D settings explained
    Dark Time
    Ghosting can be caused by the left and right images overlapping 
    during the time that the ZScreen or 3D glasses are switching. 
    Dark Time allows you to minimize this effect.
    3D Swap
    The outgoing 3D frames are in pairs - the dominant frame being 
    presented first. You can determine which frame should be the 
    dominant one.
    By convention the default setting is Normal.
    Sync Delay
    The sync signal from the 3D server will be in phase with the frames gene\
    rated by its graphics card. However, to compensate for processing 
    delays in the projector, Sync Delay introduces a delay to the sync output signal sent to the ZScreen or 3D \
    glasses.
    Fully onFully off Left
    Right
    Dark  time Dark 
    time Dark 
    time
    Normal
    Swap
    LEFT 1 RIGHT 1 LEFT 2RIGHT 2 LEFT 3RIGHT 3
    LEFT 3
    RIGHT 1 LEFT 1RIGHT 2 LEFT 2RIGHT 3
    Incoming 
    video
    Incoming 
    sync signal
    Video signal with 
    processing delays (and   dark time adjustment)
    Sync output signal 
    after delay adjustment
    Notes
      In order to achieve maximum light 
    output and a smooth grayscale, 
    whilst eliminating ghosting, 
    the following procedure is 
    recommended:
    1.  Set the Dark Time to a value 
    appropriate to the glasses or 
    ZScreen, say 0.65 ms or 1.3ms.
    2.  Adjust the Sync Delay time to 
    eliminate ghosting and achieve a 
    smooth grayscale.
    3.  Repeat steps 1 and 2 until the best 
    result is obtained.
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
    							page 90
    Reference Guide
    APPENDIX A: LENS PART NUMBERS
    Appendix A: Lens Part Numbers
    Throw ratios Part number 
    for High Brightness lens
    Part number 
    for High Contrast lens
    Throw distance range
    0.77 : 1 fixed lens110-808110-0221.3 - 2.5 m (4.3 - 8.2 ft)
    1.16 : 1 fixed lens110-809110-0231.4 - 6.2 m (4.6 - 20.3 ft)
    1.45 - 1.74 : 1 zoom lens110-803110-0171.8 - 9.3 m (5.9 - 30.5 ft)
    1.74 - 2.17 : 1 zoom lens110-804110-0182.2 - 11.8 m (7.2 - 38.7 ft)
    2.17 - 2.90 : 1 zoom lens110-805110-0192.7 - 15.4 m (8.9 - 50.5 ft)
    2.90 - 4.34 : 1 zoom lens110-806110-0203.6 - 22.5 m (11.8 - 73.8 ft)
    4.34 - 6.76 : 1 zoom lens110-807110-0215.5 - 35 m (18 - 115 ft)
    Notes
     The Throw ratio for a particular lens 
    is fixed, but assumes that the image 
    fills the width of the DMD.
      For images that do not fill the width 
    of the DMD, the throw ratio is 
    effectively increased. To correct for 
    this in these calculations, a throw 
    ratio factor (TRF) is used.
     Throw distance calculations are 
    based on the distance from the outer 
    end of the lens, which will vary from 
    lens to lens.
     The High Brightness lenses are 
    recommended for the HB model, for 
    maximum light output.
      The High Contrast lenses are 
    recommended for the HC model, for 
    maximum contrast.
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
    							page 91
    Reference Guide
    APPENDIX B: SUPPORTED SIGNAL INPUT MODES
    Appendix B: Suppor ted Signal Input Modes
    2D input modes
    StandardResolutionVertical 
    Frequency (Hz)Total number of 
    lines
    Horizontal  
    Frequency (kHz)
    Component
    VGAHDMI
    SDTV480i720 x 48059.9452515.73ü
    576i720 x 57650.0062515.63ü
    EDTV480p59720 x 48059.9452531.47üü
    480p60720 x 48060.0052531.50üü
    576p50720 x 57650.0062531.25üü
    HDTV720p501280 x 72050.0075037.50üü
    720p591280 x 72059.9475044.96üü
    720p601280 x 72060.0075045.00üü
    1080p231920 x 108023.98112526.97üü
    1080p241920 x 108024.00112527.00üü
    1080p251920 x 108025.00112528.13üü
    1080p291920 x 108029.97112533.72üü
    1080p301920 x 108030.00112533.75üü
    1080i501920 x 108050.00112528.13üü
    1080p501920 x 108050.00112556.25üü
    1080i601920 x 108060.00112533.75üü
    1080p601920 x 108060.00112567.50üü
    Notes
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
    							page 92
    Reference Guide
    APPENDIX B: SUPPORTED SIGNAL INPUT MODES
    StandardResolutionVertical 
    Frequency (Hz)Total number of 
    lines
    Horizontal  
    Frequency (kHz)
    Component
    VGAHDMI
    COMPUTERVGA59640 x 48059.9452531.47üü
    VGA60640 x 48060.0052531.50üü
    MACI640 x 48066.6752535.00üü
    VGA75640 x 48075.0050037.50üü
    SVGA50800 x 60049.9262131.00üü
    SVGA60800 x 60060.3262837.88üü
    SVGA75800 x 60075.0062546.88üü
    XGA601024 x 76860.0080648.36üü
    XGA701024 x 76870.0780656.48üü
    XGA751024 x 76875.0380060.02üü
    XGA+751152 x 86475.0090067.50üü
    WXGA501280 x 72049.8374437.07üü
    WXGA601280 x 72059.8674844.77üü
    WXGA601280 x 76859.8779847.78üü
    SXGA-601280 x 96060.00100060.00üü
    SXGA601280 x 102460.02106663.98üü
    SXGA751280 x 102475.02106679.98üü
    HD601360 x 76859.8079844.72ü
    SXGA+601400 x 105059.98108965.32üü
    WSXGA601536 x 96059.9199659.67ü
    UXGA601600 x 120060.00125075.00üü
    WSXGA+601680 x 105059.95108965.29üü
    FHD501920 x 108049.92111 455.62üü
    FHD601920 x 108059.93112566.59üü
    WUXGA601920 x 120059.95123574.04üü
    Notes
       
        
    Digital Projection HIGHlite Cine 330 3D Series 
    Rev E August 2014  
    						
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