Brother Quattro 3 User Manual
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USING THE MEMORY FUNCTION Embroidery 249 5 USING THE MEMORY FUNCTION Embroidery Data Precautions Observe the following precautions when using embroidery data other than that created and saved in this machine. ■Types of Embroidery Da ta that can be Used Only .pes,.pha,.phb,.phc, and .dst embroidery data files can be used with this machine. Using data other than that saved using our data design systems or sewing machines may cause the embroidery machine to malfunction. ■Types of USB Devices/Media that can be Used Stitch data can be saved to or recalled from USB media. Use media that meets the following specifications. USB Flash drive (USB Flash memory) USB Floppy disk drive Stitch data can be recalled only. USB CD-ROM, CD-R, CD-RW drives You can also use the following types of USB media with the USB Memory Card Reader/USB card writer module. Secure Digital (SD) Card CompactFlash Memory Stick Multi Media Card (MMC) XD-Picture Card CAUTION When using embroidery data other than our original patterns, the thread or needle may break when sewing with a stitch density that is too fine or when sewing three or more overlapping stitches. In that case, use one of our original data design systems to edit the embroidery data. Note The processing speed may vary by port selection and quantity of data stored. Some USB media may not be usable with this machine. Please visit our website for more details. The access lamp will begin blinking after inserting USB devices/media, and it will take about 5 to 6 sec-onds to recognize the devices/media. (Time will differ depending on the USB device/media). Memo To create file folders, use a computer. Letters and numerals can be used in the file names. In addition, if the file name contains no more than eight characters, the entire file name will appear on the screen. If the file name is more than eight characters long, only the first six characters followed by “~” and a number appear as the file name.
USING THE MEMORY FUNCTION 250 ■Computers and Operating Systems with the Following Specifications can be Used Compatible models: IBM PC with a USB port as standard equipment IBM PC-compatible computer equipped with a USB port as standard equipment Compatible operating systems: Microsoft Windows XP, Windows Vista, Windows 7, Windows 8 ■Precautions on Using the Computer to Create and Save Data If the name of the embroidery data file/folder cannot be identified, for example, because the name contains special characters, the file/folder is not displayed. If this occurs, change the name of the file/folder. We recommend using the 26 letters of the alphabet (uppercase and lowercase), the numbers 0 through 9,”-”, and “_”. If embroidery data larger than 300 mm (H) × 200 mm (W) (approx.12 inches (H) × 8 inches (W)) is selected, a message is shown asking if you wish to rotate the pattern 90 degrees. Even after being rotated 90 degrees, embroidery data larger than 300 mm (H) × 200 mm (W) (approx. 12 inches (H) × 8 inches (W)) cannot be used. (All designs must be within the 300 mm (H) × 200 mm (W) (approx. 12 inches (H) × 8 inches (W)) design field size.) .pes files saved with the number of stitches or the number of colors exceeding the specified limits cannot be displayed. The combined design can not exceed a maximum number of 500,000 stitches or a maximum number of 125 color changes (Above numbers are approximate, depending on the overall size of the design). Use one of our design software programs to edit the embroidery pattern so that it meets these specifications. Embroidery data stored in a folder created in USB media can be retrieved. Do not create folders in “Removable Disk” on a computer. If embroidery data is stored in a folder in “Removable Disk”, that embroidery data cannot be retrieved by the machine. Even if the embroidery unit is not attached, the machine will recognize embroidery data. ■ Tajima (.dst) Embroidery Data .dst data is displayed in the pattern list screen by file name (the actual image cannot be displayed). Only the first eight characters of the file name can be displayed. Since Tajima (.dst) data does not contain specific thread color information, it is displayed with our default thread color sequence. Check the preview and change the thread colors as desired.
USING THE MEMORY FUNCTION Embroidery 251 5 Saving Embroidery Patterns in the Machine’s Memory You can save embroidery patterns that you have customized and will use often; for example, your name, patterns that have been rotated or had the size changed, patterns that have had the sewing position changed, etc. A total of about 2 MB of patterns can be saved in the machines memory. aPress when the pattern you want to save is in the sewing screen. bPress . * Press to return to the original screen without saving. → The “Saving” screen is displayed. When the pattern is saved, the display returns to the original screen automatically. ■If the Memory is Full If the screen below displays, either the maximum number of patterns have been saved or the pattern you want to save takes a lot of memory, and the machine cannot save it. If you delete a previously saved pattern, you can save the current pattern. aPress . * Press to return to the original screen without saving. → The machine displays the patterns currently saved. Note Do not turn the main power to OFF while the “Saving” screen is displayed. You will lose the pattern you are saving. Memo It takes a few seconds to save a pattern to the machine’s memory. See page 254 for information on retrieving a saved pattern.
USING THE MEMORY FUNCTION 252 bSelect the pattern you want to delete. cPress . aAmount of memory used by the pattern to be deleted b Amount of memory needed to save the current pattern dPress . * If you decide not to delete the pattern, press . → The “Saving” screen displays. When the pattern is saved, the display returns to the original screen automatically. Saving Embroidery Patterns to USB Media When sending embroidery patterns from the machine to USB media, plug the USB media into the machine’s USB port. aPress when the pattern you want to save is in the sewing screen. Note Do not turn the main power to OFF while the “Saving” screen is displayed. You will lose the pattern you are saving. b a Memo If there is enough memory available after deleting the pattern, the pattern you want to save will be saved automatically. If there is not enough memory available after deleting the pattern, repeat the steps above to delete another pattern from the machine’s memory. It takes a few seconds to save a pattern. See page 254 for more information about retrieving saved patterns. Memo USB media is commercially available, but some USB media may not be usable with this machine. Please visit our website for more details. Depending on the type of USB media being used, either directly plug the USB device into the machine’s USB port or plug the USB media Reader/Writer into the machine’s USB port. The USB media can be inserted or removed at any time.
USING THE MEMORY FUNCTION Embroidery 253 5 bInsert the USB media into the primary (top) USB port on the machine. aPrimary (top) USB port for media b USB media cPress . * Press to return to the original screen without saving. → The “Saving” screen is displayed. When the pattern is saved, the display returns to the original screen automatically. Saving Embroidery Patterns in the Computer Using the included USB cable, the machine can be connected to your computer, and the embroidery patterns can be temporarily retrieved from and saved in the “Removable Disk” folder in your computer. A total of about 3 MB of embroidery patterns can be saved in the “Removable disk”, but the saved embroidery patterns are deleted when the machine is turned OFF. aPlug the USB cable connector into the corresponding USB ports for the computer and for the machine. bTurn on your computer and select “Computer (My computer)”. * The USB cable can be plugged into the USB ports on the computer and embroidery machine whether or not they are turned on. a USB port for computer b USB cable connector → The “Removable Disk” icon will appear in “Computer (My computer)” on the computer. Note The processing speed may vary by port selection and quantity of data. The primary (top) USB port processes the data faster than the center port. It is recommended to use the primary (top) USB port. Two USB media cannot be used with this machine at the same time. If two USB media are inserted, only the USB media inserted first is detected. Do not insert anything other than USB media into the USB media port. Otherwise, the USB media drive may be damaged. Note Do not insert or remove USB media while “Saving” screen is displayed. You will lose some or all of the pattern you are saving. Note Do not turn the main power to OFF while the “Saving” screen is displayed. You will lose the pattern you are saving. Note The connectors on the USB cable can only be inserted into a port in one direction. If it is difficult to insert the connector, do not insert it with force. Check the orientation of the connector. For details on the position of the USB port on the computer (or USB hub), refer to the instruction manual for the corresponding equipment.
USING THE MEMORY FUNCTION 254 cPress when the pattern you want to save is in the sewing screen. dPress . * Press to return to the original screen without saving. → The pattern will be temporarily saved to “Removable Disk” under “Computer (My computer)”. eSelect the pattern’s .phc file in “Removable Disk” and copy the file to the computer. Retrieving Patterns from the Machine’s Memory aPress . →The machine displays the patterns currently in the memory. bPress the key of the pattern you want to retrieve. * Press to return to the original screen.
USING THE MEMORY FUNCTION Embroidery 255 5 cPress . →The sewing screen is displayed. Recalling from USB Media You can recall a specific embroidery pattern from either direct USB media or a folder in the USB media. If the pattern is in a folder, check each folder to find the embroidery pattern. aInsert the USB media into the primary (top) USB port on the machine (see page 252). aPrimary (top) USB port for media b USB media bPress . →Embroidery patterns and a folder in a top folder are displayed. cPress when there is a subfolder to sort two or more stitch patterns to USB media, the embroidery pattern in the subfolder is displayed. * Press to return to the original screen without recalling. a Folder name b Embroidery patterns in USB media c Path * The path to shows the current folder at the top of the list. Embroidery patterns and subfolders within a folder are displayed. * Press to return to the previous folder. * Use the computer to create folders. Folders cannot be created with the machine. Note The processing speed may vary by port selection and quantity of data. ab c
USING THE MEMORY FUNCTION 256 dPress the key of the pattern you want to retrieve. * Press to return to the original screen. ePress . * Press to delete the pattern. The pattern will be deleted from the USB media. → The sewing screen is displayed. Recalling from the Computer aPlug the USB cable connector into the corresponding USB ports for the computer and for the machine (see page 253). bOn the computer, open “Computer (My computer)” then go to “Removable Disk”. cMove/copy the pattern data to “Removable Disk”. →Pattern data in “Removable Disk” is written to the machine. dPress . →The patterns in the computer are displayed on the selection screen. Note While data is being written, do not discon- nect the USB cable. Do not create folders within “Removable Disk”. Since folders are not displayed, stitch pattern data within folders cannot be recalled.
USING THE MEMORY FUNCTION Embroidery 257 5 ePress the key of the pattern you want to recall. * Press to return to the original screen. fPress . →The sewing screen is displayed.
EMBROIDERY APPLICATIONS 258 EMBROIDERY APPLICATIONS Using a Frame Pattern to Make an Appliqué (1) You can use framed patterns of the same size and shape to create an appliqué. Embroider one pattern with a straight stitch and one pattern with a satin stitch. aSelect a straight stitch frame pattern. Embroider the pattern onto the appliqué material, then cut neatly around the outside of the shape. bEmbroider the same pattern from step a onto the base fabric. cApply a thin layer of fabric glue or a temporary spray adhesive to the rear of the appliqué created in step a. Attach the appliqué to the base fabric matching the shapes.