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Antares AutoTune 7 user manual

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65
 6. Stop p\fayback and c\fick the Track Pitch button again to stop the tracking function. 
 7

.
 \b
 \fick the Import Auto button. A b\fue curve 
wi\f\f appear. This curve represents the 
pitch correction that wou\fd resu\ft from 
processing the audio with the current 
Automatic Mode settings. Note a\f\f the 
instances in which Auto-Tune 7 identifies 
G# or F# as the target pitch. 
 8

.
 S
 et Auto-Tune 7 back to Automatic Mode. 
 9

.
 S
 et Targeting Ignores Vibrato to On. 
 1

0.
 R
 eturn once...

Page 72

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as the sca\fe deve\fops on Auto-Tune 7’s 
virtua\f keyboard and in the Sca\fe Edit 
window. As each note is sung, it is added 
to the sca\fe unti\f the sca\fe inc\fudes every 
note that appears in the me\fody.
 8

.
 S
 et the Retune contro\f to 20 and p\fay the 
audio track using this sca\fe.
Note: You can also instantaneousl\f 
define a scale b\f pla\fin\b all of the 
notes of the scale as a chord (i.e., 
all scale notes pla\fed on the same beat) and 
recordin\b that into a MIDI track. 
th

is is an...

Page 73

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Tutorial 6: Graphical Mode Basics 
This tutoria\f wi\f\f introduce you to the basic 
Graphica\f Mode functions, again using the “A2-
A3-A2 sweep” fi\fe from Tutoria\f 1. 
Begin the tutoria\f by doing the fo\f\fowing: 
 1
.
 L
 oad or import “A2-A3-A2 sweep” into a 
track of your host program. P\fay the track 
so that you are fami\fiar with the origina\f 
audio. 
 2

.
 S
 et up Auto-Tune 7 to be an insert effect on 
that track. 
 3

.
 S
 et Auto-Tune 7 to Graphica\f Mode. 
 4

.
 S
 et the Key to “A”...

Page 74

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Now that we have some correction objects on 
the Pitch Graph Disp\fay, this wou\fd be a good 
time to become fami\fiar with the functions of 
the Arrow and Scissors Too\fs. (Refer back to 
\bhapter 3 for detai\fed descriptions of the Arrow 
and Scissors Too\fs’ behaviors.)
As you experiment in the fo\f\fowing steps, p\fay 
back the fi\fe to hear the effect of each action.
 7
.
 S
 e\fect the Arrow Too\f.
 8

.
 D
 rag the Arrow Too\f across the Pitch Graph 
to se\fect objects.
 9

.
 M
 ove the cursor...

Page 75

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Tutorial 8: Make Curve Function
This tutoria\f wi\f\f introduce you to the Make 
\burve function. The Make \burve function gives 
you precise contro\f over pitch accuracy and 
inflection.
 1
.
 S
 etup to process the fi\fe “\browd A\f\f” 
through Auto-Tune 7.
 2

.
 S
 e\fect Graphica\f Mode.
 3

.
 P
 ress the Track Pitch button.
 4

.
 P
 \fay the “\browd A\f\f” fi\fe.
 5

.
 S
 e\fect the Magnifying G\fass Too\f and drag 
out a box on the Pitch Graph that enc\foses 
the red curve for the “-gether”...

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 2. Make sure Snap To Note is engaged and use the Line Too\f to draw a horizonta\f \fine at 
\b3 as shown be\fow:
 3

.
 S
 et the Retune Speed to 20 and p\fay back 
the sound. Experiment with other Retune 
Speeds to see their effect on the green 
correction curve and to hear their effects.
Some notes:
Vibratos and other pitch gestures typica\f\fy occur 
with re\fated \foudness gestures. Specifica\f\fy, 
with vibratos, some voca\fists produce most\fy 
pitch variations and \fitt\fe \foudness variations...

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71
 7. Use the I-Beam Too\f to drag a se\fection in the Pitch or Enve\fope Graph as shown:
 8

.
 \b
 \fick the Import Auto button. Auto-Tune 7 
wi\f\f compute a new b\fue curve object from 
the existing pitch data as we\f\f as a green 
output curve:
PIT\bH DRAWN TO NEIGHBORING NOTES
Assuming that this entire phrase shou\fd be 
centered around E3, there are severa\f prob\fem 
spots, indicated above, where the pitch is being 
incorrect\fy adjusted towards neighboring tones.
 9

.
 T
 o hear the pitch...

Page 78

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Tutorial 10: Make Notes Function
This tutoria\f wi\f\f he\fp you become fami\fiar with 
Auto-Tune 7’s new Notes correction objects 
and how they are used for pitch correction and 
se\fective pitch shifting.
For this tutoria\f, we wi\f\f once again use the 
“somewhere” audio fi\fe.
 1
.
 L
 oad or import the audio fi\fe “somewhere” 
into a track of your host program.
 2

.
 S
 et up Auto-Tune 7 to be an insert effect on 
that track.
 3

.
 S
 e\fect Graphica\f Mode and se\fect G Major 
as the Key and...

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\b\fick on the note and drag it up two 
semitones to A3. P\fay the fi\fe and \fisten to 
the me\fodic change. 
 1

2.
 S
 e\fect the Scissors too\f and c\fick on the A3 
note at about the 8.3 second point (at the 
pronounced pitch peak) to cut it into two 
notes. 
 1

3.
 S
 e\fect the Arrow too\f again and drag the 
first of these two notes back down to G3. 
P\fay the fi\fe and \fisten to the resu\ft.
 1

4.
 T
 o create a smoother transition between 
the G3 and A3 notes, move the Arrow 
too\f cursor...

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 20. The easiest so\fution, of course, is to se\fect the right sca\fe. \bhange the Key and Sca\fe 
from G \bhromatic to G Major. \b\fick Make 
Notes again. Set the Number of Note 
Objects to 20. Voi\fà.
Tutorial 11: Time: Error Correction
In this tutoria\f we’\f\f use Auto-Tune 7’s Move 
Point and Move Region functions to correct 
timing errors in a \fead voca\f track. Whi\fe you 
can use Auto-Tune 7’s bars and beats sca\fe as 
a reference for correction, we’ve a\fso inc\fuded 
a harmony track with...
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