Yamaha Promix 1 Manual
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Storing Mix Scenes63 ProMix 01 User’s Guide 1. Press [STORE]. The MEMORY STORE LCD function appears. 2. Use the [INC+] [DEC–] but- tons to select a mix scene. 3. Use the [Ã] [¨] cursor but- tons and PARAMETER wheel to name the mix scene. If you want to cancel the store operation, select CANCEL and press [ENTER]. 4. Press [STORE]. The mix scene is stored and its number appears in the MEM- ORY area of the display. ! By recalling a mix scene and then storing it to another loca- tion, you can copy and reorga- nize your mix scenes. ! When recalling mix scenes, be aware that volume levels may change suddenly as channels are switched ON and faders moved. Nobody likes sudden surprises or speaker damage! Storing Mix Scenes There are 50 scene memories, so you can store up to 50 mix scenes. More can be saved to a MIDI data filer. See “Bulk Dump/Request” on page 85. Mix scenes can be named for easy identification. Shown below is the MEMORY STORE LCD function. Mix scenes are listed in the center and the name of the mix scene last recalled or stored is highlighted. Also there is an equal symbol (=) between the program’s name and number, not a period like the other programs. The PARAMETER wheel is used to scroll through the list. When another mix scene is selected, its name flashes. If it is stored, it stops flashing, appears highlighted, and the period between its name and number changes to an equal symbol (=). Mix scene names can be up to eight characters long. The selected character in the name is highlighted. Available characters scroll through the box in the center. Use the cursor buttons to position the cursor in the name, and the PARAMETER wheel to scroll through the characters. The following characters are available. Spaces are available between the above character rows. Note: When a mix scene is stored, all data in the selected scene memory is overwritten. Be careful not to overwrite an important mix scene. ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz ()[]{}#$%&@!?+-*/Ö=Ð ,.:;, ôó× 0123456789 Note: When storing mix scenes, make sure there are no mix settings in the Edit Buffer that you do not want to store. Maybe some settings have been adjusted accidentally or by someone else. If you are not sure about the Edit Buffer’s exact contents, first recall the last mix scene, make the adjustments that you really want, and then store. You may want to store the current mix settings to an unused scene memory, just in case. - -
64Chapter 7: Scene Memories ProMix 01 User’s Guide 1. Press [RECALL]. The MEMORY RECALL LCD function appears. You can also go to the MEMORY LCD function by pressing the [INC+] [DEC–] buttons. 2. Use the [INC+] [DEC–] but- tons or the PARAMETER wheel to select a mix scene. 3. Press [RECALL] to recall. The mix scene is recalled and its name and number appear in the MEMORY area of the display. Recalling Mix Scenes Mix scenes are recalled using the [RECALL] button. They can also be recalled using MIDI Program Changes. See “Program Change” on page 82. Shown below is the MEMORY RECALL LCD function that appears when [RECALL] is pressed. Mix scenes are listed in the center and the name of the mix scene last recalled or stored is highlighted. Also there is an equal symbol (=) between the program’s name and number, not a period like the other programs. When another mix scene is selected, its name flashes. If it is recalled, it stops flashing, appears highlighted, and the period between its name and number changes to an equal symbol (=). Note: When you recall a mix scene, all mix settings in the Edit Buffer (current mix scene) are overwritten. So you may want to store the Edit Buffer to an unused scene memory before recalling, just in case.
Protecting Scene Memories65 ProMix 01 User’s Guide 1. Press [UTILITY]. The UTILITY menu appears. 2. Select MEMORY PROTECT and press [ENTER]. The MEMORY PROTECT LCD function appears. 3. Select Scene Memories 01–25 or 26–50, then press [ENTER] or use the PARAM- ETER wheel to turn protect ON and OFF. 4. To exit this function and return to the UTILITY menu, select EXIT and press [ENTER], or just press [UTIL- ITY]. The UTILITY menu reappears. Protecting Scene Memories You can protect stored mix scenes against accidental overwriting using this Memory Protect function. This is useful when you’ve set up many mix scenes for repeated use, or when non-experienced users operate ProMix 01. With Memory Protect set to ON, mix scenes cannot be stored using the [STORE] button. And mix scene data received as MIDI Bulk Dump is ignored. Scene memories are divided into two groups, 01–25 and 26–50, and protection can be set separately for each group. Shown below is the MEMORY PROTECT LCD function. When MEMORY PROTECT is set to ON, the word PROTECT appears on the MEMORY LCD function when a mix scene in the pro- tected group is selected, as shown below.
Dynamics Processors67 ProMix 01 User’s Guide 8 Dynamics Processors In this chapter... ProMix 01 Dynamics Processors . . . . . . . . . . . . . . . . 68 Preset Dynamics Programs . . . . . . . . . . . . . . . . . . . . . 68 Processor Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Patching in a Processor . . . . . . . . . . . . . . . . . . . . . . . . 72 Dynamics Processor Meters . . . . . . . . . . . . . . . . . . . . 73 Pre-Fader or Post-Fader Patches . . . . . . . . . . . . . . . . . 74 Recalling a Dynamics Program . . . . . . . . . . . . . . . . . . 75 Editing a Dynamics Program . . . . . . . . . . . . . . . . . . . 76 Storing a Dynamics Program . . . . . . . . . . . . . . . . . . . 77 Preset Dynamics Processor Parameters . . . . . . . . . . . 78
68Chapter 8: Dynamics Processors ProMix 01 User’s Guide ProMix 01 Dynamics Processors ProMix 01 features three stereo dynamics processors, for compres- sion, limiting, gating, and ducking. They can be patched into input channels, SEND3, SEND4, and the stereo outputs. Processor settings are organized as programs, and there are 10 preset programs (1–10) and 10 user programs (11–20) for you to store your own settings. Preset Dynamics Programs These are the preset dynamics programs. See “Preset Dynamics Processor Parameters” on page 78 for a detailed listing of the preset dynamics program parameters. Processor Types Dynamics processors are generally used to correct or control signal levels. However, they can also be used creatively to shape a sound’s volume envelope. The four types of dynamics processor and their general applications are explained below. Compressor Vocalists that tend to move toward and away from the microphone while singing produce fluctuating signal levels; sometimes loud, sometimes soft. Likewise, acoustic instruments with a large dynamic range produce sound levels from pianissimo (very soft) through to fortissimo (very loud). In these situations, it is often difficult to set an average fader level that will allow a voice or instrument to be heard clearly throughout a song or piece of music. This is where the compressor comes in with automatic level control. By automatically reducing high levels, thus effectively reducing the dynamic range, the compressor makes it much easier to control sig- nals and set appropriate fader levels. Reducing the dynamic range also means that recording levels can be set higher, therefore improving S/N performance. To provide a more consistent signal level and to squeeze more out of the dynamic range offered by AM and FM broad- casting, radio and TV stations often compress their audio output. Typical radio compressor settings are provided by preset program #2 (RADIO COMP). 1 Total Comp 6 Comp Heavy2 2 Radio Comp 7 Gate Fast 3 Comp Fast 8 Gate Slow 4 Comp Slow 9 Ducking 5 Comp Heavy1 10 BGM Ducking
Processor Types69 ProMix 01 User’s Guide Compressor parameters are: Threshold (–40...+18dB) — This determines the level of input sig- nal required to trigger the compressor. Signals at a level below the threshold pass through unaffected. Signals at and above the threshold level are compressed by the amount specified using the Ratio param- eter. The trigger signal is sourced using the KEY IN parameter. Ratio (1:1– ¥:1) — This determines the amount of compression. That is, the change in output signal level relative to change in input signal level. For a 2:1 ratio, for example, a 10dB change in input level (above the threshold) results in a 5dB change in output level. For a 5:1 ratio, a 10dB change in input level (above the threshold) results in a 2dB change in output level. Compression ratios commonly used for vocals, piano, and bass range from 2:1 to 6:1. A stereo mix maybe compressed 2:1 to add punch and provide a more consistent volume level. Attack (0–120ms) This determines how soon the signal is com- pressed once the compressor has been triggered. With a fast attack time, the signal is compressed almost immediately. With a slow attack time, however, the initial transient of a sound passes through unaf- fected. Attack times from 1–5ms are a good place to start. Release (0.1–6.0s) — This determines how soon the compressor returns to its normal gain once the trigger signal level drops below the threshold. If the release time is too short, the gain will recover too quickly causing level pumping (i.e. noticeable gain fluctuations). If it is set too long, the compressor may not have time to recover before the next high level signal appears, and it will be compressed incor- rectly. Release times from 0.1–0.5s are a good place to start. Out Gain (–18...+18dB) — This sets the compressor’s output signal level. Compression tends to reduce the average signal level. Out Gain can be used to counter this level reduction and set an appropriate level for the next stage in the audio path. Limiter A limiter is essentially a compressor with a high ratio setting. Com- pression ratios above 10:1 are considered to limit signals rather than compress them. When an input signal exceeds the specified threshold level, its level is automatically reduced to the threshold level. This means that the limiter’s output level never actually exceeds the thresh- old level. Limiters are often used to prevent signals from overloading amplifiers and tape recorders. A limiter with a relatively high thresh- old, for example, could be patched into the stereo outputs to prevent amplifier and speaker overload. Limiter parameters are the same as those for the compressor. -70 -60 -50 -40 -30 -20 -10 0 +10 +20 -70 -60 -50 -40 -30 -20 -100 +10 +20 dB dB Output level Input level Compression ratio = 2:1 Threshold = -10dB -70 -60 -50 -40 -30 -20 -10 0 +10 +20 -70 -60 -50 -40 -30 -20 -100 +10 +20 dB dB Output level Input level Compression ratio = 10:1 Threshold = -20dB
70Chapter 8: Dynamics Processors ProMix 01 User’s Guide Gate A gate, or noise gate is essentially an audio switch used to mute signals below a set threshold level. It can be used to cut background noise picked up by open microphones, noise and hiss from guitar valve amps and effects pedals, and leakage between drum microphones. It also has many creative uses too. For example, gating a drum sound with a short decay time tightens up the sound. Also, patching a gate into a droning bass synth channel and then triggering it from the kick drum channel allows the bass synth through only when the kick drum is struck, adding extra wallop on the beat. Gate parameters are: Threshold (–50...+10dB) — This determines the level at which the gate closes, cutting off the signal. Signals above the threshold level pass through unaffected. Signals at or below the threshold, however, cause the gate to close. The trigger signal is sourced using the KEY IN parameter. Attack (0–120ms) — This determines how fast the gate opens when the signal exceeds the threshold level. Slow attack times can be used to remove the initial transient edge of percussive sounds. Too slow an attack time makes some sounds appear backwards. Hold (3–341ms) — This determines how long the gate stays open once the trigger signal has fallen below the threshold level. Decay (85ms–10.9s) — This determines how fast the gate closes once the hold time has expired. A longer decay time produces a more natural gating effect, allowing the natural decay of an instrument to pass through. With a maximum decay time of 10.9 seconds, you could even use this for fade-outs. Range (–80dB...0dB) — This determines the level to which the gate closes. Think of it as a brick holding a garden gate open so that a cer- tain amount of signal always flows through. For a setting of –80dB, the gate closes completely when the input signal falls below the threshold. For a setting of –30dB, however, the gate only closes so far. For a setting of 0dB, the gate has no effect. When signals are gated abruptly, the sudden disappearance can sometimes sound odd. This parameter causes the gate to reduce the signal level rather than cut it completely. -70 -60 -50 -40 -30 -20 -10 0 +10 +20 -70 -60 -50 -40 -30 -20 -100 +10 +20 dB dB Output level Input level Range = -80dB Threshold = -10dB Range = -30dB
Processor Types71 ProMix 01 User’s Guide Ducking Ducking is commonly used for voice-over applications, where the background music level is reduced automatically when an announcer speaks. Ducking is achieved by triggering a compressor with a differ- ent sound source. For example, a ducker is patched into the back- ground music channel, and the KEY IN signal is sourced from the announcer’s microphone channel. When the announcer’s micro- phone level exceeds the specified threshold, the background music level is reduced automatically, allowing the announcer to be heard clearly. The same technique can also be used for vocals in a mix. For example, ducking backing sounds such as rhythm guitar and synth pad during vocal phrases allows the vocals to be heard clearly. This can also be used to bring solo instruments up in a mix. Ducking parameters are: Threshold (–50...+10dB) — This determines the level of trigger sig- nal (KEY IN) required to activate ducking. Trigger signal levels below the threshold do not activate ducking. Trigger signals at and above the threshold level, however, activate ducking, and the signal level is reduced to a level set by the Range parameter. The trigger signal is sourced using the KEY IN parameter. Attack (0–120ms) — This determines how soon the signal is ducked once the ducker has been triggered. With a fast attack time, the signal is ducked almost immediately. With a slow attack time, however, ducking appears to fade the signal. Too fast an attack time may sound abrupt. Hold (3–341ms) — This determines how long ducking remains active once the trigger signal has fallen below the threshold level. Decay (85ms–10.9s) — This determines how soon the ducker returns to its normal gain once the trigger signal level drops below the threshold. Range (–80...0dB) — This determines the level to which the signal is ducked. For a setting of –80dB, the signal is virtually cutoff. For a setting of –30dB, however, the signal is ducked by 30dB. For a setting of 0dB, the ducker has no effect. -70 -60 -50 -40 -30 -20 -10 0 +10 +20 -70 -60 -50 -40 -30 -20 -100 +10 +20 dB dB Output level Input level Range = -30dB Threshold = -20dB
72Chapter 8: Dynamics Processors ProMix 01 User’s Guide 1. Press [COMP] repeatedly to select a processor: 1, 2, or 3. The COMP LCD function appears. If you didn’t exit after your last COMP edit, the COMP EDIT LCD function appears instead. 2. Use the cursor buttons to select the ON/OFF, PATCH, and KEYIN parameters and the PARAMETER wheel to set them. 3. You must press [ENTER] to activate the PATCH and KEYIN parameters. Patching in a Processor Dynamics processors can be patched into the input channels, SEND3, SEND4, and stereo output. The SEND3, SEND4, and stereo outputs patches can configured to pre-fader or post-fader. See “Pre-Fader or Post-Fader Patches” on page 74. Although a stereo dynamics proces- sor can be used in mono (i.e. on a single channel), it cannot be used as two independent mono processors. Shown below is the COMP LCD function. Dynamics setup parame- ters appear in the top part of the display. Programs are listed in the center. The parameters are: ON/OFF — this is used to turn a dynamics processor ON and OFF. PATCH — this is used to patch a dynamics processor into a channel. The current setting is highlighted. Other settings flash when selected. Settings are activated by pressing [ENTER]. Stereo-pair channels are patched together. The options are: Note: Patch points that are in use by the other dynamics processors are not available. PATCH Patch Point OFFNo patch CH1–CH16An input channel: post-EQ, pre-fader SEND3SEND3 Can be pre-fader or post-fader. See “Pre-Fader or Post-Fader Patches” on page 74. SEND4SEND4 STEREOStereo output