Home > Yamaha > Musical Instrument > Yamaha Promix 1 Manual

Yamaha Promix 1 Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Yamaha Promix 1 Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 255 Yamaha manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    							Storing Mix Scenes63
    ProMix 01 User’s Guide
    1. Press [STORE].
    The MEMORY STORE LCD 
    function appears. 
    2. Use the [INC+] [DEC–] but-
    tons to select a mix scene.
    3. Use the [Ã] [¨] cursor but-
    tons and PARAMETER 
    wheel to name the mix 
    scene.
    If you want to cancel the store 
    operation, select CANCEL and 
    press [ENTER].
    4. Press [STORE].
    The mix scene is stored and its 
    number appears in the MEM-
    ORY area of the display. 
    ! By recalling a mix scene and 
    then storing it to another loca-
    tion, you can copy and reorga-
    nize your mix scenes. 
    ! When recalling mix scenes, be 
    aware that volume levels may 
    change suddenly as channels are 
    switched ON and faders moved. 
    Nobody likes sudden surprises 
    or speaker damage!
    Storing Mix Scenes
    There are 50 scene memories, so you can store up to 50 mix scenes. 
    More can be saved to a MIDI data filer. See “Bulk Dump/Request” on 
    page 85. Mix scenes can be named for easy identification.  
    Shown below is the MEMORY STORE LCD function. Mix scenes are 
    listed in the center and the name of the mix scene last recalled or 
    stored is highlighted. Also there is an equal symbol (=) between the 
    program’s name and number, not a period like the other programs. 
    The PARAMETER wheel is used to scroll through the list. When 
    another mix scene is selected, its name flashes. If it is stored, it stops 
    flashing, appears highlighted, and the period between its name and 
    number changes to an equal symbol (=). 
    Mix scene names can be up to eight characters long. The selected 
    character in the name is highlighted. Available characters scroll 
    through the box in the center. Use the cursor buttons to position the 
    cursor in the name, and the PARAMETER wheel to scroll through the 
    characters. The following characters are available.
    Spaces are available between the above character rows.  Note: When a mix scene is stored, all data in the selected scene memory 
    is overwritten. Be careful not to overwrite an important mix scene.
    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    abcdefghijklmnopqrstuvwxyz
    ()[]{}#$%&@!?+-*/Ö=Ð ,.:;,
    ôó×
    0123456789
    Note: When storing mix scenes, make sure there are no mix settings in 
    the Edit Buffer that you do not want to store. Maybe some settings have 
    been adjusted accidentally or by someone else. If you are not sure about 
    the Edit Buffer’s exact contents, first recall the last mix scene, make the 
    adjustments that you really want, and then store. You may want to store 
    the current mix settings to an unused scene memory, just in case.
    - - 
    						
    							64Chapter 7: Scene Memories
    ProMix 01 User’s Guide
    1. Press [RECALL].
    The MEMORY RECALL LCD 
    function appears. You can 
    also go to the MEMORY LCD 
    function by pressing the 
    [INC+] [DEC–] buttons.
    2. Use the [INC+] [DEC–] but-
    tons or the PARAMETER 
    wheel to select a mix scene.
    3. Press [RECALL] to recall.
    The mix scene is recalled and 
    its name and number appear 
    in the MEMORY area of the 
    display. 
    Recalling Mix Scenes
    Mix scenes are recalled using the [RECALL] button. They can also be 
    recalled using MIDI Program Changes. See “Program Change” on 
    page 82. 
    Shown below is the MEMORY RECALL LCD function that appears 
    when [RECALL] is pressed. Mix scenes are listed in the center and the 
    name of the mix scene last recalled or stored is highlighted. Also there 
    is an equal symbol (=) between the program’s name and number, not 
    a period like the other programs. When another mix scene is selected, 
    its name flashes. If it is recalled, it stops flashing, appears highlighted, 
    and the period between its name and number changes to an equal 
    symbol (=).  
    Note: When you recall a mix scene, all mix settings in the Edit Buffer 
    (current mix scene) are overwritten. So you may want to store the Edit 
    Buffer to an unused scene memory before recalling, just in case.  
    						
    							Protecting Scene Memories65
    ProMix 01 User’s Guide
    1. Press [UTILITY].
    The UTILITY menu appears.
    2. Select MEMORY PROTECT 
    and press [ENTER].
    The MEMORY PROTECT LCD 
    function appears. 
    3. Select Scene Memories 
    01–25 or 26–50, then press 
    [ENTER] or use the PARAM-
    ETER wheel to turn protect 
    ON and OFF.
    4. To exit this function and 
    return to the UTILITY menu, 
    select EXIT and press 
    [ENTER], or just press [UTIL-
    ITY].
    The UTILITY menu reappears.
    Protecting Scene Memories
    You can protect stored mix scenes against accidental overwriting 
    using this Memory Protect function. This is useful when you’ve set 
    up many mix scenes for repeated use, or when non-experienced users 
    operate ProMix 01. 
    With Memory Protect set to ON, mix scenes cannot be stored using 
    the [STORE] button. And mix scene data received as MIDI Bulk 
    Dump is ignored. Scene memories are divided into two groups, 01–25 
    and 26–50, and protection can be set separately for each group.
    Shown below is the MEMORY PROTECT LCD function. 
    When MEMORY PROTECT is set to ON, the word PROTECT 
    appears on the MEMORY LCD function when a mix scene in the pro-
    tected group is selected, as shown below.  
    						
    							66Chapter 7: Scene Memories
    ProMix 01 User’s Guide 
    						
    							Dynamics Processors67
    ProMix 01 User’s Guide
    8
    Dynamics Processors
    In this chapter... 
    ProMix 01 Dynamics Processors   . . . . . . . . . . . . . . . .   68
    Preset Dynamics Programs  . . . . . . . . . . . . . . . . . . . . .   68
    Processor Types   . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .   68
    Patching in a Processor   . . . . . . . . . . . . . . . . . . . . . . . .   72
    Dynamics Processor Meters   . . . . . . . . . . . . . . . . . . . .   73
    Pre-Fader or Post-Fader Patches . . . . . . . . . . . . . . . . .   74
    Recalling a Dynamics Program . . . . . . . . . . . . . . . . . .   75
    Editing a Dynamics Program   . . . . . . . . . . . . . . . . . . .   76
    Storing a Dynamics Program   . . . . . . . . . . . . . . . . . . .   77
    Preset Dynamics Processor Parameters  . . . . . . . . . . .   78 
    						
    							68Chapter 8: Dynamics Processors
    ProMix 01 User’s Guide
    ProMix 01 Dynamics Processors
    ProMix 01 features three stereo dynamics processors, for compres-
    sion, limiting, gating, and ducking. They can be patched into input 
    channels, SEND3, SEND4, and the stereo outputs. Processor settings 
    are organized as programs, and there are 10 preset programs (1–10) 
    and 10 user programs (11–20) for you to store your own settings.
    Preset Dynamics Programs
    These are the preset dynamics programs.
    See “Preset Dynamics Processor Parameters” on page  78 for a detailed 
    listing of the preset dynamics program parameters.
    Processor Types
    Dynamics processors are generally used to correct or control signal 
    levels. However, they can also be used creatively to shape a sound’s 
    volume envelope. The four types of dynamics processor and their 
    general applications are explained below.
    Compressor
    Vocalists that tend to move toward and away from the microphone 
    while singing produce fluctuating signal levels; sometimes loud, 
    sometimes soft. Likewise, acoustic instruments with a large dynamic 
    range produce sound levels from pianissimo (very soft) through to 
    fortissimo (very loud). In these situations, it is often difficult to set an 
    average fader level that will allow a voice or instrument to be heard 
    clearly throughout a song or piece of music. 
    This is where the compressor comes in with automatic level control. 
    By automatically reducing high levels, thus effectively reducing the 
    dynamic range, the compressor makes it much easier to control sig-
    nals and set appropriate fader levels. Reducing the dynamic range also 
    means that recording levels can be set higher, therefore improving 
    S/N performance. To provide a more consistent signal level and to 
    squeeze more out of the dynamic range offered by AM and FM broad-
    casting, radio and TV stations often compress their audio output. 
    Typical radio compressor settings are provided by preset program #2 
    (RADIO COMP). 
    1 Total Comp 6 Comp Heavy2
    2 Radio Comp 7 Gate Fast
    3 Comp Fast 8 Gate Slow
    4 Comp Slow 9 Ducking
    5 Comp Heavy1 10 BGM Ducking 
    						
    							Processor Types69
    ProMix 01 User’s Guide
    Compressor parameters are:
    Threshold (–40...+18dB) — This determines the level of input sig-
    nal required to trigger the compressor. Signals at a level below the 
    threshold pass through unaffected. Signals at and above the threshold 
    level are compressed by the amount specified using the Ratio param-
    eter. The trigger signal is sourced using the KEY IN parameter.
    Ratio (1:1–
    ¥:1) — This determines the amount of compression. 
    That is, the change in output signal level relative to change in input 
    signal level. For a 2:1 ratio, for example, a 10dB change in input level 
    (above the threshold) results in a 5dB change in output level. For a 
    5:1 ratio, a 10dB change in input level (above the threshold) results 
    in a 2dB change in output level.
    Compression ratios commonly used for vocals, piano, and bass range 
    from 2:1 to 6:1. A stereo mix maybe compressed 2:1 to add punch and 
    provide a more consistent volume level.
    Attack (0–120ms) This determines how soon the signal is com-
    pressed once the compressor has been triggered. With a fast attack 
    time, the signal is compressed almost immediately. With a slow attack 
    time, however, the initial transient of a sound passes through unaf-
    fected. Attack times from 1–5ms are a good place to start.
    Release (0.1–6.0s) — This determines how soon the compressor 
    returns to its normal gain once the trigger signal level drops below 
    the threshold. If the release time is too short, the gain will recover too 
    quickly causing level pumping (i.e. noticeable gain fluctuations). If it 
    is set too long, the compressor may not have time to recover before 
    the next high level signal appears, and it will be compressed incor-
    rectly. Release times from 0.1–0.5s are a good place to start.
    Out Gain (–18...+18dB) — This sets the compressor’s output signal 
    level. Compression tends to reduce the average signal level. Out Gain 
    can be used to counter this level reduction and set an appropriate level 
    for the next stage in the audio path.
    Limiter
    A limiter is essentially a compressor with a high ratio setting. Com-
    pression ratios above 10:1 are considered to limit signals rather than 
    compress them. When an input signal exceeds the specified threshold 
    level, its level is automatically reduced to the threshold level. This 
    means that the limiter’s output level never actually exceeds the thresh-
    old level. Limiters are often used to prevent signals from overloading 
    amplifiers and tape recorders. A limiter with a relatively high thresh-
    old, for example, could be patched into the stereo outputs to prevent 
    amplifier and speaker overload. 
    Limiter parameters are the same as those for the compressor.
    -70 -60 -50 -40 -30 -20 -10 0 +10 +20 -70 -60
    -50
    -40
    -30
    -20
    -100 +10
    +20
    dB
    dB
    Output level
    Input level
    Compression
    ratio = 2:1
    Threshold = -10dB
    -70 -60 -50 -40 -30 -20 -10 0 +10 +20 -70 -60
    -50
    -40
    -30
    -20
    -100 +10
    +20
    dB
    dB
    Output level
    Input level
    Compression
    ratio = 10:1
    Threshold = -20dB 
    						
    							70Chapter 8: Dynamics Processors
    ProMix 01 User’s Guide
    Gate
    A gate, or noise gate is essentially an audio switch used to mute signals 
    below a set threshold level. It can be used to cut background noise 
    picked up by open microphones, noise and hiss from guitar valve 
    amps and effects pedals, and leakage between drum microphones. It 
    also has many creative uses too. For example, gating a drum sound 
    with a short decay time tightens up the sound. Also, patching a gate 
    into a droning bass synth channel and then triggering it from the kick 
    drum channel allows the bass synth through only when the kick drum 
    is struck, adding extra wallop on the beat. 
    Gate parameters are:
    Threshold (–50...+10dB) — This determines the level at which the 
    gate closes, cutting off the signal. Signals above the threshold level 
    pass through unaffected. Signals at or below the threshold, however, 
    cause the gate to close. The trigger signal is sourced using the KEY IN 
    parameter.
    Attack (0–120ms) — This determines how fast the gate opens when 
    the signal exceeds the threshold level. Slow attack times can be used 
    to remove the initial transient edge of percussive sounds. Too slow an 
    attack time makes some sounds appear backwards.
    Hold (3–341ms) — This determines how long the gate stays open 
    once the trigger signal has fallen below the threshold level. 
    Decay (85ms–10.9s) — This determines how fast the gate closes 
    once the hold time has expired. A longer decay time produces a more 
    natural gating effect, allowing the natural decay of an instrument to 
    pass through. With a maximum decay time of 10.9 seconds, you could 
    even use this for fade-outs.
    Range (–80dB...0dB) — This determines the level to which the gate 
    closes. Think of it as a brick holding a garden gate open so that a cer-
    tain amount of signal always flows through. For a setting of –80dB, 
    the gate closes completely when the input signal falls below the 
    threshold. For a setting of –30dB, however, the gate only closes so far. 
    For a setting of 0dB, the gate has no effect. When signals are gated 
    abruptly, the sudden disappearance can sometimes sound odd. This 
    parameter causes the gate to reduce the signal level rather than cut it 
    completely.
    -70 -60 -50 -40 -30 -20 -10 0 +10 +20 -70 -60
    -50
    -40
    -30
    -20
    -100 +10
    +20
    dB
    dB
    Output level
    Input level
    Range = -80dB Threshold = -10dB
    Range = -30dB 
    						
    							Processor Types71
    ProMix 01 User’s Guide
    Ducking
    Ducking is commonly used for voice-over applications, where the 
    background music level is reduced automatically when an announcer 
    speaks. Ducking is achieved by triggering a compressor with a differ-
    ent sound source. For example, a ducker is patched into the back-
    ground music channel, and the KEY IN signal is sourced from the 
    announcer’s microphone channel. When the announcer’s micro-
    phone level exceeds the specified threshold, the background music 
    level is reduced automatically, allowing the announcer to be heard 
    clearly. The same technique can also be used for vocals in a mix. For 
    example, ducking backing sounds such as rhythm guitar and synth 
    pad during vocal phrases allows the vocals to be heard clearly. This 
    can also be used to bring solo instruments up in a mix. 
    Ducking parameters are:
    Threshold (–50...+10dB) — This determines the level of trigger sig-
    nal (KEY IN) required to activate ducking. Trigger signal levels below 
    the threshold do not activate ducking. Trigger signals at and above the 
    threshold level, however, activate ducking, and the signal level is 
    reduced to a level set by the Range parameter. The trigger signal is 
    sourced using the KEY IN parameter.
    Attack (0–120ms) — This determines how soon the signal is ducked 
    once the ducker has been triggered. With a fast attack time, the signal 
    is ducked almost immediately. With a slow attack time, however, 
    ducking appears to fade the signal. Too fast an attack time may sound 
    abrupt.
    Hold (3–341ms) — This determines how long ducking remains 
    active once the trigger signal has fallen below the threshold level.
    Decay (85ms–10.9s) — This determines how soon the ducker 
    returns to its normal gain once the trigger signal level drops below 
    the threshold. 
    Range (–80...0dB) — This determines the level to which the signal 
    is ducked. For a setting of –80dB, the signal is virtually cutoff. For a 
    setting of –30dB, however, the signal is ducked by 30dB. For a setting 
    of 0dB, the ducker has no effect.
    -70 -60 -50 -40 -30 -20 -10 0 +10 +20 -70 -60
    -50
    -40
    -30
    -20
    -100 +10
    +20
    dB
    dB
    Output level
    Input level
    Range = -30dB Threshold = -20dB 
    						
    							72Chapter 8: Dynamics Processors
    ProMix 01 User’s Guide
    1. Press [COMP] repeatedly to 
    select a processor: 1, 2, or 3.
    The COMP LCD function 
    appears. If you didn’t exit 
    after your last COMP edit, the 
    COMP EDIT LCD function 
    appears instead.
    2. Use the cursor buttons to 
    select the ON/OFF, PATCH, 
    and KEYIN parameters and 
    the PARAMETER wheel to 
    set them.
    3. You must press [ENTER] to 
    activate the PATCH and 
    KEYIN parameters.
    Patching in a Processor
    Dynamics processors can be patched into the input channels, SEND3, 
    SEND4, and stereo output. The SEND3, SEND4, and stereo outputs 
    patches can configured to pre-fader or post-fader. See “Pre-Fader or 
    Post-Fader Patches” on page 74. Although a stereo dynamics proces-
    sor can be used in mono (i.e. on a single channel), it cannot be used 
    as two independent mono processors. 
    Shown below is the COMP LCD function. Dynamics setup parame-
    ters appear in the top part of the display. Programs are listed in the 
    center. 
    The parameters are:
    ON/OFF — this is used to turn a dynamics processor ON and OFF.
    PATCH — this is used to patch a dynamics processor into a channel. 
    The current setting is highlighted. Other settings flash when selected. 
    Settings are activated by pressing [ENTER]. Stereo-pair channels are 
    patched together.
    The options are:  Note: Patch points that are in use by the other dynamics processors are 
    not available.
    PATCH Patch Point
    OFFNo patch
    CH1–CH16An input channel: post-EQ, pre-fader
    SEND3SEND3
    Can be pre-fader or post-fader. 
    See “Pre-Fader or Post-Fader 
    Patches” on page 74. SEND4SEND4
    STEREOStereo output 
    						
    All Yamaha manuals Comments (0)

    Related Manuals for Yamaha Promix 1 Manual