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Yamaha Promix 1 Manual

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    							Returning the Processed Signal33
    ProMix 01 User’s Guide
    Returning the Processed Signal
    Returning the processed signal via RTN1 or RTN2 is the second step 
    to using effects. As explained in the “Sending a Channel Signal” pro-
    cedure on page 32, the processed signal can be returned into the mix 
    just by raising the RTN/SEND fader. However, RTN1 and RTN2 also 
    feature the following functions. 
    Meters — See “Sending a Channel Signal” on page 32.
    Faders — these are used to set the level of processed signal that is fed 
    into the mix. When the SEND1 LCD function is selected, the 
    RTN/SEND fader is automatically set to RTN1. Likewise, when the 
    SEND2 LCD function is selected, it is automatically set to RTN2. The 
    RTN/SEND [SEL] button can also be used to select RTN1 and RTN2.
    EQ — RTN1 and RTN2 feature the same three-band parametric EQ 
    as that of the input channels. The EQ Library can also be used. See 
    “EQ” on page 21 and “EQ Library” on page 22.
    CUE — RTN1 and RTN2 signals can be monitored in stereo 
    (pre-ON/OFF switch) using CUE. See “CUE” on page 49 for more 
    details.
    ON/OFF — RTN1 and RTN2 signals can be turned ON and OFF 
    using the RTN/SEND [ON] button. When the SEND1 LCD function 
    is selected, the RTN/SEND [ON] button is automatically set to RTN1. 
    Likewise, when the SEND2 LCD function is selected, it is automati-
    cally set to RTN2. The RTN/SEND [SEL] button can also be used to 
    select RTN1 and RTN2. See “ON Buttons” on page 25 for more 
    details.
    Pan — RTN1 and RTN2 pan controls appear on the PAN LCD func-
    tion. See “Pan and Balance” on page 26 for more details. 
    						
    							34Chapter 4: Auxiliaries and Effects
    ProMix 01 User’s Guide
    1. Press [SEND1] or [SEND2].
    The SEND1 or SEND2 LCD 
    function appears. If you didn’t 
    exit after your last effect edit, 
    the EFFECT EDIT LCD function 
    appears instead.
    2. Select RECALL.
    3. Use the PARAMETER wheel 
    to select a program.
    4. Press [ENTER] to recall.
    The effects program is 
    recalled.
    ! Remember that when a SEND 
    button is pressed the faders con-
    trol channel-to-send levels. To 
    return the faders to normal oper-
    ation, select an LCD function 
    other than a SEND.
    Recalling Effects Programs
    There are 30 preset effects programs (1–30) and 10 user effects pro-
    grams (31–40). 
    Shown below is the SEND1 LCD function. The SEND2 LCD function 
    is essentially the same. The flashing fader icon in the FUNCTION area 
    of the display indicates that the faders are now controlling channel--
    to-send levels. Effects programs are listed in the center and the name 
    of the current effects program is highlighted. Also there is an equal 
    symbol (=) between the program’s name and number, not a period 
    like the other programs. The PARAMETER wheel is used to scroll 
    through the program list. When another program is selected, its name 
    flashes. If it is recalled, it stops flashing, appears highlighted, and the 
    period between its name and number changes to an equal symbol (=).
    Effects and Mix Scenes
    Effects settings are stored in mix scenes, so you can instantly change 
    effects just by recalling a mix scene. If you are using a controlling com-
    puter or MIDI sequencer, you can also record effects setting adjust-
    ments as MIDI Control Change messages. Your effects adjustments 
    can then be replayed automatically. See “Control Change” on page  83 
    for more details. Note that mix scenes store only the current program 
    names, numbers, and parameter settings for Effect1 and Effect2. They 
    do not store the entire effects library of 40 programs.  
    						
    							Editing Effects Programs35
    ProMix 01 User’s Guide
    1. Press [SEND1] or [SEND2].
    The SEND1 or SEND2 LCD 
    function appears. If you didn’t 
    exit after your last effect edit, 
    the EFFECT EDIT LCD function 
    appears instead.
    2. Select EDIT.
    3. Press [ENTER].
    The EFFECT EDIT LCD func-
    tion appears.
    4. Use the [¹] [ ] cursor but-
    tons to select parameters 
    and the PARAMETER wheel 
    to set them.
    You can go to another LCD 
    function and return to the 
    EFFECT EDIT LCD function at 
    any time.
    5. When you’ve finished edit-
    ing, select EXIT and press 
    [ENTER], or simply press 
    [ENTER] twice.
    To name and store the pro-
    gram, see “Storing Effects Pro-
    grams” on page 36. 
    Editing Effects Programs
    You can edit all effects programs, however, you can store only to user 
    effects locations. So if you edit a preset program, you must store it as 
    a user program. 
    A typical Edit display is shown below. The name and number of the 
    effects program are shown at the top, and the effects parameters are 
    shown in the center. The cursor buttons are used to scroll through the 
    parameters and the PARAMETER wheel is used to set them. 
    See “Preset Effects Program Parameters” on page  37 for a detailed list-
    ing of effects parameters, their ranges, and preset settings.  
    						
    							36Chapter 4: Auxiliaries and Effects
    ProMix 01 User’s Guide
    1. Press [SEND1] or [SEND2].
    The SEND1 or SEND2 LCD 
    function appears. If you didn’t 
    exit after your last effect edit, 
    the EFFECT EDIT LCD function 
    appears instead.
    2. Select STORE and press 
    [ENTER].
    The PROGRAM NAME display 
    appears.
    3. Use the [Ã] [¨] cursor but-
    tons and PARAMETER 
    wheel to name the effects 
    program.
    If you want to cancel the store 
    operation, select CANCEL and 
    press [ENTER].
    4. Press [STORE] to store.
    The effects program is stored. 
    ! By recalling a program and 
    storing it to another user loca-
    tion, you can copy and reorga-
    nize your effects programs.
    Storing Effects Programs
    There are 10 user effects programs (31–40) for you to store your own 
    effects settings. When STORE is selected on the SEND LCD function, 
    user program 31, the first user location, is selected automatically. You 
    cannot select preset programs 1 through 30 while the STORE option 
    is selected. User programs can be named for easy identification.
    Shown below is the SEND1 LCD function. The SEND2 LCD function 
    is essentially the same. Effects programs are listed in the center and 
    the name of the effects program last recalled or stored is highlighted. 
    Also there is an equal symbol (=) between the program’s name and 
    number, not a period like the other programs. The PARAMETER 
    wheel is used to scroll through the program list. When another pro-
    gram is selected, its name flashes. If it is stored, it stops flashing, 
    appears highlighted, and the period between its name and number 
    changes to an equal symbol (=).
    Shown below is the PROGRAM NAME LCD function that appears 
    when [ENTER] is pressed in step 2. The type of effects used in the pro-
    gram is shown in parenthesis. The program name and number are 
    shown above that. The selected character in the name is highlighted. 
    Available characters scroll through the box in the center. Use the cur-
    sor buttons to position the cursor in the name, and the PARAMETER 
    wheel to scroll through the characters. 
    Effects program names can be up to 15 characters long and the fol-
    lowing characters are available. 
    Spaces are available between the above character rows.ABCDEFGHIJKLMNOPQRSTUVWXYZ
    abcdefghijklmnopqrstuvwxyz
    ()[]{}#$%&@!?+-*/Ö=Ð ,.:;,
    ôó×
    0123456789
    - - 
    						
    							Preset Effects Program Parameters37
    ProMix 01 User’s Guide
    Preset Effects Program Parameters
    Program 1—REVERB HALL 1
    Simulates the reverb of a large concert hall. 
    Parameter Setting Range Description
    Rev.time2.8s 0.3–30.0s Reverb time. 
    High Ratio0.8 0.1–1.0 High frequency decay ratio.
    Diffusion6 0–10 Reverb diffusion.
    Ini.Dly40.0ms 0.1–200.0ms Initial delay between the direct sound and early reverb reflections.
    LPF7.0kHz 1.0kHz–16.0kHz, THRU Low pass filter cutoff frequency.
    HPFTHRU THRU, 32Hz–8kHz High pass filter cutoff frequency.
    Program 2—REVERB HALL 2
    This is a variation of program 1.
    Parameter Setting Range Description
    Rev.time3.2s
    Same as program 1 Same as program 1 High Ratio0.7
    Diffusion8
    Ini.Dly38.0ms
    LPF6.3kHz
    HPFTHRU
    Program 3—REVERB ROOM 1
    Simulates the reverb of a concrete-walled room that produces a lot of echo. Use it to add a live atmosphere to drum sounds.
    Parameter Setting Range Description
    Rev.time1.4s
    Same as program 1 Same as program 1 High Ratio0.8
    Diffusion7
    Ini.Dly5.0ms
    LPFTHRU
    HPF280Hz
    Program 4—REVERB ROOM 2
    This is a variation of program 3.
    Parameter Setting Range Description
    Rev.time1.8s
    Same as program 1 Same as program 1 High Ratio0.6
    Diffusion6
    Ini.Dly17.0ms
    LPF9.0kHz
    HPF80Hz 
    						
    							38Chapter 4: Auxiliaries and Effects
    ProMix 01 User’s Guide
    Program 5—REVERB STAGE
    Similar to REVERB HALL, but brighter. You can create a live atmosphere by applying a little of this effect to the mix.
    Parameter Setting Range Description
    Rev.time3.4s
    Same as program 1 Same as program 1 High Ratio0.9
    Diffusion8
    Ini.Dly45.0ms
    LPFTHRU
    HPF70Hz
    Program 6—REVERB PLATE
    Simulates the reverb effect of a steel plate reverb system. Good with most sounds, especially vocals, drums, and percussion.
    Parameter Setting Range Description
    Rev.time2.4s
    Same as program 1 Same as program 1 High Ratio0.7
    Diffusion8
    Ini.Dly16.0ms
    LPF8.0kHz
    HPFTHRU
    Program 7—REV AMBIENCE 1
    Simulates the close ambient reverb of an instrument. Good with vocals, chorus, and percussion.
    Parameter Setting Range Description
    Rev.time1.2s
    Same as program 1 Same as program 1 High Ratio1.0
    Diffusion8
    Ini.Dly19.0ms
    LPF9.0kHz
    HPF45Hz
    Program 8—REV AMBIENCE 2
    A variation of program 7.
    Parameter Setting Range Description
    Rev.time0.8s
    Same as program 1 Same as program 1 High Ratio0.6
    Diffusion8
    Ini.Dly0.1ms
    LPFTHRU
    HPF56Hz 
    						
    							 
    Preset Effects Program Parameters 
    39 
    ProMix 01 User’s Guide 
    Program 9—REV LIVE ROOM 1 
    Simulates the reverb of a live room. Reverb reflections are stronger than those of REVERB ROOM.  
    Parameter Setting Range Description
    Rev.time  
    2.4s
    Same as program 1 Same as program 1  
    High Ratio  
    0.8  
    Diffusion  
    7  
    Ini.Dly  
    0.1ms  
    LPF  
    7.0kHz  
    HPF  
    THRU 
    Program 10—REV LIVE ROOM 2 
    A variation of program 9.  
    Parameter Setting Range Description
    Rev.time  
    2.2s
    Same as program 1 Same as program 1  
    High Ratio  
    0.5  
    Diffusion  
    6  
    Ini.Dly  
    12.0ms  
    LPF  
    4.0kHz  
    HPF  
    THRU 
    Program 11—REVERB VOCAL 
    A reverb simulation ideal for vocals and chorus. 
    Parameter Setting Range Description
    Rev.time 
    1.9s
    Same as program 1 Same as program 1  
    High Ratio 
    0.5  
    Diffusion 
    6  
    Ini.Dly 
    16.0ms  
    LPF 
    12.0kHz  
    HPF 
    100Hz 
    Program 12—CHORUS->REVERB 
    Stereo chorus followed by reverb.  
    Parameter Setting Range Description
    Mod.Freq 
    0.8Hz 0.1–20.0Hz Modulation speed.  
    Mod.Depth 
    40% 0–100% Modulation depth. The amount of modulation.  
    Mod.Dly 
    1.3ms 0.0–24.0ms Modulation delay. The delay time before modulation starts.  
    Rev.time 
    2.4s 0.3–30.0s Reverb time. 
    High Ratio 
    0.7 0.1–1.0 High-frequency decay ratio. 
    Diffusion 
    7 0–10 Reverb diffusion. 
    Ini.Dly 
    30.0ms 0.1–139.0ms Initial delay between the direct sound and early reverb reflections. 
    LPF 
    6.3kHz 1.0kHz–16.0kHz, THRU Low pass filter cutoff frequency. 
    HPF 
    THRU THRU, 32Hz–8kHz High pass filter cutoff frequency. 
    Rev.Depth 
    24% 0–100% Reverb depth. The amount of reverb.
    This document was created with FrameMaker 4.0.4 
    						
    							 
    40 
    Chapter 4: Auxiliaries and Effects 
    ProMix 01 User’s Guide 
    Program 13—FLANGE->REVERB 
    Stereo flange followed by reverb.   
    Parameter Setting Range Description
    Mod.Freq  
    1.4Hz 0.1–20.0Hz Flange modulation speed.  
    Mod.Depth  
    22% 0–100% Flange modulation depth. The amount of modulation.  
    FB.Gain  
    +45% –99...+99% Feedback gain. The amount of processed signal fed back into the flanger.  
    Mod.Dly  
    13.0ms 0.0–15.5ms Flange modulation delay. The delay time before modulation starts.  
    Rev.time  
    2.4s 0.3–30.0s Reverb time.   
    Diffusion  
    8 0–10 Reverb diffusion.  
    Ini.Dly  
    26.0ms 0.1–160.0ms Reverb initial delay between the direct sound and early reverb reflections.  
    LPF  
    4.5kHz 1.0kHz–16.0kHz, THRU Reverb low pass filter cutoff frequency.  
    HPF  
    45Hz THRU, 32Hz–8kHz Reverb high pass filter cutoff frequency.  
    Rev.Depth 
    30% 0–100% Reverb depth. The amount of reverb. 
    Program 14—DELAY L-C-R 
    A three-part delay with independent delay time parameters for left, right, and center.  
    Parameter Setting Range Description
    Dly(L) 
    250.0ms 0.1–661.0ms Left channel delay time.  
    Dly(R) 
    500.0ms 0.1–661.0ms Right channel delay time.  
    Dly(C) 
    125.0ms 0.1–661.0ms Center channel delay time.  
    Level(C) 
    70 0–100 Center delay volume level.  
    FB.Dly 
    500.0ms 0.1–661.0ms Feedback delay. The delay time before feedback starts.  
    FB.Gain 
    +40% –99...+99% Feedback gain. The amount of delayed signal fed back into the delay.  
    High Ratio 
    0.8 0.1–1.0 Feedback high-frequency decay ratio. 
    Program 15—MONODLY->CHORUS 
    Mono delay followed by stereo chorus. 
    Parameter Setting Range Description
    Delay 
    400.0ms 0.1–618.0ms Delay time.  
    FB.Gain 
    +32% –99...+99% Delay feedback gain. The amount of delayed signal fed back into the delay. 
    High Ratio 
    0.6 0.1–1.0 Delay feedback high-frequency decay ratio. 
    Mod.Freq 
    0.4Hz 0.1–20.0Hz Chorus modulation speed. 
    Mod.Depth 
    10% 0–100% Chorus modulation depth. The amount of modulation. 
    Mod.Dly 
    0.1ms 0.0–24.0ms Chorus modulation delay. The delay time before modulation starts. 
    						
    							 
    Preset Effects Program Parameters 
    41 
    ProMix 01 User’s Guide 
    Program 16—CHORUS->DLY LCR 
    Stereo chorus followed by a three-part (L-C-R) delay with feedback. 
    Parameter Setting Range Description
    Mod.Freq 
    0.8Hz 0.1–20.0Hz Chorus modulation speed. 
    Mod.Depth 
    24% 0–100% Chorus modulation depth. The amount of modulation. 
    Mod.Dly 
    5.9ms 0.0–24.0ms Chorus modulation delay. The delay time before modulation starts. 
    Dly(L) 
    26.4ms 0.1–618.0ms Left channel delay time. 
    Dly(R) 
    33.2ms 0.1–618.0ms Right channel delay time. 
    Dly(C) 
    13.1ms 0.1–618.0ms Center channel delay time. 
    Level(C) 
    60 0–100 Center delay volume level. 
    FB.Dly 
    40.5ms 0.1–618.0ms Feedback delay. The delay time before feedback starts. 
    FB.Gain 
    –48% –99...+99% Feedback gain. The amount of delayed signal fed back into the delay. 
    High Ratio 
    0.1 0.1–1.0 Feedback high-frequency decay ratio. 
    Program 17—DELAY->CHORUS 
    Two-stage delay followed by stereo chorus.  
    Parameter Setting Range Description
    Dly(1) 
    250.0ms 0.1–618.0ms Delay 1 delay time. 
    Dly(2) 
    500.0ms 0.1–618.0ms Delay 2 delay time. 
    FB.Dly 
    500.0ms 0.1–618.0ms Feedback delay. The delay time before feedback starts. 
    FB.Gain 
    +33% –99...+99% Feedback gain. The amount of delayed signal fed back into the delay. 
    High Ratio 
    0.7 0.1–1.0 Feedback high-frequency decay ratio. 
    Mod.Freq 
    1.2Hz 0.1–20.0Hz Chorus modulation speed. 
    Mod.Depth 
    25% 0–100% Chorus modulation depth. The amount of modulation. 
    Mod.Dly 
    10.0ms 0.0–24.0ms Chorus modulation delay. The delay time before modulation starts. 
    Program 18—KARAOKE ECHO 1 
    Typical karaoke type echo. 
    Parameter Setting Range Description
    Dly(L) 
    220.0ms 0.1–322.0ms Left channel delay. 
    FB.Gain(L) 
    +40% –99...+99% Left channel feedback gain. The amount of delayed signal fed back. 
    Dly(R) 
    223.0ms 0.1–322.0ms Right channel delay. 
    FB.Gain(R) 
    +40% –99...+99% Right channel feedback gain. The amount of delayed signal fed back. 
    High Ratio 
    0.4 0.1–1.0 Feedback high-frequency decay ratio. 
    Program 19—KARAOKE ECHO 2 
    A variation of program 18. 
    Parameter Setting Range Description
    Dly(L) 
    220.0ms
    Same as program 18 Same as program 18 
    FB.Gain(L) 
    +44% 
    Dly(R) 
    180.0ms 
    FB.Gain(R) 
    –55% 
    High Ratio 
    0.2 
    						
    							 
    42 
    Chapter 4: Auxiliaries and Effects 
    ProMix 01 User’s Guide 
    Program 20—ST.PITCH CHANGE 
    Two-part stereo pitch shifter. Each part has independent pan parameter for stereo effects. 
    Parameter Setting Range Description
    Pitch 
    0 –12...+12 Coarse pitch setting for pitch changers 1 and 2. 
    Fine(1) 
    +10 –50...+50 Fine pitch for pitch changer 1. 
    Fine(2) 
    –10 –50...+50 Fine pitch for pitch changer 2. 
    Out.Lvl(1) 
    +100 –100...+100 Output volume level for pitch changer 1. 
    Out.Lvl(2) 
    +100 –100...+100 Output volume level for pitch changer 2. 
    Pan(1) 
    L100 L100–R100 Pitch changer 1 panpot. 
    Pan(2) 
    R100 L100–R100 Pitch changer 2 panpot. 
    FB.Gain(1) 
    +28% –99...+99% Pitch changer 1 feedback gain. The amount of processed signal fed back. 
    FB.Gain(2) 
    –28% –99...+99% Pitch changer 2 feedback gain. The amount of processed signal fed back. 
    FB.Dly 
    25.0ms 0.1–223.0ms Feedback delay. The delay time before feedback starts. 
    Program 21—VOCAL DOUBLER 
    Vocal-doubling pitch shift. Good with guitar glissando. 
    Parameter Setting Range Description
    Pitch 
    0
    Same as program 20 Same as program 20 
    Fine(1) 
    +8 
    Fine(2) 
    –8 
    Out.Lvl(1) 
    +100 
    Out.Lvl(2) 
    +100 
    Pan(1) 
    L6 
    Pan(2) 
    R6 
    FB.Gain(1) 
    +20% 
    FB.Gain(2) 
    –20% 
    FB.Dly 
    50.0ms 
    Program 22—FUNNY PITCH 
    Funny voice pitch shift for weird sounds. 
    Parameter Setting Range Description
    Pitch 
    –2
    Same as program 20 Same as program 20 
    Fine(1) 
    +8 
    Fine(2) 
    –8 
    Out.Lvl(1) 
    +100 
    Out.Lvl(2) 
    +100 
    Pan(1) 
    L90 
    Pan(2) 
    R90 
    FB.Gain(1) 
    +90% 
    FB.Gain(2) 
    –90% 
    FB.Dly 
    4.0ms 
    						
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