Yamaha Promix 1 Manual
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Add-28 ProMix 01 User’s Guide Button Number Table Button # Button Name Button # Button Name # 0 MEMORY STORE # 38 ST OUT SEL # 1 MEMORY UP # 39 CH1 ON # 2 UTILITY # 40 CH2 ON # 3 MIDI # 41 CH3 ON # 4 MEMORY RECALL # 42 CH4 ON # 5 MEMORY DOWN # 43 CH5 ON # 6 GROUP # 44 CH6 ON # 7 PAIR # 45 CH7 ON # 8 METER # 46 CH8 ON # 9 PAN/PHASE # 47 CH9 ON # 10 COMP # 48 CH10 ON # 11 CUE # 49 CH11 ON # 12 SEND1 # 50 CH12 ON # 13 SEND2 # 51 CH13 ON # 14 SEND3 # 52 CH14 ON # 15 SEND4 # 53 CH15 ON # 16 EQ LOW # 54 CH16 ON # 17 EQ MID # 55 ST IN ON # 18 EQ HIGH # 56 RTN/SEND ON # 19 EQ LIBRARY # 57 ST OUT ON # 20 CH1 SEL # 58 CURSOR UP # 21 CH2 SEL # 59 CURSOR DOWN # 22 CH3 SEL # 60 CURSOR LEFT # 23 CH4 SEL # 61 CURSOR RIGHT # 24 CH5 SEL # 62 ENTER # 25 CH6 SEL # 63 PARAMETER UP # 26 CH7 SEL # 64 PARAMETER DOWN # 27 CH8 SEL # 28 CH9 SEL # 29 CH10 SEL # 30 CH11 SEL # 31 CH12 SEL # 32 CH13 SEL # 33 CH14 SEL # 34 CH15 SEL # 35 CH16 SEL # 36 ST IN SEL # 37 RTN/SEND SEL
Add-29 ProMix 01 User’s Guide *1 How to calculate data format. For example, Internal Data: Ds,D1,D2,D3,...,Dx,...,De (Dx is 1 byte data). The data ranges between 00h and FFh. DxH = ASCII ((Dx/16) AND 0Fh) (Character code ‘0’ to ‘F’) DxL = ASCII (Dx AND 0Fh) (Character code ‘0’ to ‘F’) *2 Check sum. Sum is calculated for the sum after the BYTE COUNT (LOW), namely ‘L’ to the data immediately before the CHECK SUM, all bits are inverted (one’s compliment), and then add 1 (one), and then the MSB (bit7) is set 0 (zero) for obtaining the CHECK SUM (two’s compliment). *3 Data between D0 and D407 *4 Data between D0 and D127 (See the Program Change Assign Map) *5 Data between D0 and D1151 (See the Control Change Assign Map) *6 Data between D0 and D25 *7 Data between D0 and D71 *8 Data between D0 and D35 *9 Data between D0 and D21 *10 Data between D0 and D23 *11 Data between 0 and 45 (See the Button Number Table) *12 SWITCH: “ON=7Fh, OFF=00h” DATA ENTRY:01-7Fh *13 See the Error Message List *14 How to calculate data format. For example, Strings character: Ms,M1,M2,M3,...,Mx,...,Me (Mx is ASCII code 1 byte data. The data ranges between 00h and FFh). Mx = Mx (Character code) LF (Return) = 0Ah *15 The following is how to calculate data format. For example, Internal Data: Ds, D1, D2, D3, ..., Dx, ..., De (Dx is 1 byte data. The data ranges between 00h and 3Fh.) Dx = Dx *16 Data between D0 and D2559 *17 This request signal is output when storing a scene memory on the STORE key, thus enabling the current setup within the EDIT BUFFER to be stored into a specified memory. *18 All Data= [1 Memory Mixing Program No. 1–50, Edit Buffer] + [All Program Change Assignment Table] + [All Control Change Assignment Table] + [Setup Memory] + [Backup Memory] + [1 Effect User Memory No. 0–9] + [1 Compressor User Memory No. 0–12] + [1 EQ User Library No. 0–19].
YAMAHA [Digital Mixer] Date: 3 June 1994 Model: ProMix 01 MIDI Implementation Chart Version: 1.0 Function... Transmitted Recognized Remarks Basic ChannelDefault Changed1 – 16 1 – 161 – 16 1 – 16Memorized ModeDefault Messages AlteredX X ****************OMNI off / OMNI on OMNI on/off XMemorized Note Number True VoiceX ****************X X VelocityNote On Note OffX XX X After TouchKeys Ch’sX XX X Pitch bend X X Control Change0–95 96–97 98–99 100–120O X O XO X O X*1 Prog Change :True#O 0–127 ****************O 0–127 0–50*2 System Exclusive O O Bulk Dump/Request System Common:Song Pos :Song Sel :TuneX X XX X X System Real Time:Clock :CommandsX XX X Aux Messages:Local ON/OFF :All Notes OFF :Active SenseX X X XX X X X Notes *1: Each parameter can be assigned to any Control Change and these assignment tables can be stored in memory. *2: For program 1–128, memory #0–#50 is selected. Mode 1: OMNI ON, POLY Mode 3: OMNI OFF, POLYMode 2: OMNI ON, MONO Mode 4: OMNI OFF, MONOO: Yes X: No
YAMAHA CORPORATION VS17170 IP 95 01 5000 AP Printed in JapanP.O.Box 1, Hamamatsu, Japan