Yamaha 01v 96 I Manual
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Fading Scenes71 01V96i—Reference Manual Scene Memories Fading Scenes You can specify the time it takes the Input and Output Chan- nel faders (or level controls) to move to their new positions when a Scene is recalled. This is called Fade Time, and it can be set for each channel in the range of 00.0 through 30.0 sec- onds (in 0.1 second steps). You can set the Fade Time for each Scene individually or for all Scenes globally. Fading Input Channels To set the Fade Time for Input Channels 1–32 and ST IN Channels 1–4, press the DISPLAY ACCESS [SCENE] button repeatedly until the Scene | In Fade page appears. Move the cursor to the desired channel parameter box, then rotate the Parameter wheel or press the [INC]/[DEC] buttons to modify the Fade Time setting. 1Global Fade Time When this check box is checked, a Scene is recalled using the currently-specified Fade Time. (The Fade Time set- ting stored in the recalled Scene is temporarily ignored.) This check box setting works in unison with the Out Fade page. 2ALL INPUT CLEAR This button resets all channel Fade Times on the page to 00.0 second. 3INPUT CH1–32/ST IN 1–4 These parameters enable you to set the Fade Time for each Input Channel in the range of 00.0 through 30.0 sec- onds. The Fade Time setting for one channel in a pair works in unison with its partner. Fading Output Channels To set the Fade Time for the Output Channels (Stereo Out, Bus Outs 1–8, Aux Outs 1–8), press the DISPLAY ACCESS [SCENE] button repeatedly until the Scene | Out Fade page appears. The basic operation is the same as on the In Fade page. 1BUS1–8 These parameters enable you to set the Fade Time for each Bus Out (1–8) in the range of 00.0 through 30.0 sec- onds. 2AUX1–8 These parameters enable you to set the Fade Time for Aux Outs 1–8. 3STEREO This parameter enables you to set the Fade Time for the Stereo Out. 4INPUT MASTER A–H These parameters enable you to set the Fade Time for Input Fader Group Master A–H. 5OUTPUT MASTER Q–T These parameters enable you to set the Fade Time for Output Fader Group Master Q–T. Tip: •If you operate a fader while fading channels, the fader’s Fade Time setting is temporarily ignored. •You can copy the currently-selected Input Channel Fade Time to all Input Channels by double-clicking the [ENTER] button to display a window for copying. This is convenient when you wish to set the Fade Time for all channels simultaneously. 123 Tip: You can copy the currently-selected Output Channel Fade Time setting to all Output Channels by double-clicking the [ENTER] button. 3 2 5 4 1
72Scene Memories 01V96i—Reference Manual Recalling Scenes Safely When a Scene is recalled, all mix parameters are set accord- ingly. However, in some situations, you can retain the cur- rent settings of certain parameters on certain channels by using the Recall Safe function. You can set the Recall Safe function parameters for each Scene individually or for all Scenes globally. To set the Recall Safe function, press the DISPLAY ACCESS [SCENE] button repeatedly until the Scene | Rcl Safe page appears. 1Global Recall Safe When this check box is checked, Recall Safe settings stored in Scene memories are ignored and the current set- tings are retained. 2SAFE This parameter enables or disables the Recall Safe func- tion. 3MODE The following MODE buttons determine which Safe channel parameters will remain unaffected by Scene recalls. The MODE buttons correspond to the following parameters: •ALL........................... All parameters •FA D E R..................... Channel faders (or level controls) •ON............................. Channel On/Off parameters •PA N.......................... Channel Pan parameters, Stereo Out balance •EQ............................. Channel EQ parameters •COMP...................... Channel Comp parameters •GATE........................ Channel Gate parameters •AU X.......................... Channel Aux Send levels, Pre/Post •AU X ON.................. Aux Send On/Off parameters •DELAY..................... Channel Delay parameters •ROUTING.............. Channel Routing parameters 4RECALL SAFE CHANNEL section This section enables you to select which channels will remain unaffected by Scene recalls, including Input Channels 1–32, ST IN Channels 1–4, Bus Outs 1–8, Aux Outs 1–8, Stereo Out, internal effects, USER DEFINED Remote layers, and plug-in effects. The Recall Safe func- tion is effective on channels and functions for which the buttons are turned on. Sorting Scenes You can sort Scenes in Scene memories. 1.Press the DISPLAY ACCESS [SCENE] button repeatedly until the Scene | Sort page appears. 2.Move the cursor to the SOURCE list (1) in the left column, then rotate the Parameter wheel or press the [INC]/[DEC] buttons to select the Scene memory you wish to move. 3.Move the cursor to the DESTINATION list (2) in the right column, then rotate the Parame- ter wheel or press the [INC]/[DEC] buttons to select the position to which you want to move the source Scene memory. 4.Press [ENTER] to move the source Scene memory to the specified destination. The Scene memory numbers are updated accordingly. Tip: The ALL button is mutually exclusive of the other but- tons. 142 3 12
Copying and Pasting a Scene (Global Paste)73 01V96i—Reference Manual Scene Memories Copying and Pasting a Scene (Global Paste) Any channel or parameter settings for the current scene can be copied and pasted into one or more scenes. This function is useful when you want to apply edited parameter settings in the current scene to other scenes. 1.Press the DISPLAY ACCESS [SCENE] button repeatedly until the Paste SRC page appears. 2.Use the cursor buttons, [SEL] buttons, or Parameter wheel to select the channel cate- gory, then use the [ENTER] button or the [INC]/[DEC] buttons to select the copy source channel. The number of the source channel is highlighted. You can also select Group Masters, internal Effects, and a User Defined Remote layer as copy sources. 3.Use the cursor buttons or Parameter wheel to select the copy source parameter, then press the [ENTER] button. 4.Press the DISPLAY ACCESS [SCENE] button repeatedly until the Paste DST page appears. 5.Use the Parameter wheel or [INC]/[DEC] but- tons to select the destination scene(s). Scenes specified between FROM and TO (inclusive) become the paste destination. You can paste up to 10 scenes at a time. 6.Use the cursor buttons to select the PASTE button, then use the [ENTER] button to paste the settings. You cannot paste the settings to write-protected scenes. To restore the previous settings that existed before the paste operation, click the UNDO button, then press [ENTER] button. However, if the settings in the scene are changed after the paste operation (such as by saving, clearing, or sorting the scene, or receiving scene data via M I D I B u l k D u m p ) , t h e U N D O f u n c t i o n i s d i s a b l e d . A l s o, note that you will not be able to undo the operation after you turn off the power to the console.
74Libraries 01V96i—Reference Manual Libraries This chapter describes the 01V96i’s various libraries. About the Libraries The 01V96i features seven libraries that enable you to store Channel, Input Patch, Output Patch, Effects, and other data. You can also quickly recall this data from the libraries to restore previous parameter values. The 01V96i offers the following libraries: • Channel Library •Input Patch Library • Output Patch Library •Effects Library •Gate Library •Compressor Library •EQ Library General Library Operation Most library functions are the same for each library. 1.Use the buttons on the top panel to locate the desired library pages. The procedure for locating library pages varies depend- ing on the library. Refer to the latter part of this chapter for more information on how to display the desired library page. The example below assumes you have located the Input Patch librar y page. The library memory title list is displayed in the middle of the page. The message “No Data!” appears in the title col- umn of empty library memories.An “ ” icon is displayed next to the name of read-only preset memories. You cannot store, clear, or edit the titles of these memories. Memories #0 and #U are special read-only memories. Recall memory #0 to reset the parameter settings to their initial values. Recall #U to undo memory recall and store operations. 2.Rotate the Parameter wheel or press the [INC]/[DEC] buttons to select the desired memory. The selected memory appears inside the dotted box. 3.Move the cursor to one of the following func- tion buttons, then press [ENTER]. 1TITLE EDIT This button displays the Title Edit window, which enables you to edit the title of the selected memory. Move the cur- sor to the OK button, then press [ENTER] to confirm the edited title. Refer to “Title Edit Window” in the Owner’s Manual (booklet) for more information on entering char- acters. 2RECALL This button recalls the contents of the selected library memory. If you turn on the Recall Confirmation param- eter on the DIO/Setup | Prefer1 page, the 01V96i displays a memory recall confirmation window. 3STORE This button stores the settings to the selected memory. Before you store the settings, you can enter or edit the title using the Title Edit window. You can disable the Title Edit window by turning off the Store Confirmation parameter on the DIO/Setup | Prefer1 page. If you bypass the Edit Title window, the name “New Data” will be used as a title for the Scene memory. 4CLEAR This button deletes the contents of the selected memory. After you press [ENTER], the 01V96i displays a confir- mation window. To execute the delete operation, move the cursor to the YES button in the confirmation window, then press [ENTER]. Tip: •You can store library data to a computer hard disk using the included Studio Manager software. Be sure to back up your important data. •You can also store library data to an external MIDI device, such as a MIDI data filer, by using MIDI Bulk Dump (see page 107). 1 2 3 4 Note: If you select a memory that already contains settings and execute the delete operation, the settings will be lost. Make sure that you do not accidentally delete important set- tings.
Using Libraries75 01V96i—Reference Manual Libraries Using Libraries Channel Library Channel library enables you to store and recall Input Channel and Output Channel parameter settings. The library contains two preset memories and 127 user (readable & writable) memories. You can recall only the settings for the currently-selected channels from the Channel library. For example, you cannot recall Input Channel 1–32 settings to ST IN Channels 1–4, Bus Outs 1–8, Aux Outs 1–8, or Stereo Out, with the excep- tion that memories #0 and #1 can be recalled to any channels. Follow the steps below to use the Channel library. 1.Press the DISPLAY ACCESS [VIEW] button repeatedly until the View | Library page appears. 1SEL CH This parameter indicates the currently-selected channel. 2CURRENT CONFIGURATION section If the currently-selected channel is an Input Channel (1–32) or ST IN Channels (1–4), its Surround mode and Aux configuration information is displayed here. 3Level meters These meters indicate the levels of the currently-selected channel and the available partner. 4STORED FROM This parameter indicates the channel for which the set- tings were originally stored in the selected library mem- ory. If the currently-selected library memory contains Input Channel 1–32 and ST IN Channels 1–4 settings, its Surround mode and Aux pairing information are also displayed below this parameter. 2.Use the LAYER buttons to select layers, then press the [SEL] buttons to select channels. For details on the Store and Recall functions, see “General Library Operation” on page 74.If the selected memory’s channel type does not match the type of the destination channel, an alarm mark ( ) and the word “CONFLICT” appear next to the STORED FROM parameter. These alarms indicate that you tried to recall unrecallable channel settings to the cur- rently-selected channel. The alarm indicators also appear when the Surround mode, Aux pair, and other non-channel parameter set- tings originally stored in the memory do not match those for the destination channel. However, if the channel type of the memory and that of the destination channel match, you can recall the settings even with the alarm indicators displayed. (For unmatched parameter settings, the 01V96i will use the settings in the memory that is to be recalled.) The following preset memories are available for the Channel library. Input Patch Library The Input Patch library enables you to store and recall all Input Patch settings. The library contains one preset memory and 32 user (readable & writable) memories. To access the Input Patch library, press the DISPLAY ACCESS [PATCH] button repeatedly until the Patch | IN LIB page appears. For details on storing and recalling memories, see “General Library Operation” on page 74. Input Patch preset memory #0 contains the following settings: 123 4 No. Preset Name Description 0Reset (– dB)This preset memory resets all parameters of the cur- rently-selected channel to their initial values and sets the chan- nel fader level to (– dB). 1 Reset (0 dB)This preset memory resets all parameters of the cur- rently-selected channel to their initial values and sets the chan- nel fader level to 0 dB (i.e., nominal). Input Channels 1–16INPUT connectors 1–16 Input Channels 17–24ADAT IN Channels 1–8 Input Channels 25–32Slot Channels 1–8 ST IN Channels 1–4Internal Effects Processor 1–4 Outputs 1 & 2
76Libraries 01V96i—Reference Manual Output Patch Library The Output Patch library enables you to store and recall all Output Patch settings. The library contains one preset mem- ory and 32 user (readable & writable) memories. To access the Output Patch library, press the DISPLAY ACCESS [PATCH] button repeatedly until the Patch | Out LIB page appears. For details on storing and recalling memories, see “General Library Operation” on page 74. The Output Patch preset memory #0 contains the following settings: Effects Library The Effects library enables you to store and recall Effects pro- cessor 1–4 programs. The library contains 56 preset programs (including Add-On Effects) and 72 user (readable & writable) programs. To store and recall settings to and from the library, you must locate the corresponding Effects processor’s page. To access the Effects library, press the DISPLAY ACCESS [EFFECT] button repeatedly until the library page for the desired Effects processor appears. Each Effects processor features the library pages listed below: •Internal Effects Processor 1 Library... FX1 Lib page •Internal Effects Processor 2 Library... FX2 Lib page •Internal Effects Processor 3 Library... FX3 Lib page •Internal Effects Processor 4 Library... FX4 Lib page 1EFFECT NAME This parameter displays the name of the Effects program currently selected by the Effects processor. 2TYPE This parameter displays the effects type currently used by the Effects processor. The number of input and output channels for the currently-used effects appears below the TYPE parameter. 3 Move the cursor to this button, then press [ENTER] to display the Effect | FX1 Edit, FX2 Edit, FX3 Edit, or FX4 Edit page to adjust the Effects parameters. 4 Move the cursor to this button, then press [ENTER] to display the In Patch | Effect page to assign the input and output signals of Effects processors 1–4. 5Level meters These meters indicate the input or output levels of the currently-selected Effects processor. Select the IN button or OUT button to display the input levels or output levels respectively. Slot output channels 1–8Bus Outs 1–8 Slot output channels 9–16Bus Outs 1–8 ADAT OUT channels 1–8Bus Outs 1–8 OMNI OUT connectors 1–4Aux Outs 1–4 Note: The Effects library is shared by Effects processors 1–4. How- ever, only Effects processors 1 and 2 enable the recall of Effect 19 “HQ Pitch” and Effect 42 “Freeze.” 124 35
Using Libraries77 01V96i—Reference Manual LibrariesFor details on storing and recalling programs, see “General Library Operation” on page 74. The following tables list the preset effects programs in the Effects library: •Reverbs •Delays • Modulation-based Effects •Guitar Effects •Dynamic Effects No. Preset Name Type Description 1Reverb HallREVERB HALL Concert hall reverberation simulation with gate 2Reverb RoomREVERB ROOM Room reverberation simulation with gate 3Reverb StageREVERB STAGE Reverb designed for vocals, with gate 4Reverb PlateREVERB PLATE Plate reverb simulation with gate 5Early Ref.EARLY REF. Early reflections without the subsequent reverb 6Gate ReverbGATE REVERB Gated early reflections 7Reverse GateREVERSE GATE Gated reverse early reflections No. Preset Name Type Description 8Mono DelayMONO DELAY Simple mono delay 9Stereo DelaySTEREO DELAY Simple stereo delay 10Mod.delayMOD.DELAY Simple repeat delay with modulation 11Delay LCRDELAY LCR 3-tap (left, center, right) delay 12EchoECHO Stereo delay with crossed left/right feedback No. Preset Name Type Description 13ChorusCHORUS Chorus 14FlangeFLANGE Flanger 15SymphonicSYMPHONICProprietary Yamaha effect that produces a richer and more complex modu- lation than normal chorus 16PhaserPHASER 16-stage stereo phase shifter 17Auto PanAUTO PAN Auto-panner 18TREMOLOTREMOLO Tremolo 19HQ.PitchHQ.PITCHMono pitch shifter, producing stable results (Available for internal effects 1 and 2.) 20Dual PitchDUAL PITCH Stereo pitch shifter 21RotaryROTARY Rotary speaker simulation 22Ring Mod.RING MOD. Ring modulator 23Mod.FilterMOD.FILTER Modulated filter No. Preset Name Type Description 24DistortionDISTORTION Distortion 25Amp SimulateAMP SIMULATE Guitar amp simulation No. Preset Name Type Description 26Dyna.FilterDYNA.FILTER Dynamically controlled filter 27Dyna.FlangeDYNA.FLANGE Dynamically controlled flanger 28Dyna.PhaserDYNA.PHASER Dynamically controlled phase shifter
78Libraries 01V96i—Reference Manual • Combination Effects •Others • Add-On Effects No. Preset Name Type Description 29Rev+ChorusREV+CHORUS Reverb and chorus in parallel 30Rev->ChorusREV->CHORUS Reverb and chorus in series 31Rev+FlangeREV+FLANGE Reverb and flanger in parallel 32Rev->FlangeREV->FLANGE Reverb and flanger in series 33Rev+Sympho.REV+SYMPHO. Reverb and symphonic in parallel 34Rev->Sympho.REV->SYMPHO. Reverb and symphonic in series 35Rev->PanREV->PAN Reverb and auto-pan in series 36Delay+ER.DELAY+ER. Delay and early reflections in parallel 37Delay->ER.DELAY->ER. Delay and early reflections in series 38Delay+RevDELAY+REV Delay and reverb in parallel 39Delay->RevDELAY->REV Delay and reverb in series 40Dist->DelayDIST->DELAY Distortion and delay in series No. Preset Name Type Description 41Multi.FilterMULTI.FILTER 3-band parallel filter (24 dB/octave) 42FreezeFREEZE Simple sampler (Available for internal effects 1 and 2.) 43Stereo ReverbST REVERB Stereo reverb 44M.Band Dyna.M.BAND DYNA. 3-band dynamics processor No. Preset Name Type Description 45Comp276COMP276This emulates the characteristics of an analog compressor that has become a standard in recording studios. 46Comp276S COMP276S This is a stereo model of Comp276. 47Comp260COMP260This emulates the characteristics of a compressor/limiter of the mid-1970s that has now become a standard for live sound reinforcement. 48Comp260SCOMP260S This is a stereo model of Comp260. 49Equalizer601EQUALIZER601 This emulates the characteristics of an analog equalizer of the 1970s. 50OpenDeckOPENDECKThis is a mastering effect that emulates the tape compression produced by two open-reel tape recorders, a recording deck and a reproduction deck. 51REV-X HallREV-X HALL REV-X reverb provides a high-density, richly reverberant sound quality, with smooth decay, spaciousness and depth that enhance the original sound. Three types are available: hall, room, and plate. 52REV-X RoomREV-X ROOM 53REV-X PlateREV-X PLATE 54Max100MAX100This emulates a vintage phaser effect that was manufactured only during the second half of the 1970s. 55Vintage PhaserVNTG PHASERRather than limiting itself to reproducing any particular model, this phaser offers an extremely high level of freedom in creating phaser sounds. 56Dual PhaserDUAL PHASER This phaser emulates a vintage effect manufactured during the mid-1970s.
Using Libraries79 01V96i—Reference Manual LibrariesGate Library The Gate library enables you to store and recall Input Channel gate settings. The library contains four preset memories and 124 user (readable & writable) memories. Follow the steps below to use the Gate library. 1.Press the DISPLAY ACCESS [DYNAMICS] but- ton, then press the [F2] button. The Dynamics | Gate Lib page appears. 1CURRENT TYPE This parameter displays the currently-selected channel gate type (Gate or Ducking). 2CURRENT CURVE This graph displays the current channel gate curve. 3GR meters These meters indicate the amount of gain reduction being applied by the gate, and the post-gate levels of the cur- rently-selected channel and its available pair partner. 4Type & Curve section The type (Gate or Ducking) and curve of the cur- rently-selected memory is displayed here. 2.Use the LAYER buttons to select layers, then press the [SEL] buttons to select channels. You can now store the selected channel gate settings or recall the gate library memories to channels. For details on storing and recalling memories, see “General Library Operation” on page 74. The following table lists the preset memories in the Gate library: Compressor Library This library enables you to store and recall settings for the compressors on Input Channels, Bus Outs 1–8, Aux Outs 1–8, and Stereo Out. The library contains 36 preset memories and 92 user (readable & writable) memories. Follow the steps below to use the Compressor library. 1.Press the DISPLAY ACCESS [DYNAMICS] but- ton, then press the [F4] button. The Dynamics | Comp Lib page appears. 1CURRENT TYPE This parameter displays the currently-selected channel comp type (Compressor, Expander, Compander Soft, Compander Hard). 2CURRENT CURVE This graph displays the current compressor curve. 3GR meters These meters indicate the amount of gain reduction being applied by the compressor, and the post-comp levels of the currently-selected channel and its available pair part- ner. 4Type & Curve section The type and curve of the currently-selected memory is displayed here. 2.Use the LAYER buttons to select layers, then press the [SEL] buttons to select channels. You can now store the selected channel comp settings and recall the compressor library memories to channels. For details on storing and recalling memories, see “General Library Operation” on page 74. Since ST IN Channels do not feature compressors, if you select an ST IN Channel, the message “Stereo in has no Comp!” appears on the dis- play. Tip : If you sel ec ted an ST IN C hannel (1– 4), Au x O ut ( 1–8 ), Bus Out (1–8), or Stereo Out that does not feature a gate, the 01V96i indicates “XXX has no Gate!” (in which XXX repre- sents a channel name). No. Preset Name Type Description 1GateGATE Gate template 2DuckingDUCKING Ducking template 3A. Dr. BDGATEGate preset for use with acoustic bass drums 4A. Dr. SNGATEGate preset for use with acoustic snare drums 134 2 134 2
80Libraries 01V96i—Reference Manual The following table lists the preset memories in the Compressor library: No. Preset Name Type Description 1CompCOMPCompressor for reducing the overall volume level. Use it on the stereo output during mixdown, or with paired Input or Output Channels. 2ExpandEXPAND Expander template. 3Compander (H)COMPAND-H Hard-kneed compressor template. 4Compander (S)COMPAND-S Soft-kneed compressor template. 5A. Dr. BDCOMP Compressor for use with acoustic bass drum. 6A. Dr. BDCOMPAND-H Hard-kneed compander for use with acoustic bass drum. 7A. Dr. SNCOMP Compressor for use with acoustic snare drum. 8A. Dr. SNEXPAND Expander for use with acoustic snare drum. 9A. Dr. SNCOMPAND-S Soft-kneed compander for use with acoustic snare drum. 10A. Dr. TomEXPANDExpander for use with acoustic tom toms, which automatically reduces the volume when the tom toms are not played, improving mic separation. 11A. Dr. OverTopCOMPAND-SSoft-kneed compander for emphasizing the attack and ambience of cymbals recorded with overhead mics. It automatically reduces the volume when the cymbals are not played, improving mic separation. 12E. B. FingerCOMP Compressor for leveling the attack and volume of a finger-picked electric bass guitar. 13E. B. SlapCOMP Compressor for leveling the attack and volume of a slapped electric bass guitar. 14Syn. BassCOMP Compressor for controlling or emphasizing the level of a synth bass. 15Piano1COMP Compressor for brightening the tonal color of a piano. 16Piano2COMP A variation on preset 15, using a deep threshold to change the overall attack and level. 17E. GuitarCOMPCompressor for electric guitar “cutting” or arpeggio-style backing. The sound color can be varied by playing different styles. 18A. GuitarCOMP Compressor for acoustic guitar “stroke” or arpeggio-style backing. 19Strings1COMP Compressor for use with strings. 20Strings2COMP A variation on preset 19, intended for violas or cellos. 21Strings3COMPA variation on preset 20, intended for string instruments with a very low range, such as cellos or contrabass. 22BrassSectionCOMP Compressor for brass sounds with a fast and strong attack. 23Syn. PadCOMPCompressor for musical instruments that feature gentle sounds which, depending on the tones, could diffuse, such as synth pad. Intended to prevent diffusion of the sound. 24SamplingPercCOMPAND-S Compressor for making sampled percussion sound like real acoustic percussion. 25Sampling BD COMP A variation on preset 24, intended for sampled bass drum sounds. 26Sampling SNCOMP A variation on preset 25, intended for sampled snare drum sounds. 27Hip CompCOMPAND-S A variation on preset 26, intended for sampled loops and phrases. 28Solo Vocal1COMP Compressor for use with main vocals. 29Solo Vocal2COMP A variation on preset 28. 30ChorusCOMP A variation on preset 28, intended for choruses. 31Click EraseEXPANDExpander for removing a click track that may bleed through from a musician’s head- phones. 32AnnouncerCOMPAND-H Hard-kneed compander for reducing the level of the music when an announcer speaks. 33Limiter1COMPAND-S A soft-kneed compander with a slow release. 34Limiter2COMP A “peak-stop” compressor. 35To t a l C o m p 1COMPCompressor for reducing the overall volume level. Use it on the stereo output during mixdown, or with paired Input or Output Channels. 36To t a l C o m p 2COMP A variation on preset 35, but with more compression.