Yamaha 01v 96 I Manual
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Using Fader Group Master61 01V96i—Reference Manual Grouping Channels & Linking Parameters Using Fader Group Master The 01V96i features a Fader Group Master function that enables you to control the level of all channels using the Group Master level while maintaining the relative balance between channels, much like a VCA group on an analog mixing console. While this function is enabled, channel fader operation does not affect channel levels in the corresponding Fader group. 1.After you perform Step 5 in “Using Fader Groups and Mute Groups” on page 59, use the cursor buttons to select the INPUT FADER MASTER check box or the OUTPUT FADER MASTER check box, then press [ENTER] to turn on the Fader Group Master function. 2.When the Fader Master check box is checked, you can set channel levels of the Fader groups in the Master column. When the Master column is selected, repeatedly pressing the [ENTER] button turns the Fader group on and off. You can also make these settings in the In Master page or Out Master page, as shown below. 3.Press the DISPLAY ACCESS [GROUP] button repeatedly until the Group | In Master or Group | Out Master page appears. 4.Use the cursor buttons to select parameters, then use the Parameter wheel, [INC]/[DEC] buttons, or [ENTER] button to set the param- eters. • INPUT/OUTPUT FADER MASTER When this check box is checked, you can set the master levels for the Fader groups. The resultant Channel level equals the corresponding Channel fader level plus the Group Master level. • ALL NOMINAL This button resets the master levels for all Fader groups to nominal. •ON/OFF This turns each Input Fader group on or off. This func- tion works like a VCA mute on an analog mixing console. •Faders These faders adjust the master levels of the Fader groups. Fader knobs are highlighted when faders are set to 0.0 dB. Press the [ENTER] button to set the currently-selected fader to 0.0 dB. You can also control the parameters from the channel strips on the control surface as described below by using the User Assignable Layer of the Remote Layers. See page 110 for information on the User Assignable Layer. • [SEL] buttons These buttons move the cursor on the In Master page or Out Master page. • [SOLO] buttons These buttons turn the Solo function of each Fader group on and off. You can monitor all the channels in each Fader group. • Channel Faders The channel faders enable you to set the master level for each Fader group.
62Grouping Channels & Linking Parameters 01V96i—Reference Manual Using Mute Group Master In addition to the Mute Group function that links the opera- tion of channel [ON] buttons, the 01V96i features a Mute Group Master function that enables you to mute grouped channels using the Master Mute buttons in a manner similar to using a mute group on an analog mixing console. While this function is enabled, the [ON] buttons for grouped chan- nels will not be linked. 1.After you perform Step 5 in “Using Fader Groups and Mute Groups” on page 59, use the cursor buttons to select the INPUT MUTE MASTER check box or OUTPUT MUTE MAS- TER check box, then press [ENTER] to turn on the Mute Group Master function. 2.When the Mute Master check box is checked, use the group MASTER MUTE buttons to mute or unmute the groups. If channels are muted via the Mute Master function, the channel [ON] button indicators flash. It is useful if you assign the MASTER MUTE buttons to USER DEFINED KEYS buttons. Linking EQ and Compressor Parameters Follow the steps below to link EQ or compressor parameters for Input Channels or Output Channels. This function enables you to set EQ or compressor parameters for multiple channels to the same values simultaneously. 1.Press the DISPLAY ACCESS [PAIR/GROUP] button repeatedly until one of the following pages appears. •In EQ page This page enables you to set EQ links (a–d) for Input Channels 1–32 and ST IN Channels 1–4. •Out EQ page This page enables you to set EQ links (e–h) for Bus Outs (1–8), Aux Outs (1–8) and Stereo Out.
Linking EQ and Compressor Parameters63 01V96i—Reference Manual Grouping Channels & Linking Parameters•In Comp page This page enables you to set Compressor links (i–l) for Input Channels 1–32. •Out Comp page This page enables you to set Compressor links (m–p) for Bus Outs (1–8), Aux Outs (1–8) and Stereo Out.2.Press the up ( ) or down ( ) cursor button to select a link to which you want to add chan- nels. 3.Press the [SEL] button for a channel you wish to add to the EQ or Compressor link. The selected channel is marked with “ ” and the chan- nel is added to the link. 4.In the same way, press the [SEL] button for other channels you wish to add to the link. The EQ or compressor settings for the first channel added to the link are applied to all subsequently-added chan- nels. 5.After all desired channels are added to the link, edit the EQ or compressor parameters for one of the linked channels. The edits for the EQ or compressor parameters are applied to the rest of the linked channels. Tip : •If you add one channel from a pair to a link, the pair part- ner is automatically added to the link. •You can also select a channel on another layer by switching layers. Example: Input Channels 1–4, 7, 8, 12 and 14 have been added to EQ link b.
64Internal Effects 01V96i—Reference Manual Internal Effects This chapter describes how to use the 01V96i’s internal effects processors. About the Internal Effects The 01V96i features four internal multi-effects processors. These effects processors offer numerous types of effects, including reverbs, delays, modulation-based effects, and combination effects designed especially for use with sur- round sound. Processor inputs and outputs can be patched to various sources. For example, effects processor inputs can be fed from the Aux Sends and output to ST IN Channels (effects send/return). Effects processors can also be inserted into Input Channels, Bus Outs, Aux Outs, or the Stereo Out. Effects processors 1 through 4 create 1-in/2-out or 2-in/2-out effects. The 01V96i also features the Effects library, which contains 56 preset programs (including Add-On Effects) and 72 user pro- grams. Using Effects Processors via Aux Sends You can use effects processors via Aux Sends by patching effects processor inputs to Aux Outs, and effects processor outputs to ST IN Channels. 1.Recall an effect program you wish to use. Refer to page 76 for more information on recalling effect programs. 2.Press the DISPLAY ACCESS [PATCH] button repeatedly until the Patch | Effect page appears. This page enables you to patch all inputs and outputs of Effects processors 1–4. This page contains the following parameters: 1IN These parameter boxes select the signals to be fed to the effects processors. 2OUT These parameter boxes select the destination of the sig- nals output from the effects processors. 3button This button recalls the FX1 Edit–FX4 Edit pages, which enable you to adjust the effect parameters. Note: When the 01V96i operates at a high sampling frequency (88.2 kHz or 96 kHz), you can use only Effects processors 1 and 2. INPUT PATCH AUX1-8 INSERT OUT FX1 SEND 1-2 FX2 SEND 1-2 FX3 SEND 1-2 FX4 SEND 1-2EFFECT 1INPUT OUTPUT1 21 2 EFFECT 2INPUT OUTPUT1 21 2 EFFECT 3INPUT OUTPUT1 21 2 EFFECT 4INPUT OUTPUT1 21 2 SELECT 132
Inserting the Internal Effects into Channels65 01V96i—Reference Manual Internal Effects3.To select a signal to be input to the effects processor, move the cursor to the desired In parameter box, select a signal from the fol- lowing options, then press [ENTER]. •– ................................ No assignment •AU X 1 – 8.................. Aux Sends 1–8 •INS CH1–32........... Input Channel 1–32 Insert Out •INS BUS1–8........... Bus 1–8 Insert Out •INS AUX1–8.......... Aux Send 1–8 Insert Out •INS ST-L/R............. Stereo Out Insert Out To use the internal effects processors via Aux Sends, select Aux 1–8 (in most cases). You can patch a different signal to the other input of 2-in/2-out effect programs. 4.To patch a signal output from the effects pro- cessor, move the cursor to the desired OUT parameter box, select the signal destination from the following options, then press [ENTER]. •– ............................................... No assignment •CH1–32.................................. Input Channels 1–32 •ST IN 1L–ST IN 4R............. ST IN Channels 1L–4R •INS CH1–32.......................... Input Channel Insert In •INS BUS1–8.......................... Bus 1–8 Insert In •INS AUX1–8......................... Aux 1–8 Insert In •INS ST-L & INS ST-R......... Stereo Bus Insert In To use the internal effects processors via Aux Sends, select CH 1–32 or ST IN 1–4 (in most cases). The chan- nels you assign here will become the effects return chan- nels. You can patch a different channel to the other output of a 1-in/2-out or 2-in/2-out effect program to create stereo effects. 5.Adjust the level of Aux Sends patched to the effects processor. Refer to “Aux Outs” on page 36 for information on setting the Aux Sends. 6.Adjust the level, pan, and EQ of the Input Channels patched to the effect outputs. Inserting the Internal Effects into Channels You can insert the internal effects into certain Input Channels or Output Channels (Bus 1–8, Aux Bus 1–8, or the Stereo Bus). 1.Select an internal Effects processor (1–4), then recall the desired effect programs. 2.Press the [SEL] button of the Input Channel or Output Channel into which you want to insert the selected effects. 3.Press the DISPLAY ACCESS [ /INSERT/DELAY] button repeatedly until the /Ins/Dly | Insert page appears. Tip : •You can patch a signal to multiple effect inputs. •Move the cursor to an IN parameter box and press the [ENTER] button. The Patch Select window appears. This window enables you to select the input source quickly. Tip : •If you s elec t an ST IN C hannel a s the destination , you can patch the L and R channel signals separately. •You can also use the Patch Select window to set the OUT parameter boxes, as explained in Step 3. •The number of inputs available for each effect varies depending on the type of effect programs initially recalled. Note: You cannot select a channel as the destination of mul- tiple effect signals. If you select a channel that is already selected in another OUT parameter box, that OUT parame- ter box switches its indicator to “–” (not assigned). Note: Do not raise the level of the Aux Sends (patched to the effects processor’s input) on the effects return channels. Oth- erwise, the signal will return to the same channel, creating a signal loop and possibly damaging your speakers. Tip : Use the Master layer fader to adjust the final Aux Send output level. At this time, you can view the level on the Meter | Master page. Tip : To mix the effects sound returned via the Aux sends with the original dry sound, set the effect’s MIX BALANCE parameter to 100% (only the effects sound will be output). Note: •You cannot use Insert In and Out for ST IN Channels. •If effects are inserted in channels, you cannot use those effects via Aux Sends or insert them into other channels. Tip : Repeatedly pressing the STEREO [SEL] button toggles between the left and right Stereo Bus channels.
66Internal Effects 01V96i—Reference Manual 4.Select the effect insertion position using the INSERT button in the POSITION section. 5.Move the cursor to the OUT parameter box in the INSERT section, then select the inputs of the effects processor selected in Step 1. •FX1-1 & FX1-2...... Inputs 1 & 2 of Internal Effects Pro- cessor 1 •FX2-1 & FX2-2...... Inputs 1 & 2 of Internal Effects Pro- cessor 2 •FX3-1 & FX3-2...... Inputs 1 & 2 of Internal Effects Pro- cessor 3 •FX4-1 & FX4-2...... Inputs 1 & 2 of Internal Effects Pro- cessor 4 6.Press [ENTER] to confirm the setting. 7.Move the cursor to the IN parameter box in the INSERT section, select the outputs of the effects processor selected in Step 1, then press [ENTER] to confirm the setting. 8.Move the cursor to the ON/OFF button in the INSERT section, then press [ENTER] to turn on the button. Effect insertion is now enabled. Editing Effects To edit effect programs recalled to the internal Effects proces- sors 1–4, press the DISPLAY ACCESS [EFFECT] button repeatedly until the Edit page for the effects processor you wish to edit appears. Effects processors 1–4 correspond to the following pages: •Effects Processor 1............. FX1 Edit page •Effects Processor 2............. FX2 Edit page •Effects Processor 3............. FX3 Edit page •Effects Processor 4............. FX4 Edit page These Edit pages contain the following effect parameters. 1EFFECT NAME This parameter displays the name of the effect program currently used by the effects processor. 2TYPE This parameter displays the type of effect program cur- rently used by the effects processor. The I/O configura- tion of the effect program is displayed below this parameter. 3button Move the cursor to this parameter, then press [ENTER] to display the Library page for the selected effects processor. 4button Move the cursor to this button, then press [ENTER] to display the Patch | Effect page, which enables you to assign signals to the inputs and outputs of Effects proces- sors 1–4. 5MIX BALANCE This parameter knob enables you to set the balance between wet and dry signals. When the parameter is set to 0%, only the dry signal is heard. When set to 100%, only the wet signal is heard. Turn on the BYPASS button to bypass the currently-selected effects processor. 6TEMPO This section enables you to set the tempo and interval of the selected effects, and displays certain parameters only when certain effect types are selected. Use the parameter control on the left side of this section to adjust the value between 25 BPM and 300 BPM. When the MIDI CLK Tip: •After inserting effects to channels, adjust the MIX BAL- ANCE parameter for the effects, according to the purpose and effects type. •Move the cursor to an empty IN or OUT parameter box and press the [ENTER] button. The Patch Select window appears, which enables you to quickly select available sig- nal paths. 12437 5 6
About Add-On Effects67 01V96i—Reference Manual Internal Effectsbutton is on, the 01V96i updates the TEMPO data (BPM) based on the MIDI Clock information received at the MIDI IN port. You can also specify the tempo by moving the cursor to the TAP TEMPO button and dou- ble-clicking the [ENTER] button. The 01V96i calculates the tempo based on the time interval between your two taps (clicks) on the [ENTER] button. 7Meters These meters indicate the input or output levels of the currently-selected effects processor. Select the IN button or OUT button to display the input levels or output levels respectively. Move the cursor to a parameter you wish to change, and rotate the Parameter wheel or press the [INC]/[DEC] buttons to adjust the setting. You can store the edited set- tings as a new program in the Effects library (see page 76). About Add-On Effects The 01V96i comes with pre-installed Add-On Effects created with VCM technology to faithfully simulate analog circuits using digital processing. Add-On Effects will be stored in and recalled from preset #45 and the subsequent preset programs. You can also store edited effects in user program #57 and the subsequent user programs. About Plug-Ins If you installed a mini-YGDAI card that supports the Effects function into Slot, you can use plug-in effects in addition to the internal effects processors. You can patch Bus signals or channel insert outs to the plug-in input. The plug-in output can be patched to Input Channels or channel insert ins. To use the plug-in effects, press the [EFFECT] button repeat- edly until the Effect | P-In Edit page appears. For details on using plug-ins, refer to the owner’s manual that came with the plug-in card. Tip : If the Freeze effect is selected, the TEMPO section dis- plays the record and playback buttons for using the effect, the recording data condition, and a progress bar that indicates the current status. Tip : You can also view the input and output levels of the effects processors on the Meter | Effect 1–4 pages. Note: You cannot change the effects type on this page. To change the effects type, recall a program that uses the desired effects type from the Effects library.
68Scene Memories 01V96i—Reference Manual Scene Memories This chapter describes Scene memories, which store 01V96i mix and effects settings. About Scene Memories Scene memories enable you to store a snapshot of 01V96i channel mix settings and internal effects processor settings as a “Scene” in a special memory area. There are 99 Scene memories, and you can recall any Scene using the display pages or the controls on the top panel. What is Stored in a Scene? The following parameter settings are stored in a Scene: About Scene Numbers Scene memories are numbered with #U or from #00 through #99. You can store Scenes in Scene memories #01–99. When you recall a Scene, the Scene memory number appears at the top of the display page. Scene memory #00 is a special read-only memory that contains the default settings of all mix parameters. To reset all mix parameters on the 01V96i to their initial or default values, recall Scene memory #0. Also, the Initial Data Nominal check box on the Setup | Prefer1 page (see page 109) enables you to specify whether Input Channel faders are set to either 0 dB or – dB when Scene memory #0 is recalled. Scene memory “Ud” is a special read-only memory that contains the mix settings in effect immediately before the most recently recalled or stored Scene. To undo or redo Scene memory recall and store operations, recall Scene mem- ory #U. When you adjust parameters after recalling a Scene, the Edit indicators appear (“EDIT” at the top of the display), indicat- ing that the mix settings no longer match those of the Scene that was most recently recalled. The contents of the Edit Buf- fer (where the current mix settings are stored) are retained while the 01V96i is turned off. This allows the 01V96i to restore the edited mix settings when you turn on the power. Tip: •You can recall Scenes by transmitting Program Changes from external MIDI devices (see page 103). •You can back up Scene memories to external MIDI devices by using MIDI Bulk Dump (see page 107). Scene Parameters Mix parametersAll channel faders (and level controls) Channel to Aux Out 1–8 Send levels Aux Out 1–8 & Bus Out 1–8 levels All channel [ON] button settings All channel Phase settings All channel Attenuator settings All channel Delay settings (excluding ST IN Channels) All channel Compressor settings (excluding ST IN Channels) Input channel Gate settings (exclud- ing ST IN Channels) All channel EQ settings All channel Pan settings All channel routings Fader groups, Mute groups, Fader group Masters, Mute group Masters, EQ links, and Compressor links All channel pair settings Effects parametersEffect programs recalled for Effects processors 1–4 and their parameter settings Remote LayerFader and [ON] button status (only when Remote Control Target is set to USER DEFINED) Scene settingsScene titles and Fade Time settings Input PatchingCurrently-selected Input Patch library number Output PatchingCurrently-selected Output Patch library number Note: •Scenes take a snapshot of Input and Output Patch library num- bers that are in use at the time the Scene is stored, but exclude current (edited) Input and Output patching. •If you do not store the edited Input and Output patching to the libraries, recalling a Scene may change the current patching. The contents of recalled Scene memory #2 match the current settings on the 01V96i, and the Edit indicator remains off. The parameters of recalled Scene memory #2 were edited. Therefore, the Edit indicators appear, indicating that the cur- rent settings on the 01V96i do not match Scene memory #2. Display Edit indicator
Storing and Recalling Scenes69 01V96i—Reference Manual Scene Memories Storing and Recalling Scenes You can store and recall Scenes by pressing the buttons on the top panel or using the dedicated Scene memory page on the display. Storing and Recalling Scenes Using the SCENE MEMORY Buttons You can use the SCENE MEMORY buttons to store and recall Scenes. 1.Adjust the mix parameters on the 01V96i to the conditions you wish to store as a Scene. 2.Press the SCENE MEMORY Up [ ] or Down [ ] buttons to select a Scene memory num- ber. If you select a Scene memory other than the cur- rently-recalled Scene, its number flashes at the to of the display. Scene memories #U (“Ud”) and #0 (“00”) are special read-only memories, to which you cannot store Scenes. Also, you cannot store Scenes to write-protected Scene memories. 3.Press the SCENE MEMORY [STORE] button. The Title Edit window appears, which enables you to name the Scene to be stored. 4.Enter the title, move the cursor to the OK but- ton, then press [ENTER]. The Title Edit window closes and the current Scene is stored to the selected Scene memory. 5.To recall a Scene, press the SCENE MEMORY Up [ ] or Down [ ] buttons to select a Scene memory number, then press the SCENE MEMORY [RECALL] button. Storing and Recalling Scenes Using the Scene Memory Page On the Scene Memory page, you can store, recall, write-pro- tect, delete, and edit the titles of Scenes. 1.Adjust the mix parameters on the 01V96i to the conditions you wish to store as a Scene. 2.Press the DISPLAY ACCESS [SCENE] button repeatedly until the Scene | Scene page appears. 3.Rotate the Parameter wheel or press the [INC]/[DEC] buttons to select a Scene mem- ory, move the cursor to one of the following buttons, then press [ENTER]. 1TITLE EDIT Select this button to display the Title Edit window, which enables you to edit a selected Scene title. 2RECALL This button recalls the contents of the selected Scene memory. 3STORE This button stores the current Scene to the selected Scene memory. By default, a confirmation window appears before you store the Scene. 4CLEAR This button deletes the contents of the selected Scene memory. 5PROTECT ON/OFF This button switches on and off the write-protection of the contents of the selected Scene memory. A padlock icon ( ) appears next to the title of a Scene memory that is write-protected. 6Library list Scene memories 01–99 are listed in the library memory title list. The titles of stored Scenes are indicated in the title column. The message “No Data!” appears in the title column of empty library memories. The selected mem- ory appears inside the dotted box between the and marks. Note: •When you store Scenes, make sure that there are no settings in the Edit Buffer that you do not want to store. Make sure that no settings, especially faders, have been adjusted unintentionally. •If you are not sure of the Edit Buffer’s contents, recall the last Scene, make the adjustments you want, then store the Scene. You may wish to store the current Scene to an unused Scene memory, just in case. Tip : You can disable this window by turning the Store Con- firmation parameter to Off on the DIO/Setup | Prefer1 page (see page 109). In this case, the stored Scene will hve the same name as the one recalled most-recently. Tip : If you turn the Recall Confirmation parameter to On on the DIO/Setup | Prefer1 page, a Scene recall confirmation window for Scene recalls appears before the Scene is recalled (see page 109). 1 2 3 4 5 7 68
70Scene Memories 01V96i—Reference Manual 7PATCH LINK INPUT This indicates the Input Patch library number that is linked to each scene. When you store a scene, the number of the input patch that was most recently recalled or stored will automatically be linked with that scene. When you recall that scene, this library number will also be automatically recalled. You can also move the cursor to the parameter boxes and change the library numbers. 8PATCH LINK OUTPUT This indicates the Output Patch library number that is linked to each scene. When you store a scene, the number of the output patch that was most recently recalled or stored will automatically be linked with that scene. When you recall that scene, this library number will also be automatically recalled. You can also move the cursor to the parameter boxes and change the library numbers. Auto Scene Memory Update If the Scene MEM Auto Update check box on the Setup | Prefer1 page (see page 109) is turned on, parameter edits are stored automatically in a Shadow memory, which is available for each Scene. This is called the Auto Update function. If the Auto Update function is enabled, parameter edits made after the Scene was recalled are stored in the Scene’s Shadow memory. When you again recall the Scene, the contents of the Original and Shadow memories are recalled alternately. Therefore, even after you recall the Original Scene mem- ory, you can recall the edited version from Shadow mem- ory to restore the most recent edits. If the “EDIT” indicator appears at the top of the display, the edited version from Shadow memory has been recalled. If a Shadow memory is recalled, the edited version is stored when you store the Scene. (The contents of the Original and Shadow memories then become identical.) Display Edit indicatorOriginal Scene Shadow memory