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Steinberg WaveLab Essential 6 Operation Manual

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    Editing in the Wave window
    You can also press [Shift] and click in the Wave window 
    to make a selection between the position of the wave cur-
    sor and the click position.
    Selecting in stereo files
    If you are working on stereo material you can select either 
    channel or both so that you can apply an operation to one 
    channel only or to the entire stereo material. Which chan-
    nel will be selected when you drag or [Shift]-click de-
    pends on where you position the mouse pointer, as 
    indicated by the pointer shape:
    ÖTo select a single channel by [Shift]-clicking, you need 
    to set the wave cursor in only one channel (by clicking in 
    the upper or lower part of the wave) and then [Shift]-click 
    in the same channel.
    Switching the selection between channels
    If you have made a selection, you can move this to the 
    other channel or extend it to both channels by selecting 
    the corresponding items from the Select submenu (on the 
    Edit menu). Or, you can press [Tab] to move the selection 
    between channels (if there is no selection, [Tab] moves 
    the cursor between channels).
    Selection shortcuts
    There are a number of ways to quickly make certain selec-
    tions (for many options there is more than one method):
    Selecting in the Overview
    You can select in the Overview, just as in the Main view. 
    To get the selection tool in the overview, hold down [Ctrl] 
    and move the pointer into the overview.
    Extending and shrinking the selection
    Very often you will have made a selection only to find it isn’t 
    completely perfect. In this case you can extend or shrink 
    the selection. In fact you can very well use this as a 
    method: make a coarse selection with a lower zoom factor, 
    then zoom in and adjust the start and end in more detail.
    By dragging
    1.Move the mouse pointer to the beginning or end of the 
    selection.
    It turns into a double arrow.
    Position Pointer 
    ShapeDescription
    Upper half of left channel  Only the left channel will be 
    selected.
    Middle area Both channels will be selected.
    Lower half of right channel  Only the right channel will be 
    selected.
    To select… You can…
    The area between two consec-
    utive markers
     Double click between them.
     Depending on the type of marker, use 
    one of the last two options on the Select 
    menu (on the Edit menu).
    The area between any two 
    markers Double click between two markers, 
    keep the mouse button pressed and drag 
    left or right.
    The entire waveform If there are no markers, double click.
     Triple click.
     Press [Ctrl]-[A].
     Select “All” from the Select menu on the 
    Edit menu.
    From the cursor to the follow-
    ing or previous marker Select “From cursor to previous/next 
    edge” from the Select menu (on the Edit 
    menu).
     Hold down [Shift] and double click be-
    tween the cursor and the marker.
    From the cursor to the begin-
    ning or end of the file Select “From cursor to start/end of file” 
    from the Select submenu (on the Edit 
    menu).
     Hold down [Shift] and double click to 
    the left/right of the cursor position.
     Press [Shift]+[Home] or [Shift]+[End].
    All data between two start/end 
    loop or region markers Hold down [Shift] and double click on 
    either marker head.
     Click between the start/end region 
    markers and select the type (loop or ge-
    neric region) from the Select menu on the 
    Edit menu.
    Half or double the current se-
    lection length Select “Halve selection length” or “Dou-
    ble selection length” from the Select menu 
    on the Edit menu. These options are useful 
    if you are working with measures.
    What was previously selected Select “Toggle” from the Select menu 
    on the Edit menu.
     Press [Esc].
    To select… You can… 
    						
    							42
    Editing in the Wave window
    2.Press the mouse button and drag left/right.
    Dragging the end of the selection.
    Using [Shift]
    Hold down [Shift] and click outside (extend) or inside 
    (shrink) the current selection.
    If you click inside the first half of the selection, this will change the start 
    point, if you click inside the latter half, this will change the end point.
    Using the cursor keys
     If you hold down [Shift] and press the [←] or [→] keys, the 
    start or end of the selection is moved one pixel (screen dot) to 
    the left/right. If you also hold down [Ctrl] it is moved twenty 
    pixels instead.
     If you hold down [Shift] and press [Page Up]/[Page Down], it 
    will also move 20 pixels.
     If you hold down [Shift] and press the [Home]/[End] keys, the 
    selection will extend from the current cursor position to the 
    start/end of the file respectively.
    Which end of the selection you change depends on which 
    end of the selection the cursor is closest to.
    Exactly how much one pixel represents depends on the 
    zoom factor. If for example the zoom factor is “x1:64”, the 
    cursor keys alone move 64 samples, and together with 
    [Ctrl] they move 1280 samples.
    Using the Select menu
    The Select submenu (on the Edit menu) has a number of 
    options for extending the selection to various points in the 
    waveform.
    Moving the selection
    If the selection is the right length, but at the wrong posi-
    tion, you can move it:
    1.Hold down [Ctrl] and [Shift].
    2.Point at the selection and drag left/right.
    Snapping to zero crossings
    About zero crossings
    If you cut out a portion of a wave and paste it in some-
    where else, chances are there will be a discontinuity 
    where the two waves are joined. See the example below. 
    This discontinuity will result in a transient in the wave 
    when it is played back, which is perceived as a “click” or 
    “bump” in the sound.
    To avoid this you need to make the splice at a zero cross-
    ing.
    A zero crossing is – a point where the wave crosses the 
    zero level axis, the point where the wave is considered to 
    have “zero level”.
    Furthermore we recommend that joins are made with the 
    splice points of the two waves heading from opposite di-
    rections to the zero crossing. That is, one should be on its 
    way up (below the zero level axis), and the other should be 
    on its way down (above the zero level axis).
    WaveLab Essential can help!
    If you wish, WaveLab Essential can automatically search 
    for zero crossings, and extend the selection “outwards” 
    (make it bigger at both ends) so that it begins and ends at 
    a zero crossing. Normally this will not be noted in the edit-
    ing precision (since there are usually hundreds or thou-
    sands of zero crossings per second), but it will help avoid 
    “clicks” and “pops” and “bumps”.
    At this point, there 
    will be a click in 
    the sound, due to 
    the discontinuity in 
    the splice. 
    						
    							43
    Editing in the Wave window
    But just making the selection start and end at zero cross-
    ings is not enough. When you actually perform the editing 
    operation (cut and paste or dragging, for example) you 
    need to make sure the material is inserted at a zero cross-
    ing. See “By dragging” on page 44.
    Setting up zero crossing detection
    1.Pull down the Options menu and activate “Snap to 
    zero crossing”.
    2.Select Preferences from the Options menu.
    3.Click on the Wave edit tab.
    4.Fill out the “Snap to Zero crossing” options.
    Checking the effect of Snap to Zero crossing
    1.Make sure that “Off at high zoom factor” is not activat-
    ed and zoom in until the zoom factor is 1:1.
    2.Make a selection and observe how it is extended left 
    and right.
    Snapping to time units
    When “Snap to time units” is activated on the Options 
    menu, selections will automatically be extended to the left 
    and right so that they start and end at whole time units 
    (and also at the closest zero crossing, if that option is ac-
    tivated, see above). This allows you to easily make selec-
    tions spanning a certain number of seconds for example.The “time unit” mentioned depends on which type of scale 
    is selected for the ruler:
    Using Magnetization
    If you have “Magnetize bounds” on the Options menu ac-
    tivated and create or adjust a selection, it will “snap” to the 
    following positions (or to the zero crossing closest to the 
    position, see above):
     The wave cursor.
     The start and end of the entire wave.
    “What are markers for?” on page 98).
    Level selections
    For some of WaveLab Essential’s level processing func-
    tions, it is useful to make a selection not only in time, but in 
    level.
    By dragging
    1.Make a regular “time” selection.
    2.Hold down [Shift].
    3.Move the mouse to the top or bottom of the selection 
    box.
    The pointer changes into a vertical double arrow.
    !Note that this means that you must drag across a 
    certain “time area” (for example more than half a sec-
    ond) to get any selection at all.
    If you make a selec-
    tion like this…
    …it is automatically 
    extended at both 
    ends, to the closest 
    zero crossings.
    Option Cursor moves to
    Time Closest whole second
    Samples Function not available
    Time code Closest frame
    Meter Closest whole beat
    File size Function not available 
    						
    							44
    Editing in the Wave window
    4.Press the mouse button and drag up/down.
    If you then extend the selection time-wise, the level selec-
    tion still remains the same.
    Extend to peaks
    To automatically set the level selection to the highest peak 
    in the current selection, make a time selection as desired 
    and select “Extend to peaks” from the Select submenu on 
    the Edit menu.
    Basic editing commands
    Mono/stereo
    WaveLab Essential is totally flexible in its handling of ste-
    reo. All editing operations can be performed on either 
    channel or both.
    Copying audio
    The following operations allow you to make copies of sec-
    tions of audio within the same file or from one file to an-
    other.
    By dragging
    1.Decide whether you want to use “Snap to Zero cross-
    ing” (activated from the Options menu) for this operation.
    When this is activated, both the selection start and end as well as the 
    drop position will always occur at zero crossings. See “Snapping to zero 
    crossings” on page 42 for details.
    2.Make a selection.
    3.Point at the selection, press the mouse button and 
    hold it down.
    4.Drag to a position outside the selection (in the same 
    file) or to another Wave window.
    When you have the cursor over a valid area, the pointer will turn into a 
    single or double waveform (see below). The status bar will show the ex-
    act position at which the selection will be inserted.
    Make a regular selection, move 
    the pointer to its top or bottom 
    and hold down [Shift]…
    …drag up/down, 
    and release the 
    mouse button.
    !Please note that any existing markers (see “What are 
    markers for?” on page 98) in the source audio sec-
    tion also will be copied.
    !Make sure you don’t drop on a selection in the desti-
    nation window, or you will perform a crossfade, see 
    “Crossfade” on page 73. 
    						
    							45
    Editing in the Wave window
    5.Release the mouse button.
    The selection is inserted at the indicated point. The audio that previously 
    began at that point is moved forward so that it is now played after the in-
    serted section.
    Using “Magnetize Bounds”
    If you have “Magnetize bounds” on the Options menu ac-
    tivated when you drag, the cursor will “snap” to the follow-
    ing positions:
     The wave cursor.
     The start and end of the entire wave.
    “What are markers for?” on page 98).
    Stereo/mono “conflicts”
    Stereo/mono is handled as follows when you drag be-
    tween files:
    Sample rate conflicts
    If you copy or move audio from one window to another, 
    and the sample rates of the two files are not the same, the 
    copied/moved sound will play back at the wrong pitch 
    (speed). The program will warn you if this is about to hap-
    pen.
    While mixing sample rates can sometimes be used as an 
    effect, it is most often not desired. There are two ways to 
    get around this:
     Sample rate convert the source file to the same rate as the 
    destination file before doing the editing.
    You might go back later and undo this conversion if necessary.
     Sample rate convert the destination file to the same rate as the 
    source file before adding the audio to it.
    Please note that you are then partly “stuck” with this new sample rate, 
    since rate converting back and forth too many times is not recom-
    mended, see “Convert sample rate” on page 79.
    By using Copy and Paste
    1.Make a selection.
    2.Select Copy from the Edit menu, press [Ctrl]-[C] or 
    drag the selection onto the Copy icon on the Standard 
    Commands control bar.
    3.If you want to insert the audio, click once at some po-
    sition in the same file or in another file.
    The wave cursor appears at that point.
    4.If you would rather replace a section of audio, select it.
    In this case, the position of the cursor is of no relevance.
    Make a selection, position the mouse pointer over it…
    …drag and drop…
    …the dragged section is inserted at the drop point.
    Dragged 
    section“Drop” 
    waveAction
    Stereo Stereo The dragged audio is always inserted into both 
    channels.
    Stereo Mono Only the left channel is inserted.
    Mono Stereo What happens depends on the vertical position 
    in the destination window at which the drop is 
    made. This is indicated by the cursor shape (see 
    “Selecting in stereo files” on page 41). The se-
    lection can be inserted into only one of the chan-
    nels, or the same material can be inserted into 
    both channels. 
    						
    							46
    Editing in the Wave window
    5.Select Paste from the Edit menu or press [Ctrl]-[V].
    The material you copied is either inserted at the indicated point (no se-
    lection) or it replaces the current selection (if you have a selection).
    Stereo/mono “conflicts”
    Stereo/mono is handled as follows when you paste:
    Moving audio
    The following commands allow you to rearrange the “or-
    der” of the audio in a file.
    By dragging
    This is just like drag copying (see above). The only differ-
    ence is that you hold down [Alt] and [Ctrl] while dragging 
    to move audio. The material you dragged is removed from 
    its original position and inserted where you drop it.
    By using Cut and Paste
    This is just like using Copy and Paste (you can for example 
    drag the selection to the Cut symbol on the Standard 
    Commands control bar – see above). The only difference 
    is that when you select Cut, the audio is removed from the 
    window. The material after the cut section will be moved 
    to fill out the gap.
    By nudging
    The Nudge left/right tools in the Toolbox (also known as 
    “Kicker tools”) can be used to move the audio in small 
    steps within a file.
    1.Make a selection.
    2.Click on the selection with one of the Nudge tools (de-
    pending on the direction in which you want to move it).
    The audio is moved one pixel (screen dot). Exactly how much this is de-
    pends on how far you are zoomed in. If for example the status bar says 
    x1:256, the selection will be moved 256 samples.
    Copied 
    sectionPaste
    waveAction
    Stereo Stereo If the wave cursor extends across both chan-
    nels of the destination file, the material will be 
    inserted into both channels.
    Stereo Stereo If the wave cursor is only in one channel, the 
    Paste will only happen in that channel. Material 
    from the left channel will be pasted in the left 
    channel and vice versa.
    Make a selection, and select Copy…
    …click for an insertion point…
    …and select Paste. The copied section is inserted at the cursor po-
    sition.Stereo Mono Only the left channel is pasted.
    Mono Stereo What happens depends on whether the wave 
    cursor is in one channel or both. The Paste can 
    either happen in one of the channels, or the 
    same material can be inserted into both chan-
    nels.
    !Please note that to completely undo a move between 
    two files you must first undo the paste in the destina-
    tion window and then undo the cut in the source win-
    dow.
    Copied 
    sectionPaste
    waveAction
    The Nudge tools 
    						
    							47
    Editing in the Wave window
    ÖThe moved section “overwrites” the audio originally at 
    that position. 
    For example, when you nudge a selection to the right, silence will appear 
    before the nudged section while audio to the right will be replaced by the 
    nudged section. This is different from moving by dragging.
    ÖIf you nudge many times in a row and then undo, all the 
    moves are undone in one go.
    Repeating an audio selection
    To repeat a section of audio, proceed as follows:
    1.Make a selection, select Cut or Copy and place a new 
    insertion point, just as when performing a normal Cut or 
    Copy (see above).
    2.Select “Multiple copies…” from the Paste Special 
    submenu on the Edit menu.
    3.In the dialog that appears, enter the number of copies 
    you desire (up to 1000), and click OK.
    Other Paste operations
    On the Paste Special menu you will find some additional 
    options:
    Overwrite
    This will overwrite data in the destination file, rather than 
    moving data to make room for the inserted audio. The ac-
    tual amount that will be overwritten depends on the selec-
    tion in the destination file:
    If there is no selection in the destination file, a section 
    with the same length as the pasted data will be overwrit-
    ten.
    If there is a selection, the pasted data will replace that selection, just as 
    when making a regular paste.
    Append
    This will add the pasted audio after the end of the file, just 
    as if you had placed the wave cursor there and selected 
    Paste.
    Prepend
    This will add the pasted audio before the beginning of the 
    file.
    Mix
    This will blend the two files into each other, starting at the 
    selection (if you have one) or at the cursor position (if 
    there is no selection).
    When you select the Paste Special – Mix option, a dia-
    log appears, allowing you to specify the desired gain for 
    the audio on the clipboard and at the destination, respec-
    tively.
    A setting of 0 dB means the level will be unaffected.
    All the data on the clipboard is always mixed in, regard-
    less of the length of the selection.
    It doesn’t matter whether or not you have a selection in the destination 
    file when you paste.
    Deleting selections
    Delete
    You can use the following methods to delete a selection 
    of audio:
     Select Delete from the Edit menu.
     Click the Delete icon on the Standard Commands control bar.
     Press [Backspace] or [Delete].
     Drag the selection to the Delete icon on the Standard Com-
    mands control bar.
    Trim
    To remove all the audio except the current selection, se-
    lect Trim from the Edit menu (or press [Ctrl]-[Backspace]).
    Silence
    The Silence function offers two different methods for in-
    serting silence:
     You can “insert” silence into a section, i.e. to space two sec-
    tions further apart.
     Or, you can select to “replace” a selection or time range with 
    silence. 
    Insert silence
    If you intend to insert silence, proceed as follows:
    1.Make a selection that encompasses the range where 
    you wish to insert the silence.
    2.Select Insert Silence from the Edit menu or press 
    [Ctrl]+[Shift]-[Space]. 
    						
    							48
    Editing in the Wave window
    Replace selection
    If you intend to replace a specific range with silence, pro-
    ceed as follows:
    1.Make a selection that encompasses the range you 
    wish to replace with silence.
    2.Select Silence from the Edit menu or press [Ctrl]-
    [Space].
    There are four ways to replace a section of audio with 
    silence:
     Select it and select Silence from the Edit menu.
     Select it and click the Silence icon on the Standard Com-
    mands control bar.
     Select it and press [Ctrl]-[Space].
     Select it and drag the selection to the Silence icon on the 
    Standard Commands control bar.
    Turning selections into new documents
    If you want to turn a section of wave into a new document, 
    proceed as follows.
    1.Make a selection.
    2.Drag the selection out of the window and onto an 
    empty section of the WaveLab Essential application win-
    dow.
    The cursor turns into a “new document” icon.
    3.Release the mouse button.
    The selection appears in a new window. You can also use this function to 
    create stereo waves out of mono waves, see below.
    Converting from mono to stereo
    You may convert a mono file into a stereo file that contains 
    the same material in both channels, for example for further 
    processing into “real” stereo.
    1.Make a selection.
    2.Drag the selection out to the WaveLab Essential 
    “desktop”.
    3.When the pointer is outside the window, hold down 
    [Ctrl] and release the mouse button.
    Converting from stereo to mono
    You may mix the two channels in a stereo file into a mono 
    document.
    This can be done in two ways. Which method to use 
    mainly depends on whether you want to convert the entire 
    file or just a selection:
    By dragging
    1.Make a stereo selection.
    2.Drag the selection out to the WaveLab Essential 
    “desktop”.
    3.When the pointer is outside the window, hold down 
    [Ctrl] and release the mouse button.
    By saving (converting an entire file)
    1.Open the stereo file.
    2.Select “Save as” from the File menu and click the 
    Properties button at the bottom of the dialog to open the 
    “Audio File Format” dialog.
    3.Change the Channels setting to the “Mono (Mix)” op-
    tion, but leave the other settings as they are.
    You can of course change the other settings too, but this will have other 
    effects, see “Saving in another format (Save as…)” on page 51.
    ÖThe other two “Mono (Mix)” options will also convert a 
    stereo file to mono, but the amplitude of the resulting file 
    will be attenuated by 3 or 6 dB respectively.
    Since the mixing of the two channels when converting a stereo file to 
    mono might often result in the amplitude increasing to a point where clip-
    ping occurs, these two options can be useful to remedy such a situation.
    4.Click OK and save the file.
    5.Open the file you just saved.
    Swapping channels in a stereo file
    You may move the material in the left channel to the right 
    channel, and vice versa:
    1.Make a selection across both channels.
    Only the material in the selected section will be swapped.
    2.Select “Swap channels” from the Edit menu. 
    						
    							49
    Editing in the Wave window
    Waveform restoration with the Pencil tool 
    The Pencil tool allows you to redraw the waveform directly 
    in the Wave window. This can be used to quickly repair 
    waveform errors.
    This error in the right channel (red waveform) can be corrected quickly 
    by using the Pencil tool.
    The Pencil tool can be used if the Zoom resolution is set 
    to at least 1:8 (one pixel on the screen equals 8 samples) 
    or a higher resolution.
    Resolution values can be set in the Zoom pop-up menu. You can open it 
    by clicking on the Zoom factor field in the Status bar, located at Wave-
    Lab Essential’s bottom window rim.
    Select the Pencil tool from the Toolbox and redraw the 
    waveform.
    If you wish to redraw the waveform of both channels at once, press 
    [Shift] on your computer keyboard during the drawing process.
    File handling in Wave windows
    Supported file formats
    WaveLab Essential can open and save audio files in a 
    number of file formats. The table below gives you some 
    basic information about the various formats available (note 
    that additional file formats may have been added after this 
    document was written).
     The Format column also lists the typical file name extensions 
    for each format.
     All sample rates are supported, for all file formats.
     All file types can handle mono and stereo.
    Click here to open the 
    Zoom pop-up menu.
    !This section describes file handling in the Wave win-
    dow (i.e. handling audio files). File handling of other 
    document types (e.g. Audio CD Montages) is de-
    scribed in the respective chapter.
    Format Description
    Wave (.wav) The most common file format on the PC platform. If 
    you plan to load the files into any other PC program, 
    Wave files are a safe bet. 8, 16, 20, 24 bit and 32 bit 
    (float) resolutions are supported.
    AIFF (.aif, .aiff, .snd) Audio Interchange File Format, a standard defined 
    by Apple Computers Inc. 8, 16, 20, or 24 bit resolu-
    tions are supported.
    MPEG-1 Layer 3 
    (.mp3)The most common audio compression format. The 
    major advantage of MPEG compression is that the 
    file size is significantly reduced, while there is little 
    degradation of sound quality. WaveLab Essential 
    can both open and save files in this format.
    - Note that when you open an MPEG compressed 
    file in WaveLab Essential, the file is converted to a 
    temporary wave file that is much larger than the orig-
    inal compressed file. Therefore, make sure that you 
    have enough free space on your hard disk when 
    opening MPEG compressed files. 
    - When you save, the temporary wave file will be 
    converted back to MP3, so from a user perspective 
    the file handling is transparent apart from the size 
    difference mentioned above.
    MPEG-1 Layer 2 
    (.mp2/.mpa/.mpg/
    .mus))MP2 (sometimes referred to as “Musicam files”) is a 
    common file format in the broadcast industry. With 
    regard to file sizes the same applies as with MP3 
    files.
    Original Sound 
    Quality (.osq)This is WaveLab Essential’s proprietary lossless 
    compressed audio format. By saving files in this for-
    mat, you can save considerable disk space without 
    compromising audio quality. See “About saving 
    OSQ files” on page 51.
    Sound 
    Designer II (.sd2)This audio file format is used by Digidesign applica-
    tions (such as Pro Tools). 8, 16 or 24 bit resolutions 
    supported. 
    						
    							50
    Editing in the Wave window
    About 20-, 24- and 32-bit float files
    You do not need a 20- or 24-bit audio card to take advan-
    tage of the fact that WaveLab Essential can handle 20- 
    and 24-bit audio files. Any processing or editing per-
    formed on the files is always done at full resolution, even if 
    your card doesn’t support the full resolution. For playback, 
    WaveLab Essential automatically adapts to whatever card 
    you have installed.
    About temporary files
    As you work in WaveLab Essential, temporary files (file 
    name extension .$$$) used for Undo, etc. are created on 
    your hard disk, see “Temporary files” on page 15.
    You can decide whether these files should be in 16-, 24- 
    or 32 bit format. This is done on the Preferences–File tab.
    The higher this value, the better the quality of the tempo-
    rary file. However, 32-bit files are also twice as big as 16-
    bit files and take longer to process.
     If you ever plan to export your files in 24-bit or 32-bit format, 
    use this format or a better one (higher number) for your tem-
    porary files as well.
     Use 32-bit if you want to create files with levels exceeding 
    0dB.
     Even if you only work with 16-bit files, selecting 24-bit for your 
    temporary files can improve audio quality slightly.
     For less critical applications where speed and disk space are 
    crucial factors, use 16-bit temporary files.
    Opening files
    The various methods for opening an audio file in a Wave 
    window are described in the section “Opening Waves” on 
    page 33. Importing CD tracks from an audio CD is de-
    scribed in the section “Importing tracks from an audio CD” 
    on page 34.
    Save and Save as – General information
    ÖWhen you save a new document for the first time, it 
    doesn’t matter whether you select Save or Save as. 
    The “Save as” dialog will appear, since you need to specify a file format, 
    folder, and file name.
    ÖOnce a file has been saved, you can continue to edit it 
    and then select Save from the File menu, or press [Ctrl]-
    [S], to update the file and make the changes permanent.
    ÖIf you want to specify a new name, location and/or file 
    format, you should select Save As from the File menu.
    See “Saving in another format (Save as…)” on page 51.
    ÖAll save operations except “Save a Copy” clear the 
    Undo buffers, which means that after saving you cannot 
    undo or redo.
    U-LAW
    (.ulaw, .vox)This is an audio encoding and compression tech-
    nique supported by Windows and Web phones, us-
    ing 8 bit resolution. The U.S. telephone system uses 
    U-law encoding for digitization.
    A-LAW 
    (.alaw, .vox)This is an audio encoding and compression tech-
    nique for telephony, using 8 bit resolution. The EU 
    telephone system uses A-law encoding for digitiza-
    tion.
    Sun/Java
    (.snd, .au)This is an audio file format used on Sun and NeXT 
    computers. Files in this format can often be found on 
    the Internet. 8, 16 or 24 bit resolutions are sup-
    ported.
    ADPCM – 
    Microsoft/
    Dialogic (.vox)This is a format commonly used for games and tele-
    phony applications that offers a lower bit rate than 
    linear PCM and thus requires less storage space/
    bandwidth.
    Ogg Vorbis 
    (.ogg)Ogg Vorbis is a relatively new compressed file for-
    mat that is open and patent-free and offers very 
    small audio files maintaining comparatively high au-
    dio quality. 
    Text/Excel (.txt) This is a text representation of a waveform. By sav-
    ing an audio file as a text file and then opening it in a 
    spreadsheet application such as Excel, you can view 
    it in textual, decimal form and edit the sample values. 
    When you open a text file representing a waveform 
    in WaveLab Essential, it will be decoded and 
    opened as an audio file. Note that these files are not 
    compressed in any way, so they can get very large! 
    Therefore, avoid creating and opening extremely 
    large .txt files. Also note that when using 32 bit float 
    files, the .txt format is not 100% lossless – i.e. infor-
    mation may be lost! This is because it is not possible 
    to express a binary floating point value in textual 
    decimal form without some precision loss.
    Windows Media Au-
    dio (.wma, .asf))Microsoft’s own compressed format. WaveLab Es-
    sential lets you import/export audio in this format, 
    provided that you have Windows Media Player 9 (or 
    later) installed on your system.
    Ensoniq Paris (.paf) Used by the Ensoniq Paris™ system (16 bit resolu-
    tion). Format Description 
    						
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