Steinberg WaveLab Essential 6 Operation Manual
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121 The Audio CD Montage Using fades and crossfades in the Montage There are a number of different options to choose from when creating and editing fades and crossfades in the Montage. These are described in the following sections. Creating fades As mentioned earlier, by default all clips display a fade-in and a fade-out junction point. These can be dragged hori- zontally to create a fade-in or fade-out for a clip. You can add envelope points to a fade just as with volume enve- lopes. To create a fade, proceed as follows: 1.Click on the fade-in point at the beginning of a clip and drag it to the right. The resulting linear (by default) fade-in curve is displayed in the clip, and the fade is also reflected in the waveform. If you position the mouse over the fade-in point, a label appears, showing the fade-in time in seconds and milliseconds, and the volume in dB. A linear fade-in 2.To create a fade-out, use the same basic procedure but instead click and drag the fade-out point at the end of the clip to the left. By default you can only move the fade junction points horizontally. To move them up or down, you need to hold down [Ctrl] and drag. Editing fades The operating procedure when creating and editing fades is identical to volume envelopes. Please refer to the vol- ume envelope section for details.To make editing of fades easier, there are special Zoom options on the clip speed menu, for zooming in on the fade-in or fade-out area. Fade Options Editing the fades of all selected clips If you press [Alt] and change a fade-in or fade-out point, this will affect all selected clips simultaneously. Create default fades in new clips If this option is ticked on the Edit view : Fade menu, all new clips that are imported or recorded in the Montage will get the default fade-in and fade-out shape and length. This is also true for clips that are created by splitting a clip. Using the fade- in/out ROM presets If you select “Fade-in/out ROM Presets” on the envelope speed menu, a submenu opens where you can select var- ious preset curves. The following curve types can be selected (in these exam- ples fade-in curves are used – the corresponding fade- out curves would of course display the mirror image): !Note that the fade junction points (the points sepa- rating the fade parts from the sustain part) have a special property: If you move a junction point, all other points in the corresponding fade are moved proportionally, to maintain the shape of the fade! !The fade-in/out ROM presets are only selectable on the envelope speed menu if the respective fade-in/ out length in the clip is defined, i.e. not set to zero. Fade-in curve type Description Linear This is the factory default fade curve. A straight line between two points. Sinus This produces a fade-in curve that starts out moderately fast but planes out towards the end. This curve type will provide a constant power cross- fade.
122 The Audio CD Montage Using crossfades A crossfade is a gradual fade between two clips, where one is faded in and the other faded out. Crossfades in the Montage are created automatically when clip edges over- lap. To create an automatic crossfade, proceed as fol- lows: 1.Click on the Edit tab and open the Edit view : Fade menu. 2.Select the menu item “Automatic crossfading – free overlaps”. This can also be selected by clicking the automatic crossfade icon. The automatic crossfade icon 3.Move a clip so that it overlaps the edge of another clip. The crossfade is automatically created in the overlap; by default two equal length linear fade curves, one fading out and the other fading in. This will also happen if you paste a clip so that it overlaps another clip. Crossfade option The automatic crossfade option on the Edit view : Fade menu determines if automatic crossfades will be created in the Montage: Automatic crossfading – free overlaps. If this is activated, automatic crossfades are created when a clip overlaps the edge of another clip on the same track, and the length of the overlap determines the length of the crossfade. Editing crossfades The factory default automatic crossfade is linear, using the same shape and fade lengths for both the fade-in and fade-out. Most of the time, an unaltered linear or sinus crossfade will produce the desired result. You can, how- ever, create crossfades with totally independent shapes and lengths for the fade-in and fade-out curves. The fol- lowing rules apply: You can edit the fade-in and fade-out curves in cross- fades in exactly the same way as fades. To change the crossfade time (the width of the cross- fade zone) “symmetrically”, press [Shift] and move left and right. Press [Ctrl] and move left and right to “slide” the cross- fade region while keeping its length. Changing the crossfade time (left), and sliding the crossfade region (right). Square-root This creates a curve that fades in quickly then planes out. This curve type will provide a constant power crossfade. Sinusoid This creates an s-shaped fade, with a medium slow start and end fade. Logarithmic This creates a curve that fades in fast in the beginning, reaching full level early in the fade. Exponential This creates a curve that fades in slowly in the beginning. Exponential + This creates an even more pro- nounced exponential curve. Fade-in curve type Description
123 The Audio CD Montage ÖPlease note that for these two functions to work, the mouse pointer must not be positioned on an envelope curve point inside the crossfade region. If the mouse pointer is positioned on an envelope point, this point was the priority and you cannot change the crossfade time nor slide the crossfade region. When you move a clip so that it overlaps another clip to create a crossfade, and neither clip has a defined fade in the overlap, a default crossfade is created. When moving a clip with a defined fade curve so that it overlaps another clip’s adjacent edge (without a defined fade), the unmoved clip automatically gets the same fade shape as the moved clip (but as a corresponding opposite fade), with amplitude compensation. Dragging the right clip so that it overlaps the left clip… …will use the right clip’s fade shape (as a corresponding fade-out), to create a crossfade. If both clips have different defined fade curves at their adjacent edges when creating a crossfade, this will create an asymmetrical crossfade, based on the defined fade curves. !Note that the above only applies if the unmoved clip’s fade-out length is set to zero. Dragging the right clip so that it overlaps the left clip… …creates a crossfade based on the already defined fades.
124 The Audio CD Montage Adding effects to clips The Montage supports VST effect plug-ins for individual clips. The standard WaveLab Essential and DirectX plug- ins cannot be used as clip or track effects in the Montage, but VST versions of several standard WaveLab Essential effects are provided, as well as several of the standard Cubase VST effects. Each clip in the Montage can be in- dependently processed by one VST effect plug-in. Effects are configured either as Inserts, when all sound is pro- cessed by the effect, or as Send effects (“Split mode”) where the balance between the unprocessed sound and the effect send level can be adjusted. Adding a clip effect slot To add an effect to a clip, proceed as follows: 1.Open the clip speed menu by right-clicking the clip. 2.Select “Effect (unused)” from the menu. A slot is created and a dialog box opens where various settings relating to that slot can be made. Leave the dialog open for now. Selecting an effect for a slot 1.Click on the button marked “Effects”. A pop-up menu opens containing all installed VST plug-ins. 2.Select one of the effects from the menu. The chosen effect’s parameters appear to the left in the dialog. 3.Change the parameter settings as desired. 4.When you are done, click “Close” to close the dialog or leave it open if you want to make more adjustments later. You can continue working with the Effect dialog open. It is also possible to have several Effect dialogs open. If a clip effect has been added, the number [1] is displayed before the clip name. This is to indicate that an active ef- fect slot is used for that clip. Removing an effect from a slot 1.To remove a clip effect from a slot, open the clip speed menu and select the effect you want to remove from a slot. The effect window opens. 2.Click on the “Effects” button, and select “Remove” from the pop-up menu that appears. The effect is removed from the slot. You can now either select a new ef- fect for the slot or leave the slot unused. Effect type: Insert or Split Mode? Clip effects can be configured either as Insert or Send ef- fects. This is done using the “Split mode” setting in the Ef- fect dialog (see “The Effect dialog” on page 125). When Split mode is deactivated for an effect, it is treated as an insert effect. This means the whole clip signal is routed through the effect. Typical in- sert effects would be compressors, auto panners or distortion units, etc. When Split mode is activated for an effect, it is treated more as a send effect. In this mode, you can adjust the send level to the effect. Note that Split mode is different to conventional send effects in that the effect signal is mixed directly into the audio path and not to an effect return section. Typ- ical Split mode effects would be reverb, chorus or delay, etc. !Only clip effects for clips that are active at the cur- rent playback position will consume any CPU power. !DirectX plug-ins from Waves Ltd. can be used as Montage effects by using the Waves VST shell. !The first time you play a Montage after opening or cloning it, the program has to load all effects into memory. If you have a lot of effects, this may result in a short silence before playback starts. !You can add effects during playback. However, if you add an effect with a latency larger than zero (dis- played to the right in the Effect dialog, see “Latency” on page 125), you should stop and restart playback to avoid timing discrepancies. Also, a small number of VST plug-ins may change la- tency depending on parameter settings. If that is the case, make sure to stop and restart playback after the latency is changed. !Unused slots do not consume any CPU power. !Some effects are always in Insert mode or always in Split mode. For these effects, the Split mode setting is greyed out and cannot be changed.
125 The Audio CD Montage The Effect dialog The Effect dialog When an effect is selected, the left part of the Effect dia- log contains the parameters for the effect. The right part of the dialog contains a number of options and functions that are common (although some settings may be disabled de- pending on the effect type, as explained above). The dialog contains the following common elements: Copying effect settings to another clip You can copy both the effect type and its settings and paste them into another clip. Proceed as follows: 1.Select the effect you want to copy the settings from. 2.Select “Copy” from the Functions menu in the Effect dialog. 3.Right-click the clip which you want to paste the ef- fect’s settings, and either select “Effect (unused)” or an existing effect slot (if you want to replace the existing ef- fect). 4.Select “Paste” from the Functions menu. The copied effect type is added to a new slot along with the effect set- tings you copied. Undoing effect changes It is possible to undo changes to the effect settings. How- ever, WaveLab Essential will only “register” the changes (thus making them undoable), when the Effect dialog loses focus. Therefore, if you have made an effect setting change that you want to undo: 1.Click on another window, so that the Effect dialog los- es focus. The new effect setting is registered by WaveLab Essential. 2.Select Undo as usual. 3.Go back to the Effect dialog to continue working (if you wish). Dialog item Description Send level sliderThis controls the send level for the chosen effect. Only available when Split mode is selected. Latency Certain effect plug-ins that have to analyze the sound be- fore passing it on, will introduce a latency (delay) in the au- dio path. WaveLab Essential automatically compensates for this delay with regard to other tracks. However, real- time changes (like turning an effect knob) will be delayed according to the maximum latency found among all clips (the largest sum of latencies for a single clip). Plug-ins with latency cannot be used as Split mode effects (see below). Tail Effects like reverb and delay produce audio “tails”, i.e. the effect sound continues after the clip sound ends. If for ex- ample you add echo to a clip without specifying a tail value, the echo effect is muted as soon as the clip ends, which is in most cases undesirable. Set the tail length so that the effect is allowed to decay naturally. The maximum tail setting is 30 seconds. Split mode If Split mode is activated for an effect, the send level for the effect can be adjusted, as described in the section “Ef- fect type: Insert or Split Mode?” on page 124. For some effects, this setting cannot be changed. Bypass If this is activated, the effect is bypassed. Effects buttonThis button opens the Effects menu where you can select to remove the slot’s current effect, or select a new one from the menu for the same slot. Changing the effect using this menu will erase any unsaved changes to the previ- ously selected effect. Preset buttonThis button opens the preset menu where you can load or save effect banks or effects. There are also two items named Load and Save Default Bank. Saving as default bank will store the effect settings in the same folder as the plug-in’s .dll file, and each time you load the plug-in this bank will automatically be loaded. This is the way to cus- tomize the default presets of a plug-in. Functions buttonThis button opens the Functions menu which allows you to copy and paste effect settings between clips. See “Copy- ing effect settings to another clip” below. !Stereo plug-in settings can’t be pasted onto mono clips (the same applies for mono plug-in settings and stereo clips). Dialog item Description
126 The Audio CD Montage The Meta Normalizer The Meta Normalizer, found on the Edit view : Special menu, is a special tool for setting clip gain levels. The pro- cessing is non destructive, i.e. it will not affect the source audio files. The Meta Normalizer operates in two or three passes. It first analyses the peak or RMS levels on all clips in the Montage. Then it processes the clips according to the highest possible level found amongst the clips, so that they will all play back at equal peak or RMS levels. This is achieved by automatically adjusting the clips “Gain” set- ting in the CD view’s track list. Note that the gain level of a clip can either be amplified or reduced. The two purposes of the Meta Normalizer are to equalize the loudness be- tween all clips (useful e.g. when producing a CD) and to ensure that the full mixdown of the Montage will never clip. Depending on how much the levels differ between clips, there are a number of options available to ensure that the applied processing optimizes the levels without clipping. The Meta Normalizer dialog The Meta Normalizer settings dialog Selecting the Meta Normalizer from the Edit view : Special menu opens a dialog where you can set up various op- tions before applying the processing. The dialog is divided into two pages; “Settings” and “Schedule”, which you can switch between by clicking on the appropriate tab at the top of the dialog. In the Settings dialog you specify how the clips will be processed, and in the Schedule dialog you set up options related to the performance of the pro- cessing (which always happens in the background). The options on the Settings tab in the Meta Normalizer di- alog are listed on the next page. When you have set up the Meta Normalizer dialog, click the “Process” button to activate processing. Processing happens in the background. You can go on working in WaveLab Essential during the processing, although not in the Montage being processed. !The audio path in WaveLab Essential uses 32 Bit floating point processing. You can therefore “over- load” it, i.e. use levels above 0 dB, without running the risk of causing clipping in the signal path. The only section of the audio path that can introduce clipping is the output of the Master Section, and this can also be taken care of by the Meta Normalizer.
127 The Audio CD Montage The following options are available in the Meta Normalizer dialog:Using markers in the Montage Separate markers are provided for use in the Montage. Markers are used in the Montage in much the same way as in the source Wave windows. See “Markers” on page 97 for details regarding marker types and the basic func- tionality of markers. Creating markers The quickest way to create a marker is to right-click in the area above the ruler and select a marker type from the pop-up menu that appears. Right-clicking this way auto- matically moves the cursor to the click position (provided that you don’t click on an existing marker) and inserts the marker at the cursor position – i.e. the position at which you click. Creating markers by right-clicking can be done regardless of what view is currently selected. The Markers view When the Markers view is selected, you can create mark- ers at the Montage cursor position by using one of the fol- lowing methods: By selecting a marker type from the Markers view : Insert menu. By clicking on one of the marker icons. By pressing the [Insert] key (this creates a Generic marker). Moving markers in the Track View To move a marker in the Track View, you click and drag it. The Enable snapping setting on the Edit view : Options menu applies. Option Description Equalize Clip Volume Selecting this will process all clips in the Montage according to the highest possible level or loudness found amongst the clips, so that they will all play back at equal levels. Equalize peak level Select this option if you want to use peak lev- els as a basis for determining what is consid- ered “equal level” when executing Equalize Clip Volume. Equalize loudness (RMS)Select this option if you want to use RMS (Root Mean Square) levels as a basis for de- termining what is considered “equal level” when executing Equalize Clip Volume. RMS normally produces more natural results than using Peak levels, since this method is better at detecting the perceived “loudness” of a sound. Global When this is activated, the RMS value is cal- culated over the whole clip. That is, the over- all loudness of entire clips will be used as a basis for calculating the loudness. Resolution (0 – 10 seconds)This option is only relevant if “Equalize Loud- ness (RMS)” has been selected and “Global” is deactivated. It is used to set the size of the audio sections that are analysed when calcu- lating the loudness. The loudest section found will be used. The smaller this value, the more sensitive the method will be to peaks in the material. Normalize Mix (Master Section Input) (-24 to 0 dB)If this is selected, the entire Montage mix will be normalized to a preset level at the Master Section input. The maximum level that can be used is 0 dB. Since there is no risk of clip- ping in the 32 bit internal audio path, you can usually turn off this feature. Normalize Master Section Output (-24 to 0 dB)If this is selected, the entire mix will be nor- malized to a preset level at the Master Sec- tion output. The maximum level that can be used is 0 dB. This function is useful before you mix down or create a CD. Note that this function affects the output of the Master Section, which is “outside” the actual Montage. Therefore, the effect of this function is not saved when you save the Montage. Exclude effects If this is selected, effects will not be taken into account when processing with the Meta Normalizer. Only selected clips If this is selected, only selected clips will be processed with the Meta Normalizer. !You can also use any of the above methods to create markers at the current cursor position while playing back.
128 The Audio CD Montage Deleting markers There are three ways to delete markers in the Montage: By right-clicking the marker head and selecting “Delete marker” on the menu. By selecting the markers and then selecting “Delete se- lected markers” on the Markers view : Functions menu. By dragging the marker up and dropping it outside the ruler. Editing in the markers list view Clicking on the Marker tab opens the Markers view in the upper pane of the Montage. By default, this list contains all markers currently in the Montage. Below the Montage tabs there is a row of marker icons, and to the left of them are the Markers view : Insert and Functions menus. The markers list columns are used for editing and/or displaying the following marker data: About locking marker positions to clips As described in the table above, you can lock markers to clips by selecting one of the Functions menu items “Make current marker relative to start of focused clip”, “Make cur- rent marker relative to end of focused clip” or “Make cur- rent marker relative to audio of focused clip”. If selected, the marker will remain in the same position relative to the clip start, end or audio position even if the clip is moved in the Montage or is resized. Selecting the Functions menu item “Detach current marker from its relative clip” removes the marker’s clip reference and the marker position is no longer locked to the clip. About attaching markers to clips On the Functions menu there are two items that control if and how markers you insert should be automatically at- tached to existent clips. If a marker is attached to a clip, the marker will move with and maintain its relative position to the clip if the clip is moved or resized. Activating the option “Attach automatically new markers to the most suitable clip” results in the following: If a marker is created within the boundaries of a focused clip or a clip on a focused track, the marker is attached to the au- dio of that clip (as per the option “Make marker relative to au- dio of focused clip” described above). If a marker is created outside of any clips on the focused track (or if there is no clip on the focused track) but within the boundaries of a clip on any other track, the marker will be at- tached to the audio of that clip. ÖNote that the marker must be inserted within 2 sec- onds from a clip edge in order to get attached. Activating the option “Full clip attachment” will cause at- tached markers to not only remain in position relatively to clips when you move them, but also to be attached during clip operations. That means; if you copy a clip, the at- tached markers will also be copied. If you delete a clip, the attached markers will also be deleted. Option Description Type This column displays the corresponding marker type icon. Clicking the icon opens a pop-up menu where you can select a new marker type for the current marker position. Name Displays the marker name. Double click the name field to type in a new name. This can also be done by dou- ble clicking to the right of the marker head in the area above the ruler (the pointer changes shape when you move it into the “Marker name zone”). Position This column displays the markers’ time positions. Double click to edit. Lock If this is ticked, the marker cannot be moved by drag- ging the marker head. Clip reference By selecting one of the Functions menu items “Make current marker relative to start of focused clip”, “Make current marker relative to end of focused clip” or “Make current marker relative to audio of focused clip” you can lock a marker position to the left or right edge of a clip, or to its audio position. This column displays the name of the clip to which a marker is locked. Offset Depending on which of the three Functions menu items described above is chosen, this column displays the time offset between the clip and the marker posi- tion.
129 The Audio CD Montage File handling in the Audio CD Montage Saving the Montage You save the Montage using the Save or Save As com- mands on the File menu. Audio CD Montage files have the extension “.mon”. A couple of things to note: ÖThe Montage files do not contain any audio data in themselves. Rather, they contain references to audio files. This means that you must make sure not to delete, move or rename any audio files referenced by Montages. ÖYou can use the Rename dialog to rename (and/or move) audio files and automatically update all clip refer- ences. See “Renaming files and documents (Rename)” on page 53. ÖIf the Audio CD Montage contains clips that refer to untitled audio files, you will be asked to save these audio files before you can save the Montage. Saving a Montage template Once you have set up the Audio CD Montage window the way you want it, you can save it as a template. The tem- plate file contains all settings and options in the Montage, but no clips. Next time you create a new Audio CD Mon- tage (by selecting New Audio CD Montage on the File menu), the Templates dialog will come up and you can se- lect to open a template, which is used as a basis for the new Montage. This allows you to create custom track lay- outs and other settings, stored in different templates. To save a template, pull down the File menu and select “Save as template…”. ÖWhen a new Montage is created based on the tem- plate, the new Montage will automatically get the sample rate saved in the template. Opening Montage files To open a saved Audio CD Montage (.mon) file, pull down the File menu and select “Audio CD Montage…” from the Open submenu.If any of the audio files referenced in the Montage cannot be found, you will be asked to locate them manually. In the file dialog that appears, it’s also possible to replace the missing file with another – useful if you have renamed the original audio file. Closing the Montage Closing the Montage is done as with any document win- dow, by clicking the window’s close button or by selecting Close from the File menu. If you have unsaved changes, you will be asked whether you want to save the Montage before closing it. Cloning Montages It is possible to make a “clone” of an Audio CD Montage by using “Quick cloning”. The new clips in the new Mon- tage will reference to the original audio files. Quick cloning This is useful if you want to create several versions of the Montage, for example experimenting with variations. Note however that any processing or editing you apply to the actual audio files will be reflected in both Montages, since they share all file references. 1.Select the Edit view by clicking the Edit tab. 2.Pull down the Edit view : Special menu and select “Quick cloning (reuse audio files)”. A clone of the Audio CD Montage is created and appears in a new unti- tled window. You can also create a “quick clone” by clicking the Docu- ment icon of the Montage window and dragging to an empty area in the WaveLab Essential window.
130 The Audio CD Montage Using video tracks You can edit audio in sync with video placed on a video track in the Montage. Video tracks are created from the track pop-up menu, just like audio tracks. Adding video clips to the video track There are several ways you can add video clips: By right-clicking somewhere on the empty video track and selecting “Insert file(s)”. A file dialog opens where you can locate the video clip you wish to insert. The clip will be inserted at the cursor position. By dragging from the Files view (see “By dragging from the Files view” on page 108). By copying video clips from another Montage (see “By copying clips from another Montage” on page 108). Playing back a video clip Video clips are displayed as clips on the video track, with thumbnails representing the frames in the film. If you start playback, the video is played back in the Track view for the video track. Viewing video clips in the Video view You can also view the film in the upper Montage pane if you select the Video view. To view the video in full screen mode, press [Shift]+[A]. Use this same command to reset the view. The Video view Options menu There are two items on the Video view : Options menu: Play video in track (at cursor). If this is ticked, the video frames will play back in the Track view at the cursor position. If this is off, the frames will be displayed as non-animated thumbnail images. No video playback in track when this tab is open. If both options are ticked, the frames will be displayed as non-animated thumbnail images when the Video view is selected, but otherwise play back. Editing video clips in the Montage You can perform basic functions like moving the video clip by dragging it in the time line, lock the clip position, use Split at cursor, copy and paste, etc. All available functions are displayed on the clip speed menu for a video clip. !To be able to use video tracks, DirectX 9 must be in- stalled.